#21 Added by Revvy 5 years ago
I would love to see anyone take out Dolak solo without them, since if you try to recharge your weapon with spells, he'll kill you because you're either standing still or you'll run out of sap and will have to run away from the fight.
Same thing when you're 2 people heading to dig and you PW into a bunch of voraxes. The 5 shots of heals you can put in an amp won't be enough. You can both respawn, the weather changes meanwhile and now you have to wait another 2 hours for it to pop again. For a lot of us, 2 hours is how much playtime we get.
Last edited by Revvy (5 years ago)
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#22 Added by Laoviel 5 years ago
Last edited by Laoviel (5 years ago)
#23 Added by Kaetemi 5 years ago
#24 Added by Moniq 5 years ago
#25 Added by Gidget 5 years ago
#26 Added by Moniq 5 years ago
Last edited by Moniq (5 years ago)
#27 Added by Revvy 5 years ago
However, losing the race points, the only reason many even did occupations at all in the first place, is pretty much just a good reason to remove occupations from the game entirely. If you think a Sap Recharge enchantment or an Armilo ammo crafting tool are pointless, occupations are not much better. As much as I would've loved the products to be useful, they really have no actual utility beyond trading for points to buy crystals/picks/potatoes/cats.
#28 Added by Gidget 5 years ago
Edited 2 times | Last edited by Gidget (5 years ago)
#29 Added by Victoriacamper 5 years ago
Okay. Tell me how else I can do the things I do without using sap crystals. I'll wait. And please, ditch the condescending tone. It's not helping your case whatsoever.
Last edited by Victoriacamper (5 years ago)
#30 Added by Laoviel 5 years ago
Edited 2 times | Last edited by Laoviel (5 years ago)
#31 Added by Moniq 5 years ago
#32 Added by Placio 5 years ago
...that's not nearly enough considering they have a cooldown of .. what, 5 minutes? And they require you to sit down while you consume them, so you can't even pop one during a kill. Relying on healers is ... well, far more reliable.So, sorry, but taking away their use as dapper-earners without proposing a rebalance/rework of the occupations was not entirely towards a good game balance.
#33 Added by Naema 5 years ago
No i think occupations are interesting, take it as a side quests to get uncommon items.That should not be removed really :)
#34 Added by Revvy 5 years ago
As for the rest, sorry, but I never could fit them in my playstyle. MC/WC level 6 products restore some hitpoints, maybe half of a master; that's not nearly enough considering they have a cooldown of .. what, 5 minutes? And they require you to sit down while you consume them, so you can't even pop one during a kill. Relying on healers is ... well, far more reliable.
And, now that we have the Ranger Pathways, do we really need NH?
#35 Added by Maiyr 5 years ago
Last edited by Maiyr (5 years ago)
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