#82 Added by Moniq 5 years ago
This special meeting of Ryzom Forge is being held at the request of Inky, who is the creator of the K/K pacts interface and the addition of welcome messages on the ingame channels. He would like to have your feedback on these additions. Inky, you have the floor!
We will start with feedback about teleport interface for kami and karavan players, you are on stage! First sorry for inconvenience with the resurrection issue using autopact. It is now fixed :) As some of you may have noticed the autopact does not need maximum fame to be used. It is a misunderstanding from the communication team. I try to give you a way to use your system with (visual) comfort, and introduced the autopact feature with the same spirit. The goal with Auto Pact feature is to remove that urge need to stack pacts to be able to play (and not to forget a zone!)
I wanted to say that the colors are very good:) because those who have view problems, distinguish well the sicones and races So thank you.
I just want to support what Eleanide said. What is very important to me is the contrast. I can see that lot of icon are made with contrast, what is important to see the object a nice way.
If I may, I would like to see pacts in the list as expanded with descriptions as I have always set my bag to.
This is planned in my todo list :) to behave like the current list in the bag, but more condensed.
I used the interface a few times, all seems well, not much feedback to give. It's pleasant to use
I use it from the day after the patch and except one TP lost (I think with the rez bug) it's nice to use. Good job :)
Ashuleila 20:33 UTC We need more option I think. Like to classify the TP buy price or alphabetical order.Tuffgong 20:34 UTC Possibility to lock window mode of the interface to remain over re-logMaiyr 20:59 UTC I think when changes are made like this, more information needs to be given such as how to implament the new changes. Most of us didn't know how to get the artifact to begin with as it was not explained.Ashuleila 21:01 UTC Is is possible to have the windows of the Artefact at the connection ? Each time I must open it if I log out :/
Thank you for your feedback about the interface. To the next topic then. Any comments about the channel introduction ?
Around and region are a bit awkwardly worded
I think this change happened in the context of a forum thread started by Revvy. The purpose was to invite homins to RP and explain a bit what RP was etc. However the around intro just says ok here some people RP and doesn't go as deep as it should. Also agree there are some errors but i know some fixes were already proposed.
Tamarea and a Lorist are working on this subject, for now we added the introduction. We didn't forget the original request :) its in work in progress.
In french, the message is okay.
(about suggestion to add links to messages) I think hiding information behind a link makes fewer people likely to click on it.
Addition to roleplay description is in WIP (as stated earlier), the communication team and lore are on it. There is no message on lang universe because it is the same rules as the normal universe, and since players are smart enough to know this. Announcement message are sent in the system information too. Alright, thank you for participating. I will let you debate on the forum (i do read all the post on the idea section.)
Laoviel 21:08 UTC The explanation message appears only when you switch to that tab. So for example, in Universe it can appear after people have been talking a while ... it can be a bit difficult to understand it's a "message from the system".Laoviel 21:11 UTC Newlines before and after, and maybe a tag like Info: or something similar :)Eleanide 21:13 UTC Using *** would be fineAleeskandaro 21:14 UTC (about AROUND) "Learn more about here" (a link)Bubbason 21:14 UTC Instead of an individual description for each channel, would it be better to have 1 link to a common forum that gives an explanation of what each channel is best used for? This way, you have an option to add more text, instead of a single sentenceAleeskandaro 21:14 UTC It would be good to fix the channel description on top of chat windowFigment 21:18 UTC (about explanation of RP term) Give Chiang a little friend to introduce RP. maybe have a RP representant in each cityBubbason 21:21 UTC I still think the option of more text is maybe better. For example, the description in around, if a new player decides they don't want to RP and closes around channel, they miss all kinds of other messages.Aleeskandaro 21:32 UTC all channel descriptions should include a link to the game code of conduct and for around, both this link to coc and a description of what rp ist and how people rp, be it in another link or the description itself, it doesn't matter
Last edited by Moniq (5 years ago) | Reason: +missing styles
#83 Added by Kyriann 5 years ago
A brief word on the progress of the new group working on Ryzom wikis: the contributors are now "clearing" the wikis: they are searching, sorting, reflecting, organizing. It is a long preparatory work but very promising for the future! They will tell you more about it at a future meeting.
A video is available on Youtube: https://www.youtube.com/watch?v=DvXBGnc1FaY&feature=youtu.be.
https://app.ryzom.com/app_forum/index.php?page=topic/view/29721/1 We are listening to your feedback.
Ryzom used to be about freedom of choice. A player, choosing their own destiny, their own style of play etc. Now, new Ryzom: Seems to be more about Ryzom dictating to players.For example, every reward seems to be Gubani Tokens, but what about players who don't want to play the Gubani wheel? RP rewards, what about players that don't want to get involved in RP etc. Dapper missions, it used to take 30 minutes to earn dapper, then you were free to do what you enjoy. Now, to get the same dapper you need to do 13 Corporal missions.To offer a suggestion : maybe it would be useful to put some effort into completing some of the unfinished Rites or Encyclopaedia missions.
Were you able to test it from the fixing patch earlier?
I can't cause artefact disappeared since reboot.
There was a problem with the artifact, but normally everything came back in order... except for those who logged in at the time of the bug, like you two.
I was able to test it a little bit, it works pretty well, but I get scared at first. I didn't immediately understand that it only buys back the *last* TP. On the other hand, if we could have the names of the TPs in the interface rather than in popup, it would be ideal.
What do you think of the new saturation of the icon colors?
Nice job for me. I have some regrets on the tryker blue that turns grey, but nothing excessive.
French said it's nice.
I strongly dislike the grey that has replaced tryker blue.
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#84 Added by Nilstilar 5 years ago
This integration is currently being tested on Yubo and will soon be tested on Atys by players who volunteer to participate in a "DeepL Test Hour".
The following changes in delivery missions are intended to offset the loss of nation (civ) points awards previously granted by New Horizons:Decrease in weight of parcels to deliverDecrease to 8 hours of the time limit imposed for the repetition of the same missionIncrease in rewards granted in lower level areas (100-150 regions)
To help players find a particular NPC, we will add a "Where is... ?" to the dialog box of ALL NPCs.In order to encourage players to increase the number of their missions (as earnings have been significantly increased) the help function to find other NPCs entrusting missions will be added.
Marauders tribes and missions are in the process of being created and some changes in the missions (the fame rewards of some of them) is a first step in the integration of this addition.
• Under testing: Addition of the Marauder zone near Nexus Minor• Work in progress:Creation of the Maraudeur City map, with its NPCs locations, in the main area of the zoneAddition of a vortex between Nexus Minor and Marauder zone• Next steps:Move of the Marauder Camp to the new zoneCreation of the new Marauder CityMove of the camp's NPCs to their final location inside the City.The new Marauder map is already on the test server Yubo, the work is in progress.
• Translation team recruits volunteers!To translate / proofread into SpanishTo translate / proofread into RussianTo translate / proofread into German• Support team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom Spain• Event team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom SpainWe have now some dynamics events which can be launched easily, but we need some event lauchers living in US timezone.If you are interested, please send a mail to tamarea@ryzom.com.
Edited 2 times | Last edited by Maupas (5 years ago) | Reason: Typo
#85 Added by Placio 5 years ago
Q: Are there any plans to reduce the repetition time for other missions (crafting or killing ones)? And to give another way to obtain crystals than just delivering parcels?A: For the other missions (this was one of the topics of the last Ryzom Forge meeting) the repetition times have indeed been greatly increased, but so have the gains! In any case, yes, our plan is to highlight ALL of Atys' missions, to make them more attractive.
Last edited by Placio (5 years ago) | Reason: please delete
#86 Added by Ekoh 5 years ago
Équilibrage du patch JY 2603 : correction des missions de livraisonTykus (RT) - 19:47 UTCLes changements suivants, apportés aux missions de livraison, visent à contrebalancer la perte des récompenses en points de nation accordées auparavant par Nouveaux Horizons :Diminution du poids des colis à livrer
Les changements suivants, apportés aux missions de livraison, visent à contrebalancer la perte des récompenses en points de nation accordées auparavant par Nouveaux Horizons :Diminution du poids des colis à livrer
Last edited by Ekoh (5 years ago)
#87 Added by Loved 5 years ago
Last edited by Loved (5 years ago)
#88 Added by Gidget 5 years ago
Last edited by Gidget (5 years ago)
#89 Added by Luminatrix 5 years ago
I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.
#90 Added by Loved 5 years ago
GidgetI think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.I don't think things are this bleak. The changes seem well intentioned, just a little hamfisted. They definitely need tweaking. I agree that right now, there is no point in doing crafting missions compared to hunting or digging ones. That needs to be adjusted. Same with faction point rewards. I don't know about overseer missions in cities, since I obviously can't do those, but tribe prospector missions are great. It's not difficult to make a million dappers in 20 minutes once you know where to dig mission mats. Don't get me wrong, I was upset by the changes as well, at first. But then I figured out that they're really not *that* bad.
Edited 2 times | Last edited by Loved (5 years ago)
#91 Added by Ulukyn 5 years ago
#92 Added by Luminatrix 5 years ago
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.We are working on it, and will apply some fixes soon.About craft mission, the way to give dappers are different than all other missions.The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins
#93 Added by Loved 5 years ago
#94 Added by Maiyr 5 years ago
Honestly, a lot of the anger from the community could be prevented if we got frequent updates from the dev team,
#95 Added by Placio 5 years ago
#96 Added by Gidget 5 years ago
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