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Is Ryzom in good health?

There would be many aspects to explore. Is the level/quality ladder working well? Does it represent a problem in low population situations? Is it entertaining or plain boring? Is the class-less system fulfilling it's promises? Can players develop and enjoy their own personal style? Is every skill line meaningful? How do they synergize when solo and when in team? Is interaction with ecosystems satisfactory? Are new players receiving the right stimulus in the early stages to crave for more? Is the "world as a system" idea able to provide fun for veterans and newcomers alike? Is it worth paying for, statistically talking? etc

Many possible questions and even more possible answers.

I don't want to answer all of them. Else I would just become a game developer and probably make my own product :p But who knows, maybe Ryzom community is up to the challenge.

-for fun
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Last visit Monday, 29 April 07:56:05 UTC
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