#363 Добавлено Daomei 1 десятилетие назад Доклад | Цитировать
.. [thx for the historical summary] ..Then came the big downtime after which WG saved "us" (our chars and the game) from oblivion... and now the next step in the reduction process is coming.
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#364 Добавлено Sarpedania(arispotle) 1 десятилетие назад Доклад | Цитировать
#365 Добавлено Zehssad 1 десятилетие назад Доклад | Цитировать
Ok I can agree that a few things were good that have been done since WG took over.But, a bad exaggerated comparison could be made as such....You save someone's life, give them a job and a home. Feed them for a few years for free.Then kill them. You still will get punished and be not trusted regardless of the good deeds done.
#366 Добавлено Glaz 1 десятилетие назад Доклад | Цитировать
All ppl who are okay with wipe don't understand one thing, it's not about losing goodies or even levels or even stories all that can be rebuilt I believe - it's all about losing time. Any of u "let's wipe!" folks have 5 digging masters? several craft masters? u know how much time and effort it takes to get those? Yes I can easily see me run around as newbie and with my many years experience I will be very successful newbie u can bet :) I will do so on my free to play account, will socialize, help with little heals or sneaky treks or knowledge but I would never pay again to build a multi-master character and money is a key point here right? For the company at least =)
#367 Добавлено Moretti(arispotle) 1 десятилетие назад Доклад | Цитировать
#368 Добавлено Mioke 1 десятилетие назад Доклад | Цитировать
#369 Добавлено Karnig 1 десятилетие назад Доклад | Цитировать
Zehssad (Aniro)I would strongly suggest we start our own server, and perpetuate our programming efforts (like making underwater and prime roots areas playable) there--not to mention building a new character from scratch.I would love to see this happen. I would gladly help dev and maintain this.I have been waiting for someone to startup a game server based off the released opensource.
I would strongly suggest we start our own server, and perpetuate our programming efforts (like making underwater and prime roots areas playable) there--not to mention building a new character from scratch.
#370 Добавлено Gorran 1 десятилетие назад Доклад | Цитировать
#371 Добавлено Karnig 1 десятилетие назад Доклад | Цитировать
Cyan gradually open-sourced portions of the game (or did they open all of it? I don't remember that detail) and once again ran their own server with the ongoing help of donations. Currently that official shard coexists with user-run shards.
#372 Добавлено Karnig 1 десятилетие назад Доклад | Цитировать
Alternately, I would support something just proposed...moving all old characters to a community controlled "experimental server". I am not sure how this would work, WinchGate would have to get creative and create a new GPL variant, testing environments, and rollout system, and probably a community driven proposal, request, and voting system for features...who knows, they might even pave the way for a new system of community-driven game/software development. I could see prospective developers/artists subbing just for the right to get game programming experience and content for their portfolio. Or schools buying "group licences". And of course, WinchGate, as part of the new GPL, would reserve the right to implement anything they liked from the experimental server to the actually "live server". The "live server" would be this new empty server they are now proposing.
#373 Добавлено Daomei 1 десятилетие назад Доклад | Цитировать
You guys have all been welcome to come and do this since they day it was open sourced. You have been welcome to contribute for Ryzom via the open source community. But none have done so.
#374 Добавлено Karnig 1 десятилетие назад Доклад | Цитировать
Karnig, I agree that not so many ppl take part in Ryzom Core Projekt, but there are a couple who did and still do, and their contributions are significant. For example, there was a major code revision of the NeL engine which, in the original version, was somewhat messy to say the least, and quite a lot of bug fixing.
Last edited by Karnig (1 десятилетие назад)
#375 Добавлено Mankara 1 десятилетие назад Доклад | Цитировать
#376 Добавлено Cororyb(arispotle) 1 десятилетие назад
Удалено Sywindt(Yubo) (1 десятилетие назад) | Причина: Inappropriate language.
#377 Добавлено Cororyb(arispotle) 1 десятилетие назад
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