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#302 [en] 

Naema
If I am standing in Guild hall, I would like to be able to craft directly from GH instead of loading everything into my bag first. Just like standing next to my mek. :)

+1

Also, make the little white arrow "red" indicating my location on the map. It get's hard to spot on border lines or under a zone title.

#303 [en] 

+2

#304 [en] 

Karu
Fyrosfreddy
Is it just me ? Anyone notice that after message 289, the day and month are shown but not the year ?

Current year is (usually) not displayed on dates. Not specific to this forum.

All the way up to 289 with an exception or 2 it 's there ... or perhaps "current year" iis left off untill current year expires.

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#305 [fr] 

* dans les macros, pourvoir fermer/ouvrir les fenetres d'inventaire des zigs
* que par défaut, quand on sort un ou des zigs de son sac, ils te suivent par défaut
* dans la fenetre des animaux (MAJ+P) que le zig ne disparaisse pas quand tu le sors de ton sac (quand on va vite, on ouvre l'animal du dessous)

* fenetre des missions (demande à un PNJ) : quelqu'un avait demandé que la fenetre des missions reste ouverte. C'est assez pénible je trouve.

* dommage qu'on ne puisse pas échanger au PNJ de la roue les armes de tribu qu'on a gagné. On ne peut ni les vendre à un marchand, ni les donner à un jeune, ni les mettre dans un nid pour offrir à un jeune. On est donc obligé de détruire celles qui sont trop petites...

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Mon profil sur le wiki Francais

https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn


Craftjenn, Ranger

#306 [fr] 

toujours vis à vis de la roue de la fortune, j'ai 13 skins de gubani inutilisables....
Dommage qu'on ne puisse pas les convertir en jeton sup...

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Mon profil sur le wiki Francais

https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn


Craftjenn, Ranger

#307 Multilingual 

+1 Crafting from GH

#308 [en] 

I would like to see the idea from "Suggestions/Ideas" regarding Tribal Fame and how to make the roaming tribal units benefit you if you have the proper fame. Anyone who takes the time to work with any or all tribes should have some benefit besides just 1 area to go into for protection. The game mechanics are already there...just my 2-cents

#309 [en] 

I know this has been one of the most popular threads of all time, but maybe it is time to close it and return to checking and using the ideas section again.

Maybe at the next New Years a thread can be opened for a couple months.

#310 [fr] 

There is a newer thread .....

Back in 2020 I had the same thought and asked Tama to create one for 2020...well i should kept my mouth shut ... she passed on the task....

Been trying to keep up with what requests have been put in game and which are still open. But come 2025, maybe we drop the ones that were implemented and start a new thread with those that are left

What would you like ....  2020-2024

Edited 4 times | Last edited by Fyrosfreddy (2 weeks ago)

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#311 Multilingual 

I would like the guards in cities to go back the way they used to be. If I am a Marauder I would like to be attacked in cities regardless if I have a weapon equipped or not. It seems silly that just because I am unarmed I am some how magically absolved of my crimes agains other civilizations as well as the Marauder camp welcoming everyone with open arms.

I would also like regions to be "captured" as well. It would make owning an outpost more meaningful and not just for the OP materials and GH access. This feature could be limited and/or ignored with the use of PvP tags for those who don't want to have anything to do with it. Since this is surface, instead of KP, you would have roaming scouting patrols from the Outposts that react to enabled faction tags. If nothing else hopefully this post will give me at least some action.

#312 Multilingual 

+1 Buddyb. Great idea champ! Why didn't I think of this?

#313 [en] 

+1 Buddyb – I agree. I do not understand why the development team took away the purpose of roleplay, how civilizations and cults interact with one another just because people want to see another region of the game? If you are unwilling to change your fame or learn how the game mechanics work so you can indeed go anywhere freely sword-in-hand and not be attached, then you should not be rewarded with roaming an area just because you are unarmed. We reward those who complained (because how else would this have come into being) yet I read a post where people were unhappy with a tribal fame and roaming bandits’ suggestion most likely because they did not want to put the work in to make their toon safe – just wanted a free-ride. Why work on something only to have the tree not fruit? The game allows for an individual to roam anywhere freely (and yes armed) if you have the proper fame – yet I guess that way is too much work to ask…

#314 [fr] 

+ 1 Buddyb. Ce nouveau maraudeur ami des ville qui accueille tout le monde au camps, retire tout sens au rôle play maraudeur.

#315 [en] 

+1 Buddyb do not change the fame based on the fact that you have equipped a weapon or not

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#316 [en] 

I don't have a horse in this race ... but I do see a role for a class who can go freely anywhere to serve as sort of a diplomatic envoy, get a chance to enjoy the scenery, learn some lore, whatever. While serving as such, you would be unable to engage in PvP and stay that way for a time period after your visit.

To my eyes, unless I am missing something, it really ddn't change anything. I snuck into the Marauder Camp and managed to visit one of the craft vendors and was able to but many craft plans beore I got dead.

Respawned ... rinse and repeat and I eventually got them all.... way before you could enter the ciry unarmed. However,just as I want every player to do the RP thing, I also want every player not to do the RP thing. Unequipping your weapon seems like too small a thing. to be able to flip flip all around. We have cooldowns for everything ...I don't see an objection to say "applying for a visa :) ", whereby you coud do a series tasks to earn the right to visit, take a scenic tour and then after a period you gotta go home.

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