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#243 [en] 

Jadeyn
Q : Is building the client and server still a pain in the ass or has it become easier ? I know this was a sticking point for some people a few years ago.
Especially running an operational ryzomcore server rather than the build itself.
Why not provide some basic primitives to have a working ryzomcore ? I'm thinking for example of the old racial start zone.

A : The client build is now done via a small script on Windows, the same script will be adapted to Linux.
As for the server, the build is also simple, but ... The server build is more complicated, especially since it requires private datas.
But ryzomcore provides a complete archive, turnkey to launch a core server.
Which in the vast majority of cases will suffice.

You can link to this directly, and you're welcome. (This is still in preview, so please share any issues.)

https://wiki.ryzom.dev/development/quickstart_windows

The package provides not only the server & client development environment, but the complete graphics and leveldesign pipeline.

It only takes about an hour to set up a local development environment and shard.

We'd love to see the old islands fully released, but WG so far won't allow us. They are empty for now.

Jadeyn
Q : Wasn't the rudimentary data available from Silan when the client/server became open source ? Is it still available ?
A : It is still available and ryzomcore is adding missing data continuously.

We only have permission to release data that does not contain any unreleased balancing or mob placement data, and only the essentials to make the assets, client and server fully build and run.

Landscape can be fully built now. We painstakingly restored several missing source assets for the Ring landscape that were lost in the transition from Gameforge to WG. (And in the process fixed some islands that were broken in the original build.)

Additionally, a group of disgruntled ex-players is working on creating tools and spreadsheets to generate new data procedurally. Currently all mobs and equipment items are usable, allowing you to create your own world using both World Editor and the Ring. Player actions and materials are not yet available and still in the works.

***DEL*** irrelevant.

Edited 6 times | Last edited by Tykus (2 years ago)

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Kaetemi

#244 [en] 

Kaetemi
Currently all mobs and equipment items are usable, allowing you to create your own world using both World Editor and the Ring. Player actions and materials are not yet available and still in the works.

I'm following this project for a while and I had tears in my eyes seeing (a more or less empty) ring shard working on my own machine! I miss this game mechanic so much and I am very thankful to all the people involved who fixed the many issues this project had.

I hope to see some of these mechanics return to the main game again, esp. for roleplay and / or events this could add some excitement granted the tools and shard is stable with a larger group of players.

I'm excited for Ryzom to see so many new projects appearing, interest in the game is still strong.

arc

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#245 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (October 4th 2021)


Date: monday, October 4th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public forge channel
or
  • Ryzom Chat, channel #pub-forge-xx (exhttps://chat.ryzom.com/channel/pub-forge-en


Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
  • Database migration and webIg server change
  • Feedbacks on the Patch: Kitinlair occupations, Boss refactoring, Marauder gameplay
  • Recrutement: Event team, Support Team, Translation team

Edited 2 times | Last edited by Ghost of Atys (3 years ago)

#246 Multilingual 

Multilingual | English | [Français]

Compte-Rendu de la réunion de Ryzom Forge – 04 Octobre 2021

Ulukyn
Je vais refaire un point sur la migration et le patch qu'il y a eu.
Nous avions prévu de migrer le très vieux serveur web qui contenait le webig et des outils de nevrax vers un nouveau serveur tout frais.
Afin de minimiser les problèmes, il était convenu de ne migrer que la base de données (étape 1), mettre à jour le serveur vers une version ubuntu encore en LTS (16.04) au minimum (etape 2).
Puis sur le serveur me.ryzom.com y faire une copie des apps et les tests en php 7 (etape 3).
Enfin quand tout serait ok, on basculerait app.ryzom.com sur me.ryzom.com (etape 4).
Puis finalement un nouveau serveur viendrai ajouter la réplication au cas où il soit nécessaire de basculer des services (etape 5).
Bon ... Tout ça c'était sans prévoir que le serveur web allait nous lâcher.
Ce qui nous a obligé à finalement faire les étapes 1 à 5 en 24h.
Donc, compte rendu des opérations :
Tous nos serveurs sont actuellement en Ubuntu 20.04.
Le vieux serveur web va nous quitter (mais personne ne va le pleurer ...).
Nous avons les principales applications qui fonctionnent sans erreurs majeures (pas mal de warning que nous corrigerons au fur et a mesure).
Mais globalement, c'est une très bonne chose de faite et il n'est plus prévu de grosses migrations.
Les prochaines mise à jour se feront pendant un redémarrage sur le serveur Atys afin de ne plus bloquer le jeu.
Donc pour la migration, nous sommes pas mal.
S'il y a des questions à ce sujet, n'hésitez pas.

Q : Nous venons de voir qu'une défaillance serveur peut toujours arriver. Hors, à ce que je comprends, il n'y en a pas assez pour assurer une véritable redondance.
Est-ce que ceci est pris en compte dans le PCA/PRA ? D'ailleurs existe-t-il un PCA/PRA ?
Tout le monde n'est pas du métier pour les termes techniques, tu peux reformuler ?
Plan de continuité d'activité / plan de reprise d'activité : en gros, le plan de gestion de crise.
(Cf. guide du SGDSN sur le sujet).


R : La base de donnée va être répliqué avec me.ryzom.com, le code également.
app.ryzom.com et me.ryzom.com seront en mirroir afin de pouvoir prendre le relai au cas où.
Le tout via des ip failover pour ne pas avoir à attendre la propagation des DNS.

Ulukyn
Si pas d'autres questions on peut passer au patch.
Il reste pour le moment un souci à corriger concernant les métiers de la kinitière qui sont buggés.
Ce sera fait prochainement, mais nous ne savons pas s'il est necessaire de faire un patch + reboot du serveur ou pas.
On vous tiendra au courant.
Boss refactoring a été corrigé lors de son lancement et pour le moment tourne normalement.
Si tout se passe bien, au prochain redémarrage/patch nous appliquerons le système à tout Atys.

Q : Quand sera-t-il estimé ?

R : Difficile à dire, il faudra caler cela en fonction des retours de bosse refactoring et des évènements d'Anlor Winw.
Il manque aussi les icônes pour les mini camps (qui seront ajoutés sans nécessiter de patch).


Q : Si l'ancien système roi a un temps de respawn minimum de ~2 jours, quel est le temps de respawn minimum pour le nouveau système actuel roi ?

R : Très bonne question ...
Il est très exactement de ...
Mince ... On a effacé mon post !
Bon ben tant pis !


Q : Bonsoir, la roue avait des soucis, se remet elle à tourner correctement ?
Et sourtout à rapporter des prix ?


R : Oui des tests que j'ai fait c'était bon.
J'ai ajouté l'id et le nom interne des objets que l'on gagne dans le système info.
Si la roue se bloque ou qu'un objet n'est pas gagné, il suffit de nous faire parvenir une capture d'écran du système info.


Q : Ça marche aussi quand on gagne un meuble complet ? J'ai l'impression que je n'ai jamais réussi à les récupérer
L'Id de l'objet, ça marche aussi pour les meubles complets qu'on gagne à la roue ?


R : Oui.
Donc si ça bug, je saurais quel objet.

Ulukyn
Si pas d'autres questions, openssl ?
Je sais que tout le monde attend ce sujet avec impatience.
Donc, pour faire simple, nos clients ne sont plus compatibles avec une modification des certificats de let's encrypt.
Qui reste l'une des autorités majeurs pour ce qui est de fournir des certificats ssl.
À comprendre : c'est grâce à eux qu'on sécurise nos sites en https.
Et du coup, les clients ne sont plus capables d'accéder aux sites https qui ont un certificat let's encrypt (ce qui est le cas pour nos serveurs).
il existe une configuration qui permet de conserver une compatibilité avec les clients utilisant openssl 1.0 (donc la vieille version).
C'est ce que nous avons fait en attendant de mettre à jour les clients.
Actuellement nous testons les clients Windows 64 bits et Linux 64 bitss avec openssl 3.0 et pas de soucis majeurs.
Nous appliquerons la même modification aux versions Steam et a Macos.
Si vous hébergez des appps webig qui ne sont plus accéssible depuis le jeu, vous pouvez venir me voir et je vous aiderai a configurer votre serveur pour activer la compatibilité (c'est une option certbot).
Mais nous pensons pouvoir fournir les nouvelles versions assez rapidement
Enfin, c'est encore en discussion mais nous nous demandons si nous allons continuer à maintenir des versions 32 bits sous linux (et Windows).
Il reste vraiment très très peu de monde sur des configuration 32 bits.

Q : Ta dernière phrase me fait supposer que j'ai ma réponse : est-ce qu'il y a une volumétrie des clients Windows (7, 8, 10), Linux (je ne fais pas la liste), MacOS avec précision 32 ou 64 bits ?
Sans nous la dévoiler bien sûr. Ou des pourcentages peut-être ?


R : Nous prenons comme base les stats de Steam, mais de notre coté nous n'avons pas ce genre d'informations.
Macos c'est facile : il n'y a plus de client 32 bits depuis des années.


Q : Mon nouveau ordinateur portable qui est sous Windows 10 ne pourra faire tourner Ryzom qu'en configuration 32 bits, alors que va-t-il se passer ?
Quand j'ai téléchargé Ryzom, j'ai dû utiliser la configuration 32 bits pour le faire fonctionner.
J'ai dû aller dans la configuration avancée et choisir 32 bits.
Pour que ça marche.


R : Alors on a au moins un joueur encore en 32 bits.
On peut en reparler en message privé, ça peut être intéressant de savoir ce qui force l'utilisation en 32 bits.


Q : Hum, pourquoi openSSL 3.0, et pas la 1.1 ? la 3.0 me semble un poil trop expérimental, pour l'instant.

R : Elle est stable depuis le 7 septembre.
On ne l'utilise qu'avec curl dans un usage des plus basique.


Q : Si je peux me permettre d'intervenir, il ne s'agissait pas d'un changement dans les certificats let's encrypt : l'un de leurs certificats racine a expiré, ce qui est tout à fait différent.
Tous les certificats étaient à signature croisée et il y avait donc un autre chemin vers une racine valide.
Pour autant que je sache, le problème est que les anciennes versions d'OpenSSL ont des difficultés à trouver ce chemin alternatif.
Les nouveaux certificats ne devraient pas avoir ce problème, donc une solution de contournement rapide pourrait être de faire tourner les certificats avant leur date d'expiration.
Ce n'est pas parfait car chaque application devrait le faire, mais cela semble mieux que n'importe quel hack.
Au fait, il existe un meilleur client ACME que certbot, mais c'est un autre sujet.


R : On s'est baser sur cette information là : https://openssl.org/blog/blog/2021/09/13/LetsEncryptRootCertExpir e/
Et en effet, un client openssl 1.0.2 ne fonctionne pas, si on le passe en openssl 3.0 ça marche.


R : Oui, c'est ce que j'ai expliqué.

R : Ah ok, top alors !
Plutot technique cette réunion !


Recrutement: Event team, Support team, Translation team

Équipe Support
L’équipe de Support poursuit sa campagne de recrutement.
Nous avons besoin de vous, de votre disponibilité, de vos connaissances techniques et gameplay du jeu mais aussi de votre diplomatie, afin d'agrandir nos rangs et de répondre au mieux aux attentes des joueurs.
Pour en savoir plus, veuillez consulter ce post : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2 .
Pour postuler, contactez exclusivement Tamarea à tamarea@ryzom.com

Event team
Nous cherchons des bénévoles souhaitant aider à écrire des scénarios d'event, ou bien souhaitant devenir acteurs en incarnant un personnage lors des events que nous jouons.
La formation est assurée, et l'entrée dans le jeu d'acteur se fait très progressivement pour laisser le temps à la recrue de prendre ses marques.
Pour postuler, contactez exclusivement Tamarea à tamarea@ryzom.com

Équipe Traduction
Nous cherchons des bénévoles afin de traduire des textes en jeu et des annonces officielles en anglais, allemand, espagnol, russe, français, ainsi que pour effectuer la relecture de textes.
Pour postuler, contactez exclusivement Tamarea à tamarea@ryzom.com

Edited 2 times | Last edited by Jadeyn (3 years ago)

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Jadeyn | Senior Game Master | Polyglot/Multilingual
Ryzom Support Team

#247 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (November 8th 2021)


Date: monday, November 8th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public forge channel
or
  • Ryzom Chat, channel #pub-forge-xx (exhttps://chat.ryzom.com/channel/pub-forge-en


Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda[list]
  • Current projects
    • Pen-and-paper role-playing game in Ryzom universe
    • OP refactoring
  • Recrutement: Event team, Support Team, Translation team

#248 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – November 8, 2021

1 - Pen-and-paper role-playing game in Ryzom universe

Drumel (RT) – 20:39 UTC
For some time we have been working on a role-playing game in the Ryzom universe. The goal is to be able to play outside the New Lands, either on the Old Lands, now or before the Swarmings, or in other more remote places. Places that will never be in the MMO, for example places where resurrection does not exist.
There is a playable first draft, and I need testers, initially one or two teams of four people. People to play and point out what works well and give suggestions for improvement. For the moment, the working version is in French, and my level in other languages means that I can only have people playing in French. But if a game master wants to get involved, we can also set up tests in other languages.

Q: What is the purpose of this? I have a hard time understanding the principle of taking people out of the MMO to go to restricted areas when the MMO is sorely lacking in players.
A:
No, it's not that at all! It's a complement, we're not taking anyone away from the MMO. Tabletop roleplaying allows you to explore the game world without the need for tehnique, it's a game played around a table with paper, pencils, and dice. We chat, and we don't need a screen or a computer :-) and we are currently working on a "rule book".
To put it simply, it's Dungeons & Dragons in the Ryzom universe, if that makes for you more sense.


Q: What type of table game it is? Card game like [/i]Magic: The Gathering[i], card game with map, map with dices, miniatures with rulers?
A:
It is not a card game, it is a game where each player plays a character, and one of the players, the game master, embodies the entire environment. (See Wikipedia article.)

Q: Is the goal to build a game that Winchgate can publish?
A:
A priori the game will remain in PDF or POD, and will be distributed for free. As for the rules, I plan to put them under a CC-By-SA license, but I haven't discussed it with Winchgate yet.

Q: I just wanted to add that tabletop roleplaying has been gaining a lot of popularity in the last few years in France. I can't say if a Ryzom tabletop roleplaying game will succeed in bringing roleplayers to the MMO, but in any case, it can help to make the universe known. So this is a good initiative in itself, because the Ryzom universe is worth knowing. Do you plan to record/film games? In stream, maybe. Hot to test if not!
A:
At the moment no, and I think it would make me too uncomfortable to do so.

Q: Can we have a precise idea of the method used to test, then?
A:
Precise no, but it will either be a visio, or just voice with screen sharing, maybe using a dedicated software like Rolisteam.

Q: I was wondering if, when I would like to play with so and so, I should put my webcam, my microphone…. Otherwise, what will it bring us more? A comeback to conviviality?
A:
The final objective, beyond the tests, is to allow players to play at home with their friends, around a real table. The tests are to help in the development.
A comeback I don't know: personally, I have never stopped playing tabletop roleplaying games since university.


Drumel notes the names of the five participants at the meeting who expressed interest in testing (including two non-French speakers whom he will contact directly afterwards) and retains the idea of a wider call for testers (on the forums) before closing his contribution.

2 - OP refactoring

Tamarea (RT) – 21:28 UTC
The outpost refactoring project is Dev's current #1 priority.
Now that GvE tests are finished, we are preparing the next tests on Atys, which will involve GvG. Like GvE tests, these ones will be performed on special outposts.
Ulukyn (Dev) will come to present this GvG part in detail during the next Ryzom Forge meeting on Monday, December 6th.

Q: Since I'm currently without a guild, I was wondering: is the lack of "traditional" outpost battles for the past few weeks due to guilds being busy with testing?
A:
No, there are other explanations for this stalling (participants give some). But the latter is the reason why we keep the redesign of the outposts as our #1 priority. We'll talk about it again at the next Ryzom Forge meeting.

3 - Recruitment

Tamarea (RT) – 21:42 UTC
Support Team

The Support team continues its recruitment campaign for volunteers.
We need you, your availability, your technical and gameplay knowledges of the game but also your diplomacy, to expand our ranks and best meet the expectations of players.
To learn more, please consult this post: https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2 .
To apply, contact Tamarea exclusively at tamarea@ryzom.com, and do not tell anyone about your application!

Event Team
We're looking for volunteers who want to help write event scripts, or who want to become actors by playing a character in the events we play.
Training is provided, and the entry into acting is done very gradually to give the recruit time to get used to it.
Join us to benefit from this unique experience!
To apply, contact Tamarea exclusively at tamarea@ryzom.com and do not tell anyone about your application!

Translation Team
We are looking for volunteers to translate in-game texts and official announcements into English, German, Spanish, Russian, French, as well as to proofread texts in these five languages.
To apply, contact Tamarea exclusively at tamarea@ryzom.com.

That was the last topic for today!
If you'd like to contact Drumel about tabletop roleplaying, you can do so on chat.ryzom, or reply to the meeting minutes on the forum when they're posted.
The next meeting will be held on Monday, December 6th!
The two main topics will be Bugs and testing, and Outpost redesign.

Off-topic

(21:51 UTC)

Q: Would it be possible to know if patch here the proposed can be authorized? I'm itching to share it (and use it). I don't necessarily expect a definite answer now, but I would really like to have an official answer at some point, because I want to go kitin hunting with my friend. And I know that this kind of topic is easily overlooked... At the same time I'm not going to use and spread what can be considered as a feat, without official authorization.
A:
I can't answer now, the idea must be investigated by the Devs. But we will answer you on the forum.

The meeting is closed at 22:00 UTC

Edited 2 times | Last edited by Nilstilar (2 years ago)

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#249 [en] 

***DEL***

Against the CoC, see: https://en.wiki.ryzom.com/wiki/Ryzom_Code_of_Conduct


I.2. 
Slander or rumour about a Ryzom Team member or Winch Gate

(Major/Minor offence: depending on the degree, the Support Team will decide on each case)
Spreading rumours, false accusations or lies against a member of the Ryzom Team or against Winch Gate, in order to harm them or their reputation or honour, is strictly prohibited.The Support team reserves the right to make appropriate decisions based on the seriousness of the facts.

Edited 9 times | Last edited by Tykus (2 years ago)

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Kaetemi

#250 [en] 

Kaetemi
I have a hard time understanding the principle of taking people out of the MMO

That's the dumbest argument against community projects ever, and this sort of closed minded thinking is why Ryzom will never recover. Adding more target markets does not take away from your existing niche target market. Growing the community does not shrink it.

It would tho, any ryzom player playing another game is taken away from playing ryzom.
Anyone buying the board game who isn't an existing ryzom player and decides to give ryzom a try would be an addition true.
A board game set outside of the game would always primarily target board game players and potential new ryzom players secondary.
No need to be condescending either.

Last edited by Magez (2 years ago)

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#251 [en] 

Magez
It would tho, any ryzom player playing another game is taken away from playing ryzom.

Look at the resurgence of CP2020 when Cyberpunk 2077 came out and you'll see how wrong that is. It's a little different there since CP2077 is not an MMO so many peopel will stop playing after beating it a few times, but my point that it's not a zero-sum equation remains.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#252 [en] 

Gidget
Magez
It would tho, any ryzom player playing another game is taken away from playing ryzom.

Look at the resurgence of CP2020 when Cyberpunk 2077 came out and you'll see how wrong that is. It's a little different there since CP2077 is not an MMO so many peopel will stop playing after beating it a few times, but my point that it's not a zero-sum equation remains.

I get what you mean, but what i mean is time cannot be spend on both at the same time, spending those 1-2 hours on the board game are 1-2 hours that you are not present/active/engaged into ryzom.
Active playerbase optics is already a problem in ryzom, when 1 person leaves a large crowd it goes unnoticed, when 1 person leaves small group it will.
With your Cyberpunk example its doubtful 100% of cp2020 players that tried cp2077 did all return, of course a themed board game is very different from an mmo, not like going from fps to fps, but it remains that players time will be split regardless if they return.

Regarding the board game itself, i understand the 'fun' but not the benefit of it, the splitting of players activity/time aside, dev-time and resources spend there could have been spend on the main attraction, i also fail to see how it will attract new players besides circles of friends that likely would have already mentioned ryzom if there was interest among them (i hope), in the case of marketing i have doubts and raise the question why marketing ryzom isn't done more in stead and in the case marketing ryzom is already exhausted i fail to see why the board game would then raise new players in its place.

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#253 [en] 

Magez
but what i mean is time cannot be spend on both at the same time, spending those 1-2 hours on the board game are 1-2 hours that you are not present/active/engaged into ryzom

***DEL***

Against the CoC again.

Edited 2 times | Last edited by Tykus (2 years ago)

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Kaetemi

#254 [en] 

Magez
dev-time and resources spend there could have been spend on the main attraction

***DEL*** irrelevant.

Edited 3 times | Last edited by Tykus (2 years ago)

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Kaetemi

#255 [en] 

Magez
Regarding the board game itself, i understand the 'fun' but not the benefit of it, the splitting of players activity/time aside, dev-time and resources spend there could have been spend on the main attraction, i also fail to see how it will attract new players besides circles of friends that likely would have already mentioned ryzom if there was interest among them (i hope), in the case of marketing i have doubts and raise the question why marketing ryzom isn't done more in stead and in the case marketing ryzom is already exhausted i fail to see why the board game would then raise new players in its place.

The person behind this tabletop rpg project is already active in the Lore Team. He is not a developer of the game. So his time wouldn't have been spent on development. Working on a tabletop rpg is a good continuation of the lorist work: it will use the existing lore and extend it.
It is NOT a marketing project too, it's a tabletop rpg that a passionate is making and wants to share it with the community. You are not interested in it, fair enough it's your right so just pass by it won't change anything for you at all.

PS: Ryzom is claiming to have a strong "role-playing" community and looking at feedbacks this tabletop rpg project is receiving tells me it's a false statement.

#256 [en] 

Sinvaders
The person behind this tabletop rpg project is already active in the Lore Team. He is not a developer of the game. So his time wouldn't have been spent on development. Working on a tabletop rpg is a good continuation of the lorist work: it will use the existing lore and extend it.
It is NOT a marketing project too, it's a tabletop rpg that a passionate is making and wants to share it with the community.

Then it should have been posted about in here: YOUR CREATIONS & GUIDES

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#257 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (December 6th 2021)


Date: monday, December 6th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public forge channel
or
  • Ryzom Chat, channel #pub-forge-xx (exhttps://chat.ryzom.com/channel/pub-forge-en


Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
  • Update on recent crashes
  • Feedback on the Client's beta tests
  • Feedback on Boss refactoring
  • Progress on OP refactoring (GvG)
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