IDEAS FOR RYZOM


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#16 [en] 

I think there is a misunderstanding of the two meanings of token. One is the tokens for the wheel, and the other is the fragments of the KotD that are commonly called tokens.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#17 [en] 

What about a team party inventory to share at equal % a part/series of loots with your team ?

Instead of improving one (random) event, improve the base system.

Last edited by Revvy (5 years ago)

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#18 [en] 

The problem with that as a general mechanism is that (at least in my experience) there are often party members who do not want the loot.

There is no easy fix.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#19 [en] 

Bitttymacod
The problem with that as a general mechanism is that (at least in my experience) there are often party members who do not want the loot.

There is no easy fix.

Then you exclude them from the list of share when the sharing process occurs.

Last edited by Revvy (5 years ago)

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#20 [en] 

I would love a checkbox in the team window where every kill is autoloot and you could check / uncheck a box.

I generally dont want loot when grinding, but if ya don't, it's very inconsiderate to nearby teams who are standing around waiting for respawns.

Would be even better if yu had an overall loot preferences list whereby you could check off what you want ... say skins, eyes / buds, etc and min quality... when loot box in team windows is checked, yoiud share eually among those team members who have same items picked. Like on plods, I use nails and eyes to make Lixie Jools... dont want anything else.

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#21 [en] 

Revvy
What about a team party inventory to share at equal % a part/series of loots with your team ?

Instead of improving one (random) event, improve the base system.

I love this idea. I never knew Ryzom needed this, but now that I've read it, I realize it would be a great improvement.

There are games that give you a bunch of settings. You can choose if you wish to autoloot or not and up from what rarity of item if you do. When in a team, the TL can set from what item rarity upwards the looted items will be rolled for. That's how Rift does it, if my memory doesn't fail me. The rolling isn't the best system, but that could be improved. The rest I find quite sensible.

As for the kitins dropping tokens, pretty sure Dulla means the token for titles, aka kitin pieces, should be automatically distributed, as we have spoken about it.

I personally would just give it more story elements and make the kitins actually invade cities so there's a reason to kill them (inconvenience at the very least). City NPCs muttering about how the kitin nest is a danger, things like that would be great. Right now the invasion is just kind of there and a lot of people had no idea about it.

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Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#22 [en] 

Luminatrix
There are games that give you a bunch of settings. You can choose if you wish to autoloot or not and up from what rarity of item if you do. When in a team, the TL can set from what item rarity upwards the looted items will be rolled for. That's how Rift does it, if my memory doesn't fail me. The rolling isn't the best system, but that could be improved. The rest I find quite sensible.
Rift was actually quite interesting yes, not to mention a team party inventory share is common in all (not so) recent mmorpgs, really its basis.

Luminatrix
As for the kitins dropping tokens, pretty sure Dulla means the token for titles, aka kitin pieces, should be automatically distributed, as we have spoken about it.
Figured this out yes, my statement about gambling was out of subject.

Luminatrix
I personally would just give it more story elements and make the kitins actually invade cities so there's a reason to kill them (inconvenience at the very least). City NPCs muttering about how the kitin nest is a danger, things like that would be great. Right now the invasion is just kind of there and a lot of people had no idea about it.
I think the current invasion are deployed for test right now
Ryzom was well known for the cities invasion so, let's hope it still has a meaning in future :)

I would like to have story progression for once, associated with that kittins invasions.
And not just 2 or 3 kittins holes that pop randomly you don't know why

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#23 [en] 

Latest Kitin invasions were just for test I would say, you can see in the Roadmap that this feature is still in the Testing column.

#24 [en] 

those of us from the final merger remember those nests without a doubt, they were there for months after the merge, before the server shutdown for the merger every city was hit with a classic invasion event (and they did (try to) invade the city, but did not kill npc's that i can recall when they did, often the kitin didn't really make it in back then, too many homins would flood the area for the events (and no one cared if it was RP or OOC event, it was fun to play)one thing i feel has always hurt ryzom's development is the absolute requirement for things to have a RP basis, in other words nothing is added to ryzom that isn't RP related (and even RP related/based ideas get no attention... Upper Branches project comes to mind)  when ryzom was create mmorpg was just that, but ryzom took it to an extreme or uses RP as an excuse to do or not do, it should never have been mmorpg, but rather just MMOG, let the RP people do rp, but don't ignore the people that don't RP or revolve around it.it's a game, play for fun reguardless of if you RP or not.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
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#25 [en] 

Fyrosfreddy
I would love a checkbox in the team window where every kill is autoloot and you could check / uncheck a box.

I generally dont want loot when grinding, but if ya don't, it's very inconsiderate to nearby teams who are standing around waiting for respawns.

Would be even better if yu had an overall loot preferences list whereby you could check off what you want ... say skins, eyes / buds, etc and min quality... when loot box in team windows is checked, yoiud share eually among those team members who have same items picked. Like on plods, I use nails and eyes to make Lixie Jools... dont want anything else.

I support this idea. 90% of my looting is solely for speeding up respawns, and most of the remainder is simply for 1 or 2 mats. However, I sometimes team with folks that want a particular mat and I don't feel like hassling with it the way one currently has to with the free space in the bag requirements and time-consuming trading of unwanted stuff.

That said, I'm not sure how I feel about auto-loot. I like auto-distribution, but think that there needs to be some manual elements retained for reasons I think you are smart enough to figure out.

Talkirc
one thing i feel has always hurt ryzom's development is the absolute requirement for things to have a RP basis, in other words nothing is added to ryzom that isn't RP related (and even RP related/based ideas get no attention... Upper Branches project comes to mind)  when ryzom was create mmorpg was just that, but ryzom took it to an extreme or uses RP as an excuse to do or not do, it should never have been mmorpg, but rather just MMOG, let the RP people do rp, but don't ignore the people that don't RP or revolve around it.it's a game, play for fun reguardless of if you RP or not.

Trust me when I say that you will crucified around here if you dare voice that sort of opinion. There are a few highly vocal folks that insist that Ryzom was only ever meant for RP and seek to alter game mechanics to penalize not only those who don't RP, but those who RP in a way other than treating 2603 as if it were 2503.

Then again, the dev team is small, and they are trying to satisfy two sides with mutually exclusive goals, so I'm not sure things could be much different than they are. If the devs don't ignore those like you and I, the RP crowd will complain about not getting as much preferential treatment as they feel they deserve, so it's a no-win situation all around.

Last edited by Gidget (5 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#26 [en] 

8( o O

Kitin invasion within the cites??

It was tough enough wiping out the kitin invasion just outside the cities

Put the invasion within the cities and you essentially make the game utterly unplayable for the duration for all lower level players at least, in as far as any of their activities require their entering into and carryin out activities within the afflicted city.

It was bad enough that the kitin invasion be so placed in the case of FH that last time, as to make it impossible for 1st grader WC practioners to carry out their WC missions. 8/

Actual placement of kitin invasions within the city FH for example would also have consequences for the Silan players desiring to leave Silan for the mainland.

My vote: let the nuisance poteential of kitin invasions be sufficient enough for higher level players to want to end them (best mats to be dug affected, for example, for the duration) but so that lower level players be able to handily avoid the affected areas and yet continue their play.

#27 [en] 

a city invasion would be a 2 hour event from start to finish, with the out lying event (not within the cities) lasting days, weeks, or months depending on say how often a spawn of kitin from a mound is killed, the less spawns killed the longer they last and the number of city invasion events would likewise grow (so if the mounds around say FH lasted 3 months, then there would be 12 of the 2 hour city invasions, one each week.) at least that's how i'd go about it to make it an event that could be shared with everyone (12x 2 hour events = 24 hours, so every time zone would be granted a even during which everyone could get a chance to take part)Edit: (addition)should a city not be defended in that 3 month block then maybe the kitin do truely occupie for a week, rendering a city a desaster zone... (the rangers would never let this happen, and the mara have no love for kitin in the wide open of atys... even if the did enjoy the cities getting what they deserve for leaving them behind kitin are the ultimate enemy.)

Last edited by Talkirc (5 years ago)

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#28 [en] 

Trytrytry
8( o O

Kitin invasion within the cites??

It was tough enough wiping out the kitin invasion just outside the cities

Frankly, it's no big deal ... it's not like we have hundreds of kitins popping out of the ground inside the city .... Kitin invasions of the cities were common on the old servers and the problems you described have never materialized.

There are multiple cities in each region, so when the kitins attack say Natae in forest, the low level players have 3 other cities to do whatever they need.

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#29 [en] 

With all due respect: I sincerely doubt that the problems i described not have materialized. More likely imho is that they did, but that no notice were taken of that by the established players.
Fyrosfreddy
Trytrytry
8( o O

Kitin invasion within the cites??

It was tough enough wiping out the kitin invasion just outside the cities

Frankly, it's no big deal ... it's not like we have hundreds of kitins popping out of the ground inside the city .... Kitin invasions of the cities were common on the old servers and the problems you described have never materialized.

There are multiple cities in each region, so when the kitins attack say Natae in forest, the low level players have 3 other cities to do whatever they need.

#30 [en] 

I think by “no big deal” it is meant that death at low levels has little cost and there will likely be other players that can fully Rez a refugee with one enchant. The kitins are not that tough if there is a decent pod or line of tanks, they can be persistent though...
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