IDEAS FOR RYZOM


uiWebPrevious12uiWebNext

#16 [en] 

Karu
This is what radar+map is actually looking ingame

would love it using sat maps, normal maps are more often a diagonal/front pov (trees/buildings etc)

---

#17 [en] 

Tgwaste
Lots of interesting ideas.. but the long action bar definitely wouldn't work for the way I use the UI. Needs to be split up.

Your suggestion? I'm calculating the number of overwork, we need to understand that the solution should not take a lot of developers' time at the moment. yes, and +2 columns is quite a bit, and it will add 4 keys to use skills, I think this is a great solution, but if you have ideas, let's discuss.

#18 [en] 

Karu
This is what radar+map is actually looking ingame

Does it already work or is it just photoshop? =)

#19 [en] 

Magez
would love it using sat maps, normal maps are more often a diagonal/front pov (trees/buildings etc)

I think over time it is possible to implement a satellite map, but at the moment it would be a good solution, at least for any beginner.

Edited 2 times | Last edited by Jaymz (1 year ago)

#20 [en] 

Jaymz
Karu
This is what radar+map is actually looking ingame

Does it already work or is it just photoshop? =)

Not photoshop. Those are from ingame.

---

Hello!

#21 [en] 

Karu
Not photoshop. Those are from ingame.

Would you mind telling me how you did it?

#22 [en] 

Jaymz
Karu
Not photoshop. Those are from ingame.

Would you mind telling me how you did it?

https://gitlab.com/ryzom/ryzom-core/-/tree/feature/radar-map

You need compass.xml (in repo), w_radar2.png, w_radar_mask.png in user (or data) folder so client can find them.

https://ballisticmystix.net/temp/w_radar2.png
https://ballisticmystix.net/temp/w_radar_mask.png

Last edited by Tamarea (1 year ago) | Reason: Edited to activate the links.

---

Hello!

#23 [en] 

Karu
Jaymz
Karu
Not photoshop. Those are from ingame.

Would you mind telling me how you did it?

https://gitlab.com/ryzom/ryzom-core/-/tree/feature/radar-map

You need compass.xml (in repo), w_radar2.png, w_radar_mask.png in user (or data) folder so client can find them.

https://ballisticmystix.net/temp/w_radar2.png
https://ballisticmystix.net/temp/w_radar_mask.png

Thank you very much

#24 Multilingual 

which one? :)

./ryzom/client/mods/syui_v3/syui/compass.xml
./ryzom/client/data/gamedev/interfaces_v3/compass.xml

---

Tgwaste

#25 Multilingual 

Karu
Tgwaste
which one? :)

./ryzom/client/mods/syui_v3/syui/compass.xml
./ryzom/client/data/gamedev/interfaces_v3/compass.xml

I have not earned any option, it's strange

#26 [en] 

Jaymz
Tgwaste
which one? :)
./ryzom/client/mods/syui_v3/syui/compass.xml
./ryzom/client/data/gamedev/interfaces_v3/compass.xml

I have not earned any option, it's strange

Incase these two are serious issues...

compass.xml, w_radar2.png, w_radar_mask.png go into 'user' folder (same parent ryzom folder where 'save' is).

compass.xml is from ryzom/client/data/gamedev/interfaces_v3/compass.xml (check the commit), png files are from urls posted earlier.

Then you recompile the client from the feature branch with -DFINAL_VERSION=OFF cmake option so that client does not patch.

Then you run that client from the ryzom directory.

If you want to return to official client, then you must remove those files from user folder (you get blank radar otherwise)

---

Hello!

#27 [en] 

Ulukyn
I urge you, O great one, for introduction of radar into the game =)

#28 [ru] 

+5 Yubos

---

SW.Dulla

uiWebPrevious12uiWebNext
 
Last visit Tuesday, 16 April 21:52:19 UTC
P_:

powered by ryzom-api