#46 Added by Sinvaders 4 years ago
#47 Added by Kaetemi 4 years ago
and the selection of ideas must be based on the best ones
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#48 Added by Gidget 4 years ago
No. This forum section is mainly not read by the Ryzom Team.
#49 Added by Tryroamer 4 years ago
#50 Added by Fyrosfreddy 4 years ago
#51 Added by Bones 4 years ago
#52 Added by Laoviel 4 years ago
Last edited by Laoviel (4 years ago)
#53 Added by Gidget 4 years ago
But unconditionally adding more storage? No. People with hoarding tendencies would just keep on hoarding, and 1 year later we would get the same kind of complaint about "insufficient space".
#54 Added by Magez 4 years ago
#55 Added by Laoviel 4 years ago
I read that as "I see no problem with having 2-10 alt guilds per active toon, so there's no reason to fix anything". Hoarders will hoard, regardless. If you try to make it a dapper-sink then the cure will be worse than the disease, so folks will ignore your pseudo-solution and keep doing what they have done for years.
#56 Added by Tryroamer 4 years ago
#57 Added by Gidget 4 years ago
I'm trying to think in terms of energy flow through the path of least resistance, applied to economy.You know, music piracy wasn't curbed via drastic anti-piracy measures, but instead with the creation of alternative avenues -- streaming services. The comparison actually works, if you think that die-hard pirates still pirate, regardless of how accessible their media is. But for MANY people, a small payment to Spotify or Youtube Premium is preferable.Back to game:Currently, if you want to store several thousands of materials, your ONLY option is to make alts. Several. As many as needed.Well, my point is, give people an alternative. Willl some of them fail to use it? Sure. Will some of them accept it? I believe they will, if the price is right. Consider that the alt route isn't painless, on the contrary, it involves using several toons, logging and relogging your main character, or subscribing several accounts. Are there people that would highly prefer doing a few extra crafting missions, get some money, and avoid this hassle? I believe so.
#58 Added by Fyrosfreddy 4 years ago
Edited 2 times | Last edited by Fyrosfreddy (4 years ago)
#59 Added by Gidget 4 years ago
It's a topic that has come up many times and there's been many threads over the years. Whether it gets on the list or doesn't would seem to depend on the popularity of the proposal # for versus # against and how that measures up against the dev's vision for the game. That fact that it keeps coming back indicates an issue that some folks feel strongly about. The fact that it hasn't been implemented, tells another story.
#60 Added by Fyrosfreddy 4 years ago
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