IDÉES POUR RYZOM


uiWebPrevious12uiWebNext

#21 [de] 

.

Dernière édition par Casy (il y a 1 décénie). | Raison: buried on request

---

Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#22 [en] 

withdrawn, with malice :P

Edité 2 fois | Dernière édition par Eruv (il y a 1 décénie).

---


What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters

#23 [en] 

withdrawn, with malice :P

Edité 2 fois | Dernière édition par Eruv (il y a 1 décénie).

---


What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters

#24 [en] 

I'd rather agree with Naema, and would rather rethink to make it harder to "abuse" the spawn points, instead of making it even easier.

Provocative thought here: Once you've got lvl250 in your desired skilltrees, why bother walking? The DP is a don't care to you anyway, there's no need for more xp.

I can't imagine there's anything that's so scarce these days that it would be a high enough cost for a spawn point transporter. Even DP is low cost for most. On the other hand, if there's a e.g. a real-time wait period when respawning, that would be very frustrating to everybody. That's the only cost I can imagine right now to prevent Eruv from death-taxiing, but at the cost of annoying every player. So, realtime delays are no option as well.

Without any better ideas, I'd keep the status quo...

Dernière édition par Irfidel (il y a 1 décénie).

#25 [en] 

remove the post if you can dear CSR's , i respectfully think your policy needs to be amended to cater for this eventuality

-sincerely, honestly
eruv

Dernière édition par Eruv (il y a 1 décénie).

---


What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
uiWebPrevious12uiWebNext
 
Last visit vendredi 20 Septembre 16:51:49 UTC
P_:PLAYER

powered by ryzom-api