[I would also welcome it if you could simply set the selling price yourself directly.
I know from other games that there is a global market for items and that you can both search for items for a bid and sell them for a fixed sum.
The number of slots is limited per player (as it already is here in Ryzom), but the duration of the offers is not limited; this also makes sense for high-priced, very valuable items.
It would be a bonus if you could then get a price overview of similar items (only the same is not really useful in Ryzom because of the large number of variations of equipment produced by crafting). Here a (50% scaled) screenshot from the web frontend of the trade hall of a competing game of similar age as Ryzom: https://cloud.planetmaker.de/index.php/s/pobRgtyRmoj54Ro
I know from other games that there is a global market for items and that you can both search for items for a bid and sell them for a fixed sum.
The number of slots is limited per player (as it already is here in Ryzom), but the duration of the offers is not limited; this also makes sense for high-priced, very valuable items.
It would be a bonus if you could then get a price overview of similar items (only the same is not really useful in Ryzom because of the large number of variations of equipment produced by crafting). Here a (50% scaled) screenshot from the web frontend of the trade hall of a competing game of similar age as Ryzom: https://cloud.planetmaker.de/index.php/s/pobRgtyRmoj54Ro
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