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#65 Report | Quote[en] 

Here' a tirck I uysed for many years in the spreadsheet version of BT Crafting Ranges.  For rounding to dodge parry..lets say with max = 3, min = -1, everyting from -1 to 1.99 = 1, where x = %

 @ Int(X * 4) - 1

So everything from 0.76 to 0.99 was +2

0.74 x 3 = 2.96
Int(3.04) = 2
2 - 1 = 2

0.76 x 3 = 3.04
Int(3.04) = 3
3 - 1 = 2

0.99 x 4 = 3.96
Int(3.96) = 3
3 - 1 = 2

1.00 x 4 = 4.00
Int(4.00) = 4
4 - 1 = 3

I came up w/ the idea due to the limited coding capability of 1973 era Fortran.  I was attempting to write a program to size concrete beams and round the depth up to nearest half inch .. for that I had to double it +1.  had forgotten about it till tried to address Dodge / Parry in spreadsheet calculator.  My son, the SS geek (in finance) siggested a look up table and wrote a 67 character thing which worked ... this was easier :)

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#66 Report | Quote[en] 

When I am standing on my dig spots of late with the goal of actually digging, I have instead been going back into the spreadsheets which serve as the basis for the Craft Ranges Tool and converting all the formulae to text with the idea that these could be put into KC as Arc describes in the early posts.

Frankly, the SS is much easier as the 1st sheet has all the IG values for min and max. This data alone runs 61 columns by 75 rows and it's much easier throwing in a Cell No. on that sheet that writing out all the variables in text. Pulling them out and not getting something crossed for 30 crafts x 40 individual characteristics is mind scrambling.

For example most weaps formulae look like:

Min x (QL * BV) + (Max - Min) * (QL * BV) * Precraft % * RB

Whereby:

Min = Minimum Value
Max = Maximum Value (usually but not always twice Min Value)
BV = Base Value = This is a constant determined by trial and error
QL = Craft Quality Level
Precraft % = What Kipeecraft or Precraft window IG shows you
RB = Rubbarn Boost

BTW, Arc ... any chance of support for TRUNC aka Integer or round down function ?

Last edited by Fyrosfreddy (6 years ago)

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#67 Report | Quote[en] 

Fyrosfreddy
Pulling them out and not getting something crossed for 30 crafts x 40 individual characteristics is mind scrambling.

BTW, Arc ... any chance of support for TRUNC aka Integer or round down function ?

I agree, the current system is not very userfriendly. I'm looking into it as we speak...

trunc / int / round is already added, it's called floor.
; Supported Math Operations / Functions:
; + - * / ^ ( ) round() floor() ceil() sqr() sqrt() abs() sign()

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#68 Report | Quote[en] 

Gidget
Nudge
EDIT: So.... Is there a yubo above Q60, that appears normally?

If "annually" qualifies as "regularly" then there is Yubohoho (q270). Otherwise, q60 is as big as a Yubo gets.

Just update, there is a q70 Yubo boss on Atys for some time now.

#69 Report | Quote[en] 

Moniq
Just update, there is a q70 Yubo boss on Atys for some time now.

Correction: There is supposed to be a Yubo boss on Silan, but it's not been seen by anyone for a while. Best guess, soon as it spawns it gets rek'd by ML players same as every other boss.

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Everone has an opinion, and of course are entitled to have one, but others are equally entitled to decide whether they choose to agree or disagree. Acting like a complete Muppet isn't likely going to change minds or win support :)

#70 Report | Quote[en] 

Bubbason
Moniq
Just update, there is a q70 Yubo boss on Atys for some time now.

Correction: There is supposed to be a Yubo boss on Silan, but it's not been seen by anyone for a while. Best guess, soon as it spawns it gets rek'd by ML players same as every other boss.

It has a protection that should prevent this, my guess is they forgot to set the spawn at server reboot, like events etc

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#71 Report | Quote[en] 

I was asking about the boss some time ago (~2 months) and I was told it supposed to be present on Atys.

I need to confirm some minor issues but I had no luck to meet it on Silan since. Some Silan players however know where it spawns and claimed they hunt it. No idea which time period it supposed to cover :)

Did anyone seen Yubokin on Silan in recent time?

Last edited by Moniq (4 years ago) | Reason: typo

#72 Report | Quote[en] 

Here's one ... lets say ya wanna make an amp to grind out the last 20 levels of H2H ... so use evolver to max heal and ele as well as Sap Load... I put damage in just for kicks

-Set mats to Min 250 / max 260
-Set 20x magic focus to prime roots zun

You should get 80 (79.9) rater quickly in all but damage.... Now change the source of exe zun to Jungle .... it lights up red .... Jungle + works but not Jungle ?

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#73 Report | Quote[en] 

Moniq
I was asking about the boss some time ago (~2 months) and I was told it supposed to be present on Atys.

I need to confirm some minor issues but I had no luck to meet it on Silan since. Some Silan players however know where it spawns and claimed they hunt it. No idea which time period it supposed to cover :)

Did anyone seen Yubokin on Silan in recent time?

Hi Moniq,

I was running up the North part of map (just South of 1st camp on way to Marauder TP I think it was) last week and saw a boss Yubo surrounded by lots of smaller Yubo, but, not seen it since. (though admit not been up there much since as I recently decanted to the mainland)

May run my alt up there and take a peak, see if and when it pops and post it should I find out if you like?.

Djinn

Found it:

[IMG]https://i1110.photobucket.com/albums/h447/WhiteVanDriver/Yub okin_zpstvzmdcml.jpg[/IMG]

Edited 2 times | Last edited by Djindaar (4 years ago)

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The Journey Is Everything

#74 Report | Quote[en] 

Ah, thank you I forgot where was the thread.

I was also lucky myself to meet the boss, so seems it spawns.

#75 Report | Quote[en] 

Moniq
Ah, thank you I forgot where was the thread.

I was also lucky myself to meet the boss, so seems it spawns.

They may forgot to spawn it at server reboot or migration ;P

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#76 Report | Quote[en] 

Hopped back in the game and started messing with KC again, found a newer beta and it changed some postcraft filenames so i went through my old ones and copied them over.

*not 100% all are correct but i remember mixing matching those found here/ryzcode/excel.
**also missing quite a few recipes.
***some of these postcraft only works with the beta v(20190520) because of the name changes.
http://www.mediafire.com/file/1dx8c64gj8jqbod/Kipeecraft_Postcraf t.rar/file

anyone else willing to share other postcraft files or correct my mistakes i'd love it if you do.

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#77 Report | Quote[en] 

I just plug the pre-craft into Bunny Tools / Crafting Ranges Module to get Post Craft numbers.

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#78 Report | Quote[en] 

Can someone explain what went on here?
1. Damage: PreC. KC doesn't match PreC. ingame (Yellow lines/boxes)
2. Lightness: PreC. KC doesn't match PreC. ingame (Pink lines/boxes)
3. Damage ingame PostC. DOES match PreC. KC but not PreC. ingame (Blue lines/boxes)

I still like KC giving correct values for dmg regardless of IG preview as the final result.
lightness is just something minor but non-accurate values in either IG or KC bother me :P

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#79 Report | Quote[en] 

I have slightly different formulae that you are using ... but ... back when i did BT .... I did not have any discrepancies (that I noticed) from KC.   But now, I am using a newer version of KC

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