IDEAS FOR RYZOM


RPP Idea for the Ring.

The ring is one of the best features Ryzom has to offer roleplayers, and players that enjoy player made content. Plus the ring allows players some understanding of the mechanics behind what it takes to create missions and new areas for our game, and even allows players an opportunity to test skills without Death Penalty against named and boss MOBS. Above all it is a great past time and distraction from the grind. The one disappointment is that the Ring doesn’t reward the players, adding a reward for creating scenarios and participation of them can help improve it, and perhaps add more interest to the feature.

Participating in Live RP Events hosted by the Event Team earns us Roll Play Points (RPP). Why not use RPP for the ring too? Allow AM’s to earn RPP by the amount of players that complete the tasks in a scenario. Convert RPP to RRPP (Ring Role Play Points) so that they are used by AMs for the purchase of Ring content. And reward participants with titles that can be logged in Halls of Fame. Halls of fame are for the moment useless in the Ring. Consider activating them like they are at the temples, and used for players to see information about the scenario, a ranking of players that completed them.

What is Ring Content?

This would be the designing items not yet available in the ring, packers and mounts, city buildings, temples, stables, bars, even guards like the ones available with Outposts, etc…

Why would we want additional Ring Content?

Additional content can allow us to expand the game world and offer new areas of explorations. The possibilities are limitless (within the Rules of course).

An example of an expanding game world feature is based on Ring Content (But server hosting would be needed for this level of content):

One way, allow guilds to create guild owned settlements in the Ring. These guild settlements could be built on terrain leased by the civilizations, establishing an expansion of that civilization. Guild own settlements could include player housing and guild halls, even trading merchants of guild inventory content accessible to guild members only.

An entire GvG event could be drawn out from this idea, where players need to collect the needed resources to build these settlements in PvP zones or Kitin or Goo infected areas (similar to the idea for the construction of the Temples).

The Karavan and Kami can also be involved by providing a teleport pack directly to guild settlements (a perk based on alignment or level of guild fame with the cult), provided the guild pays for the services in whatever method fits the lore. I’d even go as far as to allow these settlements to be PvP tagged like OP. What could be gain from attacking player settlement? The loot in GH inventory, GvG titles, civ faction points, even cult faction points, or other ideas that the community and Devs can agree on.

The goal here is to improve the Ring and make it more rewarding for players. Start with the basics, reward RRPP and open more content to be used for the ring. Reward both scenario AMs and participants.
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