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#232 [en] 

Moniq
Nitrouss
As for op wars, implement a guild vs guild only feature where members who have been in the guild for more then 30 days can participate in op wars, most alts will be removed from the war.

...for 30 days exactly...

Smart reply but most alts are person storage guilds and op wars are not though 30 days ahead. People don’t want to log in an out of multiple toons to access craft mats

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Peace is a lie, there is only passion.
Through passion, you gain strength.
Through strength, you gain power.
Through power, you gain victory.
Through victory, your chains are broken.
Ma-Duk shall free you.

#233 [fr] 

At least reduce the GH access lvl ... to avoid people changing guild just for ammo mats stored in GH.

#234 [en] 

Sinvaders
At least reduce the GH access lvl ... to avoid people changing guild just for ammo mats stored in GH.

This completely ridiculous - if you can't police your own Guildhall the solution is not to make a rule that applies to everyone.

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#235 [fr] 

Lol. But ok, since you do not understand.
My statement is about not being able to withdraw what is in a guildhall from an outpost for homin not guild member since X days. Why? Because people are getting guilded and promote as off sup in guild just for outpost, in the hope of avoiding logistics for ranged weapon (launcher and auto-launcher ammo that requires the use of mektoub). It's a common practice.
Don't talk about my GH policy since you don't know it.
And the one ridiculous is you and learn how to read.

#236 [en] 

**DEL** Irrevelant

Sure if you are talking about small fight scenarios. Big difference when applying this to OPs and 1 person can suddenly bring 3 alts all spam healing. Played many OPs against many an alt heal pod- sure its a challenge to beat them but is it fun? Won many times, lost many times but regardless it is irratating either way. It is just stupid that in an OP 5 people can turn into 20 toons all spam healing, especially on a low pop game.

As for the fix of guild locking alts, accounts have 5 spaces- people will just have a GH alt on the same account on a different character and put their main toons in their Guild.

Last edited by Heli (4 years ago)

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#237 Multilingual 

I honestly don't get what the fuss is about. The current 4 toon limit applies to everyone. This means everyone has the same opportunity to bring their 4 man army to the OP battle. Sounds to me like people that don't like to use alts want to force the rest to do the same.

As for the whole idea that someone with alts has an advantage hunting bosses is pretty ridiculous. The biggest challenge in boss hunting is finding them, not taking them down.

Last edited by Zyeir (4 years ago)

#238 [en] 

**DEL** Out of Topic / Hors Sujet

Edited 2 times | Last edited by Heli (4 years ago)

#239 [en] 

All of this drama started over some supposed cheating by using a 3rd party software to run multiple toons. So far there's been crying about: people being too good at playing, alts ruining role play, alts causing the game to not be played "correctly", teams of alts taking NPC bosses, alts causing one side to have the upper hand at OPs and now we've come around to toons new to a guild shouldn't have access to ammo from an OP during a battle.

What the actual F? Those of you that are butt-hurt need to stop and just play your own toon your own way. Because what it really boils down to is that some of you think your way is the only way. That's not how it is.

The real problem, AGAIN, is that the use of 3rd party programs needs to be dealt with and stopped at the client level.

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ErisApple
Homin Reaper Karavan

#240 [en] 


Let's open a new topic in the forum!
A competition of the greatest DRAMA QUEEN!

Just an advice: How to stop being a Drama Queen


Last edited by Heernis (4 years ago)

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Nicht klicken!


#241 [en] 

please don't remove this link and say its irrelevant

Control of multiple characters in OP Battles.

this topic was dealt with previously by the community manager and CSR, people using multiple toon's was at the heart of the problem, the answer as to how players are so coordinated is within that thread.

Edited 3 times | Last edited by Nitrouss (4 years ago)

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Peace is a lie, there is only passion.
Through passion, you gain strength.
Through strength, you gain power.
Through power, you gain victory.
Through victory, your chains are broken.
Ma-Duk shall free you.

#242 [en] 

Heh, went and read a bit of the thread that Nitrouss referenced.

Thought it was kind of funny that Beeficus was one of the complainers and for this current thread he was the target of accusations.

And the wheel keeps turning...

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Yaandor | Cult of Dgambi | He who walks alone
Atys is a stern and determined teacher; willing to repeat the same lesson as often as necessary.

#243 [en] 

Yes, we went through this all before on Arispotle. The CSRs/Devs refused to do anything about the botters, and in response we leveled our own alts to try to even the playing field. It wasn't until the alts affected non-English speaking players that anything was done upon the merging of the servers (at first, being told controlling any more than 1 toon was a bannable offense which was a hilarious twist, then the 4 account limit was settled on.) To turn around and change the rules again after all of the work put into developing characters to play within the rules because the French are complaining is the issue. As Beef stated earlier in the thread, we have talked it over and are fine with whatever the devs decide on. Our faction losing 4 toons total is not going to turn the tides of war. But the bias has and continues to be on display from those making these decisions.

Last edited by Tamarea (4 years ago) | Reason: Fixed the language flag to allow translations.

#244 [fr] 

deleted

Last edited by Crailus (4 years ago)

#245 [en] 

Haven't commented on this because to be completely honest I hardly care. I like to dig with 4 toons. 2 dig masters, 2 cp. PvP on the other hand, is much more fun for me with 1 toon. Here's my opinion.

What I'd like to see is op wars where it's players vs players. Not 30 players vs 30 players + 30 alts (or more).

Really don't care what people do in pve, or even open world pvp. But alts should be banned from ops at the very least.

For those who say it doesn't create an advantage.. you have 4 toons healing or 4 toons nuking at one time. Even to coordinate 4 players to have a targetted nuke would be very hard to sync like these players with their alts do at ops, and one shotting someone on the opposite side who cannot damage you because he is a single toon and you have 3 toons healing your main is not fair nor balanced one bit.

With that being said, I even took an alt to this last OP war, and sure I had a blast, but it was very difficult for anyone to kill me cuz i could easily alt tab and heal myself. Doesn't make for really balanced pvp dynamics.

My vote is, ban alts for OP wars, let people use them outside of OP wars.

OR

Set a cap to amount of toons per op battle. Say, 30 toons max for example, then whether they are alts or not wouldn't matter.

Edited 3 times | Last edited by Bucshotz (4 years ago)

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#246 [en] 

Crailus
To turn around and change the rules again after all of the work put into developing characters to play within the rules because the French are complaining is the issue. As Beef stated earlier in the thread, we have talked it over and are fine with whatever the devs decide on. Our faction losing 4 toons total is not going to turn the tides of war. But the bias has and continues to be on display from those making these decisions.

Its not just the French who have issues with multiboxing.  I understood from the RF meeting that the devs were concerned about the addition of new content in game that could be executed by a single player and their 3 alts.

However, putting aside the impact of multiboxing on PvE elements of the game, this disucssion has undoubtedly focused heavily on the PvP aspects of the game.

Crailus you state that you don't believe losing 4 alt toons will change anything.  I myself noted a number of players who had 3 toons on follow from the Kara faction at the last OP.  IF losing these toons is not in your opinion going to result in a difference then why bring them?

In any case I strongly believe that the number of toons that appeared to be used as alts in use at that last OP was a lot more than 4.

I can appreciate that an alt cp can be very helpful, however, I really want to understand from those players who bring 2+ alts to OP battles why you do this?  Why did you decided to bring not just 1, maybe not just 2 but 3 to the last OP battle at Gu-Quin?

Personally I believe it gives you an advantage to do so - you can so you do it - you don't care it gives you an advantage.

I also dont buy some of the justifications I have heard on this thread (about PvP elements) including that it is a challenege and even some arguing that alts dont give you an advantage at all.  It certainly gave you an advantage last OP, so much so that one of your faction put it like this:



On a last point regarding the time and effort that people spend leveling their alts and how all this will go to waste, its funny that quite a lot of the "alts" are old players who clearly do not play any longer.

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