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#1 Report | Quote[en] 

Hello. Today im going to reveal you the secret , how to render any magic spell that is beeing cast at you , almost useless.

EDIT:
I just used jungle as example because you dont need supreme mats to test it If you use a recipe with supreme mats you can get this awesome ( above maximum ) resistance in all 5 domains.

Another Edit: pointing out that i am talking about Resist that can bypass the given Limit and not Protection


How you can test it:

First thing you will need is a base resistance of 224 wich you get after reaching AoD ( 250 elemental )
For my example i will use jungle resistance. It works with any other also.
You will need a set of jewels with +8 jungle resistance on each part and a friend with level 250 in elemental magic, to make sure your levels are equal and that the resisted spells dont come from the level difference.

Best if you pick a lower level spell and no amps ( since success rate doesn`t depend on amps nor on the level of the spell, but on the level of the person who is casting it )

So unequip any jewels- your resistance should be 224. let your friend cast at you. You will resist around 10%.

Now equip 7 jewels with jungle resistance. The resistance displayed to you should be 275 now. (in fact it is 280 now if your base resistance is 224). if you do the same test again you will notice around 3 out of 10 get resisted.

So according to the displayed resistance you should resist about 30% - 35% of the elec spells.

But ok equip 3 more jewels with +8 jungle resistance. ( you should have all 10 jewels equipped now and all at +8 jungle resistance). The resistance displayed to you will be stil 275. But in fact you already have 304 jungle resistance by now, wich lets you resist around 80% - 85% of the elec spells.
Now if you find a way to add 50% elec absorb you can render ~ 90% of the spell useless.

( let`s say you receive 1500 dmg average per spell with a double missile, now you will only receive about 150 dmg average per spell.
This will clearly render the opponents elemental magic cast towards you, useless.
Now feel free to strike back, preferably with a sword, because after this post your target might have the same jewels.

This clearly renders elemental magic in pvp useless.

If you want to argue about it and say that it is ok the way it is. I want Light armors with 90% melee resistance please.

Of course i understand that everybody wants to have the class he prefers to be more powerful than any other. But this is not about "what you prefer", it is about fairness.

If you feel like this is unfair - keep reporting it. However use it . Others have been using it for a long time.

Edited 2 times | Last edited by Adiran (1 decade ago)

#2 Report | Quote[en] 

Devs, please, fix it. Don't make all amber except sup pha worthless.

#3 Report | Quote[en] 

Adiran
This clearly renders elemental magic in pvp useless.

In what way?

Sure it will have an effect on PvP, but there are more spells out there, so it certainly will make ele in PvP useless.
And whether rubbarn is used or not, you won't be able to get resistence maxed in all of them.

If you are lucky and in a fight the whole team is using only one/two spell(s), then it's their fault anyway.

To the extent that the real resistence isn't properly shown, I agree that it either needs to be fixed in display or other ways.

#4 Report | Quote[en] 

This sure is a bad bug. I agree that it should be fixed soon, cause it makes all magic except heal useless in pvp. imagine rubbarned jewels !

Last edited by Tizona (1 decade ago)

#5 Report | Quote[en] 

the REAL resistance is SUPPOSED to cap out at 31% not 85%

it's an exploit, and anyone who does not know about it is cannon fodder for a start

how would you feel if melee or range had a 85% loophole?

it's easy enough to get +7 in 3 terrain resist, 2 of those terrains cover 2 spells each, which means 5 out of 7 elemental spells off the top not even including protection % which can compensate for the rest - this isn't even talking about rubarn or hard to get sup loot/dig mats that will, if mixed, be even better

and all of you who know about it ought to speak up because i know you do know about it

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#6 Report | Quote[en] 

There are many bugs. Almost all precentages displayed ingame are buggy.

But anyway, at least you should be fair.

You can not get "80-90%" resistance vs elemental magic.

It is possible for a subset of elemental spells. (yes, an elemental mage in pvp is supposed to find the weaker types).

The same goes for melee weapons. You can get 66% non-boosted protection + huge resists against certain types of weapons.

The difference really isn't that big. Removing the bug without rebalancing the whole game is a really bad idea. After all, knowledge of this "crafting secret" (yes, winchgate is aware and calls it a crafting secret) went public a long time ago.

P.S.: Oh, if you think fixing this bug would make pvp equipment easier to get... you are absolutely wrong. A balanced set of pvp jewels takes a lot more of rare materials.

Last edited by Casy (1 decade ago)

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#7 Report | Quote[en] 

Casy (atys)

You can not get "80-90%" resistance vs elemental magic.

You are wrong.
your post shows that you have clue what you re talking about.
Try it first before you write anything.
I tried it and i confirm it does work.


So please dont troll this topic. Make sure you know what you `re talking about before you post it.

Edited 4 times | Last edited by Tizona (1 decade ago)

#8 Report | Quote[en] 

and how do you propose to re-balance the game exactly?

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#9 Report | Quote[en] 

Hello everyone.
  • First : this is a major bug, as infos shows a limit at 275 which is not really applied.
  • Second : as any bug it should be fixed as soon as possible
  • Third : as such, it should have been ticketed (i'm quite sure it has been yet, as it is a well known bug) and this post has a better place in "support" or "ideas" than here in general. Anyway, it's right to ensure that at least everyone knows it.
  • Fourth : No, even if everybody is aware, it is not normal. A magic user pay his spells with much sap and/or life points, considering his small total amount, being in light stuff (although not an obligation), it makes a huge cost and significant time to cast the several spells to check which element isn't overprotected. This is indeed making magic almost useless in any PvP situation, wether OP battle, PvP event, Free PvP.

Edited 2 times | Last edited by Feylin (1 decade ago)

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#10 Report | Quote[en] 

Topic moved to Support section since it is a discussion of a possible bug.

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Tiximei
Senior Game Master
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#11 Report | Quote[en] 

possible :D it is a huge, testable, replicatable bug that i have gotten data on myself, i estimate 85% magic evasion with +8 jewels i tested with forest resist and poison spell , two ele masters did the counting as i myself am not but

+5.1 jewels 275 resist = ~35% chance to resist (0 damage, no hit received)
+8.0 jewels "275" resist = 85% chance to resist (0 damage, no hit received)

i'm sure we can plot a graph using the other numbers such as 224 10% 275 31% that the game provides on the identity screen to extrapolate the actual % for anything over 275, it's probably linear, i can check if anyone wants to see the data =p

edit: ok ok its not linear i should have seen that right away haha :))

Last edited by Eruv (1 decade ago)

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#12 Report | Quote[en] 

224~10%
275~35%
304~80+%
This is clearly not linear :p
The question is : is this a display bug (the cap displayed is 275 but in fact there is no cap), or a cap bug ?
I don't know who was saying that magic is useless in PvP because of that, but i don't agree. Elemental magic is useless in PvP, but there will always be offensive/defensive affliction spells you can use. And elemental is just so powerful against people without appropriate jewels.

Last edited by Elikwasa (1 decade ago)

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#13 Report | Quote[en] 

if you go with your mouse over the resistance, you will see that Affliction is also included in domain resistances. But that resist makes you almost invulnerable to the strongest spells. Mages supposed to do more damage in exchange for that higher damage their denfense and HP are lower. But as it is now they have both disadvantages. low damage and low hp, and this is just a HUGE unbalance. This is CLEARLY a cap bug. Sure as you might prefer melee you like that mages are clearly powerless now.

Last edited by Tizona (1 decade ago)

#14 Report | Quote[en] 

there appears to be 1) a display bug that doesnt show the real numbers (cap at 304 actually, as you wrote) and 2) a bug that allows you to go over the cap, as if there is no cap there- sorry badly worded =)

31% is not 85% if the original intent was a 31% cap at 275 with +5.1 jewels then 85% with +8 is unfair, this is not really up for debate, it is more of an opinion to some. in your opinion is it ok for there to be 85% elemental resist for so many spells? are you sure it does not affect afflictions? (i did not test affliction coverage with the +5.1 versus +8 but can do that easily enough, it's likely it will also not work correctly)

as previous poster stated, someone who has the right jewels will completely exhaust the caster's hp/sap as they continually resist the spells

at which point you just go train melee or range and cause more damage that way

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#15 Report | Quote[en] 

If you use spell on the higher protection, you will do more damage than a regular tank, considering dodge/parry/FP reduction (pike/spear excepted i think, not sure). and you have the HUGE advantage of beeing able to do it 50meters away. And you will have 2 to 4 (depends on the chosen domains) where the ennemy resistance will be very low. This doesn't really sounds like "magic is shit in pvp, heal excepted".
But it will be cool if we have an official statement about this (and since we are speaking about magic, about the bloody jugula spell beeing a bug or not)

Last edited by Icus (1 decade ago)

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