#47 Añadido por Azazor 5 años hace
---
#48 Añadido por Placio 5 años hace
It cannot be fully realistic, but the goal is to encourage players to behave more according to their faction. Maybe the 100% will be harder to keep. But to pretend to 100%, shouldn't you be totally devoted to your faction without any fault ?
#49 Añadido por Namcha 5 años hace
Editado 3 veces | Última edición por Namcha (5 años hace)
#50 Añadido por Sinvaders 5 años hace
@Placio @Azazor : you're right many roleplayers work on their fame to have it consistent with their behavior. Should we give power to event team to affect individuals' fames for those who might not be coherent ?
#51 Añadido por Heernis 5 años hace
VictoriacamperDappers seem legit.You can loot everything else you kill, why not take some of the wealth from your victims?Possibly too abstract for some but we will see.This is a good idea yes legit, but it implies we will all be thief.Which may not be good for everyone.
Dappers seem legit.You can loot everything else you kill, why not take some of the wealth from your victims?Possibly too abstract for some but we will see.
Editado 2 veces | Última edición por Heernis (5 años hace)
Nicht klicken!
Ich schreibe generell auf Deutsch. Für Fremdsprachen gibt es ein Übersetzungswerkzeug. Die deutsche Sprache sollte hier nicht verschwinden.
I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.
#52 Añadido por Placio 5 años hace
It's rare "mortal enemies" teams up, except on OP, which are currently out of pvp scoring.The idea is more to put consequences on little acts like teaming with enemies on daily things (exchange, hunting
Última edición por Placio (5 años hace)
#53 Añadido por Namcha 5 años hace
Última edición por Namcha (5 años hace)
#54 Añadido por Revvy 5 años hace
Okay, totally forgot- if it’s rare for mortal enemies to team up, then there is no need for any of these changes, right!?!?
#55 Añadido por Neira 5 años hace
Editado 2 veces | Última edición por Neira (5 años hace)
#56 Añadido por Heernis 5 años hace
The idea is more to put consequences on little acts like teaming with enemies on daily things (exchange, hunting...)Not something that will drop fame to the abyss. But losing max fame could be already a serious matter. (could be easily retrieved with missions, but, if every days....)
Editado 3 veces | Última edición por Heernis (5 años hace)
#57 Añadido por Neira 5 años hace
When it comes to PVE (hunting, leveling) , there could be also a fame mechanic to gain loose fame.Lets say a Mara and a Karavan are hunting. Mara will loose his own fame, but gain Fame for Karavan and the Karavan will loose his Karavan fame and gain Mara fame. But it should be still low by every kill. Lets say 0,06 by every kill. That should only work if both chars are aligned (my opinion).Another Situation: Ranger and Mara are hunting. Ranger loose 0,01 on Fyros, Matis, Tryker, Zorai, Kami and Karavan, but gain 0,06 in Mara fame. Mara loose 0,06 fame on Mara, but gain 0,01 on Fyros, Matis, Tryker, Zorai, Kami and Karavan.Neutrals with no alignment should be an exception. I think that is acceptable.
#58 Añadido por Revvy 5 años hace
HeernisWhen it comes to PVE (hunting, leveling) , there could be also a fame mechanic to gain loose fame.Lets say a Mara and a Karavan are hunting. Mara will loose his own fame, but gain Fame for Karavan and the Karavan will loose his Karavan fame and gain Mara fame. But it should be still low by every kill. Lets say 0,06 by every kill. That should only work if both chars are aligned (my opinion).Another Situation: Ranger and Mara are hunting. Ranger loose 0,01 on Fyros, Matis, Tryker, Zorai, Kami and Karavan, but gain 0,06 in Mara fame. Mara loose 0,06 fame on Mara, but gain 0,01 on Fyros, Matis, Tryker, Zorai, Kami and Karavan.Neutrals with no alignment should be an exception. I think that is acceptable.Sure. Impose frequent refaming upon players for engaging in PvE-content with players of different fame.To avoid refaming, players per this idea should only team up with their own faction.You possibly can't not see how this is incredibly detrimental in building a community especially given the games low playercount.Shared PvE-actions should never have an impact on PvP-related affiliations, as that'd be by definition bad game-design.
#59 Añadido por Neira 5 años hace
Here again, i think he's talking about players that has the PvP tag activated and are doing PvE content (still tagged ready for PvP).
#60 Añadido por Revvy 5 años hace
#61 Añadido por Heernis 5 años hace
NeiraHeernisWhen it comes to PVE (hunting, leveling) , there could be also a fame mechanic to gain loose fame.Lets say a Mara and a Karavan are hunting. Mara will loose his own fame, but gain Fame for Karavan and the Karavan will loose his Karavan fame and gain Mara fame. But it should be still low by every kill. Lets say 0,06 by every kill. That should only work if both chars are aligned (my opinion).Another Situation: Ranger and Mara are hunting. Ranger loose 0,01 on Fyros, Matis, Tryker, Zorai, Kami and Karavan, but gain 0,06 in Mara fame. Mara loose 0,06 fame on Mara, but gain 0,01 on Fyros, Matis, Tryker, Zorai, Kami and Karavan.Neutrals with no alignment should be an exception. I think that is acceptable.Sure. Impose frequent refaming upon players for engaging in PvE-content with players of different fame.To avoid refaming, players per this idea should only team up with their own faction.You possibly can't not see how this is incredibly detrimental in building a community especially given the games low playercount.Shared PvE-actions should never have an impact on PvP-related affiliations, as that'd be by definition bad game-design.Here again, i think he's talking about players that has the PvP tag activated and are doing PvE content (still tagged ready for PvP).
powered by ryzom-api