#83 Eingetragen von Kyriann vor 5 Jahren
A brief word on the progress of the new group working on Ryzom wikis: the contributors are now "clearing" the wikis: they are searching, sorting, reflecting, organizing. It is a long preparatory work but very promising for the future! They will tell you more about it at a future meeting.
A video is available on Youtube: https://www.youtube.com/watch?v=DvXBGnc1FaY&feature=youtu.be.
https://app.ryzom.com/app_forum/index.php?page=topic/view/29721/1 We are listening to your feedback.
Ryzom used to be about freedom of choice. A player, choosing their own destiny, their own style of play etc. Now, new Ryzom: Seems to be more about Ryzom dictating to players.For example, every reward seems to be Gubani Tokens, but what about players who don't want to play the Gubani wheel? RP rewards, what about players that don't want to get involved in RP etc. Dapper missions, it used to take 30 minutes to earn dapper, then you were free to do what you enjoy. Now, to get the same dapper you need to do 13 Corporal missions.To offer a suggestion : maybe it would be useful to put some effort into completing some of the unfinished Rites or Encyclopaedia missions.
Were you able to test it from the fixing patch earlier?
I can't cause artefact disappeared since reboot.
There was a problem with the artifact, but normally everything came back in order... except for those who logged in at the time of the bug, like you two.
I was able to test it a little bit, it works pretty well, but I get scared at first. I didn't immediately understand that it only buys back the *last* TP. On the other hand, if we could have the names of the TPs in the interface rather than in popup, it would be ideal.
What do you think of the new saturation of the icon colors?
Nice job for me. I have some regrets on the tryker blue that turns grey, but nothing excessive.
French said it's nice.
I strongly dislike the grey that has replaced tryker blue.
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#84 Eingetragen von Nilstilar vor 5 Jahren
This integration is currently being tested on Yubo and will soon be tested on Atys by players who volunteer to participate in a "DeepL Test Hour".
The following changes in delivery missions are intended to offset the loss of nation (civ) points awards previously granted by New Horizons:Decrease in weight of parcels to deliverDecrease to 8 hours of the time limit imposed for the repetition of the same missionIncrease in rewards granted in lower level areas (100-150 regions)
To help players find a particular NPC, we will add a "Where is... ?" to the dialog box of ALL NPCs.In order to encourage players to increase the number of their missions (as earnings have been significantly increased) the help function to find other NPCs entrusting missions will be added.
Marauders tribes and missions are in the process of being created and some changes in the missions (the fame rewards of some of them) is a first step in the integration of this addition.
• Under testing: Addition of the Marauder zone near Nexus Minor• Work in progress:Creation of the Maraudeur City map, with its NPCs locations, in the main area of the zoneAddition of a vortex between Nexus Minor and Marauder zone• Next steps:Move of the Marauder Camp to the new zoneCreation of the new Marauder CityMove of the camp's NPCs to their final location inside the City.The new Marauder map is already on the test server Yubo, the work is in progress.
• Translation team recruits volunteers!To translate / proofread into SpanishTo translate / proofread into RussianTo translate / proofread into German• Support team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom Spain• Event team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom SpainWe have now some dynamics events which can be launched easily, but we need some event lauchers living in US timezone.If you are interested, please send a mail to tamarea@ryzom.com.
2 mal geändert | Zuletzt geändert von Maupas (vor 5 Jahren) | Grund: Typo
#85 Eingetragen von Placio vor 5 Jahren
Q: Are there any plans to reduce the repetition time for other missions (crafting or killing ones)? And to give another way to obtain crystals than just delivering parcels?A: For the other missions (this was one of the topics of the last Ryzom Forge meeting) the repetition times have indeed been greatly increased, but so have the gains! In any case, yes, our plan is to highlight ALL of Atys' missions, to make them more attractive.
Zuletzt geändert von Placio (vor 5 Jahren) | Grund: please delete
#86 Eingetragen von Ekoh vor 5 Jahren
Équilibrage du patch JY 2603 : correction des missions de livraisonTykus (RT) - 19:47 UTCLes changements suivants, apportés aux missions de livraison, visent à contrebalancer la perte des récompenses en points de nation accordées auparavant par Nouveaux Horizons :Diminution du poids des colis à livrer
Les changements suivants, apportés aux missions de livraison, visent à contrebalancer la perte des récompenses en points de nation accordées auparavant par Nouveaux Horizons :Diminution du poids des colis à livrer
Zuletzt geändert von Ekoh (vor 5 Jahren)
#87 Eingetragen von Loved vor 5 Jahren
Zuletzt geändert von Loved (vor 5 Jahren)
#88 Eingetragen von Gidget vor 5 Jahren
Zuletzt geändert von Gidget (vor 5 Jahren)
#89 Eingetragen von Luminatrix vor 5 Jahren
I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.
#90 Eingetragen von Loved vor 5 Jahren
GidgetI think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.I don't think things are this bleak. The changes seem well intentioned, just a little hamfisted. They definitely need tweaking. I agree that right now, there is no point in doing crafting missions compared to hunting or digging ones. That needs to be adjusted. Same with faction point rewards. I don't know about overseer missions in cities, since I obviously can't do those, but tribe prospector missions are great. It's not difficult to make a million dappers in 20 minutes once you know where to dig mission mats. Don't get me wrong, I was upset by the changes as well, at first. But then I figured out that they're really not *that* bad.
2 mal geändert | Zuletzt geändert von Loved (vor 5 Jahren)
#91 Eingetragen von Ulukyn vor 5 Jahren
#92 Eingetragen von Luminatrix vor 5 Jahren
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.We are working on it, and will apply some fixes soon.About craft mission, the way to give dappers are different than all other missions.The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins
#93 Eingetragen von Loved vor 5 Jahren
#94 Eingetragen von Maiyr vor 5 Jahren
Honestly, a lot of the anger from the community could be prevented if we got frequent updates from the dev team,
#95 Eingetragen von Placio vor 5 Jahren
#96 Eingetragen von Gidget vor 5 Jahren
#97 Eingetragen von Arcueid vor 5 Jahren
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