Added by Laoviel 10 months ago
More or less, these changes will punish the guilds that actively seek members. Or you get punished for becoming a kami.
Added by Trilexis 10 months ago
Edited 3 times | Last edited by Trilexis (10 months ago)
Added by Sinvaders 10 months ago
Last edited by Sinvaders (10 months ago)
Added by Savisi 10 months ago
Added by Trilexis 10 months ago
Added by Laoviel 10 months ago
Added by Siela 10 months ago
Yesterday I received the notice that one of the Karavan guilds on Atys, has 20 masters in their ranks. Crafting master, or magic and melee master? Well, I don't remember seeing more than five or six members on the battlefields from this guild. Often rather less so. I cannot claim that the Kami Guilds can regularly lead all their members into battle, but there are almost always all the guilds involved, with some of their members . With the Karavan, this fluctuates a lot.
No after reading the statement of another player at another topic, Im not that sure anymore that removing of Phase 2 is a good idea, because of timezone. People should have the chance to hold an outpost, when they are awake/not at work.
Added by Tamarea 10 months ago
Date: monday, December 3rd, 20:30 UTC (21:30 CET)
AgendaStatus of projects (by Ulukyn):OP refactoringGuild IslandsJena Year 2601 Patch
Last edited by Tamarea (10 months ago)
Added by Moniq 9 months ago
It has been completely redone, still in the same place: go to the offside WebIG, and click on the "Roadmap" icon. Everything we are working on is in it, with the degree of progress. I let you look at and give me feedback, either here, or in response to the meeting report on the forum, or on RC.
Quick for the moment because as you can see, we have set up a poll to find out what changes might be of interest to the majority. It appears that for the modification of the price of attacks, it is very mixed. So, for the moment, we will do nothing, obviously, the modifications can come later, nothing is fixed. For the rest, the vast majority agree with the proposals. For questions about how each element will be implemented, the team will think about it and will share the proposals with you. We will take into account the comments that have been given and that may be added in the coming days.
The islands are being tested. I would like to quickly remind you of the principle: The guild leader will be able to choose from 5 islands in all ecosystems. There are no restrictions in the ecosystem of its choice except that each continent gives access only to one ecosystem. Thus a fyros guild could very well have a guild island in the lakes, but access to the island will be close to FH. Once the island is chosen, the leader can go there and appears on an island, the guild window will offer a new tab allowing the chef to choose the entrance for his guild members but also the entrance for visitors. The interface will also allow you to add scenery via the scenographic editor and a special guild bag will appear. The special guild bag will allow you to populate creatures, service pnjs, buildings, etc... It will be possible to win or get new elements to populate.
As announced we have decided to make a patch every new year of Jena. That is, every two and a half months or so. As you all know, Jean's New Year's Eve has already passed and... there was no patch. We're going to be honest, anlor + atysmas + jena patch it was a lot of work in a row. So the patch is still planned, but... we'll do our best to get some pretty good patches. Some of the additions could be done at the same time as the Atysmas patch and the rest just after. In the content of the Jena Year patch there are new plushes, new hairstyles, a new zig, Xl tokens and gift outfits, among others. A new boss, the guilds islands and boss to fight in the guilds islands. As well as expected changes such as patching Ranger gameplay.
Added by Tamarea 9 months ago
Date: monday, December 17th, 20:30 UTC (21:30 CET)
AgendaRyzom Team:Team infosRecruitementRyzom Projects:Project infos
Last edited by Tykus (7 months ago)
Added by Moniq 9 months ago
Let's start with the news from the Ryzom team. My two main roles are to manage the Ryzom team and its projects, as well as to ensure external communication and communication with the players. But for that to happen, it takes time. A lot of time. This means that I must be assisted at maximum by assistants in each team in order to be able to free up time and focus on these two roles. This is resulting in the following changes:Tykus becomes my assistant on the management side of the Ryzom team. Tykus replaces me as "Support Head"Jayvaraman becomes my Marketing AssistantArionasis assists me with Communication.
CommunicationCreation of flyers to visually communicate on future additions (in addition to the detailed text version), to be published on the forum, websites, social networks...Ongoing brainstorming to improve communication (mainly with players and inside team)MarketingBubbason (RF) has joined the team.Brainstoming in progress to write a marketing plan.Development of the new website in progress.
Big applause for Azazor's work and publication about the Fyros tribes. He is not part of the Lore team, but his work is Lore validated and therefore becomes an official document. And thanks you to Siela for hosting all his texts! I hope they will all be published on the Ryzom Wiki!
Since the last time, I mainly work on categorization of the wikis, so that it fits to various users. Users as well as developers, animators, expect to easily find their documentary spaces, while at the other extreme the players of each language group have their interests that do not necessarily converge. In between, it is worthwhile that game guides and tips are comparable and easily accessible.The idea is to create four roots:Encyclopatys for allWikipatys, the toolbox of our wikisForgeLoreEncyclopatys presents branches which match the various common interests of the game, as "How to craft?", "Who are the Fyros?", etc. These first branches are the guides for the 5 linguistic wikis, but the small branches and the leaves are the free story of each one. I wrote down this plan which will be achieved in a week or so (my hope). I'm done, and a big thank to Nilstilar
I would now like to introduce you to a new team about to be created: the "Event Launchers" team.Observation: we currently have a problem: we have scripted OOC events (mini-boss and invasions), a tool to launch them simply (needs only to select and click) but... nobody or almost nobody is therer to launch them.Reason: it is not the role of the actors to launch scripted OOC events, nor the one of the Arkitects who created these events. Result: too few scripted OOC events are launched. Solution: creation of a team (NDA + RF) whose role will be to launch these events: the "Event Launchers" team.
This week, I would like to highlight the following three teams: Ark, Event and Event Launchers. We pay very well in virtual cookies and coffee! In fact, our best reward is the smiles of the players. It's for them that we're all here! :) The common point between all those of the Ryzom team is that they love this game and have chosen to give a little of their time for it and its community. Some have a lot of time to devote to it, others have very little time, but it doesn't matter. Because all together, step by step, we are making progress. A number of new features and improvements are in progress. But we still have bottlenecks: teams in insufficient supply. And that's where we need recruits.Ark team (optional NDA): to work on Ark, the tool which allows creation of game content (Pocket Worlds, but also missions, rites, bosses, scripted events, etc.)Event Launcher (optional NDA): (see above for explanations)Event team (mandatory NDA): to play as an actor during roleplay eventsIf any of you would like to apply or simply get more information, please write to Tamarea at firstname.lastname@example.org
Reminder: you can see Roadmap and Calendar on WebIG main page. There is an icon to display the roadmap. I advise you to do it out of game for a better rendering.Some dates:Dec 20th: Atysmas patchDec 21st - Jan 6th: Atysmas eventsJan 6th: First RP event of 2019In test / Soon in test:Atysmas eventsNew boss (Yubokin)Guild Islands (step 1)Ranger Gameplay balanceExcellent tokensDynamic EventsPart of Jena's year 2601 patch should have taken place on December 20th, at the same time as Atymas patch, but the time frame will be too short to finish everything and test it correctly, so we prefer to wait until January for the "Jena's year 2601 patch"
Last edited by Moniq (9 months ago)
Added by Tamarea 8 months ago
Date: monday, January 21st, 20:30 UTC (21:30 CET)
AgendaRyzom TeamRecruitementTeam infosRyzom Projects:Content of next patch (JA 2602)
Welcome to Drecyan, new recruit of the FR Event team, to Zeligmane, back in the same team and to Waum back in the FR Support team!Now we would have to do the same on the English, German and Spanish sides and that would be perfect.We also recruit volunteers to join Graphics team (3D and/or 2D), Development team and ARK team. If interested, please send an email to email@example.com.
Ryzom's marketing action plan for 2019 has been completed and has been used as a basis for preparing the general planning for the year for the entire Ryzom team. This general planning sequences 2019 in Jena years (aka "JA"). Each JA, we will work on several categories of tasks, the main ones being as follows:Ingame content – New content, improvements, fixes of bugs explloitable or not, events, rewards.Places – New website, Ryzom wikis, Forum, Steam Ryzom page, AppStore, Social networks.Communication – Promotion of JY patches and events, press releases, improvement of keywords research / SEO*, presence on websites and forums…Volunteers – Recruitment and training.—————— * SEO (Search Engine Optimization) : "process of affecting the online visibility of a website or a web page in a web search engine's unpaid results" (dixit Wikipedia).
A Saga storyline is in preparation which will be used at events played regularly in 2019. (We have more Events team members this year, enough to restart roleplay events on a regular basis.)Fix of the issue which blocks the sending of some responses to tickets since several weeks or even months. (If you have sent a ticket to firstname.lastname@example.org and are still waiting for an answer, please contact us again.)Fix of an API bug.Mini-patch applied on Atys, to fix the bug of reconnection in Fyros territory when the character was disconnected in an apartment, a Guild Hall or under the Scenographic Editor.The fix of the K/K Oflovak mission bug (validation failure) is being tested on Atys since the bug does not exist on Yubo (testing server).Fix of Aen respawn after a bug of hers.Statue of Ashuleila: it was finally erected, but unfortunately, it did not withstand a heavy storm that occurred last night. And our schedule doesn't allow us to build it again... So we will discuss this again in 2050.
You can follow the progress of what is scheduled for the next patch into the roadmap, accessible via https://app.ryzom.com, "Roadmap" button.Direct links to the roadmap by language: German (missing translation to come soon), English, Spanish (missing translation to come soon), French.The patch is scheduled for February 1st.New contentPowo Creator: Guild Islands (step 1) – Choose your guild island from five, add a scenery, NPCs and customize it! Friends and guests admitted! Have a good time!New Boss on Silan – Yubokin Boss will appear on Silan. So cute!!!!!!!! But it's a Boss… How are you going to react?Excellent tokens – Did you dream of them? They're coming! Thanks to them, you will have access to better rewards… And you will also have a better chance of winning the new Gubani mount!Wheel Rewards – A new companion (zig), new wigs for all races, refugee clothes of different colors, colorful underwear… Which ones will you get?Maintenance & improvementsUltimate balancing of the Ranger gameplay: addition of resurrection points to the Paths of 250-regions and Prime Roots regions, capitals' Paths moved closer to a K teleporter and Wastelands' Path moved toward Midway Point.Improvement of the user interface: this is only a first step because there is a lot to do. But we'll go on!Improvement of the WebIG browser.Marauder gameplay: new recharging shop for teleporting crystals and new color of these ones so that not to confuse them with sap crystals.Abolition of neutral status in the combat zone of outpost battles.Fix of a bug of campfires (since this is an explotable one, I won't say more).Automation of skill titles. You will no longer have to contact us to ask for them!
Last edited by Tamarea (8 months ago)
Added by Kyriann 7 months ago
The planned patch has been delayed due to the test server. It was postponed by a week.
The redesign of the range will go into public test mode at the end of the week. We need volunteers to carry out these tests, especially in PVP. For those who are interested in participating in the tests and who do not yet have access to the test server, contact Tamarea.
An idea for revising the pvp is currently being studied in the GameDesign team, we are trying to make it a little more dynamic, you will have more news in the coming weeks .
We are looking for volunteers for the GFX team, in 2D and 3D, if you have the skills and some time, contact Tamarea.We are also looking for CSRs in EN and FR.
Edited 4 times | Last edited by Kyriann (7 months ago)
Added by Tykus 7 months ago
Date: monday, march 4th, 20:30 UTC (21:30 CET)
AgendaNew serversRange weapons refactoringPVP 2.0Feedback for guild islandRecruitement
Last edited by Margote (7 months ago) | Reason: [EN]Fixed multi-language [FR]Correction multi-langages
Added by Kyriann 7 months ago
We decided to change [the servers] (staying at OVH) for cheaper and much more efficient servers, which should considerably improve game performances. It's always ssd stuff.We also acquired a 2nd test server (named Gingo) which [...] will be a mirror of Atys, which will allow us to manage any bugs as closely as possible.Finally, the billing server will also be replaced.All these changes have been validated by Winch Gate and are already underway.
The shooting tests are entering the 2nd week of testing, we will carry out team tests, for this you need a significant number of players present at each session. We need shooters but also tanks and mages (off and heal). The more numerous we will be, the more effective the tests will be and the closer to reality.
The first things we will modify/add will be:- the gain of PVP points in PVP primes roots ;- the addition of "Resurrection NPCs" in the arenas (which will allow you to resurrect directly in the arena when you die there. From a PR point of view, they will be healers (resuscitators).
These two amendments are part of a broader plan to reform/refresh the PVP.The whole plan will be implemented over the next few months, in various small patches and not during a large one, […] allowing us to better manage any remaining bugs.
The guilds islands have been implemented with the latest patch. What do you think about them? What improvements would you like to have in the future? Do you encounter technical problems?
[...]I think a post on the forum would be the best (with a link on wiki tutorial).
We're always looking after Graphics (2D and/or 3D) and some CSR's all language.If you're interested, please contact Tamarea by email to email@example.com
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