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#1 Reportar | Citar[en] 

A master jeweler level 250 using a grade 5 scroll on a Q240 item is "supposed" to have 100% success in that crafted item. Now of course I was thrilled about my find, yay we can purposely use q240 and not waste hours hunting extra mats... great!

NOT


so before any of you veterans even say it i'll quote you

"we've been having degrades at 100% success for 9 years just suck it up."

no thanks, for me, if something says, 100% success, it means 100%

what is the point of dangling hope in front of the crafter and having it still fail?

Atys is a world where nothing works the way it is supposed to. There is no reason to punish the gamer, so much. Rewarding players usually keeps them paying their real life dappers to keep your game open, making things difficult, while sure, is a "challenge" in some things.... has a limit

I want true 100% or else remove 100% entirely from system and state 99%

I just want something to work, so that I can have some hope of staying in this place, does anyone else feel the same way?

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#2 Reportar | Citar[en] 

I agree '100%' . I was very disappointed in the time invested in scrollmaker when I got failures at 106%

#3 Reportar | Citar[en] 

I absolutely agree that the stated percentage in the crafting window should reflect reality.  If you are not using scrolls, it appears to do so.   I have never had a degrade failure when crafting q220 or below with a q250 skill. The box says 100% and as far as I can tell, it is.

If you use a scroll, however, the improvement of the success chance seems to be being mis-calculated for display.  Clearly, from the attestations here, even a boost from a grade 5 scroll on q240 isn't giving the true 100% that is shown. 

One possibility that might be the case (just off the top of my head and based on other mechanisms discovered in Ryzom) is that a 10% scroll does not *add* that percentage to the base chance, but multiplies the base chance by 1+10%.  (I.e. if you have a 90% base chance, the chance with 10% scroll is 1.10*0.90 = 0.99, if you use a 10% scroll with an 85% base chance your actuall chance is 93.5%, not 95%).

Two possibilities exist for a "fix":
1) Make the crafting window show the true percentage. 
2) Change the actual success rate to match the shown.

In my not so humble opinion, one of the two should be applied as soon as possible.

-- B

I would settle for 1).  2 would be nice, but what the heck.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#4 Reportar | Citar[en] 

I already mentioned that phenomenon for q70 writing sets: they did not improve crafting at master level though they displayed 99% chance for such crafting instead of the usual 85%.

Obviously the mechanism of craft boosting is broken. I wrote tickets about already before the fusion. It would be great if the devs or ryzom project coders could pay attention to the problem.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#5 Reportar | Citar[en] 

Daomei -- I think this is not quite the same issue as you had reported.  The writing materials *are* improving the chances in crafting.  It is just that the number that is shown is not the actual increase.  I suspect strongly that they are related.  :)

As for the devs paying attention, well we know that they do... it just sometimes takes them almost forever to react.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#6 Reportar | Citar[en] 

i've been invited here http://app.ryzom.com/app_forum/index.php?page=post/view/110754 to pour over code, when i'm done travelling tomorrow will see if i can be of assistance to those folks

anyone else who might have some relevant knowledge please come over maybe we can find something in the craft code so that it's not just us saying to the devs, fix this... more that we can say, hey this might be the issue here and this is the suggested fix

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