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#95 Report | Quote[en] 

whatever the data structure and representation, we are speaking about less than hundred attributes, fields, or whatever per player. Even if you do not strive to represent them in bitmaps, inverted lists or what else space saving, 2k per toon is an abundant estimate (might be done in 100k). That means 5G if 500k acc are there with 2.5M toons. If putting aside and archiving the roughly 2M inactive ones (no update since 2yrs) the amount of data is ridiculous.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#96 Report | Quote[en] 

Karniq it isn't as hard as you are making it sound. At most they would need to add an export function to the character loading code where the export function would then dump the relevant character data to an ordinary sql type db. This is exactly the approach I've used in professional datamining/recovery where an OODBMS is involved. Now it may well be they can't afford to pay someone to do the necessary work, but it is not an insurmountable or even difficult technical problem.

[EDIT: duh they already *have* an export - the character web api - technical problems my rear end]

Last edited by Azarrakk(arispotle) (1 decade ago) | Reason: new info

#97 Report | Quote[en] 

Kalean (Aniro)
Glaz
Achievement System? -- any details of exactly what that will be?
Add your toon to the ryzom armory ( http://www.3025-game.de/ryzom/en/ ) and you can check his achievements there.

Or check this link to view an example

Yeah - that was his basis. He's completely rewritten that achievement code and is working on real-time achievements and more advanced stuff. The new code that'll go live is a lot better and more directly integrated into the game. I think his existing achievement system is a pretty good demonstration though.

#98 Report | Quote[en] 

It is even easier. They could store the data in a simple blank or comma separated list, primitive ascii stuff. Any database is able to convert that into a table of which structure wanted ever.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#99 Report | Quote[en] 

Karnig

"Database" is kind of a ubiquitous term. Many people assume that it refers to something like a MySQL database or some other SQL variant. While Ryzom does use a SQL database it is only used for player accounting, shard administration and some of the WebIG apps (such as mail and forum...)

The game itself has its own "database" called a "Persistent Database" which is essentially a serialized tree of world objects. There are no tables or queries - this is essentially a raw representation of the running innards of the shard. I think this is where the technical difficulties lie. I took a look at the code to see for myself and even the existing tools really only assist in generating files for individuals to do this manually. The entire effort, as far as I can tell, is basically a manual process.

So between the technical complexity of manually altering thousands of binary files, mitigating conflicts between three shards, and then actually performing the file moves... there's the expertise on how to do it and the man-power to actually accomplish it.

Guessing - but this is probably the problem.

That would certainly explain a lot, must admit my experience of inner workings is with WoW and Lineage2 which are both very much database driven, but if it's a case of it being a huge manual task then I still believe they have to weigh that against the huge loss of long term revenue if they drive all their long term subscribers away.

If they've already genuinely done that and it really isn't viable then in my view this move is a hopeless attempt to save a ship that's already sunk :( They'd be better off cutting their losses now rather than drawing out the inevitable for a short period longer

Edited 2 times | Last edited by Korva(arispotle) (1 decade ago)

#100 Report | Quote[en] 

The fair thing to do is to delete all the f2p accounts and somehow transfer all the p2p accounts. People are paying you to keep this data save on your servers afterall....

This is at the moment really lousy customer service in my honest opinion and I cannot blame people cancelling their current subscriptions. You will loose quite a bit of trust from the customers as well, I mean; can you promise them that this will not happen again?

#101 Report | Quote[en] 

Resetting all characters. Absolutely insane.

Not only will I quit playing forever, but I demand a REFUND for my last payment.

Last edited by Frappi (1 decade ago)

#102 Report | Quote[en] 

Hello all.

It's a sad day for me to come back to read these news.
I'm not sure if i continue to sub the game. Actually if I think all the long time spent here to gain my masters my reaction is not to resub. Anyway my yearly sub lasts in december, so i have time to decide.

I think it was a hard decision from the devs and I'm sure they are not happy same as most of us, considering they don't know if this decision will really bring new life to Atys.

I hope for the best, still I can't believe my character will die soon.

Anyway, i wish to thank all the players I have met that contributed to my fun, all the old and former members of Legion of Atys, all the csr for their hard job, despite some mistake, and obviously, the devs.
I was one of the players that often criticized (but also welcomed) the devs decisions in the past, but I consider myself a true lover of Ryzom, and I am.

I can't name all the people i met in 8 years, but i wish the best for all of them.

Thank you all. Maybe I will be back.

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Gilgameesh
Legion of Atys

#103 Report | Quote[en] 

I can't believe Sarifina will die September 22, 2012.

I will not return since Ryzom is killing my character, that will be the day she dies. I cannot re-do what I have done in the last 6 years, and I won't. I am a master of all armors including having a full NPC crafting ability......I won't get that back will I? It's heartbreaking that there is no way to merge servers as they have done in the past and not delete us. As mad as this makes me, I would never give up that last 6 years....but I will NOT give Ryzom another minute. Who's to say I put in more time and money they don't delete me again? Thanks to all who have helped me over the years, I will miss you all so much. Goodbye Anifiras and Jaslene as well (almost forgot to say goodbye to my slaves)

#104 Report | Quote[en] 

Pop goes Ryzom. Good i've completely moved to Eve year ago.

#105 Report | Quote[en] 

Ty all for replies on the achievement system.
It does look sort of nice but doesn't really add anything to the game as i see it.
I displayed my characters on the Armory for 3-4 months a year or 2 back but just never seemed
like that much.

Sort of wondering how resetting NPC prices will really change economy much.
Seems to me if you want dappers to have value then they have to be able to purchase something of value.
Such as more guild house or apartment storage space with recurring rental fees.
Or Merchant mats up to say Q250.

The 2X exp thing sort of bothers me a lot. And will it also apply to getting Occupation exp?

#106 Report | Quote[en] 

Just saw this post and I'm thoroughly disheartened, disillusioned and disappointed. I've spent 6.5 years developing my toons on Aris, including being instrumental in the institution of a previous un-installed player government. All of my masters were hard won, and my titles all for naught. I've been sporadic in my subbing habits due to financial issues over the years, but knowing Aeralin was always there to return to kept me coming back. Now, I'm not sure what I'll do. Atys and Ryzom have been home for so many, many years, but I doubt I'll feel the same now.

While I understand that you'd not be putting forth such an edict without reason, it wounds the veteran player in me deeply to hear that all of our collective work on Atys over the years will be for nothing at all.

Edited 2 times | Last edited by Aeralin (1 decade ago)

#107 Report | Quote[en] 

- More players playing together makes the world feel more alive and entertaining!

So your fantastic idea is to anger your loyal veteran players who've worked SO hard at gaining their skills and items, by erasing their character data, ultimately causing them to leave Ryzom permanently.. And somehow that translates to "more players playing together?"


We investigated the possibilities of keeping the characters, but we encountered some very difficult technical issues that make this impossible.

Translation: It looked like more work than we felt like doing, so we didn't try. We will simply deem this task "impossible" and hopefully our players don't remember that character data HAS been retained during previous server mergers.


Our players have invested many many hours in their characters, their armor and their guild. It will not be easy to say goodbye to those things.

Obviously, it will be much easier for you to say goodbye to those players.


What we do know is that when we ask our players what they all love more than other MMORPGs they tell us it is the unique Ryzom community. Our players are perhaps more mature than average and make the game very friendly and nice to play.

But you don't care enough about them to find a way to save their character data. You'll cause those friendly, mature players to quit playing in frustration caused by the reset. Perhaps then, you'll find a small handful of new fresh players who will not have the opportunity to be influenced by the mature veteran community because they've quit playing. You realize the community is the best part of Ryzom, yet you plan to destroy it. Brilliant!


We really think our community will accept this move to help us achieve an even better and more fun Ryzom world.

You've completely lost your mind. Nothing could be further from the truth.

#108 Report | Quote[en] 

I think you got the wrong idea, they're not resetting it all because of "technical difficulties", any software engineer freshly out of any college would solve this in less than 50 lines of script code. Hell I could do that in 1-2 hours tops (and not bragging one bit, I think more competent script writers would be done in 20 minutes).

The reason they wipe all is because they "feel" that the entrenched old timers guilds have too much power, which scares off some newcomers that just want to make a name for themselves. Look at all the "new" guilds that have come and died before gaining any traction because the old guilds had much more to offer (including above all a lot of nice and helpful old timers that would bend over backwards to help newer players).

I think they just want to bet on new players rather than on the ones that have been around forever. Sad and misguided, but the pretense of "technical difficulties" is utterly laughable (which is why they will never tell *what* these difficulties might really be about).

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#109 Report | Quote[en] 

I decided to not come back if this happens. Dont want to put in the effort again doing the same stuff i already did for hours and hours. Hoping all people i hang out with now will come back and rebuild the same social structure i feel good participating in.

I apologize to my guildies and other in game friends. I will not return after the wipe.

Thats 2 subbed accounts less for you to not care about.
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