English


uiWebPrevious123456uiWebNext

#76 Report | Quote[en] 

Hopped back in the game and started messing with KC again, found a newer beta and it changed some postcraft filenames so i went through my old ones and copied them over.

*not 100% all are correct but i remember mixing matching those found here/ryzcode/excel.
**also missing quite a few recipes.
***some of these postcraft only works with the beta v(20190520) because of the name changes.
http://www.mediafire.com/file/1dx8c64gj8jqbod/Kipeecraft_Postcraf t.rar/file

anyone else willing to share other postcraft files or correct my mistakes i'd love it if you do.

---

#77 Report | Quote[en] 

I just plug the pre-craft into Bunny Tools / Crafting Ranges Module to get Post Craft numbers.

---

#78 Report | Quote[en] 

Can someone explain what went on here?
1. Damage: PreC. KC doesn't match PreC. ingame (Yellow lines/boxes)
2. Lightness: PreC. KC doesn't match PreC. ingame (Pink lines/boxes)
3. Damage ingame PostC. DOES match PreC. KC but not PreC. ingame (Blue lines/boxes)

I still like KC giving correct values for dmg regardless of IG preview as the final result.
lightness is just something minor but non-accurate values in either IG or KC bother me :P

---

#79 Report | Quote[en] 

I have slightly different formulae that you are using ... but ... back when i did BT .... I did not have any discrepancies (that I noticed) from KC.   But now, I am using a newer version of KC

---

#80 Report | Quote[en] 

Magez
Can someone explain what went on here?

Rounding errors.

---

Hello!

#81 Report | Quote[en] 

I haven't had time to look into KC yet, however I changed rounding multiple times to match border cases better. If you have the patience to try this formula / recipe with different versions of kc and one version is closer to the ingame results I could investigate my changes and report back. I personally think +/- 1% is sufficient enough, but I know it is important for some users.

arc

---

#82 Report | Quote[en] 

Im not too worried about anything other then dmg, speed, parry for weaps for example and they seem to work fine, kc had the precraft more accurate then the ingame preview after all :p
we'd have to make recipes with decimals like .01 .99 to see where things drop off or rise in the result.
but should we really bother?

Below are the precraft exact and postcraft exact of kc20170120, kc20170208, kc20180119, kc20180128 and kc20190520
I checked kc20160518 (the current main download) but it misses postcraft formula fuctionality.
https://www.mediafire.com/file/w1d2olizftcmmrw/KC-IG_PreC-PostC.z ip/file

most of them differ a little in decimals.
The first 3 version are closest to sapload.
I have no idea how lightness works.

Formula i used:
;Generic Long axe
[data]
Durability = 100 * (1 + (((<precraft> / 100) * 0.75) + 0.20))
Lightness = 6 * (2 - (<precraft> / 100))
SapLoad = 2500 * (<precraft> / 100)
Damage = (27 + (<quality> - 1)) * (1.200 + (2.400 - 1.200) * (<precraft> / 100))
Speed = (2.272 + (4.545 - 2.272) * (<precraft> / 100)) * 6
DodgeModifier = -20 + (0 - -20) * (<precraft> / 100)
ParryModifier = -10 + (10 - -10) * (<precraft> / 100)
AdversaryDodgeModifier = <precraft> * (15 - 30) / 100 + 30
AdversaryParryModifier = <precraft> * (-20 - 0) / 100 + 0

Edited 2 times | Last edited by Magez (4 years ago)

---

#83 Report | Quote[en] 

Last I checked ... these were all correct.  I had a question on one to check out, but I forgot what it was.

https://app.ryzom.com/app_forum/index.php?page=topic/view/25037/3 0

Last edited by Fyrosfreddy (4 years ago)

---

uiWebPrevious123456uiWebNext
 
Last visit Tuesday, 19 March 04:19:37 UTC
P_:

powered by ryzom-api