#1 Ajouté par Virg il y a 10 ans
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#2 Ajouté par Marceline il y a 10 ans
“What to do if you find yourself stuck in a crack in the ground underneath a giant boulder you can't move, with no hope of rescue. Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far, which given your current circumstances seems more likely, consider how lucky you are that it won't be troubling you much longer.”
#3 Ajouté par Neira il y a 10 ans
"Marauder-occupation" by pillaging cities or villages for the most points, and to a lesser extend the more national aligned tribes for a lesser amount of points"Marauder-occupation" missions against tribes vary in difficulty by the territory/region they're fulfilled in (and give in return more/less points/materials as reward)"Marauder-occupation" missions against city-guards (Fairhaven/Windermeer/etc) should be high-level missions and require a coordninated team to fight them downMarauder-vendors to trade those points in their camp/campsalternatively have the guards drop materials directly into the iventory of those that killed them (bc looting might get a tad tricky with the other guards still around)Guards have NPC-Healers with them and flagged Homins (players), given the proper reputation with the guards, can heal them tooMarauder-guards in cities should have differently coloured sets of armour
A small Marauder-camp in every nation just containing the most basic things like the above mentioned vendor and stables
#4 Ajouté par Placio il y a 10 ans
#5 Ajouté par Virg il y a 10 ans
#6 Ajouté par Virg il y a 10 ans
#7 Ajouté par Marceline il y a 10 ans
#8 Ajouté par Binarabi il y a 10 ans
this still has my support 100%.... maybe 101% now i know my days in a non-mara guild are numbered :P
#9 Ajouté par Marceline il y a 10 ans
Marceline (atys)this still has my support 100%.... maybe 101% now i know my days in a non-mara guild are numbered :PThey are??
When the marauder rite has been added, there was not any specific "marauder fame": the Marauders were recognized by their all very negative fames only and not by a specific marauder positive one. This has caused problems with the marauder guards, who didn't recognized the Marauders so didn't defended them. Since then, the gameplay has been changed and a specific Marauders positive fame has been added: any Marauder has got a >50 Marauder fame now. That's the reason why the marauder guards protect Marauders now: they check their Marauder fame.The old system (Marauder = all negative fames and not = marauder fame>50) is also the reason why there still have a "bug" with the guilds, who don't check the new "marauder fame" for the moment so don't recognize a Marauder and only see him as a factions-neutral and civilizations-neutral. This has to be fixed. A Marauder shouldn't be able to join a non marauder guild, as a Kara homin can't join a Kami one or a Fyros homin can't join a Matis one.This old system (Marauder = all negative fames and not = marauder fame>50) causes also a technical problem with the forums: Marauders should not have access to "Factions-neutrals" forum neither to "Civilization-neutrals" one because they are not neutrals, they are "Marauders". This will have to be fixed too.
#10 Ajouté par Binarabi il y a 10 ans
#11 Ajouté par Rikutatis il y a 10 ans
#12 Ajouté par Virg il y a 10 ans
#13 Ajouté par Neira il y a 10 ans
Dernière édition par Neira (il y a 10 ans).
#14 Ajouté par Virg il y a 10 ans
#15 Ajouté par Binarabi il y a 10 ans
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