IDEAS FOR RYZOM


What do you think they should do with Kitin Patrols?
Remove them all together
Atys: Amiko, Defaultnsgxm, Grundelwolf, Ladeath, Lexius, Miosha
Leanon: Anl, Bil, Bransa, Heswa, Kybi, Med, Mirsa, Neka, Sylph
Arispotle: Faa, Goupi
17 (9)
19.1%
Reduce the amount of them
Atys: Atheamas, Boojay, Ciliana, Deathlyy, Deckardcain, Demontyae, Gorran, Irfidel, Jahuu, Katla, Lwiz, Nakari, Nomga, Soloreaper, Tantalos
Arispotle: Maeilye, Marelli, Soulstarocean
18 (1)
20.2%
leave them as they are
Atys: Aaylejah, Aceso, Aeralin, Arfur, Binarabi, Casy, Crafy, Daomei, Dinorath, Fitis, Fuzzyfeet, Hekla, Hungrygrumpy, Jarnys, Kreios, Kwipers, Laksmie, Liliang, Loracas, Lordana, Meagon, Mellandor, Monje, Piquedram, Reise, Rikutatis, Saady, Shadowknight, Suboxide, Ulsort, Volanis, Xemmy, Yakapo, Zyeir, Zyriel
Arispotle: Aseeker, Erizon, Kerylin, Marilin, Nauplius, Pokeraitis, Scorpius, Sherylin, Stitch
44 (6)
49.4%
other...explain in thread
Atys: Bitttymacod, Crailus, Entendu, Ezex, Gasket, Kilgoretrout, Portia, Sherkalyn
Arispotle: Cidre, Waylanda
10 (1)
11.2%
Other 0
Abstain 6
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#43 [en] 

Hello all:) Long time no see.
Now actually I see you, but you won't see me a lot because together with some friends we're having fun on a different server for the moment.

Sorry to bring up this thread after 4 weeks, it's just I didn't see it, but I also think that beyond the game mechanics question, it has a social importance for the game.
The KTs were re-implemented several months before I left the game. I have no idea how they were at the begining.
Some of our guildies missed them:) I have asked an oldie these days what did he think Atys will lose if the KTs were removed. He stopped a little to think then answered: nothing but the KT target macro I suppose.
Anyway while avoiding them is possible to a certain extent the real difference comes up when you type /who in the PR. The answer will be 99% your own name.
There was a whole part of the player base, oldies mainly who basically lived in the PR. Not in easy spots, mind you. Not the snatch-zun-and-run type either. More of the contemplative type, who after the adventure of reaching a hard spot would would want to look around carefully and admire the ruins of a city, or some mysterious hard to see branches.There was a minority payer base who lived in the PR. Somehow these guys, after sneaking for 45 minutes, preferred having on their spot only the regular kinchers and voraxes,)
It is also no doubt another forbidding feature for neutrals/non-pvp players. Because - while sneaking from a factional tp for 20-30 min and getting slaughtered is one thing, while sneaking for 1:30hrs just to get slaughtered after taking your bio doesn't worth the pain.
Finally it's a loss of solo content for a game that already has little solo content alltogether (and I am counting the solo smashing of plants too, here,) There are plenty of forced-teaming games out there.

Just my (obsolete) 2c here:)

#44 [en] 

Faa, you made the point I was trying to make with creating this thread. Kudos

#45 [en] 

Hello all :) Just wanted to say that by implementing kitin patrols u basically killed very interesting aspect of the game. U cannot really go with full team to try for supreme digging, very often u have to wait for weather for hours and u cannot expect your team mates will be so very happy to stay/die there with u everyday u like to dig. And it is not only supremes, think of just choice mats for nicely looking white armours for roleplay/fashion. Now even if u skilled in sneak and know ur ways in roots u have to stay alerted 100% time pressing 'oh shit patrol' button constantly, run away hundreds meters to survive then try to come back to the spot thru normal aggro which is not the easiest in roots also. How much can u dig in these circumstances? and ofc if u have weather and need to dig u will have patrol come and IF u manage to survive and come back u not have weather anymore... It is not challenging really, it is VERY frustrating and not worth spent time anymore. So sad.

#46 [en] 

i couldnt disagree more with those 3 last replies:

it is challenging but very doable if you know what your doing
i have dug my mats for my gear and some of my guildmates
if you want to have it easy theres already 5 zones above ground
you can almost be asleep and have nothing agro you for miles

may i suggest stick to those places if you cannot handle the
Kitin Patrols.

i think the playerbase have already voted and is pretty obvious
only a few want to have them removed..

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Am the Lizard King......... I can do Anything
Temporary Insanity Complaint Department Officer
Bring your own Tissues

#47 [en] 

Monje -- I rather think that most of the playerbase doesn't even know this thread exists. At least I hope that we have more than 52 people in the player base.

There is a certain vocal class of player who like the KP. They are also the social class, and from the names I see on the poll, they tend to be experienced players and those who *like* the adrenaline rush. They are more likely to have active guilds and to read forums and comment. For that reason, I do not think that the votes in the poll reflect the population of Atys as a whole. This is a problem with any survey in which the answering population is self-selected.

I do think that in all probability that there is a substantial fraction of the population that agrees with your view. I just don't think it's nearly as lopsided as you do.

-- Bittty.

Edited 2 times | Last edited by Bitttymacod (1 decade ago)

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#48 [en] 

One thing that I don't believe was taken into consideration in this thread is the influence of the "modern" trend of carrying 3-4 alts after you. KTs are probably useful as challenge in such situation. Maybe would be useful to finetune this "feature" like disabling "on follow" function in the q250 PR or at least not allowing healing functions for free accounts in the same areas. Just suggestions, maybe there are better ways.

"if you cannot" do this and that is, sorry to say, convenient cheap rhetoric. Attempting to infuriate opponent and hack the thread into flaming. Let's stick to the technical discussion please ok?:)

I would also go back in time a little some 9 years ago when our all guild was just getting their first masters. We went for Psykokoo. Like always there were people more or less skilled in sneaking in our bunch. It took us some 2 wipes and about an hour to reach the boss spot. There was a lot of lack of experience and the resists/HP of 1 master people. We have a good laugh each time we remember it. I see nowadays Silan full of people. That's a really good sign for the game. Now if these people make guilds of their own without oldies, they may have a pretty frustrating experience after 2-3 months of effort to get their masters. After 2-3 DPs and an hour of effort plus the fight with the boss we were sweaty and happy 9 years ago, they will be empty handed and irritated. Is that a good thing?

I am just trying to see the issue on all sides and make the difference between "hard" and "annoying". Current aggro is already a challenge but can be a lot finetuned, not enough animals respond to specific damage types for example, and also there is not much advantage from using kitin and quadruped aiming stanzas, maybe these can get an extensive use.Apart from Kil's solution that seems reasonable depending on implementation I'd add: make it hard, ok, but make it clever.

#49 [en] 

you can over analize all you want but the fact remains
the same, there is a poll to get the playerbase to vote
if people dont "care" to vote then why people are saying
they dont want the KP.

and the coment to make it Hard but make Clever.
whatever that means , i think what they new people should
focus on is learning how to and not just make it easy cause
they are new.

and your bs coment about trying to flame .
your the one that brought up flaming in this thread.

---

Am the Lizard King......... I can do Anything
Temporary Insanity Complaint Department Officer
Bring your own Tissues

#50 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic

#51 [en] 

I personnally think they are the thing that is supposed to make PR dangerous and scary. All those marvelous "Oh crap ! RUN" moments full of panic when we almost but not quite wipe while trying to sneak our way to a Boss spawn... makes it much more... exciting, no ? They make much more epic memories than "Found boss, called friends, killed boss."

Of course... I don't dig PR. Well I don't dig much elsewhere either.

I could agree on a longer respawn time (like Named mobs, for instance) and a better path synchronisation so you don't get gang raped by 3 KPs at once... but don't remove them completely. That would be lile removing the main evil guy in an horror movie... won't be quite as scary afterwards.

PR is like the scary house of Atys... except, much, much bigger. Now go treasure hunting in a haunted house full of critters that are out to eat you.

Muahaha ! Oh ! Tryker snack ahead ! *nom nom nom*

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Crazy Marshmallow Lady
Former Guild Leader of Exodus Syndicate
Member of Phaedra's Tears
Girl Playing Roles

#52 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic

#53 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic

#54 [en] 

I honestly believe if we constructively post modifications to the the current kp we could in fact influence the devs into action. Eliminating them is too drastic, like dumping the baby with the bath water. Ari's low pop probably makes kp more problematic then the other servers. A detailed plan to the devs on how they could be tweaked to better suit Ari may be listened to if we can discuss this reasonably without ppl throwing hissy fits. I've offered some of my ideas perhaps others can offer their own or modifications to mine or other's solutions. A positive thread with coherent arguments is more likely to garner the attention of the devs then negativity and personal attacks. Maybe we need a new thread minus a poll that is only a dialog on modifying the kp would be a good start.Those who feel that the kp need to be eliminated could be persuaded to join those who wish to keep them if it addresses the problems soloers or small guilds have digging or boss hunting while being constantly assualted by kp.If a new thread is started I hope the csrs would vigilantly keep the thread positive and only allowing arguments on the pros and cons on various plans and deleting any posts that are personal attacks or not advancing the goal of the thread.

Last edited by Kilgoretrout (1 decade ago)

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#55 [en] 

Kilgore has a point, therefore:

I suggest; altering the path they move so that they do not cross, altering their respawn time like a small boss, so that you can fight them off and not have them pop straight back on top of you. Simple enough.

#56 [en] 

Kps are fine as is. Interesting that those wanting to eliminate them are part of larger guilds. If the issue is to help smaller guilds, you should instead focus on changing mechanics so that cats are easier to procure without an outpost.

#57 [en] 

My mention of smaller guilds and solos was for ppl like Bitttymacod who posted but even if you are a member of a larger guild it would be nice if you could ask for a team of guildies to help you clear the kp and then be able to dig for an hour rather then having to ask for your guild to babysit you while you wait for season and weather on normal digging. I personally hate to impose on others unless I have to and would be uncomfortable keeping many ppl away from their goals.Ofc if your one of the ppl running 6 toons this isn't an issue.

Last edited by Kilgoretrout (1 decade ago)

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