#86 Добавлено Heernis 6 лет назад
I did provide the reason why I don't think its necessary, and I suggested an alternative that PvP point calculation could be changed to give less or no points if mortal enemies ally.Its just that this thread has continued so long and produced some subtopics that it might as well be in the general discussions forum and not the ideas :D
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I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.
#87 Добавлено Jorgensen 6 лет назад
#88 Добавлено Sinvaders 6 лет назад
#89 Добавлено Moniq 6 лет назад
Example: You don't want to kill more bandits or do tasks for the faction, but improve your fame with PVP. Why not do it this way? That would increase the PVP between the factions, wouldn't it?
Last edited by Moniq (6 лет назад)
#90 Добавлено Revvy 6 лет назад
I am afraid that this will also bring the following:- Random killing for fame with no real reason (besides random killing for PvP points as it happens today)- Killing own alts for cheap fame
#91 Добавлено Gidget 6 лет назад
#92 Добавлено Heernis 6 лет назад
HeernisExample: You don't want to kill more bandits or do tasks for the faction, but improve your fame with PVP. Why not do it this way? That would increase the PVP between the factions, wouldn't it?I am afraid that this will also bring the following:- Random killing for fame with no real reason (besides random killing for PvP points as it happens today)- Killing own alts for cheap fameIf you want to get fame involved, I would prefer just loosing a small amount of fame for attacking "wrong" target. No gain from PvP at all.
Edited 3 times | Last edited by Heernis (6 лет назад)
#93 Добавлено Gidget 6 лет назад
Losing fame by killing the wrong target is good. I guess it should be under study to test the real consequences and adjuste and balaance it ( mean gain and loose fame in PVP-Actions), that should be the first step.
#94 Добавлено Heernis 6 лет назад
My two dappers;It has gotten boringly quiet and stupefyingly stagnant as of late. Things have to change. However, any changes to the game have to consider not only the lore but also the players. All of them. Not everyone has the same motivations or hot buttons though, so if we want Ryzom as a whole to do well, we must all keep that in mind instead of assuming that our little bubble is The Only Correct Way. That sort of thinking will result in factional PvP alright, but of an OOC type rather than in-game where it belongs. I also firmly believe the old idiom, "You can't go home again.", so I have reservations about trying to go back to a place that can never exist again. Now, here is a crazy idea, but also serious food for thought; as there have been a lot of folks crossing the traditional lines, why not rethink what "faction" really means and figure out a way to make "Alliance vs Alliance" work? Worlds evolve, so why shouldn't Atys? We can't go back, and holding the brakes isn't working, so why not go forward? Why can't we have a new paradigm? Sadly, I don't have any real specific thoughts on how to do that right now, but I figured I'd at least try to throw out an idea of how to reignite the spark that seems to have been lost in the hopes that it will, at worst, serve as a catalyst for someone else to put a little flesh on that framework.HeernisYou decide a side and fight for something higher... ranger for balance...And that is part of why I am the way I am ;)
You decide a side and fight for something higher... ranger for balance...
Last edited by Heernis (6 лет назад)
#95 Добавлено Gidget 6 лет назад
#96 Добавлено Heernis 6 лет назад
#97 Добавлено Gidget 6 лет назад
Last edited by Gidget (6 лет назад)
#98 Добавлено Heernis 6 лет назад
#99 Добавлено Revvy 6 лет назад
Last edited by Revvy (6 лет назад)
#100 Добавлено Mithian 6 лет назад
Last edited by Mithian (6 лет назад)
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