IDEAS FOR RYZOM


Should we change to faction based PVP?
Yes, change the deathmatch PVP to faction PVP!
Atys: Cotare, Heernis, Jellona, Kaetemi, Kaylerys, Lacuna, Luminatrix, Mermaidia, Revvy, Sinvaders, Sowen, Tomstato, Vorazun
13
48.1%
No, it makes no sense.
Atys: Aleeskandaro, Bazett, Eolinius, Jorgensen, Kurutani, Placio, Wirroy, Yper, Zendae
9
33.3%
No, we are too few, there will be no PVP anymore!
Atys: Yuritau
1 (1)
3.7%
Other thoughts (Please write it down)
Atys: Gidget, Maiyr, Victoriacamper
3 (1)
11.1%
Other
Atys: Vanixia
1
3.7%
Abstain 6
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#115 [en] 

Plunder enemies!! What!? ... and that in combination with forcible random assignment of non-pvp desiring player characters! <-- a sure fire way to so incense the victims as to make likely their leaving the game forever ... even if subscribed! .... I can not emphasize enough that that must affront the victim of such robbery. 8! Just imagine too the frustration and indignation of a not in pvp interested player, whose inventory be searched after an unporvoked not welcomed randomly assigned pvp combat, in itself an affront, who then also gets thus robbed of a specially crafted weapon, armor or what have you, the which had cost much effort and or dappers and or mats to finally obtain.

I can even imagine that even pvp enthusiasts would not appreciate such pillaging and that feuds very peraonally felt and perpetually revenged could ensue. PLundering.... no please. no plundering of players ever.. imho ... should such ever occur then only as punischable exploit.
Heernis
Since the discussion is over here and nothing more comes, I try to summarize:
[list][...].[*]Plunder enemies, e.g. dapper, faction points, unsecured items, with plunder window so you can choose.[...]

#116 [en] 

Trytrytry
Plunder enemies!! What!? ... and that in combination with forcible random assignment of non-pvp desiring player characters!

Thats not true. I guess you only read the summery, right?
This is the PVP tag:

OFF

ON


In PVP Areas it is called Guild-PVP. So it have nothing to do with Factional PVP. Plundering in that case would only work if and really if you turn on the factional PVP.

The case is to satisfy PVE-Players and PVP-Players. If plundering will satisfy PVP-Players, PVE-Player with no factional PVP Tag on wont have any consequences even in PVP areas. Got it?
Also again: Players within -25/+25 Fame on faction even if aligned, cant do any factional PVP (PVP is locked). Thats the idea. Also there should be a big red information about this, so every Player understand, what they are doing. So only within this PVP-tag mode it would work.

Last edited by Heernis (5 years ago)

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#117 [en] 

@Heernis ... aha! Capture the Flag! Now ( i guess) i get your meaning ;)

Okay, that is no problem at all. If that is what is essentially meant, well, no problem then. I suppose that in that sense the idea could indeed prove to be a potentially attractive (for some) addition to the ryzoom game. 8)

I hope that such be in fact intended within the context of the suggestion. And I sincerely hope, that the standard setting be and remain .... not desired / not allowed and that agreement to such trophy handover be necessarily have to be explicitly given for individual encounters.

Instead of 'plundering' there would then rather be a handing over of the in advance agreed upon trophy in the aftermath of and in consequence of the such agreed upon inter-fractional pvp contest.

Searching through the fallen pvp opponent's inventory would then be unnecessary and imho should not become part of the game.

#118 [en] 

Trytrytry
@Heernis ... aha! Capture the Flag! Now ( i guess) i get your meaning ;)

https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/5013521/Crea ting+Spires

Last edited by Sinvaders (5 years ago)

#119 [en] 

Sinvaders
Trytrytry
@Heernis ... aha! Capture the Flag! Now ( i guess) i get your meaning ;)

https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/5013521/Crea ting+Spires

Thanks... added it to summery.

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#120 [en] 

Heernis

In PVP Areas it is called Guild-PVP. So it have nothing to do with Factional PVP. Plundering in that case would only work if and really if you turn on the factional PVP.

Permitted still by game mechanics, I imagine ... I don't know that anyone has tried ... but that's never been "descriptive" from an actual game play standpoint.

Was also a time when it was basically a pick up game at SN's. Teams were mixed guilds, mixed factions ... players came and attacked some folks not others regardless of faction. Was a time when only 2 people would be at SNs. When busy ... somebody would run up to a digger axe in hand, see who it was and turn away ... others would avoid anyone with a weapon and only attack those who would not engage.

I support any and all chnages / additions to pvP folks as long as it does not take anything away from those that choose not to participate

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#121 [en] 

Fyrosfreddy
I support any and all chnages / additions to pvP folks as long as it does not take anything away from those that choose not to participate
Think the game should change its Pvp conception, and base new content addition on structured PvP instead of adding content in open-world PvP (Which is not appreciated / supported).
Removing it could be a solution too, and put all effort in the PvE gameplay.

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#122 [de] 

I like the idea of removing open world pvp and adding to the arenas with goals and teamwork. Idea explained here. Rework the pvp point system so that more points are gained or the items you can buy are not soo expensive; especially for maras as the crystals are crazy expensive.

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~ Ranger Aspirant ~ Officer of Fluffy Bunnies ~ Generally Mischievous ~
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