#30 Añadido por Crailus 1 década hace Reportar | Citar
#31 Añadido por Kaetemi 1 década hace Reportar | Citar
Actually, something that might actually work and even emulate real world economics popped into my mind. Apartment
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#32 Añadido por Eruv 1 década hace Reportar | Citar
#33 Añadido por Subox 1 década hace Reportar | Citar
#34 Añadido por Neela 1 década hace Reportar | Citar
we have to give them some support and trust too
it is far too early to be panicking
You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#35 Añadido por Gilgameesh 1 década hace Reportar | Citar
#36 Añadido por Reeth 1 década hace Reportar | Citar
#37 Añadido por Callysto 1 década hace Reportar | Citar
Editado 3 veces | Última edición por Callysto (1 década hace)
#38 Añadido por Soloreaper 1 década hace Reportar | Citar
#39 Añadido por Lexius 1 década hace Reportar | Citar
#40 Añadido por Beepe 1 década hace Reportar | Citar
#41 Añadido por Casy 1 década hace Reportar | Citar
#42 Añadido por Subox 1 década hace Reportar | Citar
#43 Añadido por Subox 1 década hace Reportar | Citar
I think the new system is much more realistic. Make items that either players buy from npc shops or make them to satisfy the demand of npcs. Making items without any demand should not result in wealth.
Última edición por Subox (1 década hace)
#44 Añadido por Indobi 1 década hace Reportar | Citar
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