Technical Support


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#1 Multilingual 

Multilingual | [English] | Français | Deutsch

Purpose


The goal is to spend less time mindlessly clicking to equip a set (digging jewel set, or HA, or ...), and to move them. You group any equippable items of your choice under a common name (e.g "digging_jewel", "fight_jewel", "pvp_armor" ...), and you can then equip / move them with a simple click.

Basics


You can create a group by typing /createGroup group_name. This will take all currently equiped items (jewels, armor and hands items), and put them in a group "group_name". You can then equip / move this group by right clicking any item from the group and navigating through the "group" submenu. Note that moving a group to an inventory will pull items from all availables inventory to the destination inventory (if the group is moved to mektoub 4, items from the group in your bag and in mektoub 1 will be moved).

Equipping a group will equip items from all possible items (so from your bag, and your mektoubs/room if available) ; items that are equipped cannot be moved.

You can list existing groups by typing /listGroup, and remove a group by typing /deleteGroup group_name. You can also get completely naked (remove everything worn, including jewels) by typing /naked

Removing items before switching groups


Sometimes when you equip a group, you want to equip new items, but you also want to remove some items (for example, if you switch to a LA, you probably want to remove your helmet, in case you were in HA before). To do that, there is two option :
1) you'll need to manually edit the groups_charname.xml (in your save folder) file, and add a line like this to your group :

<remove slot="Head" />


2) At the creation of the group, use /createGroup group_name true. This will create a group like before, but for every slot with no equipped item, a matching <remove /> will be created.

I cannot move stuff from / to my guild !


By default, guild movement is disabled. You can activate it by placing the following line in your client.cfg (not client_default.cfg) :
ItemGroupAllowGuild = 1;

Using group commands in macro


If you want to use groups in a macro, they are in the "action" category (names are "equip an item group" / "move an item group").

Moving / equipping through commands


If you don't like using the right click menu to move / equip item groups, you can also use the following commands :
* /moveGroup GROUP_NAME DESTINATION_INVENTORY (DESTINATION_INVENTORY can be either bag, pet_animal1, pet_animal2, pet_animal3, pet_animal4, player_room, or guild (names are self explanatory))
* /equipGroup GROUP_NAME

Edited 9 times | Last edited by Elikwasa (7 years ago)

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#2 [fr] 

For those that find pics an aid ....

1.  Equip Dig Jools, LA and Pick

2.  Create Group Named "Dig" (Focus Gear and Pick)

/createGroup Dig

BTW, if you copy / pasting the command from Lopy's post, don't do what I and many others did.

Wrong = /createGroup group_name ==> /createGroup group_Dig
Right = /createGroup group_name ==> /createGroup Dig

3.  See Pic



I had to log out / log in to force save of xml file (or, maybe macro file) to get macro to work.

I used NotePad++ to manually edit the xml file

https://notepad-plus-plus.org/

Edited 8 times | Last edited by Fyrosfreddy (8 years ago)

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#3 [fr] 

c'est super cool ça !

#4 [fr] 

sacrément utile!

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Zo'ro Argh
Chargé de recherche dans la guilde du Cercle du Bois d’Almati.
Ambassadeur des Rangers auprès des Matis.
Président de la N’ASA et fondateur de Hoodo.

#5 [fr] 

Merci ! :)

#6 Multilingual 

Multilingual | [English] | Français | Deutsch
German Translation added!

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#7 [en] 

Do you need the client and the xml stuff from the Dev topic for this?

(doesn't seem to be live, atleast on my client(steam) it says unknowncommand)

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#8 [en] 

Magez
Do you need the client and the xml stuff from the Dev topic for this?

(doesn't seem to be live, atleast on my client(steam) it says unknowncommand)

Steam client is late behind update, not much I can do about that (but you can switch to a regular client by sending a ticket to support asking to migrate your account).

No, you don't need the stuff from the dev topic, I removed them to remove the confusion :)

Last edited by Lopyrech (8 years ago)

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#9 [en] 

Lopyrech
Magez
Do you need the client and the xml stuff from the Dev topic for this?

(doesn't seem to be live, atleast on my client(steam) it says unknowncommand)

Steam client is late behind update, not much I can do about that (but you can switch to a regular client by sending a ticket to support asking to migrate your account).

No, you don't need the stuff from the dev topic, I removed them to remove the confusion :)

hmm, seems i am in luck then, i grabbed the glorf client and the xml's before you removed them then since it seemed to work fine.

i opened the glorf client and it started updating ryzom, after that i launched ryzom through steam, it used the 'ryzom_client_r.exe' but item groups works fine, the only thing that now fails is the steam auto login of ryzom, but i can just enter my pass its only a minor detour.
i guess i should avoid steams verify content since it will revert the update.

itemgroup works great :)

Last edited by Magez (8 years ago)

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#10 Multilingual 

Multilingual | [English] | Français
See this post for more informations on beta client

Last edited by Lopyrech (8 years ago)

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#11 [en] 

I have not tried the above, but i did fix it for myself rather easily:

Removed: .../Ryzom/Unpack <--
launched: ryzom_client_patcher.exe <--started patching something
launched: ryzom_client_glorf.exe <-- not sure if this helped

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#12 Multilingual 

Its only for Windows+Linux?

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From past we learn,present we live and future we make:))

#13 [en] 

@Agan: I wouldn't touch macOS patching with a ten-foot pole, the system is just horrible to modify. The official patch will be available for macOS sometimes tho :)


@Magez:
Well, unless you use the ryzom_client_glorf.exe to play, launching it once won't chage much :)

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#14 [fr] 

Merci.

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From past we learn,present we live and future we make:))

#15 [en] 

Lopyrech
@Magez:
Well, unless you use the ryzom_client_glorf.exe to play, launching it once won't chage much :)

i use "ryzom_client_r.exe" at desktop shortcut and the equiping works fine after i did the glorf thing once though.

like i said i have no idea if the glorf client did anything to fix it, but the re-patching sure did then.

Last edited by Magez (8 years ago)

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