#71 Eingetragen von Exodus vor 9 Jahren
7 mal geändert | Zuletzt geändert von Exodus (vor 9 Jahren) | Grund: man, i shouldnt post when tired :-(
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#72 Eingetragen von Nehrie vor 9 Jahren
@Nehrie: LOL no, it wasn't 7 years. Game launched Sep 2004, Outpost pvp was added Dec 2005. So pvp wasn't really added that late at all. In fact, if the game had continued on its original path, it'd have been MUCH more heavily focused on pvp with partial territorial control of zones by faction a big thing. That would come in the form of spirals. A shame it never happened.
#73 Eingetragen von Tumbleweed vor 9 Jahren
lower the price for a declare
making the system more simple and easy for smaller groups
raise the TH of the first phase to something between 9-12
get rid of the second phase
#74 Eingetragen von Nehrie vor 9 Jahren
#75 Eingetragen von Fyrosfreddy vor 9 Jahren
While I originally did not want to jump into the debate once more, my impression was not that Placio wanted to refute your arguments or to devaluate your proposals. He just found the naming funny, to my impression, and it was, indeed. It did, of course, show exactly what your proposal meant.
There, also, many PvE players left when PvP was introduced. Promises were reportedly made that there would be OPs to be won and maintained by PvE/RP means, but that was never realized. Btw., on Leanon, there were also player initiatives which granted OP mat access for guildless and non PvP players, especially the highly popular mobile traders' player event every week.
The players who left in the 2005-7s due to the introduction of PvP won't come back, even if PvP were completely abandoned.
And PvP practitioners are part of our community, so I consider it legitimate and important to address their desires. And as much as I welcome your proposals I do not see how they would improve the situation of PvP on Ryzom. When players are leaving because their expectations are not met, it is always a reason to consider improvements. So far, we read much about reasons discourageing PvP players, and some complaints seeming overblown to me, such as accusations that crafters and diggers wanted to expel PvPers. But still, the question how to improve PvP gameplay without damaging the rest, seems open to me.
#76 Eingetragen von Fyrosfreddy vor 9 Jahren
5) This one I'm not sure how it can be achieved, but some way to discourage cheesy farming of pvp points. Maybe if you keep killing the same person(s), the amount of pvp points you get from him keep diminishing until it goes to zero (or very low) for a cooldown period of several hours? 6) Add more items to PVP vendors. The skirts and shields are awesome, so some new exclusive items like those. Maybe even craft patterns for faction gear. I know this one is more difficult to achieve due to staff limitations though.
#77 Eingetragen von Fyrosfreddy vor 9 Jahren
I don't understand what it is you want Freddy other than trying to sound like an IRS manual. What do you want?Nehrie
Zuletzt geändert von Fyrosfreddy (vor 9 Jahren)
#78 Eingetragen von Placio vor 9 Jahren
#79 Eingetragen von Nehrie vor 9 Jahren
#80 Eingetragen von Nitrouss vor 9 Jahren
2 mal geändert | Zuletzt geändert von Nitrouss (vor 9 Jahren) | Grund: BOOBIES!
#81 Eingetragen von Nehrie vor 9 Jahren
#82 Eingetragen von Virg vor 9 Jahren
5) This one I'm not sure how it can be achieved, but some way to discourage cheesy farming of pvp points. Maybe if you keep killing the same person(s), the amount of pvp points you get from him keep diminishing until it goes to zero (or very low) for a cooldown period of several hours?
#83 Eingetragen von Daomei vor 9 Jahren
2 mal geändert | Zuletzt geändert von Daomei (vor 9 Jahren)
#84 Eingetragen von Virg vor 9 Jahren
And it is merely impossible to tell training routine from "farming" of PvP points.
#85 Eingetragen von Daomei vor 9 Jahren
Dieser Thread ist geschlossen.
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