IDEAS FOR RYZOM


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#1 Multilingual 

bonjour, je laisse trainer ici une petite idée qui me trotte dans la tête depuis plusieurs mois.
Je ne sais meme pas si cela peut-être possible et raccord avec la lore, mais bon c'est la boite à idée ici ;)

afin de pouvoir disposer et surtout revigorer l'artisanat, ne serait-il pas possible d'obtenir (soit via une quête, un rite ou autre astuce pouvant coller avec la lore et le gameplay) la possibilité d'avoir un NPC personnel que l'on pourrait remplir de nos productions artisanales, dans un lieu précis qui resterai à décider (peut-être dans la capitale choisi par le joueur, ou dans le village abandonné du nexus ça reste deux exemples bien sur).
ce pnj permettrait à l’artisan de pouvoir vendre ces créations à ces propres prix et ainsi faire jouer un peu la concurrence parce qu'il faut bien se l'avouer, vendre des créations aux NPC existant c'est franchement la louze et ne reflète en rien le prix réel de la création posée.

voila si vous avez d'autres idées sur ce sujet n'hésitez pas à contribuer à ce post, toutes les idées et avis sont bon
à prendre.

merci de votre lecture

[edit] modification du mon pnj par mot NPC ^^ [/edit]

Edited 2 times | Last edited by Bellandrha (8 months ago)

#2 [fr] 

this pnj would enable the craftsman to sell his creations at his own prices and thus create a little competition.
I don't get it. When you sell something to the current pnj, you can also set your price. What would this pnj you're proposing change? Is it the max price that doesn't seem high enough? In that case, it might be possible to raise the current max % even higher, without having to create a pnj for that.

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#3 [en] 

pnj = npc?

translate gives me npj which i also don't know what it means, by context i'm guessing npc.

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#4 [en] 

Peddler (hawker). An NPC that sells things. This is something that is currently in the game and is little needed by players.
We can change the functionality of the peddler without harming Rysom.

For example, a guild will be able to field their own merchant, who will be assigned the right prices, manually so that the numbers are accurate.
Say a florist certificate is 5000 coins (instead of around 2000, the maximum sale bar as it is now).
Also the period of selling items will not be limited to 5 days and items will be available all the time, as long as the guild pays for the daily maintenance of the public NPC - merchant.

Over time, you can introduce peddlers for individual players as well, but the price of installing and maintaining them should be in line with guilds.
That is, you need a premium account, with a huge amount of resources.
Otherwise, these non-player characters will fill the entire world of Rysom, without significant benefit to the people around them and, most importantly, without material support from the developers :)

Edited 2 times | Last edited by Oltopetish (8 months ago)

#5 [fr] 

Magez
pnj = npc ?

translate gives me npj which I don't know the meaning of either, from the context I assume it's npc.

That's it ;)

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fyros pure sève
akash i orak, talen i rechten!
élucubrations
biographie

#6 [fr] 

Oltopetish
The hawker. An NPC who sells things. It's something that's currently in the game and that players don't really need.
We can modify the peddler's functionality without harming Rysom.

For example, a guild could set up its own merchant, who would be assigned the correct prices manually, to ensure that the figures are accurate.
Let's say a florist's certificate costs 5000 pieces (instead of around 2000, the current maximum sales bar).
What's more, the item sale period will not be limited to 5 days, and items will be available all the time as long as the guild pays for the daily maintenance of the public NPC - merchant.

Over time, you can also introduce hawkers for individual players, but the price of installation and maintenance should be in line with that of guilds.
In other words, you need a premium account with a large number of resources.
Otherwise, these non-player characters will fill the whole world of Rysom, with no significant benefit for the people around them and, above all, with no material support from the developers :)



I think you misunderstood my post.
npcs are indeed present in the game, but we can't sell our creations at the price we want. and as you must have noticed, the mpcs already in the game have very little merchandise to sell ( normal since we can't set our own prices ).
then I'm not talking about a guild merchant, but an individual merchant.

#7 [fr] 

I don't get it. When you sell something to the current pnj, you can also set your price. What would this pnj you're proposing change? Is it the max price that doesn't seem high enough? In that case, it might be possible to raise the current max % even higher, without having to create a pnj for that.

that's right, you can go up to 9999% but the price isn't enough, for example you can't sell a maga amp because the price the p,j is offering for resale is really derisory compared to the price of the mps :)

#8 [fr] 

wouldn't it be simpler to remove the resale price as a % of the price set by the dealer and replace it with a free price?

#9 [fr] 

yes, it can also be a solution :)

#10 [fr] 

The idea is good, and at the same time add the sale of player tools, even if it means selling: armilo, rubbarn, egiros and greslin?

For the % as ashgan said would be a totally correct solution :)

Maybe we should leave the raw materials (harvest and loot mobs) in %?
( any ideas?)

#11 [fr] 

I admit that's why I was proposing a personal npc, because you can't sell everything on a shared npc.

#12 [fr] 

The idea of a belly with something other than dappers would be great too.
Let me explain:

For example, I want to sell a piece of dante that I have in duplicate. In the exchange, could I accept a piece of dante that I'm missing, or some op mps, etc?

#13 [fr] 

Viosselle
The idea of a belly with something other than dappers would be great too.
Let me explain:

For example, I want to sell a piece of dante that I have in duplicate. In the exchange, could I accept a piece of dante that I'm missing, or some op mps, etc?

I think bartering is a good idea. Well, it can't be easy to code because you have to be able to create a relatively simple interface to choose which MP/item I'm willing to barter my item for, with, I presume, several possibilities (although you should set a limit, e.g. 3 possibilities, so as not to overload things visually).

But then again, you don't need to have a personal NPC, maybe you can do it directly with the current NPCs by modifying them. Then again, maybe it's less of a pain in the ass to code an NPC from scratch than to take the old ones with all their esoteric stuff in the code (I understand that the ryzom code is a vast old grimoire written in an occult language that even a high priest like Ulukyn doesn't really master).

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fyros pure sève
akash i orak, talen i rechten!
élucubrations
biographie

#14 [en] 

Oltopetish
Peddler (hawker). An NPC that sells things. This is something that is currently in the game and is little needed by players.
lol
even lmao
Maybe if you don't know how to use hawkers, it's not necessary for you. The key word here is "you". Adequate players know how to use its capabilities and its services are very useful to them.
Just accept it.
Oltopetish
We can change the functionality of the peddler without harming Rysom.
And quit hiding behind the word "we."
Take this as friendly advice. Probably one of the last ones, cause I suspect the others have had you on their iggy list for a long time.

Last edited by Hayt (8 months ago)

#15 Multilingual 

Multilingual | Deutsch | [English]
[I would also welcome it if you could simply set the selling price yourself directly.

I know from other games that there is a global market for items and that you can both search for items for a bid and sell them for a fixed sum.

The number of slots is limited per player (as it already is here in Ryzom), but the duration of the offers is not limited; this also makes sense for high-priced, very valuable items.

It would be a bonus if you could then get a price overview of similar items (only the same is not really useful in Ryzom because of the large number of variations of equipment produced by crafting). Here a (50% scaled) screenshot from the web frontend of the trade hall of a competing game of similar age as Ryzom: https://cloud.planetmaker.de/index.php/s/pobRgtyRmoj54Ro

Edited 11 times | Last edited by Elke (8 months ago)

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