#56 Ajouté par Sinvaders il y a 5 ans Reporter | Citer
- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.
#57 Ajouté par Moniq il y a 5 ans Reporter | Citer
...and for me gameplay should help the player to play his char the right way...
#58 Ajouté par Luminatrix il y a 5 ans Reporter | Citer
Laoviel- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).
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#59 Ajouté par Revvy il y a 5 ans Reporter | Citer
SinvadersLaoviel- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).There is no "right way" to play the game.
Edité 2 fois | Dernière édition par Revvy (il y a 5 ans).
#60 Ajouté par Gidget il y a 5 ans Reporter | Citer
No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).
#61 Ajouté par Sinvaders il y a 5 ans Reporter | Citer
#62 Ajouté par Gidget il y a 5 ans Reporter | Citer
I think Gidget, you misunderstand what I am saying by "basic principles" and by "right way". Maybe I choose my wording wrongly.
I'm not saying that anyone is playing wrong or not (it's a game and the game is allowing you to do what you want). But this degree of freedom has allowed players to bring the game at a level where being a faction just means: what do you prefer as teleport system?.
And this to me is wrong because it has killed the way we "should" (notice the ") interact with each others (in-game not OOC).
That's my point, gameplay restriction can guide players. You can summarize it by: it can give guidelines to players, simple as that.
But just keep in mind, the title of the thread is "Is PVP RP?" ... and to me players need help to make it RP, gameplay restriction (that's what I meant by "basic principles") is a way to do it (not the only one).
If you need some clarifications with what I'm saying, do not hesitate to ask. I'm not as nasty as you seem to think :)
#63 Ajouté par Kaetemi il y a 5 ans Reporter | Citer
#64 Ajouté par Fyrosfreddy il y a 5 ans Reporter | Citer
#65 Ajouté par Bitttymacod il y a 5 ans Reporter | Citer
Real Life = RP
#66 Ajouté par Bitttymacod il y a 5 ans Reporter | Citer
PvP is RP.Storytelling is RP.Fighting Kitins is RP.Crafting weapons is RP.Harvesting materials is RP.
#67 Ajouté par Kaetemi il y a 5 ans Reporter | Citer
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