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#21 Multilingual 

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Azazor's logbook

D1

The first thing I saw since I collapsed from exhaustion was the ceiling of the room where I am lying. A very low ceiling, where a Zorai would hardly stand. On this ceiling, but also on the four walls of the room, are engraved names, probably of passing homins, but also dates, symbols, some of which remind me of those of Arispotle Street, in Pyr. I quickly took my bag and pulled out a varinx leather to note all this, before a Fyros arrived and asks me to follow him.



He then asked me if I had slept well. I didn't say anything. Sleeping well is a tautology. Sleeping is necessarily well. The homin took me to another, larger room, where I found Eeri. She welcomed me with a smile. There was also a Zorai homina. Then everything was explained to me. The arrival at the tower in a awful state, me asking a guard if the Eyes and the Beast can enter the camp, their laughter. And… blackout. I fell asleep for a whole day.

I have never been so scared in my life. In fact, I don't think I've ever been afraid before. How can we, homins of the New Lands, used to not dying from beatings, used to our environment, know what fear is? Without the Powers, we are so weak. And yet... Yet this tower exists. There are homins who live there, in this inhospitable place, without Powers to help them. And I ask them if the eyes can come in here... But what a toub!

We chatted a bit more with the Fyros and the Zorai, then I went back to the travelers' dormitory, pretending to have things to review. In fact, I was ashamed. I, Azazor, akenak, former legionnaire, am ashamed of what I have been in this maddening desert. A wreck, a nobody. Without Eeri, I would have died.

Now that I have slept, I must pull myself together. I'll go around, write down everything I can, interview people too. I need to know what's really in the Sea of Wood. On akash, Azazor will not falter any longer.


D2

The Zorai is the stewardess of Fort Beacon. She has been appointed by the ranger council that runs Oflovak's Halt. In fact, here is a kind of outpost of the Halt. Her name is Tao Shin, 73 years old, which according to the homins here is more than venerable. With the absence of resurrection, the life span on the Oflovak Road is much shorter than in the New Lands. The Fyros is Barylus Abythan, leader of the guards. He told me that they had a good laugh when they saw us coming. They didn't believe us when Eeri told them we were from the New Lands. Passing through here is rare for homins that are not rangers nor marauders. So to come from the New Lands is unheard of in homin memory. Tao Shin told me that in the archives the names of such homins can be found. But she was not born and could not know them. Most of the travelers are rangers. A few marauders from time to time, but also emissaries or outcasts from other nearby tribes, at least those who didn't die on the way. Because yes, there are tribes established here and there along the road, especially north of Fort Beacon. Besides, some of them maintain good relations with them. Barter is regularly practiced.

As a result, they asked us about the New Lands, which they know a little about from other rangers, and about the purpose of our trip. When we told them that we wanted to go to the desert of the old Fyros Empire, beyond the Citadel, they tried to dissuade us. They say that crossing the Sea of Wood without a guide is suicide (and let's not talk about the rest of the route). The longer you stay in this area, the more you lose in vitality. You have to go fast, so you have to follow the beacons carefully. But between the tiredness, the absence of landmarks because of the fog and the predators, it is impossible for novices like us. We survived by miracle.

Precisely, the predators (the Beast and the Eyes...), it's not what you think. The kind of plaintive cracking that we hear, the same as the one we can hear on the edge of the cliff in the New Lands, is the armadai. At least, that's how they call it here. It seems that it has other names elsewhere. But it's still the same beast. To put it simply, it's a kind of giant arma, but not exactly. Longer, but with shorter legs. Herbivorous, then. Here is my Beast, the one that shakes the bark. Just a good big herbivore, bigger though than our biggest shalahs. I'll have to see one up closer to make up my mind. What we have to fear on the other hand, are the predators of these armadais (my Eyes…). Yetins, of a very tough type. They would come from the islands of the Sea of Wood or the Verdant Continent (that's what they call the place we are, or else Ancestral Forest).

Unlike the armadais, these yetins are not made to live in the Sea of Wood. It would kill them too to stay there too long. And if they spared us during our little trip in the Sea of Wood, it's just a stroke of luck. Barylus explained to me that they hunt armadais in packs. That's when they are huting we have the best chance of getting off. Compared to the armadais, we comprise not much for them to eat. The risk is if you run into a pack that's not on the hunt. There is always one or two to have a little opportunistic snack. But, ''a priori'', there is no risk to meet them in the Sea of Wood without them hunting. That said, it is better to avoid crossing their path anyway.

In short, we were entitled to a rundown about the Sea of Wood. They told us of course about Oflovak's Halt. It is a rather quiet island, on which the city of the Halt has been built a very long time ago by the descendants of the first rangers. They insisted that it would be imperative, if we nevertheless wanted to continue our journey, to stop there before continuing towards the Cloudy Cliff Diplomatic Outpost, if only to rest and not go mad in the Sea of Wood. This pull me a face. Indeed, I was on my way to become mad. But now that I can put a name to what I heard over there, I'll be less afraid. It's fear that drives you mad. Especially when you've never really experienced it.

They told us that we could stay here for a few days, the time to get back on our feet and especially to properly weigh our decision on whether or not to continue the trip towards the east. Then they went back to their occupations, leaving us there, Eeri and me, with a lot of unanswered questions. What I would like to know is which people from the New Lands have managed to come this far? And what were they looking for?


D3

Mac'opin Kickan, the Tryker who received us at our arrival here, and with whom Eeri sympathized a lot, has made us visit the place.

The tower is a piece of the Canopy which would have fallen and remained planted in the bark. Their hypothesis is that the piece remained for a long time half attached to the rest of the Canopy, which allowed it to stabilize with the growth of the adjacent vegetation. Fortunately today, the tower is fully attached. So, although it is leaning, there is no risk of it collapsing. Moreover, considering the very uneven relief around the tower, there must be lot of debris of this canopy in the surroundings, since covered by the vegetation. The fall must have taken place at least several centuries ago. It is thus inside this root that these descendants of rangers built their dwelling, by digging a whole bunch of cavities in the root. There are dormitories like the one we're staying in, living rooms and even a bar, all connected by narrow hoses, stairs carved in the wood and ladders. At the top of the tower is the office of the stewardess Tao Shin.

We could also have a look at the lighthouse itself. It consists in a huge brazier, a large set of mirrors and… what? Some stuff that distorts the view when you look inside. Didn't ask about the name of this stuff. But it's made of totally unknown materials. I heard it came from a wreck of a Karavan ship, found north of the Verdant Continent about a century ago. From the top of the tower, the Eternal Tree can be seen in the west, emerging above the Canopy. According to the Tryker, there are some very hostile and particularly large animals there. He has never been there, so he is not quite sure, but from what he has been told, there are also homins living there, and even tribes of gibbai. However, it is rather complicated to confirm, since rangers rarely go there. Yet, there would be extremely rare resources in these lands. He also explained us that other trees of this kind, that some call Ancestral Trees, exist elsewhere, far from the Oflovak Road. But he was unable to tell me where they are. Or, maybe, is he not allowed to reveal this?

All I can say is that, seen from up ther, Atys is much bigger than one can imagine. It is forests overlooking other bare lands, islets of life, reliefs, desolate plains. A world so vast, so… inconceivable? One has no idea of such immensity until one has seen this.

After this beautiful visit, Kickan proposed us to join him this evening at the bar. He will make us taste the speciality of Oflovak Road: the baba.


J4

Big headache this morning. His damn baba, but let him keep it! I have rarely drunk something so insipid. Even Lorlyn's byrh is more tasty. Baba is an alcohol made from the seeds of the balogna tree, a kind of rustic bush of the forest. The seeds are crushed, left to macerate with water and then a bit of sawdust is put in for preservation. There is to drink and to eat with that.. So yes, I understand that it is useful when there is nothing to eat, especially since it keeps for a long time. But thence to drink this stuff for pleasure… Moreover it fills very little. It's not disgusting, but it's not a pleasure to drink. And if my hair hurts this morning, I'm sure it's their baba. Eeri and I hesitated to take out the vial of ocyx essence that we've managed to preserve miraculously from breaking. But we said to ourselves that it was not yet the occasion to celebrate. We didn't even get halfway there.

That said, it was a good evening with that Kickan. He was born at the Oflovak's Halt, like most here. Then, after starting as a guard over there, he moved up in rank. Five years ago he came here as an officer. From time to time, he goes back to the Halt. He's a liaison officer, mostly. Most of the rangers here have multiple jobs. He's mostly liaison with the Halt (mail, some cargo). He also takes care of the maintenance of the beacons in this portion of the Road. He has offered to accompany us in a few days to the Halt. He has some messages to deliver, mainly personal messages from the homins to their families who stayed at the Halt. In short, he is a nice guy and Eeri gets along well with him. You have to hear her chuckle every time Kickan makes a joke. They have a particular humor these Rangers…

Last edited by Azazor (1 year ago)

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fyros pure sève
akash i orak, talen i rechten!
élucubrations
biographie

#22 Multilingual 

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Journal de bord d'Eeri
Winderly 14, 1st AC 2619

If only I had had any idea of what awaited us.
Fort Beacon, in my imagination, was a small camp, on the edge of a cliff, lost in a most hostile environment, a bit like the camp of the Watchers. A brazier fixed to the top of a pole, on a hillock, high up. A bunch of irritable, rough Rangers, fighting against the elements. Three tents, a campfire.
We discovered a small town, built inside a part of the Canopy, lit up with incredible magic. I didn't expect to have such a shock until I saw the ramparts of Fyre. The top floor, where the light comes from, is a clever tangle of objects, the "lenses" of a Karavan ship, apparently wrecked and looted centuries ago, as the camp steward explained to us. Objects that reflect and amplify the light of a large brazier. I was able to observe one of these objects, up close, one of the lenses that was a bit broken. One can see through it, in a way, as if it were solidified water, embedded in a large ring made of the strange material of Karavan ships. As I watched Azazor through it, I laughed, he seemed to have regained the weight he had lost over the past few weeks. Oy, we tend to float in our armor, I must say.
The steward may well have told me that there was no magic in them, I still think they're some kind of amplifier, like the ones we wear, but specifically for light. Something magical that distorts reality. I asked if I would be allowed to take one of these lens fragments with me... Then thinking for a moment, under Azazor's heavy eye, I added: "On our way back... We are loaded enough as it is". She smiled, and offered to talk about this when we come back.

The steward, Tao, is an incredibly calm homina. She asked about the New Lands, and listened without really seeming to be impressed by anything. I told her what I thought: a bedridden Fyros emperor with no descendants, the Theocracy always terrified when a yubo farts some goo, Trykers who stick their noses in everything... We didn't really talk about the Matis.Azazor gave some other news, perhaps a little less disillusioned than mine. The homina was watching us, and seemed to be amused by our diametrically opposed personalities. We talked about the Nexus too, about the bark quake, about the gibbais, about raw materials, a subject that aroused more interest in her. Azazor also told about his fall into the rift, his famous encounter with Fyrak. Like me, Tao did not hide her doubts. He then pulled out an object, which he obviously kept in a pocket of his armor, like a storyteller displaying evidence. "I brought this back," he said. "A tooth, which embedded itself in my armor when I thrust a spear into its gaping maw. A Fyrak tooth, of a material as cold as the fragments of the Karavan ship we had observed earlier. I looked at Azazor in amazement, but added nothing.

Then I explained to Tao that I had been a Ranger, for years, before joining the Drakani to serve the Federation of the Lakes.I asked why the Rangers here didn't use tunnels to get around. Her answer was so obvious, I felt like an idiot. The tunnels on the New Lands are only a few miles long at most, and it's still a dangerous mode of transportation, no matter how well controlled. Moreover, the Almati Rangers' contacts with the two Powers assure that, if something goes wrong, a homin will be brought back anyway. Here, the distances to travel are infinitely greater. "We have developed and sought out these passages," she said, "but we have had too many casualties. In our country, a homin who gets stuck in a tunnel has no chance of ever seeing the light of the surface again."

Anyway, we talked a lot with the steward, and with Kickan too, over a few drinks.
Azazor is relatively less talkative with him. For my part, I like this Tryker. It has to be said that I got the habit of being surrounded by his kind, these last years. I realize that I miss those Drakanis tricksters a little bit. I guess Kickan has the same caustic and sincere sense of humor as their. We laughed while comparing his accent to that of the New Lands. He explained that the Rangers here were speaking the Ranger dialect among themselves, and that it is possible that the tyll and other homin languages had less opportunity to distort over time. We also tasted their local liquor, baba, and I tried to get him to taste some leftover of the gingerbread Eolinius gave me, which is a bit dry now. I had to explain to him that it was a local specialty and that it was much better fresh, nothing doing! Even dipped in baba. Well… it was as dry as a legionary's snack.
When I asked him why so many homins lived here and why they didn't come to live in the New Lands, he answered:
"Why leave here? To go and crowd us into the New Lands, to have to respect the whims of your emperors and kings... And then, if we don't stay, who will do our work here? Who will take in the unwary like you? "He laughed, I laughed too. Azazor not so much.
Then he added with a smile, "The Oflovak's Halt hosts at least ten times as many homins as Fort Beacon, and yet there is enough room for all. You will see that soon. We depart for there in five days."
We opened our eyes wide and waited for his explanation, "I couldn't wait to get back over there. I just got permission from Tao to see to the next liaison instead of Pad'ocett and Laniolle. Two of us always at least travel for that normally, and my usual crewhomin is currently on other duties. But since you'll probably be along for the ride... We'll be enough of three."
We smiled. Five days was enough time for us to fully recover.

Later that evening, as Azazor was beginning to sleep on his feet, or grumbling in his corner as usual, I casually asked if there were any Trytonists on the island of Oflovak. He nodded and smiled, "Oh, those who fight the Powers of the New Lands? Not so much at the Halt, no. From what I know, they gather at Shady Shore to escape the Karavan. That is their hideout. Besides, if they came here, they would have no more reason to be Trytonists. There are no Powers here."
I replied that, from what it seemed to me, it wasn't really about fighting, that they weren't attacking the Powers head-on, but were mostly trying to maintain some balance. He laughed, stood up and took a few staggering steps (or was it a dance?) toward the bar. "Balance, we're the kings of balance here!". He returned with more doses of baba.
As he sat down, his gaze ostensibly fell on my hand, the one where that black spot remains embedded in my skin. I froze, what a ramèch toub I am forgetting to wear a glove. Then his eyes landed on me, and he stared at me for a moment. I remained silent, feeling like he was reading my mind. After a moment, he held out a vial of baba, smiled and said:
"You know what a Zorai says when he bumps into a bar table?"

"Tahi!!! This is going to get me a bruise again."(*)

(*) Untranslatable pun : EN "bruise" and EN "blue" (the color of zorais' skin) both spell "bleu" in FR.

*****

Today I was allowed to go with two Rangers, a Fyros and a Matis, on a guard tour around the Fort. This is a task they perform very regularly. Azazor stayed at the tower to try to access the archives. He wants to know which homins from the New Lands have stopped here. I guess he's obsessed with it.
We started by following the path up to the cliff, the one we had taken when we arrived. This time it seemed like a much shorter distance... We must have been in a really bad state upon arrival. They inspected the path and looked for signs on the ground, explaining that on rare occasions the Sea of Wood's predators had ventured out here, leaving numerous claw marks in the sawdust. This could have been a sign of some unusual agitation. If so, we would have to postpone our departure to the Halt. But everything seems quiet and usual right now, they told me.
Then we went northward along the cliff. They noted a couple of landslides, common in this area and not very serious. From one spot, we had a clear, unobstructed view of the mist topping the Sea of Wood. The sky was relatively clear. They pointed out an area to me, in the distance, a trail of mist that seemed to be rising a little higher, as if stirred by some turmoil on the ground. "They're on the hunt," they told me. "This area to the north is one of the most dangerous, the higher up you go, and usually the closer you are to a cliff flanked by a ramp." I squinted, trying to observe. "They're seven or eight kilometers away, you won't see anything more from here. Down there, we get our bearings mostly by their screams."

Predators do not stay in this area, they told me later. They only come to hunt and feed, in packs. It is also because it is difficult to survive as you go deeper into the center of the Sea of Wood, a difficulty the homins undergo too. Only the armadai and some other creatures as strange as discreet live there. The packs generally come from the north, sometimes from the south, and the Rangers suspect that one or two packs have found refuge on one of the high islets, a little further south. As the claws of these kind of big yetins hardly cling to the cliff of Fort Beacon, they only venture there if they are surprised by strong thunderstorms or sawdust tempests.

We left the cliff and headed for the bark below. They pointed to the horizon, straight ahead:
"The Eternal Tree is in this direction. On a very clear day, like today, we can see its top from the top of the tower."
As we moved through the bark, we went from a desert area to a kind of jungle. We arrived in what they call the Sleeping Stumps. A place that immediately reminded me of the Barkgully, between Pyr and the Oflovak's Oasis, but covered with a dense and varied vegetation. It is filled with residues of pieces of the Canopy, fallen during the natural formation of the Fort. A multitude of bark chunks, some gigantic, fallen from the sky centuries ago. Suffice to say, I was amazed by this place. The Rangers were on the lookout, as the jugulas sometimes venture here to hunt the small herbivores living here. I picked up a few specimens of leaves, small trees unknown in the New Lands, as well as some small pieces of bark.

Then we carried on, staying at a distance from the Fort, and without really losing sight of it, describing a wide circle. The two Rangers observed several herd movements, jugulas in the distance, some groups of herbivores, including yelks very similar to those of our Desert. After an hour or two of walking, we headed back to the Fort, to return.
"While we do the northern part, another team takes care of the south. Otherwise the tour is much too long to be done in a sole day, especially when unforeseen events occur. But it's a quiet day, not much to report."

On the way back, I met up with Azazor and we climbed to the top of the tower, to admire the crown of the Eternal Tree, still lit by the evening light. What we can see is only a tiny part of this gigantic tree, which stretches for thousands of miles on the ground. I wonder if it is possible for homin eyes to admire the whole of it in its immensity. Other Rangers came to rekindle the flame of the great brazier that illuminates the Beacon. We watched them, then Azazor went back down at the call of the evening meal. I stayed up there alone for a while, imagining myself staying and spending the rest of my life in this place. Then I thought about the path left to us, and about all the people waiting for us to come back.
We leave in two days.

I still have to write two letters, seal them, and give them to the steward, hoping that a not too bumbling someone will soon make the trip towards the New Lands. One is for my friends in the Lakes and the Desert. The other, coded, for Mazé'Yum, through Nikuya for greater discretion, I think she'll be able to find him. With the instruction on each envelope to pay the bearer on arrival only if the seal is intact.

Last edited by Eeri (1 year ago)

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Eeri
"Quand on a le nez trop près de la bouteille, on ne voit plus le bar"

#23 Multilingual 

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It's been four days since Eeri, Azazor and Kickan left Fort Beacon towards the Oflovak's Halt. Four carefree days, following the road crossing the Sea of Wood without a hitch. Travelling with a Ranger who knows the way well is of great help. And if it is not the fatigue due to the walk and especially to the environment which seems to absorb their energy, the crossing has for the moment nothing to do with what the two Fyros lived the last time. Tonight, the three homins built a fire, the first one since they left the Beacon. In front of this saving fire, this fire that warms the soul and the body, Azazor is pensive. Since their departure, he has hardly spoken, remaining mute. Also, when he begins to speak that evening, the two other homins look at him, incredulous.

"Hmm, Kickan..."
"Yes Azazor?"

The fyros pauses for a moment, as if he had trouble asking his question. This one seems to set his mind and eyes on fire, unless it is the reflection of the flames of the fire before them. Then, with a sigh, the question finally came out, like a crackling ember.

"Do you believe in the Great Dragon?"

Eeri, who until now had been stirring the embers with a stick, pauses and glances at Kickan, waiting for his answer.

"Like every homin, I have heard of this story. The Dragon who comes to Atys, Jena who pushes him away with her light and sends him into the depths. It's something everyone knows."
"And you believe that?"
"You know here, we don't have too much time to look into that kind of thing. Where you're from, I can see how we might think about the foundations of myths, but here, we mostly think about survival."

Eeri lets out a sigh as she drops her stick into the fire and turns to Azazor.

"Aza, I have a question about your Fyrak tooth..."
"It's not a tooth, it's a chip of a tooth."
"Yeah, well, whatever. Why didn't you show it when you first told us your story?"
"I'm not Husyrech. I wanted you to believe me without proof, to test your faith."

Eeri has a start of laughter which she refrains at once. If she wants to get the Fyros to talk, it's best not to rush him right away.

"And then, seeing that it was not sufficient, I considered showing it to you. But in the meantime, I had noticed something."

He let a silence pass, as if he was waiting to be asked the question. Far away in the mist, an armadai utters a plaintive bellow. In the absence of any question, the former legionnaire goes on.

"The tooth chip seems to be made of the same material as the Karavan machines."

Eeri smiles. She too had noticed it. Azazor pulls out the sliver of tooth from a pocket in his armor and makes it glow in front of the fire.

"When I saw Fyrak, he opened his mouth and..."
"And you threw a spear in his teeth, I know, you've told it before."
"ney, and that's when a shard of tooth must have embedded itself in my armor, because once the Kamis teleported me away from the Dragon, I noticed the piece of tooth, stuck into my breastplate."

Kickan, a slight smile on his lips, murmurs a suggestion:
"Couldn't it simply be a hallucination?"

Azazor then looks at him intensely, as if trying to pierce the intent in the Tryker's words. Then he turns to Eeri and asks her:
"You, what do you think?"
"If it's a hallucination?"
"ney"
"Well... I'm not questioning your good faith, but I don't think you went down deep enough to run into Fyrak. Let alone survive it."
"What about the tooth?"
"I don't know."

Azazor mumbles something unintelligible, then adds:
"Do you want to know the bottom of my thoughts?"
"Is that wise?" tries Eeri, with an amused look on her face. In front of the Fyros' one, she immediately regrets. However, his answer surprises her.
"You are right Eeri, it is illogical that I could have met Fyrak."

He lets pass a new silence then adds:
"But there is the tooth chip. I think that this one is a piece of a machine from the Karavan. Same material, so probably same source. So one of two things. Either Fyrak is a Karavan creation. A kind of... ship. Which wouldn't be stupid. I had already come to the same conclusion in my volume 4 of the symbology.
"Symbo what?" the Tryker wonders.
"Symbology, the science of symbols. Have you read it Eeri?"
"Yep, but from there to giving you an abstract, now, at the drop of a hat..."
"Never mind. In this tome, I hypothesize that the Karavan came to Atys on the back of the Dragon. cak fyr kam pyr lik, that is 'earth heat sap water plant'. Our planet, Atys, is posterior to the heat of the Dragon. Then came the sap of the Kamis, water and plant life."

The Tryker looks at Eeri dumbfounded. You can feel that he is holding back from laughing. But Eeri becomes strangely more serious.

"Anyway, first hypothesis, Fyrak is a material creation of the Karavan. His vessel in a way. The other hypothesis is more daring."

A gust of wind makes the flames of the campfire flicker, before it resumes its burning.

"Whoa, the fire will eventually go out with all this wind," Kickan worries.
"Wind is to fire what absence is to love. It extinguishes the little one and lights up the big one."
"Well, instead of playing the two-dapper poet, tell us: what's your other hypothesis?" insists Eeri.
"Poetry is to life what fire is to wood. It emanates from it and transforms it," Azazor says, with an amused gaze.
"Aza!"

This one looks at his listeners. He takes great pleasure in seeing them in the waiting, especially Eeri. So this is what the teachers at the Imperial Academy feel like, when they talk to their captivated students? Clearing his throat, he resumes:

"The other hypothesis I was saying, well, I've just never seen Fyrak. Not even a machine."

Eeri takes a deep breath, as if about to say something, but the Fyros follows up.

"My seeing Fyrak would be some kind of hallucination. Or a dream. Maybe even a dream sent by the Kamis. I have read many accounts of homins who have traveled to Primes Roots and returned alive. But how did they get down there? How did they survive the kitins that swarm below? The simplest solution to this puzzle is that they simply never made the journey they describe. That it's all a dream. As if they were paused by the Kamis for a time, living an adventure in a dream as they lay in a corner of a rift or a tunnel in the Prime Roots."
"Would the Kamis be capable of that kind of thing?" asks Kickan, intrigued.
"I don't know. But the most pious Zorais talk about a journey. They say that when they reach kami age, they become one with the Kamis. This is called Enlightenment. So it doesn't seem unlikely to me, quite the contrary. Except that there is a snag."

The two homins raise an eyebrow at the same time. Their synchronization is comical. These two have found each other. Azazor doesn't even notice it, too obsessed with explaining his vision of things.

"The snag is the tooth shard. That said, maybe I got it through other ways without realizing it. For example, by banging a Karavan artifact in the depths, the kind of artifact you sometimes see in the Lands of Umbra, all in a half-awake state. A dream where you move anyway."
"Or a facetious Kami slipped it into your pocket while you were sleeping," Kickan suggests.

The Tryker, unable to hold it any longer, bursts out laughing, too happy with his joke. Eeri also starts to laugh mechanically, but one feels that she tries to control herself, not wanting to block the discussion when it becomes interesting. The Fyros remains impassive, waiting for the giggles to pass. Since he came back from his trip underground, he is used to being laughed at. It changes him from the jokes about his belly. Kickan wipes his tears while looking at Eeri with laughing eyes. This one returns him his smile and turns again his head towards Azazor who continues to explain.

"Nothing is impossible. Still, the most probable hypothesis is indeed the dream. The question then arises as to why."

Taking the voice of an old sage, Kickan murmurs :
"And yes, why, that is the question..."

Eeri refrains from bursting into laughter again. She would like, strangely, to hear nevertheless the end of the story. She then bites her tongue to hold back.

"Why do we believe in the Great Dragon? How is it that a large part of the homins, wherever they come from, no matter what their religion, believe in its existence? This myth of the Great Dragon is almost as persistent as that of Jena. Even among Kamists, faith in Jena is still strong among many."
"Jenaist Kamism," Eeri points out.
"ney, and it took all the strength of a Hoi-Cho for this to be gradually replaced by Kamism of Revelations."
"And according to you, where does this myth of the Great Dragon come from?"

Azazor closes his eyes, as if he was concentrating. Then he whispers in a mournful voice:

"The ashes of the Dragon, in the depths, open the way to the Truth..."
Eeri and Kickan express themselves in chorus:
"What??"
"That is a sentence I've had in my head since I returned from the depths. A kind of mantra. I don't know where it comes from. But I think I understood what it meant."

Eeri thinks that the more time passes, the more Azazor grows crazy. From a grouchy but nevertheless valiant legionary, he has become some kind of old fool rambling unintelligible stuff. So this is what it means to become old? Yet she is hardly younger than he is. It doesn't make you want to get old. Or maybe it's spending too much time in the Imperial Library.

"I believe that the Kamis, in sending me this dream and introducing me to this 'Dragon's tooth' intended to send me a message. This tooth fragment is a piece of some Karavan machine. But it was all a dream, except for this artifact. Perhaps then the Dragon..."

He lets his sentence die out and glances at Eeri, who is getting annoyed.

"What the hell? What?"
"Perhaps the Dragon of Myth is also a dream. A dream sent by the Karavan."

Suddenly there is silence, only disturbed by the roar of an armadai in the distance.

"You mean Fyrak wouldn't exist? But you're crazy!" enraged Eeri.
"I don't really know. But it doesn't seem so crazy to me."
"You, Azazor, Fyros from head to your filthy toes, did you just say that you don't believe in Fyrak?"
"I didn't say that, I said it was a hypothesis."
"Because you had a dream about a dragon and found a piece of a Karavan ship as a tooth?"
"When you put it like that, it's a weak demonstration. But there are other reasons to think so."
"Like what?"
"Who forbids us to descend into the depths? The Karavan. Because of what? The Dragon. Not the kitins. That they didn't use the kitins to scare us off suggests that the Karavan didn't even know their existence. So... In this case, the myth of the Dragon may have been by them made up. It's very convenient, so the Karavan looks like a good person, who defeated him, and no one is eager to go down to the very depths.
"And fwhat's in the Karavan's interest if we don't go down?"
"Preventing us to find things like that," answers Azazor, pointing to the 'tooth'. I am sure that the depths are full of this kind of artifact. There is this strange artifact mentioned by Pylos Cetheus in the book sel ûr atalbem ûr selak, and of course those that can be found in the Prime Roots accessible from the New Lands. As I once mentioned in a book about the drills, there is also a rumor that these were bringing up artifacts from underground and that was why they had been stopped in 2494."
"A kind of Big Bad to scare people," Eeri murmured.
"ney, but what the Karavan hadn't thought of was that the Fyros would like fire. So a huge beast spitting fire could only arouse their curiosity.

He lets a silence hover again, the time for them to digest the information, then resumes :

"Given the incendiary content of this hypothesis, you understand Eeri why I didn't even dare to broach the subject in the New Lands. The Karavan has ears... You Eeri, a Trytonist, can understand..."
"What... WHAT? But I'm not a Tr..."

Seeing Azazor's smile, she stops. The bastard, he plays with her nerves. A point for him. The Fyros continues:

"'The ashes of the Dragon, in the depths, open the way to the Truth.', this is a metaphor.
"I won't give a shit about metaphors," grumbles Eeri.
"A meta what?" asks Kickan.
"A metaphor, an image. The Dragon's quest, in short, is the quest for the Truth."

Kickan massages his temples while blowing.

"I don't know if it's the Sea of Wood or what you're saying, but I'm getting a headache."
"Yeah, the claim of Fyrak not existing, that's too much for me tonight. I'm going to go sleeping," adds Eeri.

While saying so, she throws an angry glance towards Azazor. How can he know what her deepest beliefs are? Is it that obvious? The Fyros doesn't look at her and put his 'tooth' back into his breastplate, keeping his eyes fixed on the fire.

"ney, that's a lot for tonight. It is indeed time to go to sleep."

The two Fyros and the Tryker each snuggle into their animal hide. The nights are cool down here. On the desolate plain, an armadai is mooing to call for a mate.

Edited 2 times | Last edited by Azazor (1 year ago)

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fyros pure sève
akash i orak, talen i rechten!
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#24 Multilingual 

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Eeri's logbook
Tria, Harvestor 21, 2nd AC 2619

As I write this, we have reached the village of Oflovak's Halt. We are still exhausted, but already less than when we arrived at Fort Beacon. And we have a few good nights of sleep ahead of us. I haven't written for a long time, and I will try to resume where I left off.

We left with Kickan from the Fort, on a beautiful day. I must confess here that I was very apprehensive about going back down into that hellish Sea of Wood, and had the greatest difficulty in hiding it. Kickan's presence was reassuring, especially after the praising words of Tao, the steward of the Fort, towards him. I could see that Azazor was also somehow hiding his anxiety behind a ponderous and a bit dramatic silence. Our good mektoub, back on its feet, followed us without reluctance, probably happy to have a little exercise.

It must be said that with a guide, the progress is much faster. We went from beacon to beacon, without missing a single one. From time to time, the beacons were crushed to the ground, probably knocked down by an armadai. No wonder we got lost on the way to the Fort... Miss a beacon, and the mist will prevent you from finding the next one. It is therefore the main task of liaison officers like Kickan, to ensure that a maximum of beacons are visible. Some of them, completely broken, do not go higher than our calves... We raised back a certain number of them on the way. It is essential for this part of the route, which must be done in a minimum of time at the risk of losing the head. We have seen where that leads, already
Kickan explained us laughing that with time, he could probably do the path without beacon. At a rough guess, I'd say he made the way about fifty times, at least. As for us, without a beacon, we panic.

Eventually, Azazor understood what my beliefs were. I don't know how to describe that moment, around a fire, when he almost denied the existence of Fyrak, explaining that his story with the Dragon was perhaps only a dream... Finally, he may not be totally crazy. Then even more unexpected theories, asking the Trytonist I am if I understood what he was talking about. Unbelievable. I feigned surprise, very badly. Or no, I was really startled, I didn't expect him to come out with that in front of any other person. Since his return from the depths, he had made a perfect candidate for recruitment by one of our circles, yet the Fyros bugger still seemed to cling to the Kamis like gingos cling to homins' buttocks. Also, as for discretion... Well, I'm not in the best position to reproach him on that point, either, but still. But what the hell did I come doing in this mess, with a Fyros doubting his own convictions so much? He already seemed less mentally fragile when we left. I was probably wrong on that point. Or not, I don't know what to think anymore. It doesn't really matter now.

Well, he knows. I suspected that, now I know that he knows. Fortunately, he doesn't know everything yet. On the one hand, this is not the place where the Kuilde will come to make trouble for us. And in the end, Kickan doesn't care about all that. And anyway, am I going to spend the rest of my life on Bark hiding what I am? Let it come, this Kuilde, let it take care of my seed of life, that will reinforce the opinion that the Karavan has too much to hide from us. Maybe our cause needs this, a new sacrifice. I digress. Let's get back to the point.

The trip went on without too many clashes. We were able to see some armadais from a little closer, about fifty meters. And we heard their predators on the hunt, fortunately they were too far away for us to see them. In principle, as long as there is game not too far from the carnivores in pack, these are not too interested about us. In theory. If they don't scent our presence. Azazor was very interested in seeing the armadai up close. "The Eyes... the Beast...", we scoffed. Mostly we got to see some gigantic carcasses, bones as big as a legionary's thigh. Speaking of thighs, walking up here is exhausting, I can't write it enough. Each gesture requires a lot more energy, and a lot more concentration. Fortunately, we didn't have to take out our axe, I might not have had the strength to lift it.

And at last, the Halt.

We arrived at the foot of a cliff, strangely less high than the one of Fort Beacon. We walked along it for a while, Kickan seemed to be looking for a specific place, nonchalantly, apparently happy to have reached our destination. Then he said: "Here it is! Here!"and he grabbed a kind of bine that was bangling there, a small piece of wood attached to the end. He gave it a few sharp tugs, and told us we will have to wait a little while. After a few minutes, we heard some noises overhead, and saw a huge thing take off a few feet away from us. A few clusters of sawdust were falling here and there. "The counterweight," said Kickan, in the most natural way. We stepped aside, and saw some sort of platform coming down towards us, held up by several ropes. Our two puzzled Fyros faces must certainly have taken on the expression of a disoriented bolobi. Then we laughed nervously:

"We have to go up in there, asked Azazor?"

Kickan pondered for a moment and answered:
"First Eeri and her mektoub. She's a little lighter. Then the two of us."
"Lighter, lighter… You don't know her," Azazor grumbled.
"We can't leave your mektoub alone in the basket, anyway," he said, very seriously.
"ney, you're right. The beasts first, the homins later."

Damn Azazor, I couldn't think of anything to answer... I won't transcribe here all of his mockery, when I put my scarf over Ru-Dun's eyes and we got into the gondola, not too secure. Ha, yes, it is Kickan who named the toub like that on the way, in the local tyll spoken with that strange accent. Then he explains us that there is another path, an access ramp, but in the very south of the island, so use it would require several more days of walking.

The pod began to rise upwards. An ingenious system they have. The counterweight goes down when the pod goes up, and the same in the other direction, with a pulley system. Probably an invention of Trykers, by the way, the structure at the top looks a bit like those of our water tanks, in the Lakes.
I got up there, and a few homins greeted me with a look, busy braking the pulleys to stop the pod smoothly. I couldn't tell if they were friendly. One of them simply smiled and nodded when, not knowing what to tell them after my "oren pyr", I told them that we were accompanying Kickan, who was still waiting below.

Kickan and Azazor arrived upstairs after a few minutes. I took the opportunity to throw a few barbs at the latter while he was feverishly hanging on to a rope, trying to look relaxed. Then we headed for the Halt, a little further inland. There are two camps like these, on the west and east sides of the island, to receive and ascend, or descend travelers, each about a day's walk from the village itself. Was it the presence of Kickan, who seemed to know every homin in the camp? Still, no one asked us any questions.

After a night's sleep halfway through, and another short day of walking, we finally entered the village itself. If one can call it a village. From a few scattered buildings in the forest without apparent organization, we arrived at the top of a little valley covered with houses, overlooking a big lake. Well, nothing to compare with the beauty of the lake of Fairhaven, but even on this cloudy day, the place does not lack charm. Each cabin seems relatively clean and well kept, but has its own style. On closer inspection, some of the walls seem to be made of large bones, sometimes of wood, or of wide leather chunks. We continued on our way down to what seems to be the center, or the main square.

Then someone shouted Kickan's name, some homins came to welcome him, others were sticking their heads out of their windows. We would have preferred to be a little more unnoticed. Kickan wore a big smile, greeting each of them, throwing his inimitable "Lordoy!" on each side of the path.
A Matis arrived, without hurrying, and Kickan pointed him out from a distance:

"A member of the Council," Kickan told us with a smile, before motioning for us to stay a little ways away and go meet him. They talked for a while, then came to join us.

The Matis gave us a "oren pyr" to greet us, with an accent even stranger than the one of the inhabitants of the Fort, but in a controlled and perhaps too polite voice... A Matis, that is.
He welcomed us, starting to ask us questions about our trip. Assuming that Azazor was not going to give him the pleasure of chatting, I answered by some few banalities, nothing more than what Kickan could have told him. And then that we would like to rest for a while first. He smiled and took his leave, inviting us to share a baba later. Kickan led us to a kind of small hut, inviting us to settle down, before leaving us in his turn. He has many people to greet, starting with his family. Family, here, a word I had almost forgotten. I got lost in my thoughts for a moment, hoping that Uzykos and Wixarika were doing well. Quelle misérable je suis de les avoir abandonnés... Puis Azazor m'a secouée. Nous allons devoir nous concerter, rafraichir notre stratégie sur ce que l’on peut dire et ce dont il vaudrait mieux ne pas parler. Il y a peut-être déjà quelques maraudeurs par ici. Pas le temps de laisser mes émotions prendre le dessus.

Before leaving, Kickan warned us about the Council. It is a group of six, elected by the population. Life here is very quiet and they usually don't like anything that might disturb the calm of the place. Marauders, refugees, travelers are accepted, but they are not used to see travelers going eastwards, other than liaison officers like him. Luckily, this Matis had been there and Kickan knows him a little. He told us that he had prepared the ground for us to meet him and that we could convince him of the good intentions of our trip. That will be useful for the continuation, not that they can prevent us from leaving, but we know well that the homins of the New Lands are rare and not necessarily in favor here. "Strange behavior, for Rangers," I said. Then Kickan laughed, "Hahaha! Rangers?" On that, he left without adding anything.

I'll still have time to understand what's going on here, and to describe the place more precisely in the next few days. The road ahead to Cloudy Cliff Diplomatic Outpost is similar, and Kickan advised us against leaving before a week or more, while our metabolism gets sufficiently recovered. He also explained that unlike Fort Beacon, since we are here on a relatively low elevation island, the harmful effects of the Sea of Wood are felt to a lesser extent. We won't fully recover our physical energy, but at least we need to recover all our clarity of mind.

Azazor is already snoring, toub. And all I have left is shu fiber to put in my ears. It won't be enough, but I don't have anything else on hand.

Last edited by Eeri (1 year ago) | Reason: NOTE : Traduction en Anglais par Nilstilar ! English Translation by Nilstilar

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Eeri
"Quand on a le nez trop près de la bouteille, on ne voit plus le bar"

#25 Multilingual 

Multilingual | [English] | Français
Eeri's logbook
Folially 24, 3rd AC 2619

Things are starting to get clearer about our departure. Once we are ready, we leave again in two days. We will be accompanied again, but this time not by Kickan. This one leaves again tomorrow towards the Fort, with another team member and some goods.

The one who will accompany us is Titus. A Fyros, who looks young, but seems to have the energy of a bedridden celiakos. I exaggerate. He is just young, in fact. It's apparently also due to the high altitude, everyone here seems a bit slower than elsewhere. I feel weak myself. I can see that Ru-Dun is chewing its food more slowly than usual, too. Azazor seems to be stooped as if after drinking three vials of ocyx essence. As if everything was going in slow-motion.
This Titus, then. Since we arrived, he followed us, looked at us with big eyes, then asked us questions. Then he asked us to come with us. He wants to leave the island, to move away, to find the Marauders. I heard that his father was one of them, but he never knew him, he grew up on the island. Azazor eventually gave in to his request with a " Well. But no foolery, right? Taking a Marauder's son along, what a big deal. I objected. Azazor probably thinks it will work out in our favor. What if the father betrayed them? Well, it must have been a long time ago, they'll have forgotten. Above all, he seems too inexperienced for such a journey. "Do you at least know how to hold a sword at the right end?" I asked. Supposedly, he trains every day, he told us. I didn't want to be too hard on him, but I don't think he's ever faced a kirosta, or anything of that size.

And he asked why we were traveling, if we too were going to join the Marauders.
I answered nothing more than "scientific trip", naturally taking out my axe to resharpen the blade. I don't like it, but it's true that arriving at our next destination with a homin from the Halt could be a good point for us. "Here is a fresh recruit, do with it what you will." Or not, who knows. We'll have to adapt very quickly to the reception they'll give us.

So it's decided, he will travel with us to Cloudy Cliff Diplomatic Outpost. Discreetly I asked Kickan if he knew him, if we could trust him. Here, he told me, no one has any reason to want us dead, as long as we don't cause a catastrophe. I understood this while drinking a baba with him and the Matis we met earlier. Incidentally, the baba is slightly better here than at the Fort, but it's still more bland and insipid than the lightest byrh.

They told us a lot of things about the Halt. The inhabitants here are descendants of the Rangers of Atys, who settled here. At the beginning, now several generations ago. In order to guide the refugees, to offer them a break on the way to the New Lands. That we already knew. Many have left, but some have chosen to settle, and the Halt has quickly turned into a small town. "They don't lack anything here," Coccio, the Matis, explains to me. Few predators, some javings in the north, at most, enough game, a rather generous forest, a lake. The homins hunt armadai, too. So that's it, the bones and hides that are used to build the houses. Azazor asked how, and if he could attend a hunt, but the next one is not scheduled for a month. There is a large hole, a trap, somewhere in the southeast of the island. Homins imitate the animal's cry, or its predator's, and lure it to the trap. When they succeed in making it collapse, it is killed with a pike by the hunters, then butchered on the spot. It will not be able to get out of the trap in one piece anyway. The hunt for the armadai requires many homins, and sometimes gives rise to a great party. Its meat is very fortifying and invigorating, the main source of energy for them. By the way, Cuccio offered us two large bags filled with this dried meat, for the continuation of our trip.

No one is really Ranger here anymore, or part of the guild, now. One of the only ones who could claim to join them is Kickan, like a few others of his temperament. But he is satisfied with his work between the Fort and the Halt. And as he told us: if he didn't do it, who would? Real Rangers regularly pass through here, and are admired and welcomed as heroes, as life outside the island is so harsh. But if many young people dream of joining them, few actually do. As Coccio says, when you are born here, life is so quiet that you don't need to go running around the world... Kickan joked something like: "Coccio, you are telling that to two Fyros who just traveled half of the Oflovak Road! What do you think? That you're going to convince them to settle here?"
So, Titus' case is quite rare. It was triggered when, as a child, he learned that his father was a former Marauder. By the way, the homin in question had died during an armadai hunt, after slipping and falling into the trap. The animal, in panic, crushed him with its paw, a rare but fatal accident.

But then, we asked, "On the island, neither Rangers nor Marauders, how can they remain so carefree? Marauders in the New Lands are at war with the Nations. What would they do if Marauders here tried to invade the island?" From what I understood from Coccio's explanation, that would be of no interest, to anyone. Marauders are as welcome here as any homin, out of loyalty to the Ranger tradition. The physical capacities are less, for those who are not born there, so they don't stay very long, they soon feel too weak. Just like us. And there is nothing to fight here: no kitins, no Powers, no Nations, and a popular organization. The job of the Island Council is to ensure that these traditions are respected, and to administer the city in consultation with everyone. Coccio is elected with five others for a few years of Jena, and will leave his place in two years. "Maybe to Kickan," he said with a smile. "He would do a good job." To which Kickan replied sarcastically that he was not old enough, like him, for such a task. "The Council? Stuff for bedridden!" he said. "Not as much as back home in the Desert," I added.
"Getting back to the marauders... We know how to quell the troublemakers," Coccio tells me. "Usually they behave well. It even happened in the past that some of them settled on the island, which is very frowned upon among them." Just like it will upon us: he warns us that we will be very unwelcome among the Marauders. But, the fact that we are traveling with a homin from here will maybe be helpful, and if we bring some goods, too.

Besides their benevolence, Azazor and I thought we saw in our hosts a kind of insouciance regarding the problems of the world, and above all, we were stunned by this lack of curiosity, this total absence of the thirst for knowledge that inhabits us. We looked at each other, and kept our mouths shut. As if for the first time in a long time, we understood each other.

Last edited by Eeri (1 year ago) | Reason: NOTE : Traduction en Anglais par Nilstilar ! English Translation by Nilstilar

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Eeri
"Quand on a le nez trop près de la bouteille, on ne voit plus le bar"

#26 Multilingual 

Multilingual | [English] | Français
Titus' logbook

Today, two strangers arrived from the west. They accompanied our dear Kickan. I haven't seen them yet, but Tikra says they are two Fyros from beyond the green lands. Farther than Fort Beacon. Farther than Kickan's. I say that Tikra is talking nonsense again. Ever since she started working at the West Elevator, she's been telling me all kinds of crap. The last time, she claimed to have seen an armadai bigger than the others crushing a yetin under its weight. If she wasn't my big sister, I would hate her. Tomorrow I'll go see the two strangers and see if that is still some craps from Tikra.


I can't believe it, the two Fyros do come from a place far to the west of the Halt. Beyond the horizon, there are countries where homins have built huge cities. The Fyros homin spoke of an empire ruled by a guy who is over a century old. This made the Fyrossa accompanying him laugh. But the most incredible thing is that these two homins are heading east, towards the Citadel. So I told them about my father, who was a former Marauder who came here to retire. They found it interesting because they immediately asked me questions about what it was like there, and where my father was now. I could see the disappointment on their faces when I told them that he had died two years after I was born and that I didn't know anything about the Citadel. But as for me I have a lot of questions for them. Strangers from so far away must have a lot to say, certainly more interesting than the bullshit of Tikra and her giant armadais.


The Fyros' name is Azazor. He told me that he was a kind of dragon seeker. So I showed him the drawing of my father's tattoo, the one with the fire-breathing flying monster the elders of the Council name a red dragon. My father, he too was a dragon hunter. I could see that this pleased Azazor. He has a dragon tattoo on his face. But it's not the same one. Yeah I told him, my Marauder father was a real dragon slayer. I wish I could be like him. But I'd have to get out of this dump. They say that outside the Halt, it's too dangerous. But I don't care about the danger! I am a son of Marauders! Son of dragon hunter! What do I care about yetins or armadais?


I'M GOING TO LEAVE THE HALT !!!! After three days hassling their asses, they finally gave in. So I will leave with them, towards the Citadel! Azazor showed me the map of the route they've been following all this time. It goes first through the Cloudy Cliff Diplomatic Outpost. They'll leave me over there and then I'll have to figure out how to continue on my own. Azazor told me that he would like me to go on with them to the Citadel, but Eeri, the Fyrossa, doesn't want to. It seems that she doesn't trust me. Azazor reassured me that I would gain her trust along the way and that Eeri might change her mind once we got to the Outpost. 
Mom, if you ever come back from the Great Puddle, I'll leave you my diary, so you'll know that I love you. But my destiny awaits me, far to the east, among the Marauders. I want to live like Dad.


The big departure is coming. I finished loading Polly with my jerky. My two new companions tasted it and loved it. They are butchers at home, among other jobs they have. So my meat must be exceptional. I'm going to open a market at the Cliff Outpost, it's going to be crazy!
Come on, what can I write as the ultimate sentence on my diary? Something snappy. I know, the sentence Azazor told me when Eeri said it would be too hard for me to go with them.
Don't wish it was easier, wish it made you better. 
Yeah, I know I'm going to have a hard time. But when I get to the Citadel, I'll be a different homin. Strong and proud, like my father!

Nine days have passed since their departure from Oflovak's Halt. In the desolate, fog-covered plain, Azazor leads the marche, recht in hand. Titus follows, pulling his mektoub Polly loaded with dried meat, then Eeri, closing the march and pulling her own Ru-Dun, a hatchet in her free hand. 

Suddenly, a growl can be heard. Like a powerful snort. Before Titus knows what's happening, Eeri releases her mektoub and takes out her shield, standing behind the beast for protection. Azazor moves closer to them and puts himself ahead of Titus. The group, standing together, has a panoramic view of the area. Yet nothing moves on the horizon. The fog prevents to see beyond twenty meters. One hears however like a gallop coming right towards Eeri, followed by a new growl. Then a huge yetin emerges from the fog, as tall as a homin. It leaps on Eeri who parries with her shield and sends it waltzing over her. The yetin falls on Azazor's back who has not had time to turn around. The animal, hardly stunned, is going to plant its fangs in the back of the Fyros when Titus, listening only to his courage, flees while yelling. The yetin has a moment of hesitation while seeing the young homin running away, moment that Azazor seizes to turn over on his stomach and give a blow of axe in the mouth of the monster. This one moves back while growling then charges Titus. He jumps on him with both paws in front and plants his sharp claws in his back. The young homin collapses while howling of pain. His scream is of short duration, because the yetin does not waste time and, with one blow of its jaw, tears off his head that it sends waltzing away. The head rolls on a few meters before stopping, the face deformed by the fear and the glance tightened towards the two survivors. The yetin then turns his mouth towards those, who are back on their legs and are about to fight. But the yetin immediately abandons them and grabs the decapitated body of Titus in its mouth to take it away in the fog, towards the west. Not asking for more, Azazor and Eeri take the opportunity to flee, each taking the reins of a mektoub and hastening east. They take one last look at Titus' head, who continues to stare at them with frightened eyes. 

Thus lived and perished Titus, son of a former Marauder of the Dragon Hunter Clan and a homina who had gone on a quest to the Great Puddle for who knows what reason. Such is the life in these remote lands. Cruel, devouring the weak and their destiny, devouring even their own past. You who may dare to venture out there, never forget to write your story if you do not want this one to be devoured.

Edited 4 times | Last edited by Azazor (1 year ago)

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fyros pure sève
akash i orak, talen i rechten!
élucubrations
biographie

#27 Multilingual 

Multilingual | [English] | Français
Eeri's logbook
Germinally ???, 4th AC 2619

I told him to wear a helmet.
If only he had. The beast would have ripped the helmet off, and his head would still be on his shoulders. Who knows.
But "dey, I get hot under my helmet, itchy," he said.

Azazor and I have been walking for five days without saying a word, without even swallowing anything. I feel like I can see the eyes of this Titus in front of me, in the mist. His eyes exorbitant with terror on his bodiless head, a stream of blood soaking his still open mouth.
And yet, I have seen some disgusting things. Scenes of torture, horrific deaths, flying limbs. For instance, when I was a young legionary, the day when Icus had cut the arm of a Matissa, before opening the veins of her neck one by one. The blood had splattered on my armor, and she had been told not to come back. We laughed. And of course, she came back. We did it again until she stopped coming back.

If only we could, reaching the Cloudy Cliff, find there a fresh Titus, brought back by some Power… Maybe by the Marauders? But it seems unlikely that he has a crystal, and even if he had his father's, that this one would be active.

In the moment, I didn't have time to don my amplifiers and try to heal him. The beast was already gone, bringing his body away. I know now that it would have been futile. No healing magic, no matter how powerful, can stick a head back on a body, other than by passing through the hands of the Powers. So we fled, taking the mektoubs, and leaving his head where it had fallen. Had Jena or Ma'Duk called him back to them, his terrified face would have already disappeared into fine dust, giving off that bluish glow.

I am scared. We are scared. But we have to move on. We won't see him again. Except in my own madness, his eyes in the mist, and my own voice replaying in my head: "If you fall here, you won't come back."

According to our estimates on the map, the outpost should still be five or six days away. I've never been so delighted about the prospect of meeting Marauders.

Eeri and Azazor expect to see the lights of the outpost in the distance at any moment.

"Well, should we tell the Marauders about Titus or not?" Azazor asks.
"What will they care? They don't know him. At best they'll remember the father. And not necessarily in a good way."
"That's true. Without him, they'll want to lynch us, if they remember him as a traitor."
"At the same time, given their life expectancy here, those who remember him are probably bedridden."
"I know what to tell them anyway."
"And when are you going to tell me?"
"Trust me, for a change."

The Firossa stops.

"Trust? But it's not a question of trust, my poor Fyros. We're way past that. Of course I trust you, I wouldn't have gotten into this mess with you otherwise."
"Well, then, you let me do the talking."
"dey. We don't play it that way. We have to have the same line of conduct. No more li'l secrets."
"You're the one who says that, after bringing in dangerous stuff without telling me?"
"It' okay, we won't go through that again. You holding a grudge or what?"
"Did you just find out?"
"I can understand that you've become paranoid about me, but just, now, I offer you to talk, to say things."
"Yeah…"
"It's a question of strategy. If you tell them something, then I say the opposite right after, we'll look like two gnoofs… we already stink like yelks…

Azazor pauses, thinks for a moment, then sniffs around.

"I don't get the issue."
"There is no issue. Just one thing to do: sit down and talk. You tell me what you plan to do, and I'll tell you what my plan is. Then we…"
"Maybe I don't want to hear about your plan?"
"You have to. There's too much you don't want to hear about. I am part of this journey. We go through it together, or we die. Together."
"But I know your plan. We show up, you stick a goo bomb in their face, and we pass. But we won't do it that way."

Eeri has a little laugh while Azazor finishes muttering something.

"The goo bomb is the last plan. When all the others have gone wrong."
"Excellent. Then I'll let you know when."
"Azazor… I mean it. You don't want to end up like Titus. Not right now. And neither do I."
"Hrmf…"
"So we sit down, we talk, and we define what we will do and say. If it goes wrong, we define a second plan, and so on."
"So you don't trust me."

Eeri thinks for a moment and sighs.

"But I do! Only imagine I say one too many toubshits… I might as well know what to expect… And that I'm not surprised by what you're going to tell them."

Azazor grunts for a moment:

"Well, as soon as we can, we stop and talk. If you want to."
"I do. We're a team, remember."
"ney… a team…"


A few kilometers further, the two Fyros find a place a bit sheltered and hidden, not far from a beacon and in the hollow of a small hillock. They decide to stay there for the night and chew each one a piece of armadai meat, energetic food, the only one which allows to keep a little bit of energy and a clear mind in this place.

"Shall I start, or shall you?"
"To what?"
"Plan A, plan B, plan C…"
"You got that many?"
"Until goo plan."
"Then I'll start, so if your toubshits last too long, I can fall asleep."

Eeri can't help but laugh at this last remark of Azazor, who strangely answers with a small satisfied smile.

"I listen to you," she says.
"So, here is what I am going to tell them…"

Edited 2 times | Last edited by Eeri (1 year ago) | Reason: Traduction en Anglais par Nilstilar / English Translation by Nilstilar

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Eeri
"Quand on a le nez trop près de la bouteille, on ne voit plus le bar"

#28 Multilingual 

Multilingual | [English] | Français
After three weeks of walking, it is two exhausted homins who arrive at the foot of the slope leading to the Cloudy Cliff Outpost. Until then, this one had remained hidden from their view by a thick cloak of fog, except a few days ago, when, the mist having lifted, they were able to see it on the side of the cliff. As had been explained to them before they left the Halt, the ascent begins with a long, narrow path winding through the roots, often replaced by stairs cut into the wood when the path is too steep. It then ends with an elevator as for the Halt. From what they have been told, the desert where the outpost is built is much higher than the verdant continent where Fort Beacon is located. They can't see the top of the cliff yet because of the fog, but it must be gigantic.

After a laborious climb of several hours, pulling mektoubs as exhausted as themselves, Eeri and Azazor finally emerge from the mist. They can then see the outline of the outpost, a structure mainly made of wood on the side of cliff. Built on a large root that protrudes from the cliff, the outpost is solidly protected, to the west by the void, elsewhere by walls. It is held by the Marauders, although the presence of Rangers is allowed. As night falls, it stands out against the starry sky thanks to the torches lit here and there. From where they stand, it already looks imposing. Yet they still have more than half the height of the cliff to climb.

"It's probably at least an hour before we get to the elevator. I suggest we spend the night here and wait until tomorrow morning to go on."
"Surely we'll be fresher."

Eeri notes Azazor's change towards her. Before, he would not have proposed but imposed. But since their conversation a few days ago about their respective plans to gain acceptance from the Marauders, he finally seems to be taking her a little more seriously.

They put their stuff down against the cliff. As always since their departure, Eeri deals with tying up the mektoubs and feeding them, while Azazor takes care of lighting a fire. Before the wood catches, Eeri stops him in his tracks.

"Maybe it's not so careful to signal our presence tonight, don't you think?"
"You're right, no fire tonight."

'You're right.' Yes, definitely, Azazor has changed.

From where they are sitting, they can see to the west the cloud cover that wraps the Sea of Wood. Sagaritis emerges above the mist. The ringed star appears to float on the clouds, like a soap bubble ready to burst. A fragile bubble, like the situation of our two homins, lost in the fog, years from walking from their friends.



Azazor has a dream that night. He remembers the day he announced his departure to the Chancellor of the Imperial Academy.

It was a stormy day, as the desert sometimes experiences. The rain is pounding the facades of the Imperial Academy in a deafening roar. Taking his courage in both hands, Azazor knocks on the door of the Imperial Archivist. He just completed his initial training. With his publication of numerous works, he finally feels legitimate to ask for a place in the talumetim-an, the elitist training of the Academy, the one dispensed by the great masters.
Yet not everything goes according to plan. Euphanix Apotheps tells him that the time has not yet come. Moreover, no master supports him. All grant the akenak a certain intelligence, some intuition and a good memory. But sometimes he lacks a little rigor and discipline, sometimes a little something. Azazor insists, asks for what he is really missing, nothing to do, the archivist has no time for that, she is very busy. The Fyros finally explodes, he demands to be challenged, that he is far more deserving than most of the students he has been around during his late schooling, that it is not fair. He just wants to be told what to do.
So, calmly standing up from his desk to approach Azazor, Euphanix takes a deep tone.

"Do you want to know, Azazor, why few homins at the Academy like you? I'll tell you, since you want to know the Truth so badly."

The Fyros looks intensely at the Chancellor, ready to take the blow. She then tells him what will mark him for life, what will push him to undertake this journey to the Old Lands.

"You are not of their world, that's all. Most of them are from the highest social classes. While your father was a mediocre butcher's apprentice and a poor fighter. As for your mother, she was just a prostitute your father found at the bar one day while drinking. Here is the raw Truth!"

Azazor could hardly take the shock. He had always seen his father as a great soldier. As for his mother, whom he never knew, he only knew her from his father's glowing words. He clenched his fists, his face turning red.

"Sorry akenak, but you come from a social class barely above sawdust. Your rise in the Empire is an insult to many of the well-born."

Unable to take it anymore, the former legionary collapses to his knees, his clenched fists hitting the ground with force. A tear evaporates on his face burning with anger and shame. The last time he shed a tear was when his friend Lopyrech died, a long time ago. However, the rage soon takes over.

"My father died in the Second Great Swarming to defend the retreat of our people to the Kami Oasis! He saved all those palace pesters, all those cowards who…"
"Yes, I know. He was one of the volunteers who stayed in Pyr to cover the retreat of the other homins. And in that, he saved the honor of your family. But your origins unfortunately speak against you with a certain social elite."

She puts a friendly hand on the Fyros' shoulder.

"There was a time when the Empire was much more meritocratic. But nowadays, those at the top are suspicious of those at the bottom. That's just the way it is. So give it time. They'll recognize your value in the end."
"Time… No, I don't have time to waste here! They want credit, so I'll give it to them a hundredfold!"

While saying this, he gets up and prepares to leave. The Chancellor does not try to hold him back. She knows that it is useless to calm a burning fire. It is necessary to wait until this one finished to consume itself. While passing the doorway, Azazor turns to her one last time.

"In truth we, the lower classes, are like wood. It is the wood that bears the bite of the fire. It is the wood that cooks the meat on fire. But when the time comes to eat, we say to the wood: "You can't come to the table, you'll soil the tablecloth." The wood is then left to burn and return to the sawdust.

Before he slams the door of the archivist's office, Euphanix calls out to him.
"What are you going to do, Azazor?"
"I'm going to find the Dragon, whom it all began."
"In the Nexus?"
"dey, in the Old Lands. In Coriolis."

A few days later, he will send a letter to Euphanix, explaining his project, which he had been thinking about for years. To map the Road of Oflovak and the ancestral Desert, to study the local kitins, and if possible, to unravel the mystery of the Fire of Coriolis. He makes no mention of his intention to trade knowledge with the Marauders. He's not even sure he'll discuss it with them. It will depend on the impression they make on him. As for retrieving a possible imperial artifact from the city of Fyre, he might as well not talk about that either. Nothing says that he will reach there…

Edited 2 times | Last edited by Azazor (1 year ago)

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fyros pure sève
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#29 Multilingual 

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Eeri's logbook
End of Nivia, 4th AC 2619. Or 2620 already?

Here we are, we are at the Marauders.

Since we arrived, we go from surprise to surprise. Some more unpleasant than others.
The most unexpected one is that Azazor has been in a much better mood these last days. Our talks are quieter, and we have agreed on our course of action. It's about time. I didn't believe it anymore. The bodoc even asked my opinion, and not just once. I thought he was scheming something, but I guess I was mistaken.

So. We spent a night stuck on the side of a cliff. I've never climbed a cliff so high. We stopped about halfway up, following the directions the homins at the Halt gave us, when we could find a suitable platform. Then we walked for a few more hours in the morning before we found this famous pod. There, it hasn't been that easy.
First, we had to understand what they were saying. The further away from the New Lands, the more atrocious the accent. Toub, and we realized that it was mutual. That we had to speak slowly, with simple words, articulate. Not to speak fast and eat words as I had become accustomed to doing among the Trykers, by contagion.

So they descended the pod, and shouted things from above. By dint of shouting from each side without understanding each other, they finally put the pod back up with us in it. It was much wider than the one at the Halt, which allowed us to get into on with the two mektoubs. When we reached the top, we immediately felt that the homins in front of us had a different build than those of the Halt. The system of pulleys was however similar, so it should be believed that they were able to pull harder.

They looked at us with slightly startled eyes, probably because of our attire or what we'd yelled from downstairs, and then one said they didn't expect to see a convoy from the Halt for several weeks. I let Azazor do the talking, as agreed. We are not a convoy from the Halt, though coming from. We are Fyros scientists from the New Lands, heading for the Citadel. They were visibly confused, as expected. They asked if we had any goods, we vaguely explained what we were carrying, a mektoub loaded with bags of armadai meat. From behind them came a Matis with a somewhat hurried step and a stern look.

"This one I don't like," I whispered to Azazor. Two hours later, we were sure, I was completely right not to like him.

This one is Ostini. He's a sort of chief of guards, or rather he's one of the minions of the chief of the clan that owns the outpost, the Passers, as they call themselves. It's always like that with the homins. Give them a little power, and they'll work to devalue others to keep the little bit of privilege they have. In the end, Ostini asked the same questions as his homins, using a condescending and obsequious tone. A good Matis, the kind I had missed since we left. After a few minutes, we understood that he was only interested in the goods we were carrying, and understanding that we were not merchants, he then asked us to pay for our stay here. One bag of armadai meat per person per night. We gave him two bags of Titus' mektoub, without begrudging. This one will not come to claim them anymore, except in my nightmares. Ostini gave us a briefing on the rules of the Outpost. We will be allowed to keep our weapons, but must keep them stowed away when inside the compound, as well as a couple of relatively logical things, water is rationed and we will have to pay for it. We are free to use the dormitory, the tavern, and a partly open hall that serves as a place of exchange, as a market. He showed us the dormitory where we could stay, specifying again: as long as we have enough to pay.

So we were able to get to the center of the outpost. There are indeed six buildings, two of which are obviously reserved for the clan members, arranged in a circle inside the surrounding walls. A watchtower, the market, the inn, the dormitory. Nothing very pretty, like at the Halt. A rather functional style, whose some details vaguely resembling what the Marauders build in the New Lands.

"Two bags per night… we won't last long here," I whispered to Azazor.
At that moment my eyes fell on two strange figures passing further on, between two buildings. Two strangely familiar figures.
Disturbed, believing I was dreaming, I had a moment of inattention, and Azazor told me things I did not take in at the time. He repeated them to me afterwards: maybe we would spend more time here than planned. And that we should get hired as butchers or cooks at the tavern to pay for our stay, the time to organize and especially to recover our energy after several weeks in the Sea of Wood.

The figures, meanwhile, had disappeared. At the time, Azazor didn't believe me. "What? Fraiders? What the hell would they be doing here? Are you sure? What would they be doing in a Maraudeurs camp?"… We went into this dormitory. It's very basic, but it's still better than spending a night down there. I'm taking a moment of rest to write these lines, then we'll go to the tavern. I have a plan.

Later, the two Fyros were heading to the tavern:

"Well, first we're going to find out how to pay our stay," said Azazor.
"We offer them our services, you said… But they probably already have cooks…"
"It would not be a good idea to spend all our stock of dried meat. Keeping a few bags would be better for us to help cross the Desert."
"That's true. But let's ask first what they serve. I'd give an arm for a shookie… Or rather an eye, that's less often used.

Eeri then closed his left eye, opening his right eye to the maximum, which made Azazor laugh slightly. The situation could have been worse. A little further on, from the window of one of the Clan halls, Ostini was watching the Fyros who were slowly crossing the deserted square of the Outpost, chatting.

"So, these Fraiders?" Azazor asked.
"This is our chance," said Eeri. "I've spent so much time with them, I know enough of their dialect, one of my hatchets is from them, I have it here. I mean, it's from the Fraiders in the New Lands, not from those living here, but it's probably not much different."
"But why were you hanging out with them? What's so special about them?"
"Have you ever seen a Karavan agent or a Kami at Fraiders'?"
"Hmmm…"
“Although it is said that the Fraiders were once approached by the Karavan, they probably broke away from them over time."
"I had read something about them at the Academy, saying that they collected quite a few Kara artifacts. It wasn't so much by faith as by some sort of addiction."
"I never saw that kind of thing in their camp."
"So you had Tryton meetings there?"
"Not even. Got there just to be quiet, to think, to train. In the neutral zone. You'll laugh… But I find in them a wisdom that homins don't have."
"Oh, that's easy. They're probably less corrupt, and less power-hungry."

Eeri smiled, nodded, and added:

"They are greedy for rare raw materials to supply their crafts. But they maintain a balance and share the riches within their tribe."
"Well, but then, how to convince them to help us?"
"Let's see what is traded here, what they are looking for and what they offer. If I show them my axe and tell them about the New Land tribe, if we're lucky, we'll get some allies."
"And if we are not lucky?"
"We can always do business with them."
"What do we have to trade with them?"
"To be seen. I have some rare materials left on my mektoub. Some zun ambers, which I'd rather keep in case we need new amplifiers… Two maga creepers, some vedice. So far, we've worn our weapons out less than I expected."
"Do you have this in your Mektoub?"

Eeri smiled and answered in an undertone, stopping.

"In a pocket hidden under the saddle. The ambers are in the padding. Enough to make two pairs."

The Fyros, without saying anything, gave Eeri a sidelong look as she added:

"Hey, I told you about that, that I was bringing in stuff to make new amplifiers. I just didn't tell you where it was stored."
"I must have forgotten… As long as it's not a third goo bomb," grumbled Azazor."
"But I only brought one, I promise!"

Meanwhile, Eeri and Azazor had arrived at the Tavern. Azazor pushed open the door and entered, followed by Eeri. After a few seconds, the few homins present fell silent, some turning to stare at the newcomers. Around the few tables were Marauders, recognizable by their gleaming armor, and some homins with more discreet outfits, as one could see at the Halt. Rangers, perhaps, thought Eeri. A number of them were dressed in long tunics and turbans that covered most of their faces. A Fraider was even sitting with one of them.
The travelers slowly made their way to the counter where, to their relief, a massive Fyros was standing looking at them, knife in hand.

"oren pyr, what do you serve here?"
"I'll call you the boss," he replied. "O'Teelo?"

A few seconds later, a Tryker homina came down the stairs and walked behind the counter, her expression slightly pinched, but smiling, while the customers gradually resumed their conversations in a slightly more hushed voice.

Edited 2 times | Last edited by Eeri (1 year ago) | Reason: Traduction en Anglais par Nilstilar / English Translation by Nilstilar

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Eeri
"Quand on a le nez trop près de la bouteille, on ne voit plus le bar"

#30 Multilingual 

Multilingual | [English] | Français
The tavern keeper had a full and fleshy body. Tribal tattoos adorned her two bare forearms. Her smile seemed to mark a certain apprehension before the two newcomers. It was not so much that they were new that worried her. The Outpost was a hub for all kinds of homins, most of them merchants, others mere adventurers or wanderers looking for a temporary home. It was also a high place for diplomatic meetings between Rangers, Marauders, people of the Halt and the surrounding tribes. The tavern was the place where people came to celebrate the signing of mutual aid pacts or trade agreements.
No, what worried her was that they emanated a sort of unpleasant aura. Was it their all-Fyros armor when the Rangers' armor was motley, or their unfamiliar tattoos when she boasted of knowing the tattoos of all the surrounding tribes. There was something in them that was completely unknown, never seen before.

The homina asked her with a thick foreign accent for a shooki liquor. O'Teelo was astonished:

"A what?"
"Forget it…"
"We only serve baba here," the tavern keeper added before the Fyrossa's pout.
"How much is the baba?" said the Fyros homin while putting his purse on the counter.

This one had an amazing dragon tattoo on his face. However, it didn't look like the one of the Red Dragon Hunters Clan. By the way, the Fyros was not a Marauder, judging by his armor.

"It depends… How do you pay?"
"Do you accept dappers?"

The tavern keeper took a disdainful look. Dappers were still used on the Road, but they were increasingly abandoned in favor of barter. There were also some local currencies, depending on the place.

"That'll be 5,000 dappers, and it comes with the dish of the day," O'teelo explained. "Arma stew with botoga seeds."

The two Fyros looked at each other with a discomfited expression.

"Is there anything else to eat and especially to drink?"
"Tomorrow there might be some ploderos stew, depending on the arrivals. To drink there is also the glorx."
"The glork?"
"Glorx, repeated the tavern keeper, insisting on the final x. It is a specialty of the Atakorum.

While saying so, she pointed with her head to the group of turbaned homins.

"But you must have a strong stomach. Only they and the Fraiders usually drink it. I don't even know what it's made from."
"Then go for the glorx," exclaimed the girl, slapping her hand on the counter.
"Are you sure?" asked the Fyros.
"It can't be worse than the baba…"

The Fyros nodded that he would take the same.

"That will be 10,000 dappers in all," said the tavern keeper.

The two Fyros spent much of their day in the tavern, trying to strike up conversations with various homins. Eeri made contact with a Fraider, Azazor talked with a fat Fyros named Krapoutos. They learned that the Diplomatic Outpost hosted meetings between important Citadel generals and Rangers. The clan that owned the Outpost, however, was not playing the role of the Citadel's spokesman. The Passers Clan was taking advantage of it only to do business,, especially since diplomacy sometimes was going through trade too.

That evening, after a long discussion between Azazor and O'Teelo, the latter was finally convinced to hire them for a week as kitchen staff. Pelorus, the cook, was lacking hands. Azazor had assured her that they were butchers and that she would not regret it. She offered them a one-week trial contract, to run from the next day, with the possibility of prolongation if they did the job. The agreement was concluded on a handshake and an "akep" of the Fyros. This one had explained her where they were coming from, where they were going and what they were. Scientists from the New Lands on their way to the Citadel and beyond. Yes, her instincts had not deceived her. These two homins were very special indeed. O'Teelo wondered if she would regret the agreement with the Fyros…

Edited 2 times | Last edited by Azazor (1 year ago)

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fyros pure sève
akash i orak, talen i rechten!
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#31 Multilingual 

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Pelorus Mekor looks at the two newcomers with disdain. They send him again some incompetents who will have to be trained. It seems that they even come from the Halt. Weaklings, no doubt, who probably don't know how to use a knife.

P: "Okay, newbies, grab a knife, we're going to cut up about fifty bodoc steaks for tonight. I'll show you how it's done. We'll take a roast beef and…"
A: "No need for that "malos", we know how to do it. Do you want the steaks tender or not?"
P: "What do you mean?"
E: "Azazor wants to know if we cut them in the direction of the grain or not."
P: "The… a direction?"
A: "Yeah, look at your roast beef, there's a direction for the muscle fibers. If you cut following this direction, the meat is firmer."
E: "But it's less tender. Cutting perpendicularly is harder, but the meat will so melt in mouth."
A: "Wait, we'll show you how."
E: "The trick is to sharpen the knife well."

Within minutes, the steaks are all sliced. The two fyros look at the chef with a smile.

A: "Do you want them even more tender?"
P: "Gue…"
A: "In that case, marinate them."
P: "Mari what?"
E: "Marinate them, bathe them in oil for at least an hour."
A: "Not forgetting the aromatic herbs for more taste."
E: "Oh yes, we have some herbs we picked in the forest near the Halt."
P: "Put herbs with the meat?"
E: "Trust us, we used to be butchers where we come from."

Pelorus sits for a few moments while the two butchers busy themselves to marinate the bodoc steaks in an herbal marinade.

E: "This will be perfect for pan-frying."
P: "Pan-frying?"
E: "Yes. How do you cook your steaks?"
P: "We boil them with the vegetables."
E: "But you can't boil meat like that!"
P: "Sometimes we cook it on a spit, but not the bodoc, it's too tough."
A: "Not the way we cut it. And even less once it's marinated."
P: "Well, listen, you seem to know a lot about it. So I'll give you carte blanche for the meat tonight at the tavern."
A: "Consider it done. Do you got a pan?"
P: "What's a pan?"
A: "A ploderos' hip we placed on the coals. When it's hot, you put the steak on it, thirty seconds, you turn it over for another thirty seconds and that's it."
P: "Is that all?"
A: "Yes."
E: "Not forgetting to baste with the cooking juice."
P: "I don't have a 'pan'."
A: "Never mind. Eeri, pass me your breastplate."
E: "My Kostomyx? You're crazy. We have a pan in the mektoub."
A: "Yeah, but it's far away, and in the breastplate, with the sweat, it gives an inimitable taste."
E: "I understand where your smell comes from."
A: "So go get the pan. And bring the ladle too, to baste the steaks."

Once Eeri returns with the pan, Azazor places it directly on the fire in the hearth, wedged with some embers.

A: "Frying doesn't take long. The longest thing is to let it marinate. But it's not mandatory. Even a few minutes only of marinating, that's not bad."
E: "Especially if the bodoc has been beaten before."
A: "It softens the meat."
E: "You also have to be careful when you kill it."
A: "Yeah, you have to avoid it the stress of feeling like it's going to die. That releases bad things in the muscle."
E: "That's why it's important to kill it by surprise and quickly."
A: "Or better yet, get some bodoc bred by the kitins."
E: "Yeah, straight from a kitins' nest. Don't you have that nearby?"
P: "A kiti… No, not here. Are there bodocs in kitins' nests?"
A: "Of course. Our job was even to go and get them."
E: "Them and the aranas, the madakams…"
A: "Hmm… very good the madakam."
E: "Have you ever tried braised madakam?"
A: "ney! Do you also deglaze it with shookie?"
E: "Ah Ah definitely! Even once…"

Leaving the two Fyros to talk about the art of cooking meat, Pelorus left the kitchen backwards to go and see his chef. Either these two were bullshitters, or he had just come across the two greatest master butchers of Atys. Either way, he had to warn the chef.

Last edited by Azazor (1 year ago)

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#32 Multilingual 

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From the top of his watchtower, Wozung observes the two Fyros walking slowly inside the camp. They have just passed through the large gate to the east carrying on their shoulders a medium-sized arma, tied to a stake. The Fyros seems to inveigh the Fyrossa following him. The latter shouts out something while making a sign towards the south-western corner of the camp, to which the Fyros answers by spitting on the ground.

It's been four days that Wozung has been observing the same little game. In the early morning, the two Fyros get out by the east door, the only door leading to the desert. They come back an hour before noon, loaded with an arma or a ploderos, which they take to the tavern for lunch. In the afternoon, they leave again to return before the nightfall, this time loaded with a big bag full in the going and empty in the return. The Zoraï guard doesn't wonder about what they are scheming. It's none of his business and anyway, these two have made a good reputation for themselves at the tavern. It is true that he has never eaten so well since they have been at ovens. So what they might be up to, he doesn't care as much as his first barter.

As he is about to lose interest in them, one of the officers calls out to them. It is Ostini Facili, the chief of the guards. Not a softy, this one, a real paranoid and expert in poison. He points out the bag the Fyros used in the afternoon. These put their weapons on the ground and shrug their shoulders. Ostini seems to rise a tone. The Fyros starts to push the officer who makes him fall on the ground with a punch to the plexus. The Fyrossa picks the Fyros up while bellowing something in her turn. Ostini makes a sign to the guards around who immediately encircle the two Fyros, then they take them towards the northeast of the camp. Wozung knows what is in the northeast. The prison of the Outpost. Too bad, these were good cooks.


A few moments later, in Ostini's office

The officer looks at them coldly as they sit in their chairs. They each have a heavily armed guard behind them.

O: "I'll overlook your aggressive gesture towards me earlier. We'll put it down to exhaustion from a desert hunt."

The chief of the guards then shows them the bag that he has presented to them outside.

O: I'll repeat the question I asked earlier. Why do you carry this bag that smells of meat into the desert every afternoon? It's full on the way out and empty on the way back."
A: "Well, do you really want to know? Okay, then we'll tell you."
E: "Aza, shut up!"
A: "No, I never approved this deal. I knew it would come back to us."
E: "orak!"
A: "What about talen?"
O: "orak, talen? What's that?"
A: "Something you can't understand, you orskos!"
O: "Ors what?"
A: "You dirty Mat…"

Eeri manages to put her hand on of Azazor's mouth in time.

A: "It's okay, take it off!"
E: "It's just fyrk, still spoken in the New Lands."
O: "Listen to me carefully, you two comics, here this is not the New Lands. Here we are at Passers'. And goods embezzlement is harshly punished by our clan."

Azazor ruminates something unintelligible and spits on the ground.

O: "So this deal?"
A: "It's okay, you'll get your truth, orskos!"
E: "You're staining your honor Aza by revealing our pact."
A: "Not at all. As for me I didn't sign. Only gave you a helpful hand out of friendship."
E: "Friendship?"

The Fyrossa bursts out laughing.

E: "You can stick your friendship up you know where, you traitor."
A: "I'm not the one who flirting with degenerates."

Eeri gets up and throws a blow in the head of Azazor who wavers and falls from his chair. Then gets up and retorts by pouncing on her to strangle her. The guards must then intervene to separate the two furious.

O: "Are we done with this? Put me this one in the dungeon while waiting. As for you, the Fyros, you're testing my patience. You spill the beans right away or we'll play another game."
A: "Are you making a pass at me, hotty?"

Not being able to stand it any more, Ostini grabs the Fyros and tackles him on the ground violently. He makes a sign to the guards who begin to kick him until the fyros faints under the blows.

O: "Drag him to the dungeon with the other one!"

Ostini has never lost his patience like that. He's known for his unfailing calm. And yet, there, he has just had a homin beaten up. He feels he's going to have a hard time getting these two to talk. He's been through some tough ones, but these two really don't seem to care about getting beaten up. They say that where they come from, dying is rare. If that's the case, that explains why they're so resistant to blows. It must be a habit with them. Whereas here, the best survival technique is to avoid them.
First of all, he has to regain his composure. His reputation is at stake. And then, visibly, the blows have no hold on these homins. He takes a deep breath and tries to calm down for a moment.


In the cell where our two Fyros are locked up.

Once Azazor is locked in the same cell as Eeri, she waits a moment for the guards to leave. Then she goes towards her severely bashed fellow traveler. This one does not get up. His breath is hoarse and panting, as if he was going to choke. Whereas she approaches her face have a better look at him, he opens an eye and watches her with a big smile.

E: "Moron!"
A: "Hahaha"

He then gets up and sits down next to her."

A: "So, our little act was nice, wasn't it?"
E: "A real masterpiece…"
A: "We saved a little time. Considering what I took, they'll think that what I'm going to tell them will be the truth. That gives us some time to figure out what to tell them."
E: "It will be hard to explain why the bag that we bring every afternoon in the desert is full and stinks of meat but is empty when we return."
A: "We can tell them that we have a deal with the Atakorum tribe."
E: "The Atakorums? The mystical nomads that the other loudmouth at the bar was talking about last time?"
A: "Yeah. Why not say that we bring them meat in exchange for information?"
E: "If you say that, it's gallows at once."
A: "It's always better than telling them the truth, that we hijack meat and bury it in the desert for the rest of our trip. Dealing is better than stealing."
E: "We don't even know how far away the Atakorums set up their camp. If we want to pretend to deal with them, we have to be credible at least."
A: "Well, they must not be very far according to what Krapoutos says."
E: "Krapoutos says a lot of things, but that doesn't make them facts."
A: "Anyway, I don't think they'll want to know the details. If we tell them we're bringing them some of the meat we hunted in exchange for information about the area, they are not going to get cross, are they? These Marauders don't seem to be as heavy dullards as those at home. Bargaining, even if it's not with Marauders, seems to be tolerated."
E: "Not with their own goods."
A: "We're the ones who cook these."
E: "But it's still their meat, not ours. And they're going to want the fruit of the bargain back. They don't care about the information that the Atakorums would have given us about the desert."
A: "What are you thinking then?"
E: "You could say that we are trading in poison."
A: "Poison? But we don't have any p…"

Eeri smiles at him with all his teeth and flutters his eyelids.

A: "Oh yes, the famous vial…"
E: "He he."
A: "And where is this vial?"
E: "In my toub, if they have not already searched it."
A: "It's worth a try. We trade meat with the tribe for poison. We've been caught and so we agree to return the poison…"

Suddenly, footsteps are heard in the corridor leading to the cell. Eeri and Azazor fall silent at once. The latter lies down and starts coughing. A key comes turning in the firewood lock and the heavy door opens with a creak, revealing a stern-looking guard in the doorway.

G: "You Fyros, enough sleep. The chief must talk to you."
E: "Azazor, don't tell him anything! We swore not to say anything!
A: "I didn't."
G: "Go ahead and shut up!"

While Azazor is escorted by two guards down the corridor to Ostini's office, Eeri can't help smiling. A real play. But with a death sentence at final act if the audience doesn't like it.

Last edited by Azazor (1 year ago)

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fyros pure sève
akash i orak, talen i rechten!
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#33 Multilingual 

Multilingual | English | [Français]
HRP: Cette scène fut jouée en live sur RC par Eeri, Azazor et Finaen (loriste jouant les PNJ). Seule la mise en page et quelques micros changements ont été fait.




Ostini ouvre la porte de son bureau. Il s'adresse sèchement aux deux gardes qui l'accompagnent.

- Faites-le s’asseoir.

Les deux gardes obéissent, prêts à frapper le fyros si celui-ci tente de résister. 

Azazor s'assoit avec un air goguenard. 
Ostini ferme la porte, contourne son bureau et s'assoit à son tour. Il tapote le support en bois massif quelques instants, en regardant dans le vide, puis sort finalement un objet d'un tiroir. Une dague finement ouvragée. Azazor regarde tour à tour le matis et la dague, sans se départir de son léger sourire moqueur.

- Bon le comique, je veux que tu m'expliques précisément cette histoire de "marché". 


- Sinon quoi? Tu vas jouer de la dague?

Ostini plonge à nouveau sa main sous son bureau. Lorsque celle-ci réapparaît, c'est avec une petite fiole remplie d'un liquide verdâtre. Le sourire d'Azazor s'efface aussitôt devant la vue de la fiole. Le Matis débouche le flacon et verse quelques gouttes sur la lame incurvée. Quelques volutes de fumées naissent de la réaction entre le liquide et l'ambre solidifiée.

- C'est quoi? Du poison ? Si vous me tuez, vous ne saurez rien !

- Effectivement, c'est du poison. Au cas où tu l'aurais oublié, sache que tu as laissé la résurrection derrière toi en entreprenant ce voyage. Dans ce désert, aucune Puissance ne viendra t'aider. Alors je t'encourage vivement à collaborer, et à ne pas tenter de me rouler. Suis-je bien clair ?

Devant le silence d'Azazor, Ostini continue :

- Je suis en charge de la sécurité de l'Avant-Poste. Je dois comprendre ce que vous trafiquez. Et crois-moi, j'arriverai à te faire parler, si tu tentes de résister.

Le Matis semble particulièrement calme. Les deux gardes restent flanqués devant la porte. Azazor hausse les épaules.

- Tu sais le matis, je ne suis pas du genre à mentir. Et je veux bien tout te raconter. Mais vois-tu, je n'aime pas ceux de ta race. Chez moi, les matis ne sont qu'une bande de prétentieux puants et vils. Je veux bien croire qu'ici, il en soit autrement. Mais parle moi encore de manière offensante, menace moi encore, et tout ce que tu pourras obtenir de moi sera un bon crachat sur ton visage blême.

Azazor ne peut s'empêcher de regarder la fiole, la dague et le matis, alternativement.

- "Ceux de ma race" ? Vous n'avez donc pas encore réussi à vous départir du racisme patenté de nos ancêtres communs ? Vos civilisations sont définitivement bien en retard...

- Tu ne connais pas les matis des nouvelles terres...

Ostini émet un petit ricanement, coupé par Azazor.

- Je connais quelques rares matis.... enfin, j'en connais deux, qui sont acceptables, sur toute une tripotée de raclure de bottes.

Le fyros fait mine de se rappeler un autre matis.

- Ah non, trois.

- Tu confirmes ce que je pensais : tu généralises. Mais ce n'est pas de ta faute, c'est ce qu'ils veulent. N'oublie pas : vous faites le jeu des Puissances à vous faire guerre pour des motifs raciaux, politiques, religieux, ou que sais-je... Et pendant ce temps, vous êtes divisés. Face à eux, et face aux kitins.

Ostini fait disparaître la dague sous la table.

- Enfin, bref. Tu es donc disposé à parler. C'est parfait. Je t'écoute.

Azazor souffle un coup.

- Tu n'as pas deviné ? Le sac qui sent la viande ? Le poison que tu viens de sortir ? Tu as tous les éléments.

Il observe le visage d'Ostini, attendant de voir la lumière.

- Le Poison ?

Ostini regarde la fiole qui est restée sur la table.

- Quel rapport ? Cette fiole m'appartient.

Soudainement, le visage d'Azazor se décompose.

- Ah... ramèch ! Bon... Ce qui est dit est dit, ajoute t'il en tapant du pied sur le sol.

Ostini se remet à tapoter des doigts sur le bureau.

- On avait un marché avec les Atakorum. En échange d'une partie de la viande qu'on partait chasser le matin pour le compte de Pelorus, ils nous échangeaient une fiole de poison de leur création.

Le fyros marque une pause puis reprend :

- Vu le danger de la route, on s'était dit avec Eeri que ce serait prudent d'avoir ce genre de truc sur nous pour le reste du voyage. Je sais, c'est un détournement de matière qui vous appartiennent, mais on s'était dit que bon, d'un côté, c'est nous qui la ramenions cette viande. Le bodoc, l'arma, c'est pas de tout repos à tuer ici.

- Tu es en train de me dire que des étrangers dont tout le monde se méfie, de part leur provenance, trafiquent du poison dans le lieu de repos où ils ont été généreusement accueillis ?

Azazor a du mal à cacher sa gêne.

- Pas ici non, ils ne voulaient pas. Soit disant vous seriez pas d'accord. Du coup, on faisait ça dans le désert, plus à l'est. On s'était fixé un point de rendez-vous.

- Si j'étais paranoïaque, je pourrais croire que ce poison nous est destiné.

- Mais ça va pas ? Pourquoi on ferait ça ?

- Vous venger de toutes les horreurs que vous ont fait subir les sbires d'Akilia sur vos Terres, à tout hasard ? Il n'y a pas de raison qu'Akilia soit la seule à envoyer des agents opérer en terres étrangères.

Ostini marque une pause, puis continue :

- Heureusement, je ne suis pas paranoïaque. Je suis simplement le chef de la garde. Un chef de garde extrêmement prudent, prenant à cœur son travail. Les Atakorum, tu disais ?

- Il ne faut pas leur en vouloir. Ils n'y sont pour rien. On leur donne de la viande qu'on chasse en échange de poison. Ils ne pouvaient pas savoir que la viande était préparée au sein de la taverne. Quoi ? On a utilisé vos couteaux ? La belle affaire !

Ostini tapote de plus en plus rapidement sur le bureau. Finalement, il est peut-être un peu paranoïaque.

- Je dois analyser ce poison. Où est-il ? Par chance, il se trouve que j'ai une petite expertise en poison. Un savoir qui me vient de mon ancien Clan.

- Faut demander à Eeri. c'est elle qui l'a planqué.

- Je vois.

- Et rassure-toi, on a pas une gueule de tueur. Quant aux horreurs d'Akilia, bah, on lui a bien rendu.

Ostini fait un signe aux gardes.

- Que l'un d'entre vous l'emmène ailleurs, et que l'autre me ramène sa camarade. Faites en sorte qu'ils ne se croisent pas.

Les deux gardes s'activent et font signe à Azazor de se lever. Celui-ci se lève sans manifester de résistance et se tourne vers le chef des gardes.

- Ostini ? Si tu veux faire parler Eeri, soit poli avec la dame. Elle aussi, elle vomit les matis.

- Raciste elle aussi ? Étonnant.

- Tu ne connais vraiment pas les matis des nouvelles terres...

Un garde accompagne Azazor et l'autre se dirige vers la cellule où est enfermée Eeri. Comme prévu, les deux Fyros ne croiseront pas.


***




- Suis-moi, dit le garde à Eeri.

Eeri gromelle quelque chose, puis se lève sans un mot. Elle suit le garde jusqu'au bureau d'Ostini en coopérant, et regarde dans tous les coins à la recherche d'Azazor, qu'elle ne trouve pas. Elle affiche une mine déterminée et pugnace.

- Bien. Assieds-toi.

Il marque une pause et rajoute:

- S'il te plaît.

Eeri s'exécute, en regardant le matis en coin, essayant de ne pas lui faire face.

- J'aimerais que tu m'expliques ce que toi et ton camarade trafiquaient avec ces sacs qui sentent la viande. Et quel est ce "pacte" dont il a mentionné l'existence, et qui a occasionné votre dispute.

Eeri reste un moment silencieuse, et regarde le matis de nouveau, un sourire en coin.

- Quoi, il n'a pas déjà tout dit ?

- Je veux confronter vos versions.

Ostini scrute attentivement le visage de la Fyrosse.

- Un fyros ne ment pas. talen, la vérité.

Le matis se remet à tapoter sur le bureau.

- Je t'écoute.

Eeri fixe ses yeux sur les doigts du matis un moment.

- À propos de quoi ? Ce que nous faisions de cette viande ?

- Je vais répéter mes questions : j'aimerais que tu m'expliques ce que vous trafiquiez avec ces sacs qui sentent la viande. Et quelle est la nature de ce "pacte" que vous avez passé avec je ne sais qui.
J'attends des réponses, et non pas des questions.

Eeri retient un grognement.

- Je ne peux rien dire de ce pacte, je ne sais pas de quoi vous parlez. Ce que je peux dire, est que l'on a échangé quelques bouts de viandes avec des atakako... dey... akotorum.

Eeri continue, n'attendant pas que le matis demande contre quoi.

- En échange d'un poison très puissant.

- Puis-je voir ce poison ?

- Ai-je le choix ?

- Non, dit le matis en soupirant.

- Nous allons devoir aller à l'étable.

- Indique-moi simplement où il est caché.

- Vous ne le trouverez pas sans moi.

Ostini serre les dents... Puis se calme. Il se lève.

- Bien.

Il attache une dague à sa ceinture et fait signe au garde.

- Direction l'étable alors.

En se levant, Eeri se remémore que le poison est dans une fiole de fabrication matis. Elle bredouille :

- Il est sur mon mektoub. Je l'ai changé de fiole, celle des ata...takorum était trop fragile.

Eeri se lève et suit le garde. Les trois homins se dirigent vers l'étable, située à côté du dortoir. Puis elle ajoute, d'une voix pas trop assurée.

- Je ne sais pas d'où ils sortaient ce poison. Ça ne vient sans doute pas de chez eux.

- S'il ne vient pas de chez eux, il vient alors de chez nous. Mais ne t'inquiète pas, c'est une question à laquelle je suis à même de répondre.

Eeri ne répond rien, l'adrenaline lui montant au sommet du crâne. Les trois homins arrivent finalement face au mektoub. Après le terrible périple qu'il a traversé quelques semaines plus tôt, celui-ci semble vivre sa meilleure vie.

Elle attrape le harnais du mektoub, détache deux sangles, ce qui libère un peu le sac. Elle passe sa main derrière le sac et en tire délicatement une petite boite noire, de la taille d'une dague. Elle ajoute:

- Je l'ai mise dans la fiole que j'avais emmenée, avec un poison matis paralysant. Rien de bien méchant. Celui-ci semble bien plus puissant.


***




Pendant ce temps dans sa cellule, Azazor a des scrupules et tourne en rond. Il finit par appeler un garde.

- Oui?

- J'ai un autre truc à dire à ton chef.

- Il est occupé. Mais il en a pas terminé avec toi je pense. Tu pourras la lui poser après.

Azazor grogne un peu pour la forme.


***




- Et qu'as-tu fait du poison précédent ?

Eeri ouvre la boite, et laisse voir une fiole, et une dague vivante.

- Renversé. Mais la fiole était intacte, par chance.

Eeri regarde Ostini avec son air le plus convainquant, en se disant que plus c'est gros, plus ça passe.

- Nous voulions tester ça sur les kitins des Anciennes Terres. Le poison paralysant. Ça marche pas mal, chez nous.

Ostini attrape délicatement la fiole puis la regarde.

- Je garde ça. Et je te ramène en cellule. Suis-moi.

Il fait à nouveau signe au garde.

Eeri replace les sangles de son mektoub et suit le garde. Elle se retourne et lance au matis, d'une voix grinçante :

- Faites gaffe, quand même. Ils nous ont dit qu'une goutte tuerait un homin en deux minutes. Non pas que j'en pleurerais...

- Je m'y connais en poison, ne t’inquiète pas. Par contre celui-ci... Il ne me dit rien, dit-il en contemplant la fiole.


***




Eeri est reconduite dans la cellule. Azazor est toujours dans une pièce adjacente aux cellules avec l'autre garde. Les minutes passent et les deux fyros sont finalement reconduits dans le bureau du matis. Les deux gardes les font asseoir l'un à coté de l'autre, mais ni l'un ni l'autre ne se jettent un regard.

Ostini, assis derrière son bureau, semble plus froid qu'avant. Il fait circuler la fiole d'Eeri entre ses mains. Un garde murmure quelque chose à son oreille et son regard se pose sur le fyros.

- Tu voulais me dire quelque chose ? La vérité, peut-être ? Ça pourrait être utile, effectivement.

Eeri reste silencieuse, et regarde Azazor en coin, qui prend la parole :

- ney... Mais avant, dis moi aussi la Vérité. Tu m'as parlé d'Akilia, de ses sbires. Dis moi si je me trompe mais... tu ne sembles pas la porter dans ton coeur n'est ce pas? Je sais bien que c'est ta cheffe, m'enfin, tu peux être tranquille, on ne répétera pas.

- Effectivement, je ne la porte pas dans mon coeur. Et non, elle n'est pas ma "cheffe"... Mais je ne suis pas d'humeur à parler d'Akilia.

- Pourtant, elle se déclare cheffe des maraudeurs, poursuit Azazor.

Ostini ignore la dernière remarque d'Azazor et enchaîne :

- Voyez-vous, j'ai montré votre fiole à trois Atakorum présents en ce moment même à la taverne. Vous connaissez la suite ?

Azazor n'a plus son sourire et regarde gravement Ostini. Le matis laisse passer quelques secondes, puis se répète, en insistant bien sur chaque mot.

- Vous. Connaissez. La suite ?

- Les Atakorum n'ont rien à voir là dedans, dit Azazor. On a juste détourné de la bouffe qu'on a planqué dans le désert pour la suite de notre voyage. Et la fiole vient des Nouvelles Terres. Je peux rien dire dessus, ayant découvert son existence par hasard dans la Mer de Bois.

Eeri lâche un grand soupir contrarié.

- On avait un mektoub plein. On vous a tout donné...

Ostini affiche un sourire satisfait. Il semble fier de lui.

- Ou plutôt, vous nous avez tout pris, elle ajoute.

Azazor se tourne vers Eeri.

- C'est des marchands, tu t'attendais à quoi?

- Vous avez payé votre séjour ici. Et vous auriez pu continuer à travailler pour avoir des vivres. Mais vous avez préféré nous voler.

- On a rien volé, grogne Azazor.

- Des vivres ? On travaille comme des fous, c'est juste assez pour payer votre dortoir, rajoute Eeri.

Ostini lève la main et fait signe aux Fyros de se taire.

- Cette bouffe, on l'a chassée et préparée, ajoute quand même Azazor.

- Gardez votre plaidoyer pour ma cheffe. Ma véritable cheffe, et non pas Akilia. Moi, j'ai fait ma part du travail.

Ostini se lève et se dirige vers la porte.

- Je reviens.

Azazor se tourne vers Eeri.

- Toi et tes idées à la con.

- Les Atakorum c'était ton idée, souffle-t-elle à Azazor.

- T'avais une meilleure idée ?

- dey ! Mais parfois vaut mieux juste se taire...

- Tu crois qu'en disant rien ça aurait changé les choses? pfff


***




Quelques minutes plus tard, la porte s'ouvre. Ostini est accompagné d'une Trykère. Une Trykère que les Fyros ont déjà croisé très régulièrement... O'Teelo, la tavernière. Les deux fyros sont estomaqués. Eeri écarquille les yeux et donne un sourire crispé à O'Teelo, dans le doute. Azazor imite Eeri comme un miroir.

- Merci Ostini, je t'emprunte ton bureau. Peux-tu t'occuper du bar le temps que je m'occupe d'eux ?

- Quoi ? Heu, oui. Bien sûr.

Ostini envoie un sourire rageur aux deux Fyros puis sort de la pièce. Les deux gardes restent présents. La Trykere s'avachit sur le siège et pose ses bottes sur le bureau du Matis, qui n'apprécierait probablement pas le geste s'il était présent. Elle semble bien moins amicale qu'à l'accoutumé.

- J'ai appris que vous détourniez des biens qui nous appartiennent.

- Détourner? Non... Nous avons produit plus que nécessaire, s'insurge Eeri.

- Techniquement, c'est pas à vous vu que c'est nous qui chassons et cuisinons, rajoute Azazor.

O'Teelo ne relève pas et continue:

- Je vous ai beaucoup observés et écoutés ces trois dernières semaines. À vrai dire, je commençais à vous apprécier. D'autant plus que vous cuisinez extrêmement bien ! Mais ça... C'est grave.

Eeri regarde Azazor, consciente que ce n'est pas la bonne stratégie, en essayant de faire fonctionner son neurone pour en trouver une meilleure. O'Teelo continue :

- Tu veux parler "technique" avec un marchand, Azazor ? Si j'ai bien compris, ton truc à toi c'est la politique, l'alcool et la bagarre.

- Et le sens de la justice, dit Azazor.

- Et la cuisson du bodoc, ajoute Eeri, à mi-voix.

- Vous trouvez ça juste d'exploiter les gens? On a juste voulu se payer correctement en prenant un peu de viande en surplus, dit Azazor.

- Sinon, nous ne tiendrons pas deux jours dans le désert, renchérit Eeri.

- Alors pourquoi le cacher ? Pourquoi ne pas avoir en discuté ?

- Parce que vous êtes des rapiats, s'écrie presque le fyros. Nous aussi on vous a observés. On a dû vous filer tout notre stock de viande séchée rien que pour entrer dans le camp et dormir deux nuits dans votre dortoir.

Eeri grimace aux mots d'Azazor et lui donne un coup de coude en espérant qu'il la ferme.

- Vous avez donc survécu deux nuits de plus grâce à nous. Puis trois semaines, dit O'Teelo.

- Ostini, que nous avions pris pour le chef, ne semble pas ouvert à la discussion, note Azazor.

- Ou plutôt dire, il s'est fait un plaisir de ponctionner tout le stock que nous avions, ajoute Eeri. Après trois jours, on avait plus rien. Et plus rien pour acheter quoi que ce soit...

- Ostini, le chef ? O'Teelo ricane. Il est uniquement le chef de la garde. Un bon chef d'ailleurs, paranoïaque à souhait. C'est souvent très utile.

Eeri a un haussement de sourcil à "bon chef, d'ailleurs". O'Teelo continue :

- C'est pour ça que nous vous avons embauchés. Pour vous aider.

- On a l'expérience avec les maraudeurs des Nouvelles Terres. Alors ne vous étonnez pas si on a pas joué franc jeu dès le début. Surtout après le racket à l'entrée.

Eeri fait ney de la tête pour appuyer les mots d'Azazor, qui rumine tout seul à voix basse : - marchand, voleurs, comme les trykers tiens, tous des....
O'Teelo grimace.

- Ne nous comparez pas à ses barbares. Et ne me parlez pas de racket, vous n'y connaissez rien. Vous venez d'un monde où tout semble facile. Ne vous êtes vous pas posé la question d'à quel point il a pu être difficile de créer cet avant-poste, et de le faire vivre durant toutes ces décennies ?
Oui, la vie est dure ici. C'est un fait. Mais mieux vaut ça que la mort.

Eeri prend une grande inspiration :

- Bon, on a merdé. Que peut-on faire, maintenant, pour nous racheter?

O'Teelo regarde la Fyrosse.

- C'est une bonne question.

- Vous avez la fiole de poison d'Eeri, c'est pas assez pour quelques morceaux de viandes? Ou faut vous filer nos armures et nos slips?

O'Teelo regarde l'armure du Fyros.

- Sans façon.

Eeri se tourne vers Azazor.

- N'en rajoute pas. Ils n'ont aucune utilité d'un poison comme ça, en plus.

- Tu parles...

Eeri éveille la curiosité de O'Teelo.

- Et quelle est son utilité ?

Eeri montre la paume de sa main, qui laisse apparaître une tâche noire.

- Je ne l'ai jamais testé. Mais je peux vous dire que j'ai souffert pour l'obtenir.

- Qui voulez-vous empoisonner, demande O'Teelo ?

- Oui, qui veux-tu empoisonner, grince Azazor en se tournant vers Eeri.

- Personne en particulier, répond Eeri. Si je tombais sur votre Akilia, je ne me gênerais peut-être pas. C'était juste la question de partir équipés, et au pire, ça aurait pu être une monnaie d'échange. Je voulais essayer ça sur des kitins des anciennes terres, aussi.

- Si vous cherchez Akilia, retournez à l'Ouest. Elle doit se trouver quelque part entre les Nouvelles Terres et son quartier général.

Eeri fait non de la tête.

- On ne la cherche pas.

- Dans tous les cas, il est certain que je ne vais pas vous laissez progresser à l'Est avec un poison inconnu. Ostini vous prend pour des assassins envoyés en opération à la Citadelle, ricane O'Teelo.

Azazor se tourne vers Eeri.

- Et une connerie de plus d'Eeri, une!

- Oh, eh, ça va... On en serait pas là si t'avais pas eue l'idée de dire ça.

- Bon. Qu'avez-vous à proposer, donc ? Contre ce stock de viande volé.

- Ça représente même pas ce qu'on a amené de viande d'Armadaï, grommelle Eeri.
Pardon, je sais, ça ne change rien, ajoute cette dernière, baissant les yeux.

O'Teelo semble réfléchir.

- Vous savez quoi, vous pourriez peut-être nous rendre service...

- On ne peut faire que ça. On a rien d'autre à offrir.

- Une mission de livraison. Vous pourrez garder la viande, et aurez même un petit supplément pour le ... long détour que vous devrez faire.

- Ça passera par là où on a planqué la viande, demande Azazor ?

Eeri lui redonne un coup de coude.

- Aza... ça c'est un détail.

- Si vous ne vous rendez pas au point indiqué, je le saurai. Soit, cela signifiera que vous êtes morts en route, soit, cela signifiera que vous avez préféré nous arnaquer une seconde fois en continuant VOTRE route. Si c'est le cas, tâchez de ne pas repasser par l'Avant-Poste à votre retour... Tachez aussi d'éviter Sentinelle et la Citadelle....

- Où se situe la livraison?

- Au sud, sur la côte. Le réseau de Zinuakeen ne couvre pas encore le sud-ouest du désert, ce qui rend compliqué la communication avec nos chasseurs de reliques.

- ça ne pourra pas être pire que de retourner à la Halte d'Oflovak. Nous le ferons. J'imagine que tu es d'accord, Azazor?

- Faut livrer quoi, demande t'il en ruminant ?

- Une babiole.

- À une condition, répond Azazor. Il nous faut une carte de ce détour.

- Ça peut aider... Au moins savoir où on va.

- Évidemment. Je ne compte pas vous envoyer à la mort, dit O'Teelo, un sourire satisfait aux lèvres.

Les deux fyros, toujours assis côte à côte en face de la Trykère, ont du mal à cacher leur soulagement.

- Pendant qu'on sera là-bas, vous avez besoin qu'on vous ramène quelque chose en particulier, demande Eeri ?

- Peut-être que quelqu'un vous confiera une autre mission de livraison, effectivement. Libre à vous de l'accepter ou pas. Mais me concernant, je vous embauche uniquement pour cette livraison.

- akep. euh... merci.

- Moi ce qui m'intrigue, c'est comment tu sauras qu'on a fait cette livraison, demande Azazor... C'est quoi cette babiole ?

- Je le saurai, car si vous y arrivez, il y aura une nouvelle Zinuakeen.

Azazor hoche la tête, tâchant de cacher son extrême intérêt pour la "babiole".

- L'objet, en soit, n'a pas une valeur particulièrement importante. Ça m’embêterait de le perdre, certes. Mais le problème principale reste la livraison dans ces terres hostiles.

Eeri préfère ne pas savoir de quoi il s'agit, et est presque souriante devant O'Teelo.

- Donc nous sommes libres de partir ?

- Si vous voulez qu'on réussisse cette livraison, il va nous falloir du matériel, coupe Azazor.

Eeri pouffe légèrement, reconnaissant bien là Azazor.

- On va pas en demander trop, non ?

- Je dis ça dans l'intérêt de la mission, dit Azazor, qui prend un air sérieux.

- Vous êtes libres de retourner travailler en cuisine. J'ai encore deux trois choses à régler de mon côté avant votre départ. À nouveau, je ne vous envoie pas à la mort. Vous aurez ce qu'il faudra pour voyager jusqu'à la côte, aussi bien en terme d'informations que de matériel. Mais c'est surtout sur votre débrouillardise qu'il faudra compter. Ce faisant, O'Teelo range la fiole d'Eeri dans sa poche.

- Faites attention, avec la fiole. Et je dois vous donner autre chose. D'une part, un antidote. Et d'autre part, un conseil... Ne touchez jamais cette dague sans mettre un gant avant. Eeri ajoute, en hochant la tête, parce que je vous aime bien, finalement.

- Quelle dague ?

- Celle qui est dans la boite, sur la table, là.

O'Teelo ouvre prudemment la boite et observe la dague. Eeri montre de nouveau la paume de sa main.

- C'est une arme matis. Dans nos régions, ils sont assez fous pour rendre les armes plus dangereuses pour ceux qui les portent que pour ceux qui sont frappés avec. Il n'y a pas d'antidote pour le poison du manche.

- Hum, d'accord. Maintenant que notre "amitié" est scellée par un contrat, pouvez-vous me dire pourquoi ce voyage ? Simplement la science et la soif d'aventure, réellement ?

- Combien tu paies pour ce renseignement, demande Azazor ?

Eeri soupire.

- Azazor tu es désespérant.

- Eeri, on a des marchands face à nous. Alors on marchande.

O'Teelo sourit.

- À combien estimez-vous sa valeur ?

- Une armure maraudeur. Mais on peut négocier.

- Une armure ? Hum, ça me ça.

- Une chacun ça va sans dire, vu qu'on a tous les deux une raison différente d'être ici, rajoute Azazor.

- Peu m'importe. Ce n'est pas grand chose.

- Chez nous, ça a beaucoup de valeur. Même que des maraudeurs font la guerre à d'autres maraudeurs pour les obtenir. Mais je veux pas cafter...

O'Teelo se gratte la tête.

- Si ça peut vous aider à comprendre pourquoi on s'est fait une mauvaise idée sur vous... ajoute Eeri.

O'Teelo se redresse sur le fauteuil et regarde les deux fyros d'un air concerné.

- Le Clan des Égorgeurs, le Clan de la Sciure Noire, le Clan des Cendres, et plus généralement tous les sbires d'Akilia, ne représentent qu'eux-même. Enfin... C'est mon avis. Que tous ne partagent pas. Une chose est cependant certaine : Akilia ne représente pas, dans sa conduite tout du moins, l'ensemble des Maraudeurs. Si par miracle, vous trouvez un moyen d'accéder à la Citadelle, vous pourrez le voir de vos yeux. Nous ne sommes pas des sauvages. Et je déteste savoir que certains pensent ça de nous, alors qu'à l'Est, nombreux sont ceux qui luttent jours et nuits contre les Kitins.

La cheffe pose alors ses coudes sur la table et lève le menton en direction d'Azazor.

- Si j'ai ta parole, alors va, dit-il. La raison de ma présence ici est d'aller jusqu'à la cité perdue de Coriolis, dans le désert de mes ancêtres. Je tiens à percer le mystère de l'incendie relaté dans nos chroniques. Par ailleurs, je compte étudier les kitins de là bas, et bien sûr faire une carte des lieux. Un petit plus également, même si je n'ai pas trop d'espoir, c'est d'établir un premier contact avec les maraudeurs pour un éventuel échange de savoir, entre l'Empire et les Maraudeurs.

Eeri prend à son tour la parole, après avoir légèrement tourné les mots dans sa tête.

- Ma raison ne sera pas simple à comprendre pour vous, j'imagine. Par chez nous, je suis Trytoniste. On nous appelle aussi les chercheurs d'Elias.

- Je vois, répond O'Teelo.

- J'imagine que je n'ai aucune raison de cacher mes convictions ici. Je cherche à vérifier certaines anciennes théories, des preuves. Tout comme Azazor l'incendie de Coriolis, entre autres. Aussi à rencontrer des scientifiques, à l'est. Et... Un vieux rêve. Je ne voudrais pas mourir sans avoir vu de mes yeux la cité de Fyre. Ou ce qu'il en reste...

O'Teelo prend un air sérieux.

- Vous savez que vous avez pourtant de très grandes chances de mourir ? La Route d'Oflovak n'est qu'un parcours de santé par rapport à ce qui se cache après la Citadelle.

- Nous sommes fyros, dit Azazor.

- On verra en temps voulu, dit Eeri, haussant les épaules.

- Non, vous êtes surtout des homins des Nouvelles Terres, habitués à être ramenés à la vie par les Puissances. Que vous le croyez ou non, cela impacte votre manière d'agir et de penser. Je ne veux pas vous manquer de respect, mais vous avez grandi dans un monde "sous cloche".

- Après plusieurs années sur la route, je peux vous assurer que ça change, dit Eeri.

- Possible oui, mais le jour où nous reculerons n'est pas encore venu, ajoute Azazor.

- Je dis ça en connaissance de cause. J'ai vu la nouvelle génération, à Sentinelle et à la Citadelle, commencer à s'habituer à la résurrection... Cela change la manière d’appréhender la vie.

- Vous avez la résurrection à la Citadelle, manque de s'étouffer Azazor ?

O'Teelo hausse les sourcils.

- Akilia et ses sbires auraient apporté le système de résurrection des Maraudeurs sur les Nouvelles Terres, sans que celui-ci existe à la Citadelle ? Cela ne fait aucun sens. Enfin bref !

O'Teelo se lève, et se dirige vers la porte, faisant signe aux gardes de partir.

- Aux cuisines !

Eeri chuchote à Azazor :

- C'est Ostini qui va faire la tronche...

- Ouep, tant mieux.

Eeri sourit de toutes ses dents. Azazor lui rend son sourire.

- Au fait Eeri, t'es une bien piètre marchande. L'info sur la dague, fallait la vendre...

Azazor sort de la pièce en sifflotant, suivi par une Eeri trop soulagée pour protester.

Edited 6 times | Last edited by Azazor (1 year ago)

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#34 Multilingual 

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Eeri's logbook
2620, summer of third AC

Here we are, we leave tomorrow. So much has happened here I forgot this journal.
To summarize very quickly... in case I'll lose my memory.
Arrived at the Outpost. They grabbed our meat, we crashed there for a few nights wondering what we could do, then we got hired at the inn as cooks. We started stashing meat to prepare for the rest of our journey. They noticed. Ostini, the chief of the guards, jumped on us. Azazor had the brilliant idea to tell him that we were trading the meat with the Akatorums for poison. Then I had to show my poison to that bastard Ostini,. A Matis. Of course, he immediately saw that this poison did not come from the Akatowhatevers... Then, the Trykeri we thought was merely the tavern keeper turned out to be the leader of the local clan. She made us spill the beans, but was relatively understanding. Which goes to show the Marauders here are not like the ones back home. Here, one can talk with them.

As a result, we agreed to make a delivery for her, as payment for our mistakes. Well, our actions, not our mistakes. They were kind enough not to throw us over the cliff, or anything else. At the time, the situation was pretty exciting, I didn't realize until later we were really gambling our lives.
The good thing is that O'Teelo is ready to provide us with equipment for this job. Marauder's armors, local. Just what we need to hope to get to the Citadel a little more unnoticed than with our naked Fyros dazed faces. She gave us a map, the way to follow seems simple, at first sight. First, go along the cliff to the south, to find the delivery point. Then, there, we are supposed to meet other Marauders. They will be able to tell us more about the dangers that await us if we decide to follow the big mountain range that leads to Sentinel. It's either that or turn around, find the Outpost and go back to the Rangers's path.
And this is the less good thing: whatever we choose, we will be compelled to make a detour of several weeks, maybe several months…

What we have to deliver? I've never seen anything like it. O'Teelo brought us a small box, and opened it in front of us. She knew our curiosity would have led us to open it anyway. She carefully took out three objects, with slightly greenish edges, decorated on one side with strange, shiny inscriptions. Lines, in all directions, dots. Up close, I noticed that they were engraved patterns, not merely drawn. The dots are tiny picots, inlaid. On the other side, how to describe… a multitude of ornaments, small objects, clumped together. Like pieces of jewels of different colors, connected by small shiny threads. Rectangles, circles. At first sight something chaotic, and yet revealing an incredible organization, each element seeming to find its place. As if it were a miniature city.

O'Teelo quickly wrapped them in fiber cloths, to wedge them into the box, recommending that we not open it. Not too often, anyway. She thinks the wind and sawdust of the desert might damage them. We promised to take care of them. I then asked: this is Karavan, isn't it?
The Trykeri then looked at me with a distressed look: "No, it has been laid by a lumper". Azazor didn't waste an opportunity to make fun of me, before taking the box and waving us to follow her to the stable. I would have liked to ask her a lot more questions, but my first one having been totally stupid, I didn't dare to add any more. Really, sometimes I'd better keep my mouth shut.

She took out armors for us. Color of desert sawdust, gleaming. One for Azazor, one for me. Already worn, obviously, but incredibly well made. We had negotiated those. Well… Azazor managed to negotiate. He bluffed me on that one. Oh yes, I forgot: before that, we had to go and get the famous meat stock. We felt like two idiots anyway, even if we were relieved of the outcome of all that. In the end, we even understood that they were going to miss us in kitchen.

I must write this, too: I have to admit that I was wrong. We were all wrong. The Marauders here have nothing to do with what we had expected. Akilia is only a clan leader among others, and all do not recognize her authority, nor her fight, nor her ideals. Far from it. The war she leads is not the war of the Marauders of the Old Lands.
Barmie knew that, no doubt. I can't remember if he told us, but we were probably too sure of ourselves, of our knowledge, we wouldn't have believed him anyway. What ? Marauders who don't pull out their sledgehammers to solve any problems, who know listening, and who are more concerned with containing the kitin threat than with the tomfooleries of our New Lands empires. Almost like Rangers, in fact. You'd think they'd be the same. We've only run into a few Rangers so far.

We go from surprise to surprise. Barmie had warned us about desert frahars. They are mostly Fraiders! I keep the axe that I hold from those of the New Lands on my belt, but unfortunately I did not have time to create a bond of trust with any of them. We'll probably run into more of them in the desert. I need to know more about them.

Oh, and Azazor decided to send all his notes to Pyr. I think that's silly, he's more likely to have them stolen or the carrier to be eaten by whatever bug is on the way. I told him to make a copy. No time for that, he says. Well, that reminds me, the letters I sent when we were in Fort Beacon may have arrived. I hope they are all well, over there.

To sum up… Actually, no, there's not much to sum up. We are just to get back on the road.
Yes, there is something. I must add… and confess: I would so much like to spend more time with the homins here, to discover their richness and knowledge, to understand them better. To come back one day to the New Lands with their message. But come on, this is not the time to stop, we are so close to our goal. A new desert awaits us.

Last edited by Eeri (1 year ago) | Reason: Traduction en Anglais par Nilstilar / English Translation by Nilstilar

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Eeri
"Quand on a le nez trop près de la bouteille, on ne voit plus le bar"

#35 Multilingual 

Multilingual | [English] | Français
Azazor's logbook

I resolved to send to the New Lands all my reports written between our departure from Fort Beacon and the time we left the Diplomatic Outpost. On O'Teelo's advice, I gave them to a trusted Ranger who was to go to the Halt. Let's hope everything goes well. The way through the Sea of Wood is much more risky. At worst, too bad if the package gets lost. All the information we collected is in my head and I swear to come back alive to share it one day.

So, as already mentioned in my previous report, we have three artifacts to deliver to the Marauders settled near the Wide Puddle in the south. They are supposed to be used to build a zinuakeen in the area. The Marauders are settled below some cliff. But a priori, we will not find there neither elevator nor staircase. So it will be climbing, sweating and elbow grease. If they have established themselves at the bottom, without any practical means of descending, this can only mean one thing: that the region is very dangerous and that this is a means of defence for them.

I will try to describe as best I can these artifacts that make me really uncomfortable. First of all, we can see right away that they are not homin creations. They look like some kind of green and orange dragon scales, on which are painted or maybe engraved lines that cross and crisscross. Inlaid on the scales are black square, round or rectangular things and some kind of shiny, solid, cold drips that connect them to the scales. Eeri talks about jewels. To me, they look like black pustules of an unspeakable creature oozing a gray, shiny liquid that would have solidified. There are also some symbols on it. Letters, numbers, but without any meaning. Symbols that breathe life like those of the Kamis' drills? But there is nothing kami about them. Just touching this thing disgusts me. At least I didn't see any traces of goo on it. I'll write down all the symbols on a separate page and try to draw the biggest artifact, to give you an idea. But you know my drawing skills…

Drawing of an artifact part.


We weren't told the name of this thing, O'Teelo just calling it 'trinket'. In any case, it's clearly Karavan produced to me. I don't imagine the Marauders creating these kinds of artifacts. I'll have to find out more about the connection between Marauders and Karas. In the New Lands, there are sometimes alliances of circumstance during outpost battles. One can imagine that it goes the same here. The Karavan provides the technology to make zinuakeens in exchange for resources harvested by the Marauders. A rumor I had once heard spoke of dissidents from the Karavan. Eeri may know more about this. In short, all this reinforces the hypothesis of a mechanical Fyrak of the Karavan whose scales would be this kind of artifact, even if in this case it is not a dragon but a zinuakeen.


To change topic, let me briefly describe the desert we are traveling through. At first sight, there is no difference with the imperial desert. Same dunes, same sawdust, same plants, maybe a little bit hotter. Olash, olansis, savaniels, botogas which help us not to draw too much in our water stock. We haven't seen any bothaya yet. I presume that the relative proximity of the Wide Puddle allows a hydration of the subsoils which prevents its appearance. But I don't know anymore, I am probably confusing with another plant. I should have listened more carefully in botany classes at the Academy. We did not find, for now, no papalexi on our way either. Nor any loojine either. It seems that they are of the same family. Maybe the one explains the other… Regarding the fauna, for the moment we have only crossed varinxes in the distance. According to the Marauders, we should not cross Fraiders, not passing on their territory. That seems to displease Eeri, but let her be reassured, it will be for the way back, in some years.
Par ailleurs, j'ai stocké dans une bourse une petite partie de sciure pour analyse ultérieure, quand je rentrerai. Si le maitre xylologue Ulyton Meros accepte de se pencher dessus, on aura peut être une surprise.
In addition, I have stored a sample of sawdust in a bag for later analysis, when I will return. If the master xylologist Ulyton Meros agrees to look at it, we might have a surprise.
Oh yes, an interesting point to note: the day star is much higher than in the New Lands. This is a fact. I could measure it with the sextant. I note all my measurements on a separate page. By estimating the number of kilometers traveled to the East, I think we can give an estimate of the curvature of Atys. But I'm not good at calculations, so I'll leave that to the Academy masters when I return. Could the fact that it is a bit warmer be due to the fact that the rays are less oblique than in the New Lands? The further we progress on the route, the more I discover, but the more I ask myself new questions too. The search for the Truth is an endless path.

We should reach the meeting point in a few days. Hoping not to be devoured by a varinx by then…

Azazor's logbook

What had to happen happened. This morning, we met a group of four homins accompanied by a varinx. ramèch! A pet varinx! A magnificent beast, as high as a homin. A little like Aen's ones at home. Except that they were obviously not Marauders. They didn't even introduce themselves. They are not Atakorums in any case, but surely an umpteenth tribe of desert nomads. They demanded that we leave them all we were carrying and the mektoub in exchange for our lives. We tried to negotiate some meat for them and their varinx, but nothing to do, it was all our stuff if we didn't want to, and I quote: "… end up in Razor's stomach". I assumed that was the name of the varinx. Still, we could not afford to give them the object of our quest. Our Honor was at stake. So for the first time since we left Silan, we had to fight against homins to save our lives.
Result: we killed two of them and the varinx, the two others ran away. Well… Eeri killed the varinx, a homin and wounded another one seriously. I only finished off the latter, getting in the process a nice gash on my right thigh when a spike managed to pierce the Marauder armor at a joint. If it had not been for Eeri, it would have been my thorax it would have pierced. She's a real fury when she fights, this one. I had seen her do it before in the New Lands. But never with such rage and determination. She looked like a goddess of war. Lopyrèch had warned me, this homina is dangerous. Fortunately, I am her friend. At least, I guess so.

Anyway, today I killed a homin. Definitely, I mean. It's not the same thing I have been used to, not at all. I hadn't noticed it until then, but when you kill someone, usually, you always know deep down that it's not, or rarely is, a real killing. When I plunged my axe into my enemy's skull, I knew he would never rise again. It was as if I had sucked out his soul. I felt dirty. It reminded me of Celiakos Lyan Cexius dying of a heart attack after he got mad at me. At the time, I felt some guilt. Except that this time I can't be comforted by telling myself that the homin was very old and that his time had come. I am responsible for the axe blow that struck him down. I thought of our ancestors who, in battle, have had to experience this many times.

Everything gets mixed up in my head, I have a lot of contradictory thoughts. It's really a different relationship to life.
How weak we have become because of the protection of the Powers! How we have lost all this, I would say, philosophical aspect! All warriors, and I first, have been wrong from the beginning. Killing is not a harmless thing. That gives a real force that can drive you crazy. This force has been taken away from us by the resurrection the Powers offer us. These now have this force. And I am not sure that this is necessarily a good thing.

Azazor's logbook

It's definitely the law of series. Today, as we were moving south, I had a fall in a crevasse. A nice fall of about ten meters. It was however not indicated that there are crevasses in the area. It's supposed to be farther, towards the east. In short, we spent one hour so that Eeri manages to pull me up with a rope and the mektoub. Supposedly I was too heavy. It must be the bag, it is loaded with leather of varinx, that weighs its weight. We are going to have to be more careful. As much we have no difficulty to look after ourselves here, contrary to the Sea of Wood, but we are not immune to mortal wounds. If there are crevasses of ten meters deep, one can imagine that there are much deeper ones. I may be tough, but I'm not unbreakable.

Edited 3 times | Last edited by Azazor (1 year ago)

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