lol nae why did you not tell your fellow HO :P
truthfully it was very annoying and almost stressful at first not having enough to even TP easily to res dead homins but there is a great bias toward high level crafting
lets be frank - some people do not like digging and hence they wont craft anyway, for these players they will suffer greatly even with the forum post about how to do the other types of missions, the rewards are bad and it does not really train skills as much
i hated it at first but i picked one craft that most overseers ask for (shields, but jewels are always there too it seems) dug crafted, got high enough now to the point where when i need some i can do one or two high level missions and be content. there is almost nothing to buy (this is changing thankfully, players are using the sell-to-others feature more now)
i have found that if you try NOT to think about missions and just see them as a one-off sort of nuisance instead of a real addition to gameplay (they are NOT a real addition says i... they may force you to dig and craft and get levels and it may be beneficial to you to say this is a "motivation" but it is still forced, by the current system) then one can concentrate on perhaps other grinding or relations, or even the odd boss or two (personally i am dont subscribe to the boss or sup mat "must have" way of life on atys, so i cant imagine what it must be like having less to go around, with bugs to boot)
iirc your craft is higher than mine in some branches :P
sup and boss mats are supposed to be rare, i have to agree with daomei on this. perhaps the frequency of regeneration of each could be boosted somewhat, to satisfy the player populace who enjoy these things but rare does not necessarily mean impossible, if you consider that the new server has only been around a few months, in 8 more years everyone will be fully decked out anyway, the economy is going back to what it was, some homins have what they need and are now accumulating surplus dappers because there is nothing substantial for dapper sink besides perhaps OPs
a big part of the perceived issue is that many players are used to having sup boss npc related items and lots of extra cash from before the merge, i do not know what it feels like to have these things since i am still very new, so i cant empathise. there are some people who have quit but if they return in some months or years it is likely at that time that items mats and dappers would be alot easier to get after the server settles in, until they invent something to spend them on dappers are still fairly useless, once you have your meks apt gh tp money, donation money... then thats it besides ops
when you hit your first 10m you'll feel comfortable enough, i guarantee it
at that point THEN you can say, okay there isn't that much to do because there is not that much new content, it does seem to be appearing slowly. new horizons was a great change for neutrals especially and low levels, this is still an important part of the player base, even if some people are "cheating" for the new horizons dapper rewards with occs now, the honest players do benefit
pretty soon when everyone has surplus prices will either go up from players selling good gear, or more gifting will occur because of surplus and no need for dappers OR my preferred hope - both will happen. personally i enjoy gifting as much as shopping, i have received alot of hateful comments about being evil for supporting market economy but i think this is just one choice of many which does not intrude on the choice of gifting
we will just have to hope that bugs are fixed soon and that new content is on the way, and perhaps some alternative ways to make dappers, more choices never hurt. more choices means more players who play differently. atys has a fairly high tolerance for different playstyles but i have also been told that people who hate digging shouldnt be on here- i have to disagree, you should not have to dig if you don't want to. in fact. no one really has to it is just that it is more difficult to get by. and for anyone saying that dappers be abolished entirely, for there are some of you out there, i really do not know what to say. systems exist, what we make of them is up to us, let's find some ways to make the experience a good one
take advantage of dapper missions, use them as a reason to level dig and craft
take advantage of digging even if you hate it, see it as a way to get the most out of your stay on atys
take advantage of new horizons use them as a reason to see new lands
take advantage of the sell-to-others people will buy your items i do it all day, if it is a good item
if lack of bosses and sups starts driving you crazy either maybe go do something else or and get by on exe or choice gear till later. choice gear can be fantastic for grinding =/ but so many seem not to think so and this is again, because so many are used to having better pre-merge.
and. if you cant find something to do that you enjoy, perhaps think of something you might like to see and either suggest it or attempt to implement it. at the core of it i do believe that some people have already "done it all" and are trying hard to "get back" what they had before, and are lacking high level new content to keep them at bay
truthfully it was very annoying and almost stressful at first not having enough to even TP easily to res dead homins but there is a great bias toward high level crafting
lets be frank - some people do not like digging and hence they wont craft anyway, for these players they will suffer greatly even with the forum post about how to do the other types of missions, the rewards are bad and it does not really train skills as much
i hated it at first but i picked one craft that most overseers ask for (shields, but jewels are always there too it seems) dug crafted, got high enough now to the point where when i need some i can do one or two high level missions and be content. there is almost nothing to buy (this is changing thankfully, players are using the sell-to-others feature more now)
i have found that if you try NOT to think about missions and just see them as a one-off sort of nuisance instead of a real addition to gameplay (they are NOT a real addition says i... they may force you to dig and craft and get levels and it may be beneficial to you to say this is a "motivation" but it is still forced, by the current system) then one can concentrate on perhaps other grinding or relations, or even the odd boss or two (personally i am dont subscribe to the boss or sup mat "must have" way of life on atys, so i cant imagine what it must be like having less to go around, with bugs to boot)
iirc your craft is higher than mine in some branches :P
sup and boss mats are supposed to be rare, i have to agree with daomei on this. perhaps the frequency of regeneration of each could be boosted somewhat, to satisfy the player populace who enjoy these things but rare does not necessarily mean impossible, if you consider that the new server has only been around a few months, in 8 more years everyone will be fully decked out anyway, the economy is going back to what it was, some homins have what they need and are now accumulating surplus dappers because there is nothing substantial for dapper sink besides perhaps OPs
a big part of the perceived issue is that many players are used to having sup boss npc related items and lots of extra cash from before the merge, i do not know what it feels like to have these things since i am still very new, so i cant empathise. there are some people who have quit but if they return in some months or years it is likely at that time that items mats and dappers would be alot easier to get after the server settles in, until they invent something to spend them on dappers are still fairly useless, once you have your meks apt gh tp money, donation money... then thats it besides ops
when you hit your first 10m you'll feel comfortable enough, i guarantee it
at that point THEN you can say, okay there isn't that much to do because there is not that much new content, it does seem to be appearing slowly. new horizons was a great change for neutrals especially and low levels, this is still an important part of the player base, even if some people are "cheating" for the new horizons dapper rewards with occs now, the honest players do benefit
pretty soon when everyone has surplus prices will either go up from players selling good gear, or more gifting will occur because of surplus and no need for dappers OR my preferred hope - both will happen. personally i enjoy gifting as much as shopping, i have received alot of hateful comments about being evil for supporting market economy but i think this is just one choice of many which does not intrude on the choice of gifting
we will just have to hope that bugs are fixed soon and that new content is on the way, and perhaps some alternative ways to make dappers, more choices never hurt. more choices means more players who play differently. atys has a fairly high tolerance for different playstyles but i have also been told that people who hate digging shouldnt be on here- i have to disagree, you should not have to dig if you don't want to. in fact. no one really has to it is just that it is more difficult to get by. and for anyone saying that dappers be abolished entirely, for there are some of you out there, i really do not know what to say. systems exist, what we make of them is up to us, let's find some ways to make the experience a good one
take advantage of dapper missions, use them as a reason to level dig and craft
take advantage of digging even if you hate it, see it as a way to get the most out of your stay on atys
take advantage of new horizons use them as a reason to see new lands
take advantage of the sell-to-others people will buy your items i do it all day, if it is a good item
if lack of bosses and sups starts driving you crazy either maybe go do something else or and get by on exe or choice gear till later. choice gear can be fantastic for grinding =/ but so many seem not to think so and this is again, because so many are used to having better pre-merge.
and. if you cant find something to do that you enjoy, perhaps think of something you might like to see and either suggest it or attempt to implement it. at the core of it i do believe that some people have already "done it all" and are trying hard to "get back" what they had before, and are lacking high level new content to keep them at bay