#1 Added by Soloreaper 1 decade ago
#2 Added by Suboxide 1 decade ago
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#3 Added by Soloreaper 1 decade ago
Isn't this the game? Isn't PR meant to be dangerous and it's not like killing an KP is impossible. Just get a team tougether and before you run into the PR like chikens with no head chat a bit and decide who does ele and who heals when a kp attacks and don't run away like chickens with no head. You don't even need that big of a team to kill a KP pretty quickly and safly
#4 Added by Suboxide 1 decade ago
#5 Added by Soloreaper 1 decade ago
#6 Added by Dinorath 1 decade ago
#7 Added by Suboxide 1 decade ago
#8 Added by Soloreaper 1 decade ago
#9 Added by Meagon 1 decade ago
#10 Added by Bitttymacod 1 decade ago
#11 Added by Kilgoretrout 1 decade ago
#12 Added by Aeralin 1 decade ago
#13 Added by Crafy 1 decade ago
#14 Added by Soloreaper 1 decade ago
#15 Added by Bitttymacod 1 decade ago
The point of the KP is to make PR a difficult place to be in. Its mats being so flexible means it they should be more difficult to obtain, thus the double HP of mobs and the KP. I leveled my PR solo from 100-250, all on usable mats. The trick is to learn where a given material is and when to dig it. Take the time to scout out the location that you want to dig in. If it needs, bring in a few friends and cull down the aggro. Use a KP target macro every node to be sure they aren't too close. If there's too much aggro, or the KP comes too close, find a different location to dig in. There's more than one region of PR for a reason. Some things are meant to be difficult. :)
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