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#68 [en] 

Freddy ..

While I originally did not want to jump into the debate once more, my impression was not that Placio wanted to refute your arguments or to devaluate your proposals. He just found the naming funny, to my impression, and it was, indeed. It did, of course, show exactly what your proposal meant.

I would much welcome the realization of those proposals, yet it would be a lot of work. I believe all you told about game history on the NA server and later on Arispotle. I was not there at that time, but it resembles much I heard on Leanon concerning the same period. There, also, many PvE players left when PvP was introduced. Promises were reportedly made that there would be OPs to be won and maintained by PvE/RP means, but that was never realized. Btw., on Leanon, there were also player initiatives which granted OP mat access for guildless and non PvP players, especially the highly popular mobile traders' player event every week.

Yet, the situation nowadays is that PvE offers lots of opportunities, so does RP. I am playing now the sixth year, at insane accumulated times, but cannot say that there is nothing left to me to do on Ryzom (if this were the case, I could still join Ryzom Forge or Core, participate in development, documentation, and translation). I would welcome extensions such as new rites, missions, and regions, and I think they could raise the attractivity of the game and lure old players back. Same goes for the proposals you made.

The players who left in the 2005-7s due to the introduction of PvP won't come back, even if PvP were completely abandoned. And PvP practitioners are part of our community, so I consider it legitimate and important to address their desires. And as much as I welcome your proposals I do not see how they would improve the situation of PvP on Ryzom. When players are leaving because their expectations are not met, it is always a reason to consider improvements. So far, we read much about reasons discourageing PvP players, and some complaints seeming overblown to me, such as accusations that crafters and diggers wanted to expel PvPers. But still, the question how to improve PvP gameplay without damaging the rest, seems open to me.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#69 [en] 

Daomei
But still, the question how to improve PvP gameplay without damaging the rest, seems open to me.

Ok fair enough, this thread has been all over place, let me try to summarize my own thoughts here. Please note I have no coding experience and have no idea how feasible these ideas are given the current state of ryzom's development:

1) Encourage OP wars by making the system more simple and easy for smaller groups. First of all, lower the price for a declare. That way people can declare more often without feeling they wasted all their guild funds for nothing if they loose. Ideally, completely get rid of the second phase of the war and raise the TH of the first phase to something between 9-12. That way a smaller force will have higher chances of winning a war. OPs will change hands more often.

2) Make lower quality OPs matter. This can be as simple as giving ALL OPs a % to pop a q250 mat (the lower the OP lvl, the lower the chance), or as complex as introducing an occupation to exchange lower quality OP mats for higher quality ones.

3) Grant PVP points when killing other players in PVP zones as well (such as Matis arena, Prime Roots, Nexus, etc). That way there's more incentive for PVP in those areas on top of the dispute over resources. Because quite frankly, I can get a lot more sup mats if I go dig solo in the non-pvp regions than fighting over supernodes with my faction. At least getting pvp points there would be an extra incentive.

4) The PVP alignment system needs to change. I understand the original goal might have been to make PVP between civlizations matter, but the truth is, people PVP by faction, not civilization. It's completely silly that I kill a Karavan in tagged PVP now and get zero points out of him because his civ fames are similar to mine. You should get points from anyone who is not a part of your faction by default.

5) This one I'm not sure how it can be achieved, but some way to discourage cheesy farming of pvp points. Maybe if you keep killing the same person(s), the amount of pvp points you get from him keep diminishing until it goes to zero (or very low) for a cooldown period of several hours?

6) Add more items to PVP vendors. The skirts and shields are awesome, so some new exclusive items like those. Maybe even craft patterns for faction gear. I know this one is more difficult to achieve due to staff limitations though.

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."

#70 [en] 

Rikutatis
Daomei
But still, the question how to improve PvP gameplay without damaging the rest, seems open to me.

Ok fair enough, this thread has been all over place, let me try to summarize my own thoughts here. Please note I have no coding experience and have no idea how feasible these ideas are given the current state of ryzom's development:

1) Encourage OP wars by making the system more simple and easy for smaller groups. First of all, lower the price for a declare. That way people can declare more often without feeling they wasted all their guild funds for nothing if they loose. Ideally, completely get rid of the second phase of the war and raise the TH of the first phase to something between 9-12. That way a smaller force will have higher chances of winning a war. OPs will change hands more often.

2) Make lower quality OPs matter. This can be as simple as giving ALL OPs a % to pop a q250 mat (the lower the OP lvl, the lower the chance), or as complex as introducing an occupation to exchange lower quality OP mats for higher quality ones.

3) Grant PVP points when killing other players in PVP zones as well (such as Matis arena, Prime Roots, Nexus, etc). That way there's more incentive for PVP in those areas on top of the dispute over resources. Because quite frankly, I can get a lot more sup mats if I go dig solo in the non-pvp regions than fighting over supernodes with my faction. At least getting pvp points there would be an extra incentive.

4) The PVP alignment system needs to change. I understand the original goal might have been to make PVP between civlizations matter, but the truth is, people PVP by faction, not civilization. It's completely silly that I kill a Karavan in tagged PVP now and get zero points out of him because his civ fames are similar to mine. You should get points from anyone who is not a part of your faction by default.

5) This one I'm not sure how it can be achieved, but some way to discourage cheesy farming of pvp points. Maybe if you keep killing the same person(s), the amount of pvp points you get from him keep diminishing until it goes to zero (or very low) for a cooldown period of several hours?

6) Add more items to PVP vendors. The skirts and shields are awesome, so some new exclusive items like those. Maybe even craft patterns for faction gear. I know this one is more difficult to achieve due to staff limitations though.

My thoughts:
1.+1 on making it cheaper to declare

2. I believe lower q ops once in a while pop high q mats, so even a q50 op will pop a q250 mats once in a while, but.... I support Fyrosfreddys idea of making an Occupation to make higher q op mats from lower q op mats. Or... Bitttymacods idea of using MORE lower q op mats to equal one higher mat.

4. no opinion

5.no real opinion

6.+1 can agree

#71 [en] 

well..

If you're a PvPer the rewards are PvP points to buy few items and that's it... for everything else you have to PvE, fight NPCs, kill bosses, OP wars (yes, because we all know the wars are never between PvPers is faction vs faction (involving most players PvE/PvP)) digging mats.

So in the end you do depend on the PvE community, that's why there's a conflict between PvPers vs PvErs because they do get involved in "world PvP" aka OP wars and at the end is about time, numbers and economics.

When I was marauder and I attacked a Kami OP, I didnt see only the enemy guild, faction's PvPers - I saw the whole faction + the other faction.. so by numbers and resources we were defeated.

It's not a fair system when politics come in and Ryzom is more politics than PvP or PvE...

OP wars mix both PvE and PvP because... you guessed it... both are same faction... a lot of guilds dont PvP outside getting supernodes and OP wars and consider themselves PvE... and most of the community as well..

This was always frustrating as a PvPer your hands are tied because outside "3vs3" everything depends on other game mechanics..

Give PvPers a system where they dont depend on others and people will stay...

I guess as a PvPer.. if you do casual PvP and blend in, you're safe but if you do RP and you want more challenges... you get nada..

But I have to say, I like Ryzom a lot... I like how it mixes everything but only on paper, in reality it's a big failure, or not a failure but a big mess..

Sorry for keep repeating some stuff, anyways, it's just a game, if you dont like it you can always leave and that's that.

Cheers,

Exodus

7 mal geändert | Zuletzt geändert von Exodus (vor 9 Jahren) | Grund: man, i shouldnt post when tired :-(

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Je suis le début de la fin, l'ombre qui cache le soleil, le beffroi qui sonne votre glas.

#72 [en] 

Rikutatis
@Nehrie: LOL no, it wasn't 7 years. Game launched Sep 2004, Outpost pvp was added Dec 2005. So pvp wasn't really added that late at all. In fact, if the game had continued on its original path, it'd have been MUCH more heavily focused on pvp with partial territorial control of zones by faction a big thing. That would come in the form of spirals. A shame it never happened.

I had already answered this Fryosfreddy. I had said ty for the info.

I see no need for your attack on me. Notice how Rikutatis just laughed and I laughed.

From reading this forum and reading wiki articles, other forums etc. I had a misimpression. I am sorry I had a misimpression. I had already apologized. I see no reason to go listing a) hate filled emotional statement b) hate filled emotional statement.

What exactly is it you feel you are so deprived of that you want that PvPers have?

I don't understand what it is you want Freddy other than trying to sound like an IRS manual. What do you want?

Nehrie

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The Clan


#73 [en] 

I see the thread is back from the off-topic nonsense its been drowning in. Fine.
lower the price for a declare

Not sure about this. I'm all for making OP battles more accessible for everyone willing to come and fight, but these payments are one of a few money sinks in game. Not that it adds much value to dapper, but still. Also, troll attacks. Entering fee is a barrier (not a big one, yup) against them.

Next. This
making the system more simple and easy for smaller groups

doesn't go well with that
raise the TH of the first phase to something between 9-12

The OP mechanics already favor defending side. You need one full team of high-level characters to reach the TH at relevant q200-250 OP, and two teams if you intend to push it at least few levels higher. That's, of course, providing there is no defenders. But usually there is some, and quite often there is a lot of them. Raising the TH will only make it harder, borderline impossible, for a small group to achieve any success in battles.
get rid of the second phase

I personally firmly against it. First, you get a chance to have two battles for the price of one. Why to remove that possibility? Second, we have players from all timezones. Losing an OP because you got outnumbered or outplayed is alright. Losing an OP because the attack has started at 3 a. m. my time is definitely not alright. With second phase in place I at least getting a chance to fight back on my terms.

Also, troll attacks, again. I have seen or heard of fair share of people and guilds being pissed off by another person(s) or guild(s) and deciding intentionally declare on their OP at inappropriate time. Some people think that spending a couple of millions dappers to upset someone is a good deal (see my point about declaration fees). Some people think it's fun. Second phase is a backup against such behaviour. Yes, false declares supposed to be reported to CSR, only that I have yet to hear about any person being actually punished for abusing OP mechanics in that way.

# 2, 3, 4, 5, 6 get +1 from me.

#74 [en] 

Current PvP opportunities Ryzom

1. Get on uni ask if anyone wants to do friendly PvP in Void or similar area after you already have a partner to duel with.
a) Make sure to ask, "Are you ready?" Put up your little plus sign to show you are ready. +++++
b) Let them hit your first. Wait until you are half dead. "Are you sure you're ready?"
c) "You're sure you're ready?"
d) Kill them.
e) Listen to them complain how they weren't ready.

2. OP war (which there aren't any now)

3. Turn your tags on and wander around hoping to find someone else with their tags on then, "Are you ready?"

4. Wander through ToT killing lowlevels, people in focus gear etc for no pvp points and lots of enemies.

5. Go to Fairhaven and kill one of players who stand in front of stable with tags on.
a) "Oh you were afk?"

Nehrie

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The Clan


#75 [en] 

Daomei
While I originally did not want to jump into the debate once more, my impression was not that Placio wanted to refute your arguments or to devaluate your proposals. He just found the naming funny, to my impression, and it was, indeed. It did, of course, show exactly what your proposal meant.

They were intended to be funny ... and that would be the end of it except for the fact in previous posts the positions were misrepresented and the misrepresentation, rather than the actual proposals, argued against.  Same pattern.
Daomei
There, also, many PvE players left when PvP was introduced. Promises were reportedly made that there would be OPs to be won and maintained by PvE/RP means, but that was never realized. Btw., on Leanon, there were also player initiatives which granted OP mat access for guildless and non PvP players, especially the highly popular mobile traders' player event every week.

I don't remeber any "promises" of that type ... if that was accepted knowledge, I don't think we would have seen the mass exodus. The reported next phase was "towers" (search old forums for Jessica Mulligan) which would allow factions to control entire regions ... that was the death knell for server population ... "1st OPs and now this"

And yes, on Ari we maintained two "Community OPs" which were maintained exactly for that purpose. Mats were shared not only with guildless and PvE'ers but also all factions ... The OP we had for 8 years on Ari had always mainted an open share policy.
Daomei
The players who left in the 2005-7s due to the introduction of PvP won't come back, even if PvP were completely abandoned.

Our very existence negates that statement. My presence negates that statement.  They have come back, they continue to come back.  I'm not saying they left in 2007 and are only now coming back in 2016, they left and came back in 2010, they came back in 2012. The left and came back in 2016.  Kami / Kara players, Guild Leaders and HOs came back who were PvP oriented before came back and joined our guild (and others) to get away from the drama.

On Ari, the players took it into their own hands and all worked to make the game experience pleasurable for all concerned.  Every player's choice was respected and those that chose not to honor those choices were dealt with by the player base.

Don't you think that it is quite significant that the Ranger faction is easily the fastest growing faction on the server.
Daomei
And PvP practitioners are part of our community, so I consider it legitimate and important to address their desires. And as much as I welcome your proposals I do not see how they would improve the situation of PvP on Ryzom. When players are leaving because their expectations are not met, it is always a reason to consider improvements. So far, we read much about reasons discourageing PvP players, and some complaints seeming overblown to me, such as accusations that crafters and diggers wanted to expel PvPers. But still, the question how to improve PvP gameplay without damaging the rest, seems open to me.

First, that's another strawman being thrown up as an easy target.   PvP practioners are a valuable part of the community ... but so is **every** other player.  I have never suggested anything that would discourage a PvP player ... unless you consider PvE players having access to the same opportunities as PvP players to be discouraging ... a position, you must admit, many take.  I support any improvement on PvP as long as:

a) It's not to the detriment of other players.
b) Development time be shared among interests of the entire player base

What I object to is the development of PvP play to the exclusion of all else.


"Proposal - A lengthy Consideration of Fyros Status as a Fyros Toon:"

The following proposals should be implemented to make things better for the Fyros player:

<if it's not obvious, please put toungue in cheek now>

1.  Since we are "born of fire", we should be immune to fire spells
2.  Since water is scarce ... we should be able to drink Stimulating Water and double our abilities for an hour
3.  Because we have all those chasms, we should have the ability to leap over them.

What number do I get to before the other races have a legitimate beef ?

Since Fyros players do not pay a higher subscription fee, why should they receive benefits that other races don't have access to ?  Ryzom is unique in that there are no advantages to being of any race.  The same can not be said of PvE and PvP.  This talk about "difficulty" ... frankly I don't see it.  We already have a method of earning PvP points, so why not PvK points ?.  We have had kitin invasions since beta days.

So no, if PvP players want to have a wish list of 100 items, I have no issue with that at all (subject to above two qualifications)... but it seems when the rest of us have list of 2 ... there's a list of excuses from some PvP proponents as to why that should not be so,  even when .... no, better said, especially when, its something that they already have.

Not that like myself, there aren't PvP players who are also fine with PvE players getting their fair share... and I think thay are in the majority, just less active on the forums

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#76 [en] 

Rikutatis
5) This one I'm not sure how it can be achieved, but some way to discourage cheesy farming of pvp points. Maybe if you keep killing the same person(s), the amount of pvp points you get from him keep diminishing until it goes to zero (or very low) for a cooldown period of several hours?

6) Add more items to PVP vendors. The skirts and shields are awesome, so some new exclusive items like those. Maybe even craft patterns for faction gear. I know this one is more difficult to achieve due to staff limitations though.

5.  As this remains the only way to get such, or similar,  items, I have been tempted to do the same myself.  Provide a legitimate alternative and this becomes a non issue.

6.  See above :)

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#77 [en] 

Nehrie
I don't understand what it is you want Freddy other than trying to sound like an IRS manual. What do you want?

Nehrie

How can one respond to that ?  You complain about the length but despite the detail provided, you don't understand.  So what am i supposed to do ?   Explain in more detail so you can complain again ?

it's been made clear.  Others have responded, some agree some don't but most seem to understand the concepts.

As far as attacking you, for "responding in kind"... as long as you leave out the profanity and racial epithets, I will respond in kind here.

Zuletzt geändert von Fyrosfreddy (vor 9 Jahren)

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#78 [en] 

stop trolling Freddy

#79 [en] 

ROFL jiminy crickets what does it take to get you to say, "I want a new dress?" or "I want this or that."

You want to contnually attack me as being an unintelligent person. I do not appreciate that.

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The Clan


#80 [en] 

Rik could you rename the thread to a lengthy battle of words between freddy and nehriey!! ̿' ̿'\̵͇̿̿\з=(◕_◕)=ε/̵͇̿̿/'̿'̿ ̿

2 mal geändert | Zuletzt geändert von Nitrouss (vor 9 Jahren) | Grund: BOOBIES!

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Peace is a lie, there is only passion.
Through passion, you gain strength.
Through strength, you gain power.
Through power, you gain victory.
Through victory, your chains are broken.
Ma-Duk shall free you.

#81 [en] 

rofl :)))

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The Clan


#82 [en] 

Rikutatis
5) This one I'm not sure how it can be achieved, but some way to discourage cheesy farming of pvp points. Maybe if you keep killing the same person(s), the amount of pvp points you get from him keep diminishing until it goes to zero (or very low) for a cooldown period of several hours?

For starters the GMs could actually take away the farmed items of those caught cheating and ban them for a long time. Its ridiculous that people were allowed to keep them.

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NB: Void respawn is where you can find the PVP, also willing to give lessons :)
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