#1 Ajouté par Yubina il y a 8 ans Reporter | Citer
#2 Ajouté par Gidget il y a 8 ans Reporter | Citer
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#3 Ajouté par Daomei il y a 8 ans Reporter | Citer
#4 Ajouté par Fyrosfreddy il y a 8 ans Reporter | Citer
#5 Ajouté par Gidget il y a 8 ans Reporter | Citer
3.c I haven't observed any mobs targeting homins by skill level, but I would say once engaged, they have a tendency to "go to damage". If a tank is engaged doing 1150 damage, they do have a tendency to ignore the tank and go to the mage doing 2700 if the tank does not hit frequently enough.
#6 Ajouté par Daomei il y a 8 ans Reporter | Citer
There are many myths and misconceptions about AI behavior, and this reminded me of various misunderstandings I've heard led a few people astray, as well as a few (possibly flawed/erroneous to the point of bordering on "myth") observations;Fyrosfreddy3.c I haven't observed any mobs targeting homins by skill level, but I would say once engaged, they have a tendency to "go to damage". If a tank is engaged doing 1150 damage, they do have a tendency to ignore the tank and go to the mage doing 2700 if the tank does not hit frequently enough.As near as I can tell, mobs will go after whoever is altering the HP balance of a fight to their detriment. Mobs have fairly short attention spans so they tend to go after whoever has swung the balance most recently, with some adjustment for how dramatic those swings were, though not as much as you'd think. (If I can tank plods 2 at a time with a pair of q90 daggers and a CC skill around 120, there has to be more to it than DPS!)
#7 Ajouté par Gidget il y a 8 ans Reporter | Citer
Yet I did not fully understand what you mean with "HP balance". Do you mean the HP left to any party, so that a severely wounded mob would act differently? I cannot confirm that from my observations. If you mean that a healer is perceived like a damage dealer (which perfectly makes sense), I agree.
#8 Ajouté par Fyrosfreddy il y a 8 ans Reporter | Citer
As near as I can tell, mobs will go after whoever is altering the HP balance of a fight to their detriment. Mobs have fairly short attention spans so they tend to go after whoever has swung the balance most recently, with some adjustment for how dramatic those swings were, though not as much as you'd think.(If I can tank plods 2 at a time with a pair of q90 daggers and a CC skill around 120, there has to be more to it than DPS!)
Edité 2 fois | Dernière édition par Fyrosfreddy (il y a 8 ans).
#9 Ajouté par Gidget il y a 8 ans Reporter | Citer
Now plod killing is much changed with smaller teams, cats, enchants, etc which have provided much less opportunity to observe cloning behavior. Last time I participated we had teams of 4 - 5, and we almost never saw more than a single clone, rarely would have a 3rd plod to deal with. Holding the clone(s) (2 - 3 total) was no problem even when I tried pistol and CC.
#10 Ajouté par Daomei il y a 8 ans Reporter | Citer
Dernière édition par Daomei (il y a 8 ans).
#11 Ajouté par Nitrouss il y a 7 ans Reporter | Citer
#12 Ajouté par Fyrosfreddy il y a 7 ans Reporter | Citer
If you want to see clones, pull them with bomb-ele. There have been enough times where I've pulled the entire pod of five with bomb-ele and the team has killed all twelve of them. However, when I pull them like a sane homin would, cloning is nearly unheard of.
#13 Ajouté par Gidget il y a 7 ans Reporter | Citer
Are we talking social behavior or actual clones ? If there's already a pod of 5, then that's not a "clone".
#14 Ajouté par Micaron il y a 7 ans Reporter | Citer
#15 Ajouté par Moniq il y a 7 ans Reporter | Citer
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