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#82 Multilingual 

Multilingual | [English] | Français

Special Ryzom Forge meeting report - May 23rd, 2019

Tamarea, 19:45 UTC
This special meeting of Ryzom Forge is being held at the request of Inky, who is the creator of the K/K pacts interface and the addition of welcome messages on the ingame channels. He would like to have your feedback on these additions. Inky, you have the floor!

Karavan/Kami teleport interface

Inky, 19:54 UTC
We will start with feedback about teleport interface for kami and karavan players, you are on stage! First sorry for inconvenience with the resurrection issue using autopact. It is now fixed :) As some of you may have noticed the autopact does not need maximum fame to be used. It is a misunderstanding from the communication team. I try to give you a way to use your system with (visual) comfort, and introduced the autopact feature with the same spirit. The goal with Auto Pact feature is to remove that urge need to stack pacts to be able to play (and not to forget a zone!)

Eleanide 20:00 UTC
I wanted to say that the colors are very good:) because those who have view problems, distinguish well the sicones and races So thank you.
Zorroargh, 20:02 UTC
I just want to support what Eleanide said. What is very important to me is the contrast. I can see that lot of icon are made with contrast, what is important to see the object a nice way.

Moniq 20:01 UTC
If I may, I would like to see pacts in the list as expanded with descriptions as I have always set my bag to.
Inky 20:02 UTC
This is planned in my todo list :) to behave like the current list in the bag, but more condensed.

Q: What's the artifact?
A: An interface to use your teleportation system, it is totally optional. It is based on the marauder teleportation system, but without using ARK. It is a mirror of the pacts you own in bag, and act like a bookmark. Interface is client side, so you should not have lag or delay using it.

Q: What are conditions to get and use the teleportation artefact?
A: To own and use the artefact you will need +33 Kami or Karavan fame + the rite. The Auto Pact feature works with +33 fame or higher in case of surface altairs and +60 in case of altairs in Prime Roots.

Q: Where do you get the artefact?
A: You can get artefact at the 4 religious points on Atys, in Kami or Karavan temple.

Q: I'm at Kami temple, have 100 fame, no one (npc) want to sell artefact to me. What is wrong?
A: The artifact allowing to use the new K/K pact interface is finally available at the temples, from a dedicated NPC! (official announcement few hours after the meeting)

Q: If the fame shut down behind the requiered fame, is the auto pact still working?
A: No it won't.

Q: Is it possible to lock the windows mode of the interface after a log out?
A: It isn't possible yet.

Q: Is there an auto message when it auto buy and when it does not?
A: Yes, when you auto-buy new one or about that a teleporation pact was destroyed.

Q: Will the new Kami / Kara TP be same cost as Ranger?
A: It is an interface, the system stays the same as before, just the bulk of teleportation pacts was removed.

Q: Is there anything new for Neutrals?
A: This is an content addition only for Kami and Karavan (for once). Neutral players still benefits the free bulk :)

Laoviel 20:59 UTC
I used the interface a few times, all seems well, not much feedback to give. It's pleasant to use
Tuffgong 21:00 UTC
I use it from the day after the patch and except one TP lost (I think with the rez bug) it's nice to use. Good job :)

User suggestions
  • Ashuleila 20:33 UTC We need more option I think. Like to classify the TP buy price or alphabetical order.
  • Tuffgong 20:34 UTC Possibility to lock window mode of the interface to remain over re-log
  • Maiyr 20:59 UTC I think when changes are made like this, more information needs to be given such as how to implament the new changes. Most of us didn't know how to get the artifact to begin with as it was not explained.
  • Ashuleila 21:01 UTC Is is possible to have the windows of the Artefact at the connection ? Each time I must open it if I log out :/

Channel introduction (welcome messages)

Inky 21:05 UTC
Thank you for your feedback about the interface. To the next topic then. Any comments about the channel introduction ?
Luminatrix 21:06 UTC
Around and region are a bit awkwardly worded
Aleeskandaro 21:06 UTC
I think this change happened in the context of a forum thread started by Revvy. The purpose was to invite homins to RP and explain a bit what RP was etc. However the around intro just says ok here some people RP and doesn't go as deep as it should. Also agree there are some errors but i know some fixes were already proposed.
Inky 21:07 UTC
Tamarea and a Lorist are working on this subject, for now we added the introduction. We didn't forget the original request :) its in work in progress.
Eleanide 21:08 UTC
In french, the message is okay.
Laoviel 21:14 UTC
(about suggestion to add links to messages) I think hiding information behind a link makes fewer people likely to click on it.
Inky 21:15 UTC
Addition to roleplay description is in WIP (as stated earlier), the communication team and lore are on it. There is no message on lang universe because it is the same rules as the normal universe, and since players are smart enough to know this. Announcement message are sent in the system information too. Alright, thank you for participating. I will let you debate on the forum (i do read all the post on the idea section.)

User suggestions
  • Laoviel 21:08 UTC The explanation message appears only when you switch to that tab. So for example, in Universe it can appear after people have been talking a while ... it can be a bit difficult to understand it's a "message from the system".
  • Laoviel 21:11 UTC Newlines before and after, and maybe a tag like Info: or something similar :)
  • Eleanide 21:13 UTC Using *** would be fine
  • Aleeskandaro 21:14 UTC (about AROUND) "Learn more about here" (a link)
  • Bubbason 21:14 UTC Instead of an individual description for each channel, would it be better to have 1 link to a common forum that gives an explanation of what each channel is best used for? This way, you have an option to add more text, instead of a single sentence
  • Aleeskandaro 21:14 UTC It would be good to fix the channel description on top of chat window
  • Figment 21:18 UTC (about explanation of RP term) Give Chiang a little friend to introduce RP. maybe have a RP representant in each city
  • Bubbason 21:21 UTC I still think the option of more text is maybe better. For example, the description in around, if a new player decides they don't want to RP and closes around channel, they miss all kinds of other messages.
  • Aleeskandaro 21:32 UTC all channel descriptions should include a link to the game code of conduct and for around, both this link to coc and a description of what rp ist and how people rp, be it in another link or the description itself, it doesn't matter

Last edited by Moniq (6 months ago) | Reason: +missing styles

#83 Multilingual 

Multilingual | Français | [English]

Ryzom Forge meeting report – 2019/05/27

News from the Wiki Project Team (Tamarea)

Tamarea
A brief word on the progress of the new group working on Ryzom wikis: the contributors are now "clearing" the wikis: they are searching, sorting, reflecting, organizing. It is a long preparatory work but very promising for the future! They will tell you more about it at a future meeting.

Arionasis Memorial Ceremony (Tamarea)

Tamarea
A video is available on Youtube: https://www.youtube.com/watch?v=DvXBGnc1FaY&feature=youtu.be.

Fixing patch (Tamarea)

Tamarea
https://app.ryzom.com/app_forum/index.php?page=topic/view/29721/1
We are listening to your feedback.

NH and modifications on all missions of the game


Q: What is being done about the loss of faction points?
R: Nothing directly for now, the fixing patch was only about dappers and fame. On the other hand, it is always possible to earn faction points via delivery missions. The new Involvement system available during Dynamic Events allows you to earn crystals and raw materials. The number of Involvement that can be won during an Event probably needs to be balanced, but the basis is there.

Q: The NH no longer accepts bouquets of all qualities : only Q40 and Q10. But I have lot of other qualities in my bag. Is that a bug or a feature?
R: When I'ill have no more 40 and 10 Q bouquets in my bag, NH will accept other qualities. Its a feature!

Q: I wonder how we will be able now to buy raw materials of turquoise, green and purple color to craft pretty armors. Can't we lower the prices of raw materials or let us win some of all colors at the Wheel (not only brown)?
R: This could be a valuable RP reward, against Involvement. We have a list of future RP rewards to add, but we didn't have that idea in there. Besides, if you have other ideas for RP rewards, don't hesitate to share them with us on the forum!

Q: What was the point in making the change at all, unless you just wanted players doing more missions?
R: Our intention with the NH modification was to revalue the 11670 unused missions due to NH's absolute supremacy. However, this was supposed to be done smoothly, in steps, and not as quickly. But the NH database being totally broken, we decided to modify NH as of this patch, even if the mission balancing was not ready. Following your feedback, I will bring the Game Design team together again and we will discuss a possible step back. In other words, we will consider putting back in place, at least in part, the old NH system. While continuing in parallel to make the other missions more interesting, so that you can freely diversify your gaming experience.
Bubbason
Ryzom used to be about freedom of choice. A player, choosing their own destiny, their own style of play etc. Now, new Ryzom: Seems to be more about Ryzom dictating to players.For example, every reward seems to be Gubani Tokens, but what about players who don't want to play the Gubani wheel? RP rewards, what about players that don't want to get involved in RP etc. Dapper missions, it used to take 30 minutes to earn dapper, then you were free to do what you enjoy. Now, to get the same dapper you need to do 13 Corporal missions.
To offer a suggestion : maybe it would be useful to put some effort into completing some of the unfinished Rites or Encyclopaedia missions.

The new interface of the K/K pacts (Tamarea)

Tamarea
Were you able to test it from the fixing patch earlier?
Kyrean
I can't cause artefact disappeared since reboot.
Tamarea
There was a problem with the artifact, but normally everything came back in order... except for those who logged in at the time of the bug, like you two.
Ashgan
I was able to test it a little bit, it works pretty well, but I get scared at first. I didn't immediately understand that it only buys back the *last* TP. On the other hand, if we could have the names of the TPs in the interface rather than in popup, it would be ideal.

New colors for icons

Tamarea
What do you think of the new saturation of the icon colors?
Ashgan
Nice job for me. I have some regrets on the tryker blue that turns grey, but nothing excessive.
Eleanide
French said it's nice.
Katsubo
I strongly dislike the grey that has replaced tryker blue.

End of meeting

---

Kyriann Ba'Zephy Rie
Cheffe de la guilde Bai Nhori Drakani
Taliar
Mère de famille

#84 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report - June 10th, 2019

Ingame integration of DeepL translator

Tykus (RT) - 19:38 UTC
This integration is currently being tested on Yubo and will soon be tested on Atys by players who volunteer to participate in a "DeepL Test Hour".

Q: Do we know what languages Deepl will translate?
A:
For now DeepL translate English, French, German, Spanish, Portugese, Italian, Dutch, Polish and Russian.

Q: Will Atysian languages be taken into account?
A:
No Atysian language is supported by DeepL, sorry.

JY 2603 patch balance: fix of delivery missions

Tykus (RT) - 19:47 UTC
The following changes in delivery missions are intended to offset the loss of nation (civ) points awards previously granted by New Horizons:
  • Decrease in weight of parcels to deliver
  • Decrease to 8 hours of the time limit imposed for the repetition of the same mission
  • Increase in rewards granted in lower level areas (100-150 regions)

Q: Since the proposed time limit is only one hour shorter than the current one, will the situation really improve? Shouldn't the rewards be increased enough to be as high as those New Horizons granted, even if they are more difficult to obtain?
A:
The shortening of the repetition time is not so negligible and, above all, it does not come alone: the increase in rewards in low-level regions reduces the need for repetition and the reduction in the weight of packages, by allowing delivery by teleportation, shortens the time required to complete the mission itself.
In any case, if these changes prove insufficient, others will be implemented: these first measures are emergency ones whose impact on nation points remains to be precisely measured. We are actually following a plan for overall balancing and we are relying on you to provide us with constructive feedbacks on this first step, as well as those to come.


Q: What if to order New Horizons to deliver instead? One pays dappers to New Horizons and give him package and receive desired points after it...
A:
None

Q: Are there any plans to reduce the repetition time for other missions (crafting or killing ones)? And to give another way to obtain crystals than just delivering parcels?
A:
For the other missions (this was one of the topics of the last Ryzom Forge meeting) the repetition times have indeed been greatly increased, but so have the gains! In any case, yes, our plan is to highlight ALL of Atys' missions, to make them more attractive.

Improvement for all missions

Tykus (RT) - 20:06 UTC
To help players find a particular NPC, we will add a "Where is... ?" to the dialog box of ALL NPCs.
In order to encourage players to increase the number of their missions (as earnings have been significantly increased) the help function to find other NPCs entrusting missions will be added.

Q:Afair, tourist guides do not have option to point to New Horizons now. Will New Horizons be added to "Where is...?" list?
A:
All useful NPCs will be.

Q: What about those who chose to previously level their crafting solely through missions and who are left now with very long wait times and a stockpile of mats ?
A:
If you exhaust all the crafting missions on the continent, I think your stock of materials will be very lightened…
Q+: But, if you are working on crafting q200 you're not going to want to take a crafting mission that asks and pays for q60!
A+:
You will find missions of the appropriate level in all Atys countries, in tribes etc. You are not about to be able to fill them all out…

Q: Most missions, in some way decrease tribe fame. What about players who don't want to gain or lose any fame?
A:
With the new missions system, if you don't want to change your fame you will have to balance fame gains and losses of the missions you take; there is no way for now not to loose or win fame... Maybe in the future, but the point for now is balancing.
Q+: That's my point though : it's near impossible to do that without knowing exactly how much fame each tribe gives / takes!
A+:
If you ask us to publish a list of all the missions and specify the reputation that each of them gives or takes away, the answer is no... The best part of Ryzom is the discovery. Would we give such a list, we will lose it. I'm afraid you'll have to make the list yourself.

Q: For the factions to be balanced, should there not be neutral missions, as there are Kami, Kara and Maraud missions and tribes loyal to the Rangers as there are to Kara, Kami, and Maraud ?
A:
Sorry, not for now. But you can post your ideas on the forum.

Marauder gameplay improvement

Tykus (RT) - 20:27 UTC
Marauders tribes and missions are in the process of being created and some changes in the missions (the fame rewards of some of them) is a first step in the integration of this addition.

New game content

Tykus (RT) - 20:36 UTC
• Under testing: Addition of the Marauder zone near Nexus Minor
• Work in progress:
  • Creation of the Maraudeur City map, with its NPCs locations, in the main area of the zone
  • Addition of a vortex between Nexus Minor and Marauder zone
• Next steps:
  • Move of the Marauder Camp to the new zone
  • Creation of the new Marauder City
  • Move of the camp's NPCs to their final location inside the City.
The new Marauder map is already on the test server Yubo, the work is in progress.

Q: Will we be able to go there to kill them?
A:
Of course !

Recruitment

Tykus (RT) - 20:53 UTC
• Translation team recruits volunteers!
  • To translate / proofread into Spanish
  • To translate / proofread into Russian
  • To translate / proofread into German
• Support team recruits volunteers!
  • From North America
  • From South America (speaking Spanish and English)
  • From Australia timezone
  • From Spain
• Event team recruits volunteers!
  • From North America
  • From South America (speaking Spanish and English)
  • From Australia timezone
  • From Spain
We have now some dynamics events which can be launched easily, but we need some event lauchers living in US timezone.
If you are interested, please send a mail to tamarea@ryzom.com.

Q : Don't we also need more testers?
A :
Yes, for that just contact Tamarea on Rocket Chat: https://chat.ryzom.com/

21:00 UTC: Tykus closes the meeting.

Edited 2 times | Last edited by Maupas (3 months ago) | Reason: Typo

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#85 [en] 

Nilstilar
Q: Are there any plans to reduce the repetition time for other missions (crafting or killing ones)? And to give another way to obtain crystals than just delivering parcels?
A:
For the other missions (this was one of the topics of the last Ryzom Forge meeting) the repetition times have indeed been greatly increased, but so have the gains! In any case, yes, our plan is to highlight ALL of Atys' missions, to make them more attractive.

Is there any more detailed information regarding this question and the crafting missions? Maybe it is just the translation, but it seems like all missions are just being lumped together, yet Overseer missions ( craft for dappers ) were not broken before, but they are now. Craft missions specifically did NOT receive increased rewards.

SOrry, please delete, I found the rather unsatisfactory answer several lines down :(

Last edited by Placio (5 months ago) | Reason: please delete

#86 [fr] 

Nilstilar

Équilibrage du patch JY 2603 : correction des missions de livraison

Tykus (RT) - 19:47 UTC
Les changements suivants, apportés aux missions de livraison, visent à contrebalancer la perte des récompenses en points de nation accordées auparavant par Nouveaux Horizons :
  • Diminution du poids des colis à livrer

Je trouve dommage de perdre tout l'intérêt de ces missions en réduisant le poids des colis… et par conséquent, supprimer le Mektoub de l'équation.
Ajouter des missions du même genre qui demande l'utilisation de monture et/ou toub de bât aurait été plus intéressant ! Là on a un unique colis à transporter, pourquoi ne pas avoir une missions qui demanderait d'en transporter plusieurs très volumineux et lourd à répartir sur plusieurs toub ?

Last edited by Ekoh (5 months ago)

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#87 [en] 

EDIT:
As promised Ulukyn, I am updating all my recent posts to say thank you for reaching out. Your customer service and real understanding matter a lot.  Thank you for your messages and your efforts. I will wait to see the announcements and the fixes.

I was trying not to get involved because it's only going to make me angry

However, this is so bad, so uncaring, such terrible customer service, I must speak

Crafting missions have straight up been nerfed. The times are days long not hours, the dappers are the same as the Fame which was always bad, is now worse

Then you have the balls to say oh just go to other lands? Listen, I've done all lands high level missions. It's not enough.

Don't you order me to do tribe missions. This is my game, my play. Not your pushing your agenda on me.

Don't say all missions were increased for the time. That's a lie.

Don't tell me that a little package mission boost is enough. I declare, you are not right. It is not enough.

The slap in the face which was the nh Nerf, then being told hey you can go dig.. no. That's not the right way to treat customers.

Sorry we don't sell chocolate anymore, but you can have the vegan beer...

How about I just go find a new shop?

Guess how many people are going to unsubscribe? More than zero,I promise you.

Forcing a mission AGENDA , yes, agenda, is against so much. It's not like the missions are fun either.

No thank you. At times I have kept my sub going just to support the game, not even playing. But no longer.

If anyone is looking for something else to play, it even read, please send me a message. I can recommend lots.

Last edited by Loved (5 months ago)

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#88 [en] 

I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.

Last edited by Gidget (5 months ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#89 [en] 

Gidget
I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.

I don't think things are this bleak. The changes seem well intentioned, just a little hamfisted. They definitely need tweaking. I agree that right now, there is no point in doing crafting missions compared to hunting or digging ones. That needs to be adjusted. Same with faction point rewards.

I don't know about overseer missions in cities, since I obviously can't do those, but tribe prospector missions are great. It's not difficult to make a million dappers in 20 minutes once you know where to dig mission mats.

Don't get me wrong, I was upset by the changes as well, at first. But then I figured out that they're really not *that* bad.

---

Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#90 [en] 

EDIT:
As promised Ulukyn, I am updating all my recent posts to say thank you for reaching out. Your customer service and real understanding matter a lot.  Thank you for your messages and your efforts. I will wait to see the announcements and the fixes.


Hi Lum

I'm not saying there's nothing good. I'm happy some* people got their cake and ate it. I always* advocate more, not less. So, great, we got a well needed buff.

That said, the disrespect to the* section that only got nerfed is laser focused, and very clear. It's not classy at all. The agenda is absolutely transparent. Don't like it? Too bad, suck it, go do something else, stop complaining.

I'm not saying you're doing that. This is the official response. There is no empathy, compassion, understanding or sympathy.

I am not a thing to be talked down to. So, to those of you who enjoy what you got, good. But know this, your day will come. When the make-it-harder crew decide it, your Nerf will come too. They had no care for the lack of balance.

I will not support quietly.
Sorry for the human emotions for a place that was once my home.


Luminatrix
Gidget
I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.

I don't think things are this bleak. The changes seem well intentioned, just a little hamfisted. They definitely need tweaking. I agree that right now, there is no point in doing crafting missions compared to hunting or digging ones. That needs to be adjusted. Same with faction point rewards.

I don't know about overseer missions in cities, since I obviously can't do those, but tribe prospector missions are great. It's not difficult to make a million dappers in 20 minutes once you know where to dig mission mats.

Don't get me wrong, I was upset by the changes as well, at first. But then I figured out that they're really not *that* bad.

Edited 2 times | Last edited by Loved (5 months ago)

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#91 [fr] 

Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

We are working on it, and will apply some fixes soon.

About craft mission, the way to give dappers are different than all other missions.
The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.
But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.

About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins

#92 [fr] 

Ulukyn
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

We are working on it, and will apply some fixes soon.

About craft mission, the way to give dappers are different than all other missions.
The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.
But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.

About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins

Really glad to see you guys are working on it! Honestly, a lot of the anger from the community could be prevented if we got frequent updates from the dev team, just like this one. It won't work for everyone, of course, but a "we're on it" is quite reassuring to me.

---

Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#93 [fr] 

As promised Ulukyn, I will update ALL my posts to say thank you for reaching out. Your customer service and real understanding matter a lot. 

Thank you for your messages and your efforts.
Ulukyn
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

We are working on it, and will apply some fixes soon.

About craft mission, the way to give dappers are different than all other missions.
The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.
But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.

About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins

---

#94

Luminatrix
Honestly, a lot of the anger from the community could be prevented if we got frequent updates from the dev team,

I completely agree with this. There is a complete lack of communication between the deve team and the player base. I truly belve there would be less people rage quitting and quitting there subs if there was more communication.
Ulukyn
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

We are working on it, and will apply some fixes soon.

About craft mission, the way to give dappers are different than all other missions.
The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.
But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.

About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins

Thank you for the update. It's greatly appreciated.

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Do what you *NEED* to do for yourself. No need to force yourself to do something that isn't good for you. Ryzom is a game and should be played for fun. Real life first. ☻

#95 [en] 

Well unfortunately we did get updates, basically telling us that our concerns were not relevant..

Letting us know that the timer is connected to a global formula and would require more study, to see if it could even be changed, is much more helpful.

#96 [en] 

@Ulukyn - Thank you for addressing our concerns and letting us know we were heard. That means a lot!

* * * * *

@Luminatrix - It's not the fame or dappers or cooldowns so much as the imbalance and feeling forced to behave a certain way. I already go to multiple cities/tribes on multiple continents for overseer missions anyways, but that was by choice. Now it's no longer a choice; the decision is made for us all. And when you add in the Ranger-specific fame issues and the unique hassles of traveling Aeden Aqueous for camp tours/prospector mission (Greenvale is a looong swim from FH compared to the short jog Matis get, not that I'd do that for 40% of the rewards others get for the same thing), it's a bit hard to not feel punished for choices I feel are valid, like being a Trykette Ranger who enjoys her homeland more than the other regions. I've felt pressured to be Kara/Matis to match my guild/friends for most of the time I've played (which is a restriction I also dislike immensely, but that's a separate discussion), and now it feels far less optional.

Now more than ever, the mechanics are forcing me in ways I don't feel are right. Hopefully there will be tweaks that will lessen that feeling....

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.
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