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IDEAS FOR RYZOM


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#46 [en] 

I have been thining about the red tag and I must remind you about one problem that happens again and again during (mass) events. Some restless homins bring red tag into the league. Once I heal such homin I get the red tag as well (by accident for example). Even for now it means I have to sit and wait for 10 minutes doing nothing before I can join the event again. If you rise the timeout for red tag to 12 or 24 hours, it means end of my participation on the event because I will not be able to do actions as expected (due red tag limits).

#47 [en] 

Moniq
I have been thining about the red tag and I must remind you about one problem that happens again and again during (mass) events. Some restless homins bring red tag into the league. Once I heal such homin I get the red tag as well (by accident for example). Even for now it means I have to sit and wait for 10 minutes doing nothing before I can join the event again. If you rise the timeout for red tag to 12 or 24 hours, it means end of my participation on the event because I will not be able to do actions as expected (due red tag limits).

This is mainly why we are talking about tag and not flag here.
Jahuu idea still balance it good in my opinion, it doesn't give a malus to player clicking on a button, and it give a malus to player attacking other players.

Normal behavior for PvP tag, if you do PvP flag, then 10mn to unflag + xx hours PvP tagged.
When the xx hours is done, normal behavior for PvP tag take place again.

People wanting to try PvP, like on Silan, can go in Arena and enjoy their time, while player wanting to PvP in the wild and with Roleplay (faction war?), need to assume their choice and action in time.

Last edited by Revvy (6 months ago)

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#48 [en] 

I don't normally write on forums but there's a thing I'd like to bring up here.

To me it has become very clear that the current PvP tag timers encourage ganking. The lunch break length 30 minutes cool down hiding in your apt or in a TP/vortex safe zone gives a perfect opportunity to not take any responsibility for your actions done under the tag and therefore easily causes situations, where PvP tag is used to simply express IRL feelings.

I am one of the perma taggers but I do not run around Atys killing every tagged player I find. Neither do I know anyone who does that.
- I've been chain killed at login 4 times in a row by a player carrying a ranger title. After this he did run and hide for 30 minutes and then untagged and returned to my spot.
- Just a few days ago a player did tag up just to kill a f2p player afking in a safe spot in a city, hid in the apartment and continued playing after the convenient 30 min lunch break.

Someone who would have to live with the tag 24 hours after such actions would quite surely give some actual thought before performing a pointless act like this. Perma tagging or even the 24 hours lasting tag encourages the player to choose his/her actions so that the consequences are possible to deal with. If you choose to kill another player you shouldn't be able to return to the spot shortly after, being untouchable and fully able to joke around in RP or OOC without any consequences. A longer tag cool down would simply give the players more responsibility for their actions and encourage meaningful PvP actions over thoughtless acts of violence or harassment.

The lunch break tag is sadly a very powerful tool for harassing and disrespecting the gameplay of others and because of this I fully support the 24 h yellow tag. We don't need gankers, we need and want meaningful PvP that in the best case scenario is based on RP and includes some talk, emotes or both. On Atys like this the players wouldn't have to be scared of the tag since they could actually affect their own fate if they so desire.

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#49 [en] 

Had we a perfect community, increasing the yellow timer might solve some of the "disbalance"/impossibility of revenge some of you crave here. However, since we're not and since some people do abuse the tag to chain kill others (do note that in english language "some" ist not the same as "all", surely me and many others recognise not everyone does this), extending the timer simply allows for this undesirable effect to persist. (Please lets stop pretending it doesn't happen, see my previous post)

Surely a more balanced adjustment is possible.

*Del* This discussion has no place in this topic.

Edited 2 times | Last edited by Tykus (6 months ago)

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High Officer of:






Aleeskandaro(Atys)

#50 Multilingual 

Multilingual | Français | [English]
The subject of this topic was a proposal to modify the PVP Tag.However, some of the participants have turned it into a fight between players and this is not acceptable.The Code of Conduct (available here: https://app.ryzom.com/app_forum/index.php?page=topic/view/28406/1 &post187218=en#1) says :
I.7. Bad behaviour on a chat channel of the game (Game server, IRC, forums and Rocket chat included) (Minor Offence)

Forum Rules
1. You must not violate the Code of Conduct.
2. You must express yourself clearly, act civilly and politely.
3. You must not harass or insult other players, neither any member of a Ryzom Team.

These rules cannot be violated, so the discussion was strongly moderated. At the next transgression it will be closed and offenders will be liable to sanction.In addition, I would like to point out that "chainkill" is not authorized in any form, the presence of a tag or a bug in an exclusion zone such that a vortex or a teleporter does not make it acceptable, it is considered as harassment and can be severely punished.We are counting on your moderation so that this (interesting) discussion can be concluded. Thanks
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