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#230 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (June 14th 2021)


Date: monday, June 14th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public forge channel
or
  • Ryzom Chat, channel #pub-forge-xx (exhttps://chat.ryzom.com/channel/pub-forge-en


Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
Agenda
  • [Feedback] Last patch
  • [Information] CoC update project

#231 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – June 14, 2021

1 - Feedback about the last patch

Ulukyn (RT) – 19:39 UTC
Below are the links to the latest patch applied:
    • Patch 868 of April 17, 2021
    • Patch 873 of April 20, 2021 (fix of patch 868)
Pour information, le contenu de ce patch est désormais complétement actif sur Atys.
Thus, we have added, among others :
   – lessons and rewards for the entire Storyline;
   – allegories that produce effects and Storyline missions to improve those effects;
   – activation of Nexus Minor outposts.
Please note that the form of the lessons (illustrated guides to the missions) from the Storyline will be used for the projects:
   – Silan refactoring (tutorial lessons)
   – New Encyclopedia (guide to the Rites lessons)

Are there any questions, remarks or feedback?

Silan refactoring

  • If I create a new character, will it be able to benefit from the new Silan, i.e. the new learning system (see Report of April 26, 2021 RF meeting) ?
    Yes, and even the current characters of curious players will also be able to go to Silan for the new training.
  • When will this new learning be available in game?
    The patch that will implement it is still in development, but its interface, as said, will be similar to the lessons currently offered in the Storyline.
  • I think it's important to promote team play, that's the beauty of Ryzom! So, are there any plans to add missions on Silan that will encourage beginners to play together?
    It is not planned to add missions to Silan that are similar to the ones that are already available. But the future lessons in Silan will explain in more detail the advantages, possibilities and controls of playing in teams, guilds, factions, etc. So there will be lessons with simple objectives, for example to group or join a guild.

Rumors and Storyline

  • I had a little trouble understanding the new rumor system. The most confusing for me was to be led to an NPC holding the "What's up?" rumor, get to him/her, right-click, have "What's up?" in the bubble, click on it... and see displayed in the chatbox the explanation of what a hunter (for example) is doing. It took me a little while to figure out that I had to "Ask politely" and then click on the second "What's up?" that then appears.
    Ulukyn answers that the bug is known, that it will be fixed in the next patch, and that until then, NPCs offering a "Who am I?" will no longer be chosen to hold a "What's up?"
  • Collecting rumors by simply following a given path is of little interest to me. So, will the next rumors put into play be easily found by indicating the position of the NPCs holding them or will this indication only be given for old rumors, not found in their time by the player?
    The new rumors will be either in the "What's new? (for most of them) or in the Storyline (for those, regarding the same theme, whose gathering is a mission prescribed by this or that episode. In both cases, the position of the NPC to be asked will be given, but in the second case, the waiting time between two successive rumors will be longer than in the first case.
  • Regarding the Storyline missions, couldn't their in-game description more emphasize that the mission directs you to an NPC who will SURELY give you new information, but that you can complete the mission by asking other NPCs, if you know (or think you know) which ones?
    Yes, this is relevant! But keep in mind that missions from completed Storyline episodes are (and will remain) available to players who were unable (or unwilling) to experience those episodes "live": not offering them a quick option could put them off. So, to answer the question, we could, for example:
    – for the current episode: give the position of the character carrying the next rumor only after 20 hours have passed, thus favoring the "classic" search;
    – for past episodes: give the position of the character holding the next rumor as soon as 20 minutes have passed.

Outposts refactoring

  • Can two guilds that don't have enough people in each of them join together into one for the time of an outpost test battle in Nexus?
    Yes... For now, because it will not be possible later on, since these test battles are actually part of the development of the future outpost system.
  • I find the new features tested on the Nexus outposts very refreshing, but is reducing the time of outpost battles still the objective of the refactoring?
    Yes. The only thing that remains to be determined is the strength of the defending NPCs, as the number of rounds will be reduced as a result.
  • In the last few months on Atys, we have seen several battles that go well beyond 10 rounds. Hence my question: by reducing the time of outpost battles, don't we risk impoverishing the strategies?
    This debate has already taken place. Out of respect for the group that discussed and argued at length and finally reached an agreement, we will not go back on the decisions made. But there are still many points to be refined and your opinions, feedbacks and suggestions are still very welcome.

Allegories with effects

  • Regarding the effects of allegories, is the resurrection mentioned the "natural" one (at the chosen spawn point, once the coma is over) or the provoked one (via the spell cast by a benevolent player)?
    It is the natural one exclusively.
  • I think I already benefited from an allegory effect without my character's stats being all restored to the advertised level. Can this be verified?
    Yes, it will be done as soon as possible, on the Gingo test server.

Miscellaneous

  • Are the new Bosses now active as well?
    They are only active in the Nexus at the moment, and will be active in the Prime Roots after the next patch, and then everywhere on Atys.
  • Prior to the last patch, my alt was rewarded for completing the Storyline prologue, but is now missing three 2607 rumors. Will this be fixed?
    This bug may be specific to you... The best thing for you to do, I think, is to submit a ticket to Asssitance describing it.
  • Will the next patch include the translation file allowing, when acquiring a new skill, to display an intelligible message in the SYS. INFO channel?
    Yes, this will probably be effective at the next server restart (so even before the next patch).

2 - CoC update project

Tamarea (RT) – 20:28 UTC
Regarding multiboxing as well as sanctions, we would like to update the Code of Conduct in the near future. So I'm going to tell you what we're planning to change.
As a reminder, the current Code of Conduct can be found here.

1 - Multiboxing and PvP

We currently have a problem of inaccuracy and even contradiction within the Code of Conduct (CoC):
  • In PvP zone, players not wanting to be attacked are asked to leave the zone. ==> Attacking a player in Nexus with 4 simultaneous accounts is therefore allowed.
  • Multiboxing is limited to 2 simultaneous accounts in Storyline events. ==> Attacking a player doing a Storyline mission in Nexus with more than 2 simultaneous accounts is therefore forbidden.
This, in addition to not taking into account the case of Super Nodes, also causes tricky tickets to be solved in Nexus.
So, to clarify the Code of Conduct, we will extend the 2 simultaneous accounts limit to all PvP, so to PvP on outposts, in PvP region (Super Nodes and Nexus included), and everywhere on Atys.

2 - Multiboxing during off-peak hours

The limitation of multiboxing in the CoC has had a positive impact on gaming during European game hours, but also a strong negative impact on the number of players during extra-european game hours (peak hours of play in countries like the USA, but during which the number of players connected to Ryzom is very low).
This last point poses an intractable problem for Ryzom in terms of marketing, which has financial repercussions.
In concrete terms, while the limitation causes no problem of play during European hours, the low number of players and the numerous time zones make it impossible, during off-peak hours, for you to access the high level game (Bosses, Marauder Bosses) unless you use more than 2 simultaneous accounts.
This makes us enter the vicious circle: Lack of players during off-peak hours ==> Not enough people to access the high level game ==> Unsubscription and leaving of the game ==> No one to welcome the new ones ==> Departure of the new ones ==> Lack of players during off-peak hours.
So, to give off-peak hours players access to high-level play again and to give us a chance to repopulate the server during these hours, we will be testing, during 1 month, the tolerance of 4 simultaneous accounts for everything but PvP during off-peak hours, from 22:00 UTC (0:00 CEST) to 05:00 UTC (07:00 CEST), the time when this tolerance is needed to be able to play at high level. If the community reception and impact on the number of connections/subscriptions on off-peak hours of this provision is positive, it will be added to the CoC after the test month, which will run from June 15th to July 15th.

3 - Addition of a penalty scale

Currently, the CoC does not provide for any intermediate sanction between 1 month suspension and lifetime ban: we will remedy this by adding a one-year suspension sanction (more details to come later).

I'll let you react on the three points: first on the first one (multiboxing and PvP), then we'll go on with the other two.
  • Will the previous bans for using 4 accounts at the same time be lifted?
    Yes, but only between 22:00 UTC (0:00 CEST) and 05:00 UTC (07:00 CEST) and for 1 month, the time to test. We will then see if we integrate this point in the Code of Conduct.
  • As the off-peak period ends in the early afternoon for players in Australia and New Zealand, and that some European players might want to use their alts as well, I was wondering : if the test goes well and the community largely wants it, would you consider in the future the possibility of extending this increased tolerance to more time zones?
    We chose these hours to test because they are off-peak hours in terms of connections. If the test is positive, we may adjust the time slot by one hour if needed. The goal is to allow players connected at off-peak times to also enjoy the high level game. This is not related to nationalities, so any player who is connected during these hours will benefit from the lifting of the limitation.
  • "Two simultaneous accounts limit to all PvP, so to PvP on outposts, in PvP region (Super Nodes and Nexus included), and everywhere on Atys.'' So this is the new rule except between 0:00 and 7:00 CEST, yes? The introduction sentence of point 1 gives another impression. Please confirm.
    Yes, the 2 account limit is extended to all PvP 24 hours a day. The tolerance of 4 accounts (except for PvP) will be tested for 1 month during off-peak hours, so for the moment from 22:00 UTC (0:00 CEST) to 05:00 UTC (07:00 CEST). If the test is successful, we will include this off-peak tolerance in the Code of Conduct.
  • I would like a clarification the count of simultaneous accounts. Both me and my wife have 2 accounts each (she typically only plays 1 at a time). My 2 and her 2 are under different names but logged as same IP address. Just want to make sure this is not a problem.
    In such a case (several accounts that can be used by different members of the same family), you should contact Support to inform them. Because it is necessary that when you are both in game with more than one account, it is clear to everyone that it is not the same person who controls all the accounts.
  • Is multiboxing, though prohibited on Storyline events, allowed on other events? Like OOC ones?
    No, it is not allowed on events.
  • During the off-peak hours, will digging in a PvP zone with 4 accounts be allowed as long as the holder of those 4 accounts does NOT initiate PvP?
    The idea behind this off-peak hours tolerance is to allow players to resume activities that have become impossible due to the low number of players connected during those hours. Yet, drilling is definitely possible with only one account, or, if you use a careplanner, only two accounts. So using 4 accounts for drilling is not necessary.
  • So if you are using 4 accounts in a PvP area and you get attacked, you are not allowed to retaliate, right? Because that would be against the CoC.
    That's true. But, at least the CoC allows you to fight back with two accounts.
  • Will people who have been banned for life when one-year sanction did not exist be allowed to get a reconsideration for their situation?
    Yes, we will be able to review cases upon request. However, of course, only those who could have benefited from the one-year suspension instead of the lifetime ban will be able to win their case.

3 - Off-ttopic questions

  • Two NPCs appeared lately at Marauder Camp: one trades karavan outpost materials for marauder outpost materials and the other provides crafting blueprints for the making of marauder outpost items. Would it be possible to provide the capitals with an NPC of the latter type, or at least allow everyone (and not just Marauders) to purchase his plans at the Marauder Camp, even if it means having to access them under invulnerability.
    Yes, but it is the second suggestion that will be adopted.
  • Is it normal that the Ranger fame for Marauders cannot exceed -50?
    Yes, because it is a dynamic fame, depending on other fames. Thus, a player's fame for Marauders cannot exceed the inverse of his/her fame for nations. Since a Ranger, by definition, has a fame of at least +50 among all nations, his fame for Marauders can never be more than -50.
  • Isn't this a bit of a contradiction with the Ranger roleplay?
    No. Because my previous answer was about gameplay only: Marauding NPCs will mindlessly (obviously) rush any Ranger who would approach them, since a negative fame with a people indicates that the NPCs of that people do not like you (not the other way around).
    On the other hand, fame has no effect on PCs and their roleplay: PCs from one people or faction can always heal and/or revive any PC from another people or faction if they want to, regardless of their fame for the latter people or faction. So it seems to me (the lorists could probably give you a better answer) that Ranger PCs must, if they want to conform to the Ranger creed, heal (or revive) a Marauder PC in trouble (or coma).

The meeting is closed at 21:50 UTC

Last edited by Nilstilar (3 years ago) | Reason: Fixes after Ulukyn's check

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#232 [en] 

Nilstilar
As the off-peak period ends in the early afternoon for players in Australia and New Zealand, and that some European players might want to use their alts as well, I was wondering : if the test goes well and the community largely wants it, would you consider in the future the possibility of extending this increased tolerance to more time zones?

We chose these hours to test because they are off-peak hours in terms of connections. If the test is positive, we may adjust the time slot by one hour if needed. The goal is to allow players connected at off-peak times to also enjoy the high level game. This is not related to nationalities, so any player who is connected during these hours will benefit from the lifting of the limitation.

While I understand that it's not intended to be related to nationalities, it is impossible for it to not be related. There is no escaping the fact that the majority of the US is in four different time zones, and Australia is on the other side of the planet. East Coast Americans will only be minorly affected (1800-0100 EDT), but us West Coast Americans (1500-2200 PDT) may have our evenings impacted, and anyone in Australia who works a normal daytime job will simply never see the off-peak hours (0800-1500 AEST; 0600-1300 AWST).

It's worth testing, but my thinking is that there will probably be fewer non-EU players with more than 2 accounts, and that it may be seen by some as a form of favoritism regardless of intent which may have additional repercussions. We won't know for sure without testing, of course. I might be wrong. I hope I'm wrong. We'll see. 

This is a very tricky issue with no easy solutions.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#233 [en] 

Gidget
Nilstilar
[b]As the off-peak period ends in the early afternoon for players in Australia and New Zealand, and that some European players might want to use their alts as well, I was wondering : if the test goes well and the community largely wants it, would you consider in the future the possibility of extending this increased tolerance to more time zones?

I have the impression that you understand it the wrong way: the general limit is 2 accounts: In European night time (22 UT - 5 UT) four accounts are allowed. So why would it impact the multi accounts outside Europe more than in Europe? Also: reducing this the the very intention...

That said, basically everything can be done with 2 accounts other than killing certain bosses - where you then need 2 or 3 actual players.

Edited 2 times | Last edited by Elke (3 years ago)

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#234 [en] 

Elke
I have the impression that you understand it the wrong way: the general limit is 2 accounts: In European night time (22 UT - 5 UT) four accounts are allowed. So why would it impact the multi accounts outside Europe more than in Europe? Also: reducing this the the very intention...That said, basically everything can be done with 2 accounts other than killing certain bosses - where you then need 2 or 3 actual players.

I fully understand that there will be fewer European quad-boxers, but I have the impression that you do not understand my criticism. And that's fine; I'm far from the most eloquent, and depressingly accustomed to being misunderstood. Let me attempt to clarify my thinking. 

In Eastern US/Canada night time (1800-0100 EDT) four accounts are allowed. No problem. In fact, they make out quite well as they have practically unrestricted quad-boxing privilieges unless they have truly odd sleep schedules. Lifting the restrictions will work as intended. And I will concede that half of the US population is in that time zone, so if you can only pick one time zone to get more North Americans on, that's the one you should pick.

In Western US/Canada afternoon/evening time (1500 to 2200 PDT) four accounts are allowed. Quad-boxers might have to log off two alts at some point, especially if they are night owls who don't go to bed early. It may or may not be worthwhile for them to have more than two accounts, so the effectiveness of lifting the restriction is questionable. If I ran 3-4 accounts, this would make me drop a subscription or two, and I have a hard time believing that there aren't any other left-coasters that feel the same. 

In Australian day time (0800-1500 AEST; 0600-1300 AWST) four accounts are allowed. Except for the people in Western Oz that want to play for an hour or so before work, they will simply never be on when four accounts are allowed except on weekends. And Asians and Pacific Islanders are also in/near the same time zones. It simply would make no sense for them to bother with more than two accounts, period. Just as it makes little sense for European players that generally are not up between midnight and 7. 

So we have something that helps half of North America, doesn't really do much for the other half, and doesn't do a thing for pretty much anyone else around the Pacific Rim. That limits the benefits of allowing four accounts in ways that feed my skepticism. There is also an (unfortunately unavoidable) inequality there that just rubs me the wrong way. Combine that inequality with the dubious effectiveness and you will get pretty close to the reason for my having reservations about this whole thing.Does that clarify anything?

Like I said, I hope to be proven wrong, and we won't know if we don't test it. But if I'm even partially right, I hope that my input will help craft a more effective solution.

Edited 2 times | Last edited by Gidget (3 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#235 [en] 

Gidget, I envy your ability to use timezones.

The short of it is that the times were chosen because it's when the population is consistently the lowest. It's definitely not perfect but it is something to try to help fill some gaps in making teams for bosses and other activities. And hopefully a few more homins around if fresh ones need answers. Perhaps it can be expanded after the trial month.

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ErisApple
Homin Reaper Karavan

#236 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (July 12th 2021)


Date: monday, July 12th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public forge channel
or
  • Ryzom Chat, channel #pub-forge-xx (exhttps://chat.ryzom.com/channel/pub-forge-en


Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
    -Test of Ryztart, the new Ryzom installer/launcher
    -Upcoming update of the Code of Conduct
    -Events in july and august
    -Recrutement: Event team

Last edited by Tamarea (3 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#237 Multilingual 

Multilingual | English | [Français]

Compte-Rendu de la réunion de Ryzom Forge – 12 juillet 2021

1 - Test de Ryztart, le nouvel installeur/lanceur de Ryzom

Ulukyn (RT) – 19:39 UTC
Je vous informe que Ryztart est arrivé a un stade plutot satisfaisant (même s'il reste quelques petites choses à paufiner et traductions qui pourraient manquer).
Il est désormais assez stable pour le proposer en version beta sur le site web de Ryzom, du moins les version Linux et Windows (la version Mac n'as pas été finalisée). Nous ferons également un post sur le forum pour avoir vos retours. En attendant je vous donne ici les liens pour les téléchargements :
• pour Linux >>> https://me.ryzom.com/ryztart_installer_x86_64.tgz
• pour Windows >>> https://me.ryzom.com/ryztart_installer_amd64.exe (il ne s'agit que de version 64b, pour ceux si sont encore en 32b, patience).
Il n'est pas nécessaire de désinstaller ryzom_installer, ni même Ryzom, mais il est par contre fortement conseillé de sauvegarder les dossiers 0/ 1/ 2/ 3/… qui contiennent vos sauvegardes et qui se trouvent dans :
• sous Windows >>> C:/Users/<USERNAME>/AppData/Roaming/Ryzom
• sous Linux >>> ~/.local/share/Ryzom
Vous trouverez plus d'informations sur le wiki.
Voilà pour Ryztart. Des questions ou des commentaires ?
  • Je teste Ryztart depuis un moment et dans l'ensemble, c'est vraiment plus simple d'utilisation, ce qui est top. J'ai par contre une question, la plupart du temps, je reste bloqué sur « Checking » et je dois relancer l'installer pour que cela fonctionne. Est-ce quelque chose qui a déjà été remonté ?
    Oui plusieurs retours et plusieurs raisons pour que ça bloque (en fait, un crash et ça bloque). Je ne peux donc pas assurer que tout est correct, il peut y avoir des cas particuliers qui bloquent. Si ça se reproduit vous pouvez l'indiquer sur le canal de test ou sur le forum et je vous contacterai (ne postez pas de copie de la fenêtre debug, elle pourrait afficher des données sensibles).
  • Est-ce que ce nouvel outil sera obligatoire ou sera-t-il possible de s'en passer ? Notamment lors de l'application des patchs ?
    Ryztart reste compatible avec ryzom_installer. En fait, avec l'option pour patcher sans passer par Ryztart, en gros, tout est possible. Ryztart lance le client avec une option no-patch (puisqu'il patche déjà). Mais le client est toujours capable de se patcher lui-même et il est également possible d'utiliser le ryzom_patcher.
  • Où les sources sont-elles publiées et sous quelle licence ?
    On les trouve ici, sous GPL Affero (peut-être pas la licence la mieux adaptée).

2 - Mise à jour prochaine du Code de Conduite

Tamarea (RT) – 20:05 UTC
Nous allons mettre d'ici peu le Code de Conduite à jour au niveau de la partie concernant le ''Multiboxing'', les règles de courtoisie et les sanctions. Je vais vous présenter ce que nous allons changer.
Pour rappel, l'actuel Code de Conduite est consultable ici (cliquez sur le drapeau de langue pour en changer).
Ajout d'une échelle de pénalités
Ajout (dans B. Avertissements et sanctions) d'une échelle de sanctions pour « infraction majeure »' : 1 semaine de suspension / 1 mois de suspension / 1 an de suspension (NOUVEAU) / Interdiction définitive.
Précision dans les règles de courtoisie
Ajout (dans I.7. Mauvais comportement sur un canal de discussion du jeu (serveur de jeu, IRC, forums et Rocket chat inclus)) de ceux homophobes dans la liste des propos prohibés.
[b]Modifications concernant le Multiboxing et le PvP & Multiboxing pendant les heures creuses[b]
Trois ajouts dans III.4 Multiboxing, à savoir :
a) Ajout de toutes les situations JcJ à la liste de celles soumise à limitations : pour clarifier le code de conduite, nous allons étendre la limite de 2 comptes simultanés à tout le JcJ, donc au JcJ sur les avant-postes, dans les régions JcJ (c'est-à-dire y compris les spots magiques et le Nexus), et partout sur Atys.
b) Ajout d'un nouveau paragraphe régissant le multiboxing pendant les heures creuses : pour permettre aux joueurs américains d'accéder à nouveau au jeu de haut niveau et pour nous donner une chance de repeupler le serveur pendant les heures américaines, nous testons actuellement (jusqu'au 15 juillet) la tolérance de 4 comptes simultanés pour tout sauf le JcJ pendant les heures creuses, de 22h UTC à 5h UTC (0h-7h CEST), donc pendant les heures où c'est nécessaire pour un gameplay correct. Comme l'accueil de la communauté et l'impact sur le nombre de connexions/abonnements américains sont positifs, cette règle sera ajoutée au CdC dans quelques jours, comme suit.
III.4.4 Multiboxing pendant les heures creuses
Le multiboxing est toléré pour un maximum de quatre comptes simultanés pour toutes les activités, à l'exception du JcJ, pendant les heures où il s'agit d'une nécessité de jeu en raison du faible trafic sur les serveurs de jeu (22h-10h UTC, c'est-à-dire 0h-12h CEST).

c) Ajout d'un résumé des règles du multiboxing, comme suit.
Aux heures où le serveur de jeu est suffisamment fréquenté - 10:00 UTC-22:00 UTC (12:00 CEST-00:00 CEST)
Multiboxing limité à 2 comptes simultanés pendant :
  • JcJ
  • Chasse aux Rois
  • Assaut des Boss Maraudeurs
  • Événements scénarisés de la Storyline
Multiboxing toléré à 4 comptes simultanés pour toute autre autre activité.
Aux heures de faible trafic du serveur de jeu - 22:00 UTC-10:00 UTC (00:00 CEST-12:00 CEST)
Multiboxing toléré à 4 comptes simultanés pour toutes activités sauf JcJ.
Vous avez des commentaires ou des questions ?
  • Je voudrais juste deux confirmations : les invasions kitines ne sont pas des événements scénarisés et 4 comptes simultanés c'est bien possible à tout moment ?
    Oui. Les events scénarisés sont très souvent des missions, et le PNJ qui les donne arbore une icône Storyline. Seule exception pour le moment : les bornes de cartographe.
  • Donc, quelle que soit l'heure, je peux avoir 4 comptes connectés en même temps sauf pour les activités citées ?
    Oui.
  • Je voulais juste clarifier les règles concernant le JcJ. Peut-on emmener plus de deux personnages dans les régions JcJ (comme la Route des Ombres) dès lors qu'on ne les engage pas tous dans un combat JcJ ?
    Oui, 4 personnages peuvent se trouver simultanément dans une région JcJ, à condition de ne pas mener de combat JcJ avec plus de 2 d'entre eux. Mais attention : ces deux là seuls peuvent participer au combat (guérisons et résurrections comprises), et en cas de défaite, les deux autres ne peuvent s'engager à leur tour (reprendre le combat).
  • Lors du changement d'heure (pour l'heure d'hiver), les heures désignées resteront-elles à l'heure d'Europe centrale ?
    Je ne peux pas vous répondre de suite à ce propos, mais nous allons faire en sorte que cela ne pénalise pas ceux qui jouent aux heures de faible fréquentation du serveur.
  • Devons-nous vous signaler les joueurs en infraction ou êtes-vous en mesure de vérifier si quelqu'un fait du multiboxing pendant la chasse aux Rois ou toute autre activité prohibée mentionnée ?
    Si vous constatez qu'il y a abus (plus de 2 comptes simultanés sur un Roi, etc…), vous devez envoyer un ticket à support@ryzom.com, accompagné d'une capture d'écran ou d'une vidéo montrant les 3 ou 4 personnages ainsi que la date et l'heure en jeu (radar ou carte).
  • Si, dans une région JcJ, un de mes personnages se fait tuer mais que je n'ai pas envie de me battre en PvP, puis-je soigner mon personnage avec un troisième ?
    C'est un cas particulier, nous y réfléchirons au sein de l'équipe d'Assistance.

3 - Events en juillet et août

Tamarea (RT) – 21:03 UTC
Comme il y a beaucoup d'absents en juillet et août, tant parmi les joueurs que les animateurs, les events de la Storyline ainsi que les events de nations et factions habituellement proposés par l'Équipe d'animation (un par semaine) sont mis en pause jusqu'en septembre.
L'été laisse la place aux events joueurs, aux mini-boss, invasions kitines, events d'ambiance… Les Jeux d'Atys devraient être de retour pendant tout le mois d'août.
Des questions ?

4 - Recrutement : Équipe d'animation

Tamarea (RT) – 21:06 UTC
Nous cherchons des bénévoles souhaitant aider à écrire des scénarios d'event, ou bien souhaitant devenir acteurs en incarnant un personnage lors des events que nous jouons.
La formation est assurée, et l'entrée dans le jeu d'acteur se fait très progressivement pour laisser le temps à la recrue de prendre ses marques.
Rejoignez-nous pour bénéficier de cette expérience unique !
Pour postuler, contactez exclusivement Tamarea à [i]tamarea@ryzom.com[i].

5 - Questions diverses

(21:07 UTC)
  • Quels sont les projets pour la faction Maraudeurs ? Est-il prévu de continuer à la développer bien qu'elle compte désormais très peu de joueurs (environ 5 actifs) ?
    Oui nous continuons à la développer, d'ailleurs le prochain épisode de la Storyline la mettra en avant. Si vous voulez en savoir plus, vous pouvez demander à rejoindre le groupe de travail sur le gameplay maraudeur et participer à son développement.
  • Je sais bien que les gens veulent du nouveau contenu pour Ryzom, mais puis-je demander, au nom de beaucoup de joueurs, que les quêtes de l'Encyclopédie soient examinées, s'il vous plaît (beaucoup sont boguées et certaines complèttement hors-service) ?
    Nous avons un peu avancé sur le sujet en préparant un outil qui permettra de faire des ajouts plus facilement sur l'Encyclopédie.
  • À propos des Maraudeurs… Les boss légers et moyens vont-ils arriver un jour ? Et le butin des boss légers pourrait-il inclure le pantalon et la robe, ou sont-ce articles réservés au animateurs ? Et ne pourrait-on changer les couleurs des robes maraudeuses actuellement gagnables (via points JcJ) en bleu, blanc, noir et rouge ? Et inclure enfin les robes des couleurs des autres boss actuels dans le butin lâché par Dante et Pei-Ruz ?
    Ce sont des questions intéressantes, pourriez-vous les exposer sur le forum des idées pour Ryzom s'il vous plaît ?
  • Quand aurons-nous la faction Trytoniste ?
    Le jeu trytoniste peut bien sûr se faire en roleplay, mais nous n'avons pas prévu de le développer en gameplay.
La réunion est close à 21:48 UTC

Edited 5 times | Last edited by Nilstilar (3 years ago) | Reason: FR typo

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#238 [en] 

Regarding new players in Silan - a huge part of why i kept playing more than a week is that at the time there were advanced players there who spent most of their time helping the noobs. I met them almost instantly. It gave me a sense that this was a community. I know many people still help the newcomers in silan, but we should remember to encourage these silan mentors for the work they do to keep people playing. Perhaps even make mentoring an official thing?

#239 Multilingual 

J’ai aussi l’agréable souvenir d’avoir été aidée sur Silan par quelques joueurs qui m’ont reçu d’une façon exceptionnelle. Avec de la rigueur et du sérieux, ils m’ont conseillé pour pouvoir avancer dans le jeu. Je ne citerai pas leurs noms car j’ai peur d’oublier quelqu’un. Mais je suis complètement d’accord avec l’idée d’un « mentoring », leur dévouement et gentillesse ne mérite que gratitude.

#240 [en] 

Jorgensen
Regarding new players in Silan - a huge part of why i kept playing more than a week is that at the time there were advanced players there who spent most of their time helping the noobs. I met them almost instantly. It gave me a sense that this was a community. I know many people still help the newcomers in silan, but we should remember to encourage these silan mentors for the work they do to keep people playing. Perhaps even make mentoring an official thing?
a + on the mentoring part, but what 'reward' or benefit should they get?
maybe an 'invite' to become a mentor, resulting in a better experience share when teamed up (like not having the exp dropped to half if you are teamed with your mentor)

in truth tho, this is discouraged by the players themselves, old players to be exact, don't ask me to drop names, you know they are out there.

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SW.Dulla

#241 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (September 20th 2021)


Date: monday, September 20th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public forge channel
or
  • Ryzom Chat, channel #pub-forge-xx (exhttps://chat.ryzom.com/channel/pub-forge-en


Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
    - Ryzom installer/launcher: RyZtart
    - Wiki: Forge portal update
    - Next patch: Kitinlair occupations, Boss refactoring, Marauder gameplay
    - OP refactoring
    - Recrutement: Event team, Support Team, Translation team

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#242 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – 21 September 2021

Ryzom installer/launcher : RyZtart


So ryztart has been set as default for Windows and Linux. For Mac I continue the development (which progresses slowly).
An announcement has been put on the forum : https://app.ryzom.com/app_forum/index.php?page=topic/view/31832/1 .
Any feedback is welcome. Moreover on the announcement we are also looking for python/web developers who would like to participate in the creation of modules to facilitate the life of the players.

Q : RyZtart didn't work on my computer (arch linux), I had to use Steam. Would it be possible to develop AUR, .deb or .rpm ?
A : Any contribution is welcome. Managing all the packages is not an easy thing. One aur I could do, the rest I don't know.
Q : How long can we keep the existing system ? Will it work with the next patches ? Or do I have to install RyZtart now ? (Linux here).
A : There are 3 ways to launch the game :
1 - Run the exe and have everything on one folder (the very old method)
2 - Launch ryzom installer
3 - Launch ryztart
The 3 work with the same patch system and will continue to work.
However, if there are patching problems, in most cases, Ryztart will fix the problem.
Because Ryztart patches the game itself, where methods 1 and 2 use the client to patch itself.
If it misses ... The patch is no longer possible.
On the other hand, the ryzom installer will not be updated anymore.

Q : Ryztart will separate the part : Atys, Yubo and Gingo in the save files ?
A : In the same way as the ryzom installer does. The compatibility is 100%.
If you use RyZtart, then switch to ryzom installer, it will be able to patch the game and vice versa.

Q : I use method 1 and Steam to patch my files. Should I switch to the new installer ?
A : This is an original way of doing things but it also works very well. So no reason to change.
Q : I'm talking about those poor victims of Windows 10 and their strange sound cards : the old installer had a button to call the old Ryzom configurator where you can set the sound driver - FMod, etc.
A : It was added two days ago.
Q : I am still on Windows 7. Will I be able to use the new installer ?
A : Normally yes. But if there is a problem, please contact me.
Q : The old installer worked fine. Why did you change it ? Just curious.
A : For many reasons.
But the main one is that it did not patch the game.
The patching of the game was the responsibility of the client itself, which is never a good thing.
If the client misses the patch, there is no way to patch.
Or go through the separate patcher but that only works for Atys.
The second reason is that the ryzom installer is a pain to manage the access to the test servers.
We can spend afternoons trying to add the Yubo server or the Gingo server.

Q : Gingo, Yubo ... Are they all test servers ?
A : Yes.

Wiki : Forge portal update


We will update the Forge wiki page a bit.
Especially since we were able to simplify some processes and installations thanks to the work of ryzom core (especially Kaetemi).
Here is the new portal mockup : https://en.wiki.ryzom.com/wiki/NewForge .
The links are placeholders, it's mainly to present the new vision of the Forge wiki.
With the idea to orient the player according to what he knows or would like to do.
We will try to add as much information as possible knowing that for new contributors, finding documentation is more difficult than leveling up all the jewel creation branches ...

Q : Is building the client and server still a pain in the ass or has it become easier ? I know this was a sticking point for some people a few years ago.
Especially running an operational ryzomcore server rather than the build itself.
Why not provide some basic primitives to have a working ryzomcore ? I'm thinking for example of the old racial start zone.

A : The client build is now done via a small script on Windows, the same script will be adapted to Linux.
As for the server, the build is also simple, but ... The server build is more complicated, especially since it requires private datas.
But ryzomcore provides a complete archive, turnkey to launch a core server.
Which in the vast majority of cases will suffice.

Q : Wasn't the rudimentary data available from Silan when the client/server became open source ? Is it still available ?
A : It is still available and ryzomcore is adding missing data continuously.

Next patch : Kitin Lair occupations, Boss refactoring, Marauder gameplay


The next patch will be accompanied by a long migration operation that will block the whole day.
We will indeed update the web server and all its components.
For this, we will do it in 3 steps :
1 - Migration of the game database and the webig to a server already up to date (and check if everything goes well)
2 - Test the code on a server already up to date (and check if the code is still functional)
3 - Update the web server
In the next few days we will proceed to step 1.
Steps 2 and 3 are planned for later.
We will take advantage of this patch day to add the last Marauders mini-camps, move the NPCs and items of the Kitin Lair occupations in the Kitin Lair and add the new bosses in the Prime Roots (boss refactoring project).
Occupations have 2 elements, an NPC that gives the occupation and the missions.
And a targetable element that allows to create the products of the occupation.
These are the NPCs and this element that will be moved.
So the NPCs and the table will now be in the Kitin Lair.
I forgot to mention that we will be implementing bosses in the Prime Roots and the next step will be to finalize the project by adding them to all of Atys

Q : Does this mean that the larvester and scroll maker tables will be moved to the Kitin Lair ?
A : Yes.
Q : Will the existing Prime Roots bosses be removed ? Will the new Prime Roots bosses change ?
A : Please see this post : https://app.ryzom.com/app_forum/index.php?page=topic/view/31743/1 which explains the boss refactoring project in detail.
Q : Is there an approximate deadline? An update date? It would be good to know the approximate date so that we can plan it a bit.
A : If everything goes as planned, the patch with all-day closure of Atys will take place early next week.
We will of course keep you informed as soon as we know the exact date.

Q : For the newbosses : will there be new bosses in the Kitin Lair too ?
A : There are no plans for new bosses in the Kitin Lair at this time.
Q : Will Rocket Chat stay open ?
A : We will open the Ryzom Discord so we can communicate with you while Atys and Rocket Chat are closed. The link will be given on the forum.
The Ryzom Discord will be open this weekend. The link will be given on the forum and will be visible on the Atys login page during maintenance.

OP refactoring


Since a few weeks the tests are in progress at Nexus.
From the information we have, it seems to be quite well balanced, but we would like to have feedback (here, in the forum or on the project channel).
The idea is to validate this step to move on to the next one, the GvG (guild against guild) which will require a different NPC setting.

Q : Any context on OP refactoring, or links on forums we can read about it ?
A : https://app.ryzom.com/app_forum/index.php?page=topic/view/29200/5 0 .
Q : Some guards stand behind mountains in places that are difficult to reach. Maybe you could check all the positions again ?
A : I'm going to apologize, I put them there to see how the players would react. There is no problem about moving them.

Recrutement : Event team, Support Team, Translation team


(SUPPORT TEAM).
The Support team resumes its recruitment campaign.
We need you, your availability, your technical knowledge and gameplay of the game but also your diplomacy, to expand our ranks and best meet the expectations of players.
As a CSR, you will have a variety of tasks to perform that you feel most comfortable with :
- IT support for players : help them to run the game correctly on Windows, Linux or Mac ;
- Technical support : answering players' questions about using the client and about gameplay issues ;
- Bug handling : help players facing a bug, check the bugs reported by the ticket system and then forward them to the Development team;
- Role of tester on the test server ;
- Ensures that the rules of the game are respected ;
Moderation of discussion channels, forums and any other media used by Ryzom.
To learn more, please see this post : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2 .

EVENT TEAM
We're looking for volunteers who want to help write event scripts, or who want to become actors by playing a character in the events we play.
Training is provided, and entry into acting is done very gradual to allow time for the recruit to get his bearings.
Join us to benefit from this unique experience !
To apply, contact Tamarea exclusively at tamarea@ryzom.com

TRANSLATION TEAM
We are looking for volunteers to translate in-game texts and official announcements into English, German, Spanish, Russian, French, and to proofread texts.
To apply, contact Tamarea exclusively at tamarea@ryzom.com

Edited 3 times | Last edited by Jadeyn (3 years ago)

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Jadeyn | Senior Game Master | Polyglot/Multilingual
Ryzom Support Team

#243 [en] 

Jadeyn
Q : Is building the client and server still a pain in the ass or has it become easier ? I know this was a sticking point for some people a few years ago.
Especially running an operational ryzomcore server rather than the build itself.
Why not provide some basic primitives to have a working ryzomcore ? I'm thinking for example of the old racial start zone.

A : The client build is now done via a small script on Windows, the same script will be adapted to Linux.
As for the server, the build is also simple, but ... The server build is more complicated, especially since it requires private datas.
But ryzomcore provides a complete archive, turnkey to launch a core server.
Which in the vast majority of cases will suffice.

You can link to this directly, and you're welcome. (This is still in preview, so please share any issues.)

https://wiki.ryzom.dev/development/quickstart_windows

The package provides not only the server & client development environment, but the complete graphics and leveldesign pipeline.

It only takes about an hour to set up a local development environment and shard.

We'd love to see the old islands fully released, but WG so far won't allow us. They are empty for now.

Jadeyn
Q : Wasn't the rudimentary data available from Silan when the client/server became open source ? Is it still available ?
A : It is still available and ryzomcore is adding missing data continuously.

We only have permission to release data that does not contain any unreleased balancing or mob placement data, and only the essentials to make the assets, client and server fully build and run.

Landscape can be fully built now. We painstakingly restored several missing source assets for the Ring landscape that were lost in the transition from Gameforge to WG. (And in the process fixed some islands that were broken in the original build.)

Additionally, a group of disgruntled ex-players is working on creating tools and spreadsheets to generate new data procedurally. Currently all mobs and equipment items are usable, allowing you to create your own world using both World Editor and the Ring. Player actions and materials are not yet available and still in the works.

***DEL*** irrelevant.

Edited 6 times | Last edited by Tykus (2 years ago)

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Kaetemi

#244 [en] 

Kaetemi
Currently all mobs and equipment items are usable, allowing you to create your own world using both World Editor and the Ring. Player actions and materials are not yet available and still in the works.

I'm following this project for a while and I had tears in my eyes seeing (a more or less empty) ring shard working on my own machine! I miss this game mechanic so much and I am very thankful to all the people involved who fixed the many issues this project had.

I hope to see some of these mechanics return to the main game again, esp. for roleplay and / or events this could add some excitement granted the tools and shard is stable with a larger group of players.

I'm excited for Ryzom to see so many new projects appearing, interest in the game is still strong.

arc

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