#16 Añadido por Meagon 1 década hace
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#17 Añadido por Aniya(arispotle) 1 década hace
I see Aniya but then people would abuse that and just kill the nuetrals for fun because the nuetrals cannot attack back.
#18 Añadido por Marelli(arispotle) 1 década hace
(I really doubt that anyone can make more of a difference by soaking up the opposing side's heals than by contributing whatever healing they can to their own side.)
#19 Añadido por Loryen 1 década hace
Editado 3 veces | Última edición por Loryen (1 década hace)
#20 Añadido por Jayce 1 década hace
Editado 2 veces | Última edición por Jayce (1 década hace)
#21 Añadido por Marelli(arispotle) 1 década hace
#22 Añadido por Thaxlssillyia 1 década hace
Última edición por Casy (1 década hace)
#23 Añadido por Inifuss 1 década hace
Última edición por Sywindt(Yubo) (1 década hace) | Razón: Changed link to point to relevant post in new forums
#24 Añadido por Ayto(arispotle) 1 década hace
#25 Añadido por Loryen 1 década hace
#26 Añadido por Inifuss 1 década hace
#27 Añadido por Loryen 1 década hace
#28 Añadido por Iala(arispotle) 1 década hace
#29 Añadido por Iala(arispotle) 1 década hace
Aniya(I really doubt that anyone can make more of a difference by soaking up the opposing side's heals than by contributing whatever healing they can to their own side.)Well, there's definitely no way me soaking up 1/6th of a healbomb does more damage to the enemy side than me tagging up and joining the fight, but for a level 1 character it's another matter. I must note however, that healsoaking would also be solved if those damn bombs would simply chose the most injured people in the radius to bounce to, rather than the most healthy people as they seem to do now :P
#30 Añadido por Nonea 1 década hace
I am still uncertain why we need to maintain a "neutral" in a battle ground?.
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