EVENTS


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#69 [en] 

no idea but they aren't there yet, akilla told us it would take them some days for them to travel from the old lands to lands of ubra

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#70 [en] 

Bankun Marundak'h.

Melkiar and I are announcing the start of the New Marauder Era! The first location in the New Lands has been completed by a handful of those that have proven their desire to become one of the Marauder nation. These few will be known* throughout the lands for their work in establishing their new base, away from the vile civilizations.

Now, it is up to you to guide the new inhabitants to the first camp of the New Marauder Era. Once your new home is established we place with you the task to increase your ranks with young homins that show any part of hesitation to honor the false gods and allegiance to a nation. Once trained, they will become great weapons in the battle for hominkind.

Through this first trial, leeway has been allowed, but now that the camp has been built, the Marauder code will be in place to access the camp. If any of these rules are violated, the local guards will be happy to remove you. Here are the basic codes:
1 - Wearing a coat of arms of any nation is forbidden
2 - Wearing a coat of any faction is prohibited
3 - Access and Trade in enemy cities is strictly prohibited
4 - The use of means of teleportation introduced by the Karavan or the Kami is strictly prohibited

I remind you the importance of compliance with these basic codes. If one of them is violated, the guards will not hesitate to remove you from the camp. The leeway allowed thus far will end at such time that all the merchants and instructors have settled in to their new homes. I ask you to wait a few days before speaking to the merchants and trainers to allow them time to set up their stores and work out their living arrangements. You will know they are ready to receive you once the changing of the guards has occured.**

Banrund Marundak'h.

Akilia Ash Storm
Chief of Clan of Ashes

*Custom title indicating Marauder name once Marauder rite has been completed
**Upon installation of the permanent camp the current guards will be replaced and the basic codes will be implemented

Last edited by Sywindt(Yubo) (1 decade ago)

#71 [en] 

any news when the merchants will arive?

Last edited by Suboxide (1 decade ago)

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#72 [en] 

since they don't appear in the city if we find them
is it possible to give us a count how many we got we think between 24-26
because of a bug where ppl using macs couldn't activate them we lost count of how many we actually activated

Last edited by Suboxide (1 decade ago)

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#73 [en] 

I was unable to make the delveries due to scheduling conflicts however my contributions where handed in by others. Do i still get a title?

#74 [en] 

i can honestly say that Zyeir did help us with gathering the mats and i'm sure the others can say the same

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#75 [en] 

Someone patched the hole in the wall on the north side of the camp. How are we going to sneak homins in and out now?

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Disclaimer: Any resemblance between the characters in this post/thread and any homins, living or dead, is a miracle.* The characters in this post/thread are fictitious. Any homin resembling them is better off dead**
*You Nazty Spy
**I'll Never Heil Again

#76 [en] 

All but one of the new inhabitants has made their way to the camp. Keep up the search until she is found.

My account of the individuals that turned in materials for delivery the list includes:
Fitis
Xoep
Rahael
Grysnozk
Rollocks
Suboxide
Zyeir

Wirdy O'Natty
Marauder Foreman

#77 [en] 

FOUND THE LAST TRAINER!!!

Last edited by Suboxide (1 decade ago)

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#78 [en] 

Bankun Maraudak'h.

I, Be' rahael Casken congratulate you, Suboxide for retrieving the final item to the completion of the Marauder camp. Now we can proceed with the next steps of finalizing this journey of creating what I prefer to call...our home. Any homins out there who have doubts on the political views and nature of the 4 nations or perhaps choose not to serve the two powers. I tell you my brothers, the time is now, OUR time is now.

Banrund Maraudak'h.

Last edited by Kailoren (1 decade ago)

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Kailo'ren
The Black Cloud
Why you are weak? Because you lack Hatred

#79 [en] 

Akilia Ash Storm

You will know they are ready to receive you once the changing of the guards has occured.

I hope these new guards are better trained than the Associates from the Clan of Ashes. I just was awakened from a slumber to discover that a pack of homins about 40 or 50 in number had entered camp after wiping out most of the current guard at the front gate. It seems too much attention is being spent on giving titles to homins who spent a few hours gathering mats when it should be spent beefing up the security.

Rollocks
Professional Yelk Skinner

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Disclaimer: Any resemblance between the characters in this post/thread and any homins, living or dead, is a miracle.* The characters in this post/thread are fictitious. Any homin resembling them is better off dead**
*You Nazty Spy
**I'll Never Heil Again

#80 [en] 

Have no worries my fellow marauder. If there was an attempt to destroy our camp, eventually those homins will be dealt with, they all will. As far as the guards are concerned, I assume the "Associates" were temporary until the settlement was complete. I'm sure our Chief will not allow our walls to be breached so easily in the near future.

Banrund Rollocks.

Rahael
The Black Cloud

Edited 2 times | Last edited by Rahael (1 decade ago)

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Kailo'ren
The Black Cloud
Why you are weak? Because you lack Hatred

#81 [en] 

Wirdy O'Natty
All but one of the new inhabitants has made their way to the camp. Keep up the search until she is found.

My account of the individuals that turned in materials for delivery the list includes:
Fitis
Xoep
Rahael
Gryshnozk
Rollocks
Suboxide
Zyeir

Wirdy O'Natty
Marauder Foreman

No biggie, but..

*START OOC*
Am I correct to assume that we're waiting for a server restart or crash before we can use the camp? Also, I hear we need negative sect fame too, is this correct?
*END OOC*

I thank all of you who have contributed to the realization of our dream to have our own place as a base for our future conquests. Both the ones who have already been acknowledged and those who will likely only be known to a select few individuals. We couldn't have made it without a single one of you (well.. some helped more than others).

Gryshnozk
The Awesome

#82 [en] 

I need clarification as to how the guild system will work. I would like to transfer my existing marauder guild/guildhall from pyr to the camp. Will i need to do a guild rite? What are the guild fame requirements, and do i need to re-register my guild with the new marauder magistrate? What about apartments? How are we expected to move our stuff?

Last edited by Zyeir (1 decade ago)

#83 [en] 

Heya,

Since we all have a lot of questions,
I suggest to have some kind of Q&A - Marauder Edition ...

Whenever you, Wirdy O'Natty, have time.
This will lift the cloud of uncertainness, so we can decide our individual planning, as well as making arrangements in case we have to leave our guild or not.

Xoep

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Sometimes I blow into my fridge, so I get a "Fresh Breath"
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