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#246 [en] 

Fyrosfreddy
You don't see that it is difficult to follow conversations when, every day, 60% of your chat window is filled with a message containing info you have know for 15 years ? .... 1 year ? ... 1 month ?

I'm not saying the message doesn't serve a worthy purpose.   I just don't think every player needs to see the 5 messages every day ... all day.... foirver and ever.
That was the big reason why I was against the idea even though I felt the intentions behind it were noble.
Moniq
The channel information supposed to appear the first time you open (switch to) the channel in current session. And it seems to be working this way for me.
Just because something is working as designed, that does not mean the design is good. Good execution of a bad idea is still bad. Well-intended bad ideas are still bad too, no matter how good the intentions behind them are.

And that brings us back to what I'd like to see this year. In fact, what I've been waiting for for almost 7 years; recognition of the fact that we have different views on what makes an idea good or bad, and (especially) realizing that a lot of those issues are ones where you can tell which side of the argument someone is on by which continent they live on.

Last edited by Gidget (5 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#247 Multilingual 

Multilingual | Français | [English]
- Generic materials of different colors (but also new colors) available in the merchants or faction and / or implication points.
- New RP clothing available with faction and / or implication points.
- Earn implication points when participating in events
- Chests to loot randomly arranged in atys or rather in the camps of bandits (there are already chests often). Inside gubani's tokens or weapons, clothes, MP ...
- Stopping contestable gains: XP catalyst, potion of 5 seconds ...? Personally I love the fireworks against ...

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Mak i Talash
Refyia Abydeps

#248 [fr] 

Yes, this please. Not a great idea to fundamentally change UI bits without offering an ease of making our own custom UIs
Maiyr
Please, please, allow us to resize our map to a smaller size again. We already have limited space on your UI as is and making the inventory so big when there are only few items that need to be visible is annoying.

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#249 [de] 

An option to perma disable app bar

edit: Thanks Karu!

Last edited by Bisugott (5 years ago)

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Bisugott(Atys)


#250 [en] 

Aleeskandaro
An option to perma disable app bar

/appzone hide ?

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Hello!

#251 [fr] 

Why this option is hidden and not advertise?
For an example, how a new comer can figure out this?

#252 [en] 

Do we talk about this?



System > Windows > Communication > AppZone

#253 [fr] 

Didn't knew it exist, so you can forget my previous message. Thanks Moniq :)

#254 [en] 

Moniq


System > Windows > Communication > AppZone


or press (and keep the key down) F1 (or F2, F3 or f4, as ryzom has 4 desktops. the 1st one, F1 is the default one)

Last edited by Craftjenn (5 years ago)

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Mon profil sur le wiki Francais

https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn


Craftjenn, Ranger

#255 [fr] 

Un bouton dans la fenetre de craft permettant d'enregistrer directement la recette dans le livre des recettes

#256 [en] 

I think @Loved 's idea of potion making is a great idea.
But I'd LOVE to see NEW OCCUPATIONS which make the game LESS REPETITIVE and more ENJOYABLE and FUN, even for new players.
And Marauder / Ranger occupations, I don't understand why we still don't have them.

#257 [en] 

Rissa
Un bouton dans la fenetre de craft permettant d'enregistrer directement la recette dans le livre des recettes

That would save a lot of effort! I like it :)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#258 [fr] 

Rissa
Un bouton dans la fenetre de craft permettant d'enregistrer directement la recette dans le livre des recettes

Yesssss! +1 for that.

#259 [en] 

I have always loved the way that Atys feels so organic and dynamic and alive, and many aspects have a cyclical nature, all giving an impression that there is some kind of natural equilibrium. With the obvious exception of the Karavan artifacts, everything appears to be organic and there are no metals or minerals to be found.

For 2020 I would love it, please, if you would make everything perishable. Make materials degrade over time and eventually decay to dust or go mouldy, make crafted items lose hit points over time and finally fall apart. Packers and mounts lose constitution. Nothing should last forever.

Supreme might last an Atys year in storage and then degrade to Excellent, which lasts a couple more before becoming Choice, etc.

Kitin larvae degrade to generic crafting material?

Next step - homin aging.

#260 [fr] 

+1 for the mats degradation over time .... specially for sup and xl which are supposed to be rare (which is not the case).
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