English


uiWebPrevious123456uiWebNext

#37 Report | Quote

thanks placio.
my main question was if flooring is always needed to get the ig stats.

if i understand correctly: ig i can have 60 client speed on two sample daggers but one of em can be a little better due to the different server speed?

another question: anyone can show me the formula for durability on amps?

thanks in advance
:)

---

#38 Report | Quote[en] 

Hallo homins

Here is updated dummy debian package with version 1.2beta20170208.

#39 Report | Quote[en] 

I *think* that is just for the displayed speed, the hpm might still use the decimals- like how many different 97% amps can do slightly more or less dmg. So using floor will show what it shows in game by rounding down, but a decimal might still be used.

#40 Report | Quote[en] 

Mirakel
another question: anyone can show me the formula for durability on amps?
HQ:
Durability = <precraft> * 2 + 100
MQ:  
Durability = <precraft> * 1.5 + 100 
BQ:
Durability = <precraft> * 1 + 100  

120 instead of 100 base, with Fyros durability rite 
(generic craft plans seem to be BQ)

The other amps formulas are linked in post #8.
Be aware that nealy all damage formulas I published till now contain a minor error and are slightly inaccurate!

Last edited by Yubina (7 years ago)

#41 Report | Quote[en] 

Want to make this dagger.
Medium Quality Dagger

Blade 2x Excellent Lake Splinter Shell
Shaft 2x Supreme Lake Torbak Horn
Grip 1x Excellent Lake Dzao Fiber & 1x Supreme Lake Capryni Skin
Counterweight 2x Excellent Lake Arma Pelvis

Best speed and adv. dodge mod I can get.

ggF42m2PwU6DQBCG7yS8w3jTQw1sa/TCoQLGRo1YGi+N2Sx0
ihuWXTIspPXpXUSbGD3OP998M7Nd6b15871l2ypZCiuNjh5k
ixiT2Fvfe0XqxiwjhPCSwTkLwusgZMEFzGZwm26WZ77ne9s1
lm7KiTJhLZJeJRG7OVXP7Zc4OAW5Jamr6Al3sm/gpRdK2iMk
oqqQfC82TYPaRjGhsLiD4gjpYNQw9tyub4db1iljw4gdID2U
qJSb4Y+iRp67Z7RjeP7uYggnko1k3reEDU7cxlAhan5vSAOb
oHkU/tElH8LwO1kgwXyiFiP1SxWLlo5a8ryW+oe6+ue0JTWC
Z6gG2cFifOcT7G2AIg==

#42 Report | Quote[en] 

Sorry Nudge, but the excellent lakes Arma has been missing for a while now :(

Also, you only need 81.9% precraft as speed to get the maximum speed for a non-boosted dagger on the server.

Last edited by Placio (7 years ago)

#43 Report | Quote[en] 

Travesty! That is just travesty. :/

So that dream is out.

Now I have to dream up something else...

Maybe a bucker with super parry mod.

#44 Report | Quote[en] 

Yubina
HQ:
Durability = <precraft> * 2 + 100
MQ:
Durability = <precraft> * 1.5 + 100
BQ:
Durability = <precraft> * 1 + 100 ...

thank you Yubina :)
Placio
Sorry Nudge, but the excellent lakes Arma has been missing for a while now :(

Also, you only need 81.9% precraft as speed to get the maximum speed for a non-boosted dagger on the server.

but would that result in only 9 hits per 10s?
how did u calculate that value?

Last edited by Mirakel (7 years ago)

---

#45 Report | Quote[en] 

Nudge
Maybe a bucker with super parry mod.

I won't spoil your fun by divulgint the recipe, but I will say that a +20/+20 buckler is relatively easy.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#46 Report | Quote[en] 

Here is the full discussion about the speed of weapons on the server http://app.ryzom.com/app_forum/index.php?page=topic/view/26458/1

My formula that I posted earlier finds the client speed value (including decimal) and divides 600 by that, then you round down and add 2. Then divide 600 by that number to get the real number of hpm on the server.

#47 Report | Quote[en] 

Placio
Now with damage, FyrosFreddy had the correct formula for 2h sword- I'm sure the other are close enough too. However, I'm going to use the 2h sword formula with the weapon damage factors for the KC post craft stat, it might be the closest we can get to game and only requires changing 1 number at start of formula- I did not put the Floor function, I'm not sure if just the display drops the decimal or if it reduces dmg...

All the formulas I been using ... go back many, many years.... the origina of which can be found on the old archived forums. There have been some updates over the years such as when all 2H Weaps became "no longer the same" and the subsequent changes to 1H. And even after that there were more changes. The "patch notes" gave hints as to how to revamp the original formulas when each change ocurred. Unfortunately, the links to all those patch notes were lost when Bunnynet's ISP went under.  You can see the latest updates in the Crafting Ranges Tool tool here:

http://app.ryzom.com/app_forum/index.php?page=post/view/171238

Origin info here:

2012 http://app.ryzom.com/app_forum/index.php?page=topic/view/8922/1

2008 http://forums.ryzom.com/showthread.php?t=31883

Edited 3 times | Last edited by Fyrosfreddy (7 years ago)

---

#48 Report | Quote[en] 

You know what I would love to see in KK?

A tool that looks at my actual inventory, in bag on mount, on packer(s), etc. and figures out what I can craft out of them.

#49 Report | Quote[en] 

Nudge:

We do yave a tool that works a little differently.

If you want to craft say Heavy Armor. And you want to know how many of each of the 4 mats you need to collect so you don't run out of 1 mat and have 120 of another.

You put in the toon bulk as well as the bulk of any meks you bringing wityh you and it tells you how many of each mat you need to collect.

http://app.ryzom.com/app_forum/index.php?page=post/view/169499

---

#50 Report | Quote[en] 

Nudge
You know what I would love to see in KK?

A tool that looks at my actual inventory, in bag on mount, on packer(s), etc. and figures out what I can craft out of them.

Do you mean similar to the Evolver with complete Recipes? This is on my list, but I have to introduce some sort of inventory system (right now every mat is available unlimited times) and a link to the Ryzom API to read the inventory...

arc

---

#51 Report | Quote[en] 

Those links open a lot of doors !

---

uiWebPrevious123456uiWebNext
 
Last visit Thursday, 28 March 23:54:02 UTC
P_:

powered by ryzom-api