IDEAS FOR RYZOM


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#39 [en] 

@Naemi: As for your below cited assertion, "People will meet less and less and we will have a feeling of an even emptier game..." <-- au contraire! which was my point to start with, namely: that people would meet more and more and that the game would less and less often appear to be empty and for sure not appear emptier then it does now.

Especially in combo with my other suggestion, that upon logging in, automatically a msg be received about who be also within the same region / land as oneself (as in /who but applied to entire land not just the same region preferably.. or even just amount of those presently active without listing their names).

@Kataemi: there is no need to get offensively abusive nor to ridicule my suggestion; "replacing all with a paradies land just for rangers...""??

Please let us remain civilly earnest when giving input of ideas for ryzom if no where else. Otherwise the criticism now and again made that any and all contrary to established ideas be wholly unwelcome and often not made at all out of previous experience of such ridicule have been self-evidently factually correct.

I continue to hope, however, that a bit of room for such other ideas still remain within the context of this game, at least in the opinion of some of the old-timers and of the creators / owners of the game.
Balkhog
Tryroamer
I might add that general goods stores (next door to or integrated into therefore needed stables) could be therefore strategically placed along well traveled routes in outback areas to support the weary trapper / excavator also with basic needs articles and with sale/resale possibilities.
+1

People will meet less and less and we will have the feeling of an even emptier game ...

#40 [en] 

Tryroamer
@Kataemi: there is no need to get offensively abusive nor to ridicule my suggestion; "replacing all with a paradies land just for rangers...""??
I'm mocking Silan. And WG team behaviour.

And responding to Balkhog's dismissal of your suggestion, not to you. :)
If you design the game for a low population, then you will get... a low population.
Same with Ring, they were afraid that everyone would end up playing in Ring, and not on mainland, so they nerfed the whole thing with that Knowledge Points system. Result, not many people playing the Ring, just as intended.
Fear of success.

Merchant camps on the road are a good idea for revitalizing things. :)

(The problem is, that if the current team adds this, it will become some gimmick with casino tokens, and biased towards the story event management team's pet projects.)

Edited 9 times | Last edited by Kaetemi (4 years ago)

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Kaetemi

#41 [en] 

Kaetemi
(The problem is, that if the current team adds this, it will become some gimmick with casino tokens, and biased towards the story event management team's pet projects.)

This point is a real issue ....

#42 [en] 

ty Kataemi andSinvaders for correcting my mistaken impressions. 8)

As i have commented more than once: I do not give up hope that this game get more enticing and welcoming to newcomers and returning oldtimers alike over time. It is in hope of aiding in there coming into being such further development that i now and again offer a suggestion or two to you all.

#43 [en] 

Tryroamer
As i have commented more than once: I do not give up hope that this game get more enticing and welcoming to newcomers and returning oldtimers alike over time. It is in hope of aiding in there coming into being such further development that i now and again offer a suggestion or two to you all.

I don't want to kill the party but do you realize the forum idea is about 1620 topic created? (not counting accepted and refused which would bring the total value to 1677)

.. 1677-1620 = 48/1677 realized/accepted client idea's, not even 3% over 10 long years.

Let's say we have 10 answer to each topic at average, its about ~ +16k comments of clients, made with effort and passion about the game.

And here I'm talking about topic that are ignored, never answered and overlooked by the officials

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#44 [en] 

That's a well known fact.

#45 [en] 

@Revvy
I don't want to kill the party but do you realize the forum idea is about 1620 topic created? (not counting accepted and refused which would bring the total value to 1677)

.. 1677-1620 = 48/1677 realized/accepted client idea's, not even 3% over 10 long years.

Let's say we have 10 answer to each topic at average, its about ~ +16k comments of clients, made with effort and passion about the game.

And here I'm talking about topic that are ignored, never answered and overlooked by the officials

Maybe because we are not geniuses and the selection of ideas must be based on the best ones ? Perhaps it would be stupid to set up and have to go backwards because of a complaint from the players ? And that some ideas can make players angry knowing that there are only a few people who read the forum ?
Or maybe I'm wrong and you're really a genius because every time you run out of arguments when I talk to you ...

Edited 3 times | Last edited by Balkhog (4 years ago)

#46 [en] 

No. This forum section is mainly not read by the Ryzom Team.

#47 [en] 

Balkhog
and the selection of ideas must be based on the best ones
Hahaha.

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Kaetemi

#48 [en] 

Sinvaders
No. This forum section is mainly not read by the Ryzom Team.

Of course not! Why would it be? It's not like they're CDPR :p

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#49 [en] 

Actually, by whatever means reached, it seems to me that the one or the other idea offered here does make it on into the ears of some GMs and/or devs... since some actually do get included within the patches actually provided ;) ( at least that seems to me to be the case ). Assuming i am not just imagining that, then calculating how much this forum for ideas has historically influenced the further development / improvement of Atys based upon the various statuses (accepted etc) just might miss the mark by a bit. (imho of course ;)

The ideas presented here, while in fact getting noticed, would then normally simply get reflected upon in private by GMs and devs without their commenting about their initial or other findings thereupon. The giving of ideas here can then continue unabated without risk of its turning into a pro / con discussion of individual ideas as they are given. <-- sounds to me at least plausible and even clever. 8)

#50 [en] 

The only real problem I have with storage is the event releated items.   A Candy Cane could share "bulk" with the punpkin stick for example .... essentially, one item multiple skins ... Pumpkin Hat reskinned is an elf hat.  And yes, you'd have to earn each skin.

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#51 Multilingual 

I propose cloud storage for more storage space. This also must come with the Yubo Kaetemi mentions. After cloud storage is implemented KOD attacks the server room and all mats stored in the cloud are lost forever. You can now start a new collection of mats.

#52 [en] 

Ok, I see two different usages here:
  • Permanent, long-term storage for items that you're only going to use seldom. Hoarding supremes to make a boosted maga amp, for example.
  • Temporary storage for convenience. For example, accumulating some thousands of excellent materials to make a few boosted armillo sets, or just for the convenience of not having to stop and craft.
Now, for the long-term storage needs, I believe apartments and guild halls are quite fine as they are. I don't see a lot of folks chafing under this limitation, except for a few players that dig and dig and dig and end up with thousands of supremes and excellents.

The problem is compounded because people do keep a lot of less-than-needed materials around. Killed some choice named? Chuck its parts in the guild hall, regardless of how useful the materials are. Dig 500 excellent zun? Chuck it there, you never know when you're going to need to make 20 amps at once.

So, for the folks that require a lot more storage, I propose space rental (and I know it's nothing new).One would pay a small price, say 7500 dappers per day per extra 1k bulk (in apartement) / 5k bulk (in guild hall). The dappers could be subtracted directly from the player or from the guild funds. Per year it's something akin to 2 million dappers, which isn't a lot.

Should you go into arrears, you get a 7-day grace period to pay back the money owed. Fail to do that, and the stuff in storage goes to the merchants to be auctioned off; first with 9000% markup, going down each day for another 7 days until it reaches 0% markup. This would ensure that the feature only works for somewhat active players, and it would indirectly help the crafters by sometimes throwing materials (and/or equipment) on the market.

But unconditionally adding more storage? No. People with hoarding tendencies would just keep on hoarding, and 1 year later we would get the same kind of complaint about "insufficient space".

Last edited by Laoviel (4 years ago)

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My home is always sweet Yrkanis..

#53 [en] 

Laoviel
But unconditionally adding more storage? No. People with hoarding tendencies would just keep on hoarding, and 1 year later we would get the same kind of complaint about "insufficient space".

I read that as "I see no problem with having 2-10 alt guilds per active toon, so there's no reason to fix anything".

Hoarders will hoard, regardless. If you try to make it a dapper-sink then the cure will be worse than the disease, so folks will ignore your pseudo-solution and keep doing what they have done for years.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

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