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#16 Multilingual 

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Ryzom Forge meeting (april 23th, 2018)

Date: monday, april 23th, 19:30 UTC (21:30 CEST)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative and feedback meeting.
Topic: Added, in test and ready to be tested projects.
Agenda

Maintenance: infos

- [In progress] Recent big lags on Atys
- [In progress] Recent billing access issue
- [In test] WebIG Comm tool

- [Fixed and improved] Ranger rite
- [Added] Ranger Faction on forum and API

- [Added] ARK improvements
- [Added] Rocket Chat update
- [Fixed] Hide Costum Text by API if the text start with @WEB or @LUA

- [In test] Increase of password and account lenght
- [In test] Fix a bug in patch system
- [In test] Fix: Server read again the right AI Data
- [In test] For German Players: Fix the Text and Size of the First Univers Warning.
- [In test] Fix an issue adding an empty chat option when an item respawn on Atys.

Player features added on Atys: feedbacks

- Ranger rite
- Ranger new map & pathways
- Easter OOC events

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#17 Multilingual 

Multilingual | [English] | Français

Ryzom Forge Meeting Report (April 23rd, 2018)

To follow the progress of ongoing projects, you can consult (out of game) the "Roadmap 2018" available there: https://app.ryzom.com


[In progress] Recent big lags on Atys


Announcement: https://app.ryzom.com/app_forum/index.php?page=topic/view/28473/1

Our game server and several other Ryzom services (billing service, test server, forum, API...) encountered an access problem because of too many connections opened on the database between April 12 around 1:00 UTC (3:00 CEST) and April 13 around 17:45 UTC (19:45 CEST), preventing any new connection on these services.
The reason for this large number of connections has not yet been identified: attack, looping script, service bug? We are investigating but would need the issue to come back to know more. So nothing new for the moment.
All services are now restored. The Wheels of Fortune should be back after next reboot.


[In progress] Recent billing access issue


Announcement: https://app.ryzom.com/app_forum/index.php?page=topic/view/28498/1

Since Tuesday 17 April, Ryzom's billing service (secure.ryzom.com) has encountered technical problems making it inaccessible intermittently and at times for several hours.
After discovering that the problem was not on our side, we have contacted our host, OVH, who has found that a RAID disk as well as the controller needed to be changed. However, this procedure requires a complete reinstallation of the billing system, which means a longer inaccessibility of the service.
Also, in order to penalize as little as possible those who need to access the billing service, we preferred to act in two steps:

--> 1 - Change the damaged RAID disk and then resynchronize both RAID disks. This has just been done, we are making sure everything is in order and hope that the server will be up and running quickly.

--> 2 - Change the controller. We expect to take this opportunity to migrate the billing service to a newer, more secure and efficient server.

Part 1 is done so billing service is back. Part 2 is still to be done.





[In test] WebIG Comm tool


Because of the lack of comm in real time" to inform you during the recent two big issues (lags and billing), Ulukyn (Dev) is working on a new tool to make comm a lot easier and to reach the max of players. It's in test on Yubo.

Here is a (FR) screen of how it look few days ago: https://chat.ryzom.com/file-upload/oqsdxEixjfL2kK2zz/Clipboard%20 -%2022%20avril%202018%2021:16  (or http://urlz.fr/6Xir)

First windows if for the main news.
Second window is the one to comm “in real time”: the infos written in Rocket #pub-announcements channel are automatically written in this WebIG window + is seen as ingame broadcast. We can use tag languages if we want.

So:
-If a player is on Rocket : he sees in real time the "urgent news/info" on #pub-announcements
-If the player is online, he sees it in real time to, via the broadcast.
-If the player logs later, he sees the news in the automatically spawned WebIG window when he arrives ingame.

Important: we talk about "instant comm", so "urgent comm", it does not need to be translated/proofread before to be posted, like official announcements on the forum.
Their goal is to inform you, the players, as quickly as possible. So do not be worried if it’s not translated, or automatically translated.

Last, the WebIG Comm Tool will also have an app for Event Team. Goal: inform the players about the ongoing event, how/where to join it, etc.

An official announcement will be published about this tool when it will be added on Atys.

[Fixed and improved] Ranger rite

For Player with a slow connection, the dev added 2 new modules to active/select in Map options:
--> Text mode: Display all entries and paths as a text, so no map will be loaded/displayed.
--> Static map: If a player has discovered all entries and all paths, the map will only load 1 time a static image that will never change.

Improvement: record in database when a player finishes Ranger Rite.

Fix: see in Admin Tools if a player has already finished the rite or if it’s the first time.

Improvement: Remove the check from map if the player is already into the Ranger Faction (sometimes the server is too much slow and so the map reads a false value and displays an error).

[Added] Ranger Faction on forum and API

All is in the title!

[Added] ARK improvements

Improvement of the spawn script code to spawn the events after reboot. We should have a bit less lags while spawn is running.

Improvement of the PlayerExeScript code (near the same as Point 1) that we use in Ranger Rite. We should have a bit less lags while spawn is running.

[Added] Rocket Chat update

Rocket Chat has been updated to last version.

[Fixed] Hide Costum Text by API if the text start with @WEB or @LUA

All is in the title.

[In test] Increase of password and account lenght

Expand the account name size by login input (from 12 to 20 chars and account password from 20 to 60 chars).

Still to do: check and make a limitation into chars the players are allowed to use in account password (like “@” “%”…)

[In test] Fix a bug in patch system


[In test - Added during next patch] Fix: Server read again the right AI Data

Fix: Server will read again the right AI Data (All running events (included the camp!) and bosses should be back to normal after next reboot).

[In test] For German Players: Fix the Text and Size of the First Univers Warning.



[In test] Fix an issue adding an empty chat option when an item respawn on Atys.

If we spawn an event object (like Easter eggs) and this object respawns, there is no empty URL linked anymore. (When clicking on Easter eggs, players saw an empty chat option, that opened a Web window with a bad url as error.)

Edited 2 times | Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#18 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (May 7th, 2018)

Date: monday, may 7th, 19:30 UTC (21:30 CEST)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative and feedback meeting.
Topic: Added, in test and ready to be tested projects.

Agenda

[General Forge news]: infos
  • [RF] Formation of a unique "Ryzom" team, composed of members of Ryzom Forge and those under NDA
  • [RF] Opening of a Marketing Team
  • [RF] Opening of a Game Design Team
  • [RF] Grouping internal tools onto Nexcloud
  • [RF] Scheduling one RF meeting per week to have shorter ones? (opinion)


[General news]: infos
  • WorldPay URLs change

[Player features added on Atys]: feedbacks
  • Ranger rite
  • Ranger new map & pathways
  • Easter OOC events

[Added on Atys]: infos
  • List of the things added on Atys since last RF meeting

[In test]: infos
  • Kitin Dynamic Invasions
  • Pocket World Creator

[WIP]: infos
  • Addition of the first Dynamic City Event
  • Marauder Gameplay fix & improvement

Edited 2 times | Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#19 Multilingual 

Multilingual | [English] | Français

Ryzom Forge Meeting report (2018-05-07)

[General Forge news]: infos

[RF] Formation of a unique "Ryzom" team, composed of members of Ryzom Forge and those under NDA


We are breaking another internal wall and mixing RF and NDA members inside the maximum of project workgroups (included projects started as NDA). The goal is to have only one big Ryzom Team. Of course RF can't access all (primitives, some datas, private Lore, event scenarios... are under NDA) but it does not avoid it to be part of almost all the current and future projects.

[RF] Opening of a Marketing Team


We just created a marketing team!It plans to work on several fronts:
-Content: creation of polls to allow us to better know our players and therefore better target potential future players, creation of e-books, trailers...
-Digital marketing: keyword research and optimization.
-Branding: redesign and improvement of the website, goodies...
-Events and press releases: writing and sending press releases, organizing and publishing interviews...

There's a lot to do, but for that we need help! Maybe you have your help if you want to help out!

If you want to join this new team, apply!
To apply, send an email to tamarea@ryzom.com with the following information:

-Last name and First name (not required if you do not wish to be under NDA);
-Name of the main Ryzom account;
-Your motivation for joining the team and what you can bring;
-Your spoken languages.



[RF] Opening of a Game Design Team


Official announcement: https://app.ryzom.com/app_forum/index.php?page=topic/view/28519/1


The Game Design team designs and closely monitors the creation and implementation of gameplay content for Ryzom. It is the only one to validate or not the choices in terms of gameplay content. It will make sure that these choices are in accordance with Winch Gate's requests, the players' expectations, the CSR's concerns and in total respect with the Lore. It will regularly inform the other teams/groups of the decisions and they can comment, suggest or ask questions.

The Game Design Team imagines and designs (in a general way) but does not realize. The realization is the responsibility of Devs (client/server/primitives coding), Level Designers (specific design and scripting), Arkitectes (ARK coding) and Graphic Designers (2D/3D creation, etc.).

If you want to join this new team, apply! Ryzom needs you!
(It is not necessary to sign a NDA.)
To apply, send an email to ulukyn@ryzom.com AND tamarea@ryzom.com with the following information:
- Last name and First name (not required if you do not wish to be under NDA);
- Name of the main Ryzom account;
- General knowledge of Ryzom;
- General knowledge of Video Games (the ones which you have played, finished, etc.);
- Your motivation for joining the team and what you can bring;
- Your spoken languages.

[RF] [WIP] Grouping internal tools onto Nexcloud

This new tool hosted by our own server will gather all our current internal tools in the same place (in several tabs):- WebIG
- Kanboard
- Rocket
- Gallery (Pictures and Videos)
- Files: Diagrams, .txt, .odt, .pdf, Pad (Etherpad replaces Paper, we have just finished to import all our Paper doc there), Calc…
-...

We’ll have a “MANUALS” folder to share all our manuals, tutorials, technical docs, etc.

[RF] Scheduling one RF meeting per week (instead of 2 by months) to have shorter ones? (your opinion?)

The decision is taken to stay to 2 meetings per month, with the possibility to insert a third one if necessary, as suggested by Depyraken.

Edited 7 times | Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#20 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (May 21th, 2018)

Date: monday, may 21th, 19:30 UTC (21:30 CEST)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative and feedback meeting.
Topic: Added, in test and ready to be tested projects.

Agenda

[Player features added on Atys]: feedbacks
  • Ranger rite
  • Ranger new map & pathways
[Added on Atys]: infos
  • List of the things added on Atys since last RF meeting
[In test]: infos
  • Kitin Dynamic Invasions
  • Pocket World Creator
[WIP]: infos
  • Addition of the first Dynamic City Event
  • Marauder Gameplay fix & improvement

Edited 3 times | Last edited by Tamarea (7 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#21 Multilingual 

I like the idea to have more RF meeting but shorter.

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From past we learn,present we live and future we make:))

#22 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report - May 21st, 2018

[Player features added on Atys]: feedbacks

Ranger rite: feedbacks




Ranger new map & pathways: feedbacks



What do you think should be changed to improve and balance the gameplay ranger?


Do you think we should add a security zone to the tunnel entrances and exits, in order to align with the gameplay of the other factions?

Edited 2 times | Last edited by Tamarea (6 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#23 Multilingual 

Multilingual | [English] | Français

[Added on Atys]: infos

  • Kizoar rite fix
  • Increase of password and account lenght
  • Fix a bug in patch system
  • Fix: Server read  again the right AI Data
  • For German Players: Fix the Text and Size of the First Univers Warning
  • Fix an issue adding an empty chat option when an item respawn on Atys

[In test]: infos

  • Kitin Dynamic Invasions : Prepare to face surprise kitin invasions!
  • Pocket World Creator
  • Marauder rite fix

[Work in progress]: infos

  • Marauder Gameplay fix & improvement
  • Addition of the first Dynamic City Event: What if a city official temporarily leaves his post to ask for your help? 

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#24 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (July 16th, 2018)

Date: monday, july 16th, 19:30 UTC (21:30 CEST)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative and feedback meeting.
Topic: Added, in test and ready to be tested projects.

Agenda
  • Nexus Reloaded project (presented by Ulukyn)
  • "New reward system & new rewards" (presented by Ulukyn)
  • Ranger Gameplay balance (news)
  • Ryzom Wiki (news)

Last edited by Tamarea (6 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#25 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report - July 16th, 2018

 

New reward system & new rewards

Ulukyn (Dev)
First I'll talk about the new wheel of fortune.
Our goal in redoing the wheel was not just to add new items (although there are); Our primary goal is to create a unique reward that is easy to give and then reward players.
Indeed, the current wheel is very badly made, not motivating, boring etc... So it has been completely redone with completely new mechanisms, a token system with several qualities (basic, fine, xl, sup) and especially rewards that can be either items or effects, Everything is possible.

The main new features are:
  • Quality tokens;
  • The possibility to increase your chances by playing several tokens at once (max 5);
  • The possibility to play 10 games in 1 click.
  • A dilemma or sometimes you will have to choose between better quality tokens or prizes won.
We wanted the wheel to be fun to play (because we hope it will be used often), fun, (we try to avoid bots by offering a simple way to play several games) and motivating (prizes will be put into play each month).
I will say no more, I let you discover all this very soon.

Q: Tomorrow?
A: We make the announcement, we add rewards that have just been given to us and it will be good for the launch.

Q: what about the old event rewards and archievements ?
A: rewards and achievements will be retained.
Old events rewards (ghosts, Atys points) are not tokens. The tokens of the wheel are not Atys Points. events may reward players in Atys Points (another name will be found for these points) or in tokens of the wheel, depending on the type of event.
It will be possible to get tokens with Atys Points, but not the other way around.

Last edited by Tamarea (6 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#26 Multilingual 

Multilingual | Français | [English]
 

"Nexus Reloaded" project

Ulukyn (Dev)
The following concerns the Game Design team freshly formed a few weeks ago.
We entrusted him with the task of working on the "Nexus Reloaded" project. This is a medium-term project that will restore interest in the area. First because there will be a camp of vile marauders very close and then because we will put back some lvl 200 sup (with a light different to what existed at the beginning)
We wanted to make the area interesting for players by giving it a larger PvP dimension.
Will have sup mats of each nation according to the season.

Q: It stays in PVP zone? And materials in different spots?
A: Full PVP. At the start we'll try half random, then fully random.
At the start we'll have spots and we'll mix the mats: where a season zun spawns on a spot, on other season could be sap.

Q: then the place there was zun amber could be another material spot?
R: Exactly!
 

 

Ulukyn (Dev)
However, adding extra and leaving the PVP zone will not be enough to make it THE conflict zone for all lovers of combat. That's why the GD team has made many proposals to add PVP gameplay. So much so that we had to sort them out and put several aside, all very interesting ideas.
The idea retained is that of the Drop Zones. We will make involving the players in 2 phases of playing. A long sentence where players will have to go periodically during short periods of games in the Nexus in order to make actions that will supply the Drop Zones of their choice with resources. Then a second phase, very short, when the players will have to recover these resources in order to gain points while the others will try to prevent them from them.
The idea of the two phases being to allow everyone to participate, either periodically, without forcing them to go there every day in the first place. And in a second time, as a punctual event, the motivated to go all to Nexus for an epic fight.
I can't say any more because the GD team is now working on the further design of each phase.

Last edited by Tamarea (6 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#27 Multilingual 

Multilingual | [English] | Français
 

Ranger Gameplay

Validated changes:
1. Auto-opening on the ranger map (destination lists page) to the end of a tunnel, so the player has only to click on the chosen destination.
So the ranger does not need anymore to reopen and search between 2 paths, only to click on the map and go.
  • => (already added on Atys)
2. Add the save zones to tunnel ends.
3. Reduce the HP damage and remove the die option if Path is found
4. Fix the unequipable pvp neutral items.

Q: will Almati be the Ranger camp ?
A: at Almati there is a Ranger Camp where you find all Important Ranger npcs.

Q: what about TP ? or direct path to the camp ?
A: We will think about and i am sure we will found a solution.

Q: When one dies one could resurect at the entrance of the nearest path?
A: You will only die by search and discover the pathes for the first time and then you will rez at a nearest Portal.

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#28 Multilingual 

Multilingual | Français | [English]
 

Ryzom Wiki

Zoroargh (RF)
I'm merging the wiki Forge + Lore with the Encyclopatys, and I'm trying to harmonize the 5 languages (template, presentation and categorization).
it's a long-term job and I won't be done tomorrow, but I'd be happy to see you bring it all back to life.
Ex: https://fr.wiki.ryzom.com/wiki/Portail:Faune

You can link to other languages, and at the bottom to any main portal of the Encyclopatys.
it's the same in FR, EN, ES, DE and RU.
We can merge Lore in a specific portal, Forge too (in game portal) and Chronicles.

Q: There are translation issues but i think work is in progress?
A: yes, very needed. I can speak a bit in EN and ES I can guess DE and Read RU, but those last is really too hard for me.

Lerwarr : Thanks it will be usefull for a new player like me.
Tamarea : Thanks to this work, the Lorists will finally be able to easily publish Lore's articles (in addition to validating current requests.) !
Zorroargh: One very important thing: Please if you want to create an account, make my life easier by quoting your name and/or your role in Ryzom. I am obliged to be "severe" to avoid any hacker or bots intrusion

Q: What kind of resources do you need? Translators? Lorists? Take screenshots of mobs / plants... ?
R Zorroargh: probably translators.
Come for your "pleasure". This should not be turned into an additional task. You will see that there are many things to do and improve. Everyone can find his pleasure: improve templates, patrol, make beautiful pictures, translate, proofread... etc...

Ayann:  I'd say, A nice resources would be some advertisement through an in-game panel, for example. this would allow people not here but interested to know about the effort.
Teanwen: Ulukyn may be able to do it, if he allow external link to ingame webig. security issues incoming.

Q: What language are the resources mainly in?
R Z :Tthere are >2000 articles FR ; >500 EN ; >100DE and <100 ES+RU (in memory ladle).

Q: So, a system like wikipedia, with languages on a side panel would not be bad? To know if already translated or not, and if so, raw or not? To see the software used afterwards.
A Z : When a page is written in another language (and I have patrolled) there are small buttons with flags on the top right. There is no automaton possible: you have to patrol... 

Q: What if there's only one lanque available, you only display one flag?
A: Yes. It attracts attention.

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#29 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (August 6th, 2018)

Date: monday, August 6th, 19:30 UTC (21:30 CEST)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative and feedback meeting.
Topic: Added, in test and ready to be tested projects.
Agenda
  • August OOC events
  • Ryzom Wiki
  • New system rewards & New rewards
  • Ranger gameplay balance
  • Marauder gameplay fix & improvement
  • Exploit & bug fixes
  • Gameplay changes and improvements
  • Future content in test

Last edited by Tamarea (6 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#30 Multilingual 

Multilingual | Français | [English]

Ryzom Forge meeting report - August 6th, 2018

Ryzom Wiki

Zorroargh (RF) - 19:40 UTC
Lately, I've been working hard on the wiki with several objectives and I will give you as much as possible a brief overview of these missions and their progress.
First, data migration from Ryzom Forge and Ryzom Lore to the wikis of the five languages and Ryzom Commons. The project is progressing well: I have completed the migration of major pages like the "Fyros" ones.This is a time-consuming task but not so hard because the source information is the same for each language. Thus "Forge" and "Lore" are gradually taking their place in the global wiki.
But now I have another task. For those who don't know, the three original wikis (DE, EN and FR) have each evolved on their own. So I am setting up a system standardizing the templates and categories by trying not to favour one or the other language and not to alter the data of old or current users. I can say that we have reached a status that I think is fairly operational and welcoming for everyone: contributors and readers.
I was thinking of motivating players to use it by making this wiki a RP extension. I portrayed it as a library of researchers.
Here's my summary. I give Tamarea the talking stick.

Q: Zorroargh, do you have any pages to show us?
A:
Yes. Here are some examples.As you can see, there are a lot of translations missing, both ways.

OOC Events

Tamarea (RT) - 20:15 UTC
We will be holding on a regular basis short OOC events throughout August, starting in a few days.
Examples of OOC events: find the thimble, mini-boss.
The rewards for attending will be new tokens to use in new Wheel of Fortune (that a patch will add next week). With these tokens, maybe you'll win one of the fabulous new prizes!

Q : What will happen with current tokens? Will there be a way to transform into new kind of tokens? Can we use our current tokens on new Wheel?
A :
Yes: the NPC will propose token conversion without commission.

Q : If it's an OOC event, where will the Marauders play the Wheel?
A :
The Marauders will have their own Wheel.

Q : While you are at it : can you make the NPC to exchange our ghost points too?
A :
Most points (Atys, Ghost, etc.) can be used to buy tokens for the Wheel, but this is only one option among others. Indeed, it is planned to add NPCs dedicated to the exchange of accumulated points against prizes (that's why the Dev Team has asked to stop points delivery until the reward system works).

Rewards: new system & new prizes

Tamarea (RT) - 20:36 UTC
Will be part of the patch next week:
  • New Wheel of Fortune (for all, including Marauders, in their Camp);
  • New prizes to win with the Wheel of Fortune: new mount, new companion, new plushes, wigs.
The OOC events mentioned above will probably start before the patch, so try to get your fill of tokens before the new Wheel arrives!

Rangers gameplay balance

Tamarea (RT) - 20:42 UTC
Following your feedback on the gameplay Ranger's current playability, we are balancing it. This will most certainly be done in several steps: the main modifications will be added during next week's patch, then adjusted if necessary during a subsequent patch (which may also contain new modifications if necessary).
  • Safety Zone Addition of "Safety Zones" at the extremities of the Ranger Paths.
  • Damage Significant decrease in the % risk that Rangers will suffer damage when they travel along a known Path and their map is up to date. If there is any damage, its % is also greatly decreased, and based on the current number of hit points, not the maximum one.
  • Access to Almati Wood The Almati Wood karavan transporter now sells teleportation pacts to the Rangers.
  • Faster Path travel Rangers no longer needs, to pursue their way, to reactivate their amber if they resume the Path they have just left. In addition, their map opens automatically so that they only have to click on the next destination.
  • Death on a Path Dying on a Path becomes impossible if the Path is known and the map up to date.
Bugs fixed by next week's patch:
  • Neutral PvP equipment can be worn again by Rangers.
  • Passage on the Paths impossible if the Ranger is invulnerable, PvP tagged, seated, swimming or riding mount.
Player requests under consideration :
  • Possibility for Rangers to respawn at entrances of the Paths.
  • After the one made in the Elusive Forest, change of position of a Path because of aggros in the Void region.
  • Other requests not listed here.
(Zorroargh points https://en.wiki.ryzom.com/wiki/Portal:Rangers.)

Q: While the Rangers will no longer be able to, will the Marauders still be able to be teleported while swimming?
A:
See next topic

Marauders gameplay fixes and improvements

Tamarea (RT) - 21:05 UTC
Added by next week's patch :
[list]
[*]Marauder Fame This is the prerequisite for the other improvements planned: the Marauder's fame is now displayed in the Fame window and automatically evolves according to the fame acquired from the various Civilizations and Powers
[*]Access to Almati Wood A new Marauder teleport is implanted in Almati Wood.
Bugs fixed by next week's patch:
  • Teleportation impossible if the Marauder is invulnerable, seated or swimming.
  • Fix of Marauder Rite (if completed on time).
There's still a lot of work to do on Marauder gameplay, we're only at the beginning. We have a long list of points to validate, correct, balance, improve and I will regularly report at Ryzom Forge meetings our progress on Marauder gameplay (as well as those on the game Ranger gameplay).
(Zorrargh points https://en.wiki.ryzom.com/wiki/Portal:Marauders.)

Q: Since 40 Marauders left the game this year and only 10 players remain active in this Faction, couldn't we start with something less discouraging than these TP prohibitions?
A:
This is a big bug that gives a gameplay advantage and it has to be fixed. So he will be.

Q : Don't you think that having additional TPs in three highly contested regions (Under Spring, Wastelands and Windy Gate) gives Marauders an unfair advantage?
A:
None, but a debate (without conclusion) between the questioner and the bearer of the preceding question.

Exploit and bug fixes

Tamarea (RT) - 21:29 UTC
Fixes (and improvement) part of next week's patch:
  • Fix of several exploits.
  • Installer under Linux (no error 0 anymore). Already existing installations will update automatically.
  • Named Kiban "Naka" spawned too close to the Ancient Dryads tribe. So its spawn location has been moved 100m away.
  • Fix of crash when opening WebIG (Shift + W).
  • Mouse wheel now scroll target object instead of scrolling bar.
  • Fix of overlapping parts in UI windows Fame / Buy / Resell.
  • Fix of bad credit for self regen 26. WARNING : self regen action 26 costs now 260 credits instead of 250. Your already existing plans that so have now more costs than time credits [/b]will be auto deleted[/b] on your first login after the patch.
  • "Leave Silan" mission does not give two free TP pacts back to Silan anymore. Only one is given when the player finishes the Welcomer mission in a capital.
  • Lots of emotes now have an animation.

Closing

Tamarea (RT)
After next week's patch, the Kamis and Karavan altars of Almati Wood will sell teleportation pacts to everyone but Marauders.
Thus, all players will have direct access to Almati: Neutral, Rangers and Karavaniers via the Karavan altar, Kamists via the Kamis altar, and Marauders via a Zinuakeen.

It's already late (21:43 UTC) so I won't go into the last topic that was supposed to deal with the various improvements made by the next patch... But you'll find them on the patchnote.

Edited 5 times | Last edited by Nilstilar (6 years ago)

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