#35 Added by Tamarea 5 years ago
Edited 2 times | Last edited by Tamarea (5 years ago)
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#36 Added by Arcueid 5 years ago
#37 Added by Laoviel 5 years ago
#38 Added by Fenla 5 years ago
#39 Added by Dullahan 5 years ago
I'd really like to see "dailies", short and simple quests that you have to do daily -- but vary the mission according to the player's best offensive level (fight/ele magic).
Also, make use of gamification theory, give a bigger reward for doing 7 dailies without skipping a day etc.
Special apartments would be nice as a sort of sage mission for master players :D
#40 Added by Laoviel 5 years ago
#41 Added by Moniq 5 years ago
Last edited by Moniq (5 years ago)
#42 Added by Arcueid 5 years ago
Hopefuly dynamic events will satisfy you.
onSeasonChange() { if (isWinter) { spawn(NPC, Quest[i]); i++; if (i > i_max) i = 0; }}onQuestComplete() { if (chance(30)) StartDialog(additionalQuest);}
Last edited by Arcueid (5 years ago)
#43 Added by Bones 5 years ago
#44 Added by Arcueid 5 years ago
onGroupDefeat() { if (Group.time_alive < time_limit) score_homin++; kitin_level++; if (kitin_level < max_kitin_level) spawnKitinGroup(kitin_level); else spawnQueen(); }onTimer() { spawnKitinGroup(random(1, 5)); // assume those are difficulty tiers}onQueenDefeat() { disableTimer(); spawnNPC(rewardGiver, score_homin);}
#45 Added by Bones 5 years ago
#46 Added by Vanixia 5 years ago
#47 Added by Jahuu 5 years ago
que on noublie se qui ne parle que francais et que se soit un peux plus traduit car sa ne l aie pas assez
#48 Added by Bones 5 years ago
#49 Added by Loved 5 years ago
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