IDEAS FOR RYZOM


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#31 [en] 

You are salty like usual, and you spite on the wrong target; like usual ;)

But to answer.
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Create good stories, form competent events creators, create solid currencies, make players play the events at all hours for everyone -> buy storage expansion with Elyps shit :P

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Otherwise, make a real use of GUILD POINTs omg we all forgot this right? common :P

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You don't like it? Create a storage expansion rite, allowing you to get +100 bulk in your bag or pet.

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Add interesting dynamics missions for each expansion you want to get to your apartment.

Like helping the forager or lumberjack of your city; doing carriage, learning architecture plan, etc.
This should take minimum 30mn to 1h, should be fun with randomness in it (attack of mobs for x or y reasons), repeatable every months.

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Allow player to have a dedicated mount choice with more bulk.
Time to introduce Arma and Shalla species, slow but efficient to carry things.

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Exotic but fun, introduce marriage between 2 players.
Sharing inventories apartment.


You know.. Ideas is not what we miss atm - we just need a competent Ryzom team.

Last edited by Revvy (4 years ago)

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#32 [en] 

Tryroamer
I might add that general goods stores (next door to or integrated into therefore needed stables) could be therefore strategically placed along well traveled routes in outback areas to support the weary trapper / excavator also with basic needs articles and with sale/resale possibilities.
+1

And they'll be strategically placed at all the event managers' pet areas. And the merchants will pay tokens instead of dappers, and there will be a casino along each merchant. And a pet Yubo.

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Kaetemi

#33 [en] 

@Revvy - I need a lot of salt to balance my natural sweetness ;) And no, I was not going after you, just your assertion that RL is irrelevant.

You're right about the problem not being a lack of ideas, though I do question whether or not some ideas remain unspoken and unshared out of cynical resignation. Most of the ideas you present are ones I think are worth considering.

The one exception from your list is toon marriage. Not only would you have a lot of folks marrying their alts, there would also be a lot of folks pushing for polygamy, both for legitimate RP reasons and for the usual exploitative ones. In short, I think it would cause more issues than it solves, so I feel it best to leave marriage as strictly RP.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#34 [en] 

Tryroamer
I might add that general goods stores (next door to or integrated into therefore needed stables) could be therefore strategically placed along well traveled routes in outback areas to support the weary trapper / excavator also with basic needs articles and with sale/resale possibilities.
+1

People will meet less and less and we will have the feeling of an even emptier game ...

#35 [en] 

Balkhog
Tryroamer
I might add that general goods stores (next door to or integrated into therefore needed stables) could be therefore strategically placed along well traveled routes in outback areas

People will meet less and less and we will have the feeling of an even emptier game ...

I have an idea. We remove Fyros/Matis/Tryker/Zorai mainland, and replace it with a single Ranger Paradise Land.

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Kaetemi

#36 [en] 

I have an idea. We remove Fyros/Matis/Tryker/Zorai mainland, and replace it with a single Ranger Paradise Land.

All right, I admit it : nice one ! :D

#37 [en] 

Gidget
The one exception from your list is toon marriage. Not only would you have a lot of folks marrying their alts, there would also be a lot of folks pushing for polygamy, both for legitimate RP reasons and for the usual exploitative ones. In short, I think it would cause more issues than it solves, so I feel it best to leave marriage as strictly RP.

haha could be yeah xD but was worth mentioning imho

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#38 [en] 

Kaetemi
Balkhog
Tryroamer
I might add that general goods stores (next door to or integrated into therefore needed stables) could be therefore strategically placed along well traveled routes in outback areas

People will meet less and less and we will have the feeling of an even emptier game ...

I have an idea. We remove Fyros/Matis/Tryker/Zorai mainland, and replace it with a single Ranger Paradise Land.

Actually, reducing the number of zone available to the player might be a good idea... there is place where nobody goes anyway ...

#39 [en] 

@Naemi: As for your below cited assertion, "People will meet less and less and we will have a feeling of an even emptier game..." <-- au contraire! which was my point to start with, namely: that people would meet more and more and that the game would less and less often appear to be empty and for sure not appear emptier then it does now.

Especially in combo with my other suggestion, that upon logging in, automatically a msg be received about who be also within the same region / land as oneself (as in /who but applied to entire land not just the same region preferably.. or even just amount of those presently active without listing their names).

@Kataemi: there is no need to get offensively abusive nor to ridicule my suggestion; "replacing all with a paradies land just for rangers...""??

Please let us remain civilly earnest when giving input of ideas for ryzom if no where else. Otherwise the criticism now and again made that any and all contrary to established ideas be wholly unwelcome and often not made at all out of previous experience of such ridicule have been self-evidently factually correct.

I continue to hope, however, that a bit of room for such other ideas still remain within the context of this game, at least in the opinion of some of the old-timers and of the creators / owners of the game.
Balkhog
Tryroamer
I might add that general goods stores (next door to or integrated into therefore needed stables) could be therefore strategically placed along well traveled routes in outback areas to support the weary trapper / excavator also with basic needs articles and with sale/resale possibilities.
+1

People will meet less and less and we will have the feeling of an even emptier game ...

#40 [en] 

Tryroamer
@Kataemi: there is no need to get offensively abusive nor to ridicule my suggestion; "replacing all with a paradies land just for rangers...""??
I'm mocking Silan. And WG team behaviour.

And responding to Balkhog's dismissal of your suggestion, not to you. :)
If you design the game for a low population, then you will get... a low population.
Same with Ring, they were afraid that everyone would end up playing in Ring, and not on mainland, so they nerfed the whole thing with that Knowledge Points system. Result, not many people playing the Ring, just as intended.
Fear of success.

Merchant camps on the road are a good idea for revitalizing things. :)

(The problem is, that if the current team adds this, it will become some gimmick with casino tokens, and biased towards the story event management team's pet projects.)

Edited 9 times | Last edited by Kaetemi (4 years ago)

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Kaetemi

#41 [en] 

Kaetemi
(The problem is, that if the current team adds this, it will become some gimmick with casino tokens, and biased towards the story event management team's pet projects.)

This point is a real issue ....

#42 [en] 

ty Kataemi andSinvaders for correcting my mistaken impressions. 8)

As i have commented more than once: I do not give up hope that this game get more enticing and welcoming to newcomers and returning oldtimers alike over time. It is in hope of aiding in there coming into being such further development that i now and again offer a suggestion or two to you all.

#43 [en] 

Tryroamer
As i have commented more than once: I do not give up hope that this game get more enticing and welcoming to newcomers and returning oldtimers alike over time. It is in hope of aiding in there coming into being such further development that i now and again offer a suggestion or two to you all.

I don't want to kill the party but do you realize the forum idea is about 1620 topic created? (not counting accepted and refused which would bring the total value to 1677)

.. 1677-1620 = 48/1677 realized/accepted client idea's, not even 3% over 10 long years.

Let's say we have 10 answer to each topic at average, its about ~ +16k comments of clients, made with effort and passion about the game.

And here I'm talking about topic that are ignored, never answered and overlooked by the officials

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#44 [en] 

That's a well known fact.

#45 [en] 

@Revvy
I don't want to kill the party but do you realize the forum idea is about 1620 topic created? (not counting accepted and refused which would bring the total value to 1677)

.. 1677-1620 = 48/1677 realized/accepted client idea's, not even 3% over 10 long years.

Let's say we have 10 answer to each topic at average, its about ~ +16k comments of clients, made with effort and passion about the game.

And here I'm talking about topic that are ignored, never answered and overlooked by the officials

Maybe because we are not geniuses and the selection of ideas must be based on the best ones ? Perhaps it would be stupid to set up and have to go backwards because of a complaint from the players ? And that some ideas can make players angry knowing that there are only a few people who read the forum ?
Or maybe I'm wrong and you're really a genius because every time you run out of arguments when I talk to you ...

Edited 3 times | Last edited by Balkhog (4 years ago)

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