#31 Added by Moniq 5 years ago
#32 Added by Placio 5 years ago
...that's not nearly enough considering they have a cooldown of .. what, 5 minutes? And they require you to sit down while you consume them, so you can't even pop one during a kill. Relying on healers is ... well, far more reliable.So, sorry, but taking away their use as dapper-earners without proposing a rebalance/rework of the occupations was not entirely towards a good game balance.
#33 Added by Naema 5 years ago
No i think occupations are interesting, take it as a side quests to get uncommon items.That should not be removed really :)
#34 Added by Revvy 5 years ago
As for the rest, sorry, but I never could fit them in my playstyle. MC/WC level 6 products restore some hitpoints, maybe half of a master; that's not nearly enough considering they have a cooldown of .. what, 5 minutes? And they require you to sit down while you consume them, so you can't even pop one during a kill. Relying on healers is ... well, far more reliable.
And, now that we have the Ranger Pathways, do we really need NH?
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#35 Added by Maiyr 5 years ago
Last edited by Maiyr (5 years ago)
#36 Added by Gidget 5 years ago
It makes far more sense to me to have a system that allows players to gain fame and faction points through missions *for* a civilization by doing said missions *from* members of the civilization than by selling products to a company that is totally seperate from the civilization. I think people should give the Devs a chance to boost the mission payouts. I do not like the the patch was only half implemented, however, at least there are plans to implement the buffs to the missions in the future.
Edited 2 times | Last edited by Gidget (5 years ago)
#37 Added by Placio 5 years ago
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