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Ryzom Forge meeting's agenda - 23th of may 2016

on IRC (freenode) #ryzomforge
http://webchat.freenode.net/?channels=ryzomforge

1 Communication & Marketing Group

2 Dev Group

Last edited by Tamarea (8 years ago)

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

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1 Communication & Marketing Group

1.1 Ryzom on Steam

1.1.1 Statistics (number of connected player simultaneously on Atys):

They are still very good, and steady as a whole.
A little fall of US players, but rise of euro ones.
The mean value of simultaneously connected players on Atys is 350 during the week and 410 during the week-end.
Still many asks for restorations of characters from old players (63 between the first and the 23rd of may). To achieve most reactivity, SGM (Senior Game Masters) now have the rights to restore the characters themselves without having to go through the Dev.


1.1.2 Evaluations of Ryzom posted to Steam:

Main reasons for the drop:
- Outdated graphics;
- Non-scalable interface (typos too small, especially icons);
- Various bugs inducig error codes;
- Misunderstanding about the fact that "the game is free to play, but there is a subscription";
- Silan missions gameplay too complex and too repetitive, too much text to read.
Better see or become aware of our weaknesses is important because then we can see together how to fix them.

Lyne : On the other hand, don't be mistaken: Ryzom *is* complex. Players can learn by asking other players or by reading the xt, but they'll still have to make the effort to learn.
Nuts : I feel the contrary: Silan is a good introduction to the game ...

New player's feedback and comments
MrObject: Just a quick question, are there any newish players here? Specifically players who just started with the steam release?

Moniq: I do play for 6 months

MrObject: Ok, well then I guess I'm speaking for the steam players.
I want to use a perfect example from a recent post on the steam forums. The post is here. http://steamcommunity.com/app/373720/discussions/0/36404096144204 1660/
Essentially the player in question was doing the gathering quests on Silan and the quests request specific things.
Now I've just recently hit 40 gathering and I now have skills to let me search specific things.
Those gathering quests are based on pure RNG (random number generator) unless you have those level 40 skills.
I personally am more of an eco type player, so I really look towards gathering and crafting and Ryzom has a truly unique system but the tutorial makes gathering seem terrible at first.

Nuts: true that harvest is hard at the beginning :/ maybe too hard

MrObject: Then look at the crafting quests, you guys have an amazingly unique auction house system with the 'Sell to others' feature, why...oh why...does the crafting newbie quests not show off that feature blatantly. A quest like "Make a sword and use the sell to others option"
Lyne: As far as I remember, there's a "sell" mission. But you're right, it's not a "sell to others"

MrObject: I did *most* of the gathering quests, not the last few because I wanted to tear my hair out by the end. I really suggest you all go through Silan with an open mind and really think about what new players are thinking.

Moniq: I didnt finish harvesting missions on Silan with my very first alt, I think the main problem is that a new player have to become a bit familiar with the system of harvesting. And not many players do ask on chats. Maybe the game should inform about the possibility to ask others more obviously.

MrObject: My suggestion, it's a simple one and I'm betting it's been suggested before. Add teleporters to Silan to get back and forth from Atys to Silan. The reason I suggest this is I beleive Silan just has pacing issues, those gathering quests would be far more useful around 40 gathering.
Ryzom already has a ton of super friendly players who can help out on Atys, let them go to Silan instead of forcing everyone to make Silan alts.
Thanks for your time.

Zatalyz : Ho no, the highs level would return on Silan to annoy new players ...

Shaliss : Yes, it does not seem a very good idea.

MrObject: I'm sure some high level players will just be a nuisance but in my personal experience if Meggy and Lamda didn't tell me to leave Silan and basically taught me themselves then I probably wouldn't be here now. Think about that, if no one told me "Don't worry, Silan is just overly complicated for no good reason" I would have quit.

Zatalyz : We saw this before the merge with TP everywhere, suddenly high levels do their quests and help newplayers too much, removing them of the chance to experience the game.

Shaliss: One can still create alts to go on Silan.

Lyne: I think it's the idea, MrObject: either you learn by yourself from the texts (that's what I did) or you learn from other players. Ryzom is a lot about players helping other players. But it doesn't mean that the current missions could't be improved (A bit too complicated this sentence... Current missions can probably be improved)

MrObject: The game is a sandbox experience, quests are a themepark experience. Sandbox games are usually based around emergent gameplay, aka gameplay that is created by the players. If Ryzom really wants a more quest related experience then those quests should be created by players.

Lyne: I'm not sure I understand MrObject: Silan's quests are there to teach gameplay. You mean they should be created by players?

MrObject: Well, implementing something that allows players to literally create a quest in game and give it to other players has been done in other mmo's but I'm not sure it's something that could easily be added here. I was thinking more along the lines of having a collaberative project that takes suggestions from the existing playerbase about how best to teach new players about the four main base skills.
Then taking those suggestions and revamping the quest structure on Silan.
Oh, I just wanted to add one more thing. Another complaint about our advertising on steam is the lack of a 'gameplay' video on Steam. The majority of games on steam will usually show a video that displays actual gameplay as the second video. This really is the norm on steam and a good suggestion would be to create a contest for players, something like "Make us. An awesome gameplay trailer, win a prize." Maybe a month free of premium to the winner?

Nuts: hum well i like the contest idea but i don't think a video showing Ryzom gameplay will be relevant cause in fact, ryzom gameplay looks boring when you are watching it :/

MrObject: Doesn't matter. Look at a post like this.

AsphanysNB: i m talking about what to show in that kind of video... fighting ? well ok spamming enchant + hit button... same for magic... all the interesting things of the gameplay will not be shown and give a wrong image of what it is. Better to do a good trailer of the game. An actual one... explaining actual threat and stuff, you see what i mean ?

MrObject: I agree Nuts, imagine a trailer with scenes from a Kitin invasion. Showing off the skill list with all 63 skills showing. Showing off end game spell effects

Lyne: The effects are the same at lvl 1 and lvl 250 :-)

MrObject: Or how about a video that splices together RP events.

Lyne: There are already videos about RP events: at least Misugi's ones, but other ones also

MrObject: this could really be awesome !

AsphanysNB: and/or a vid that shows snippets of the different aspects of the game (rp and story, pvp, pve, exploration,...)

Lyne: (Comment read on Uni just 2 minutes ago: "Most of my friends hade to read games but his one is different enough it's worth it to get a step up by reading all the Silan mission tips" ) :-)

Nuts: For the visual effect it's not true for some spell such as fear, madness

MrObject: Does anyone have any objections to creating a contest for players to make a new gameplay teaser for Ryzom, getting the rights to it from the player and then posting the winning entry on Steam?

Tamarea: I like the idea a lot

AsphanysNB: (( just an additional idea - use a special ingame titles for the players who take part in the contest as an incentive))

MrObject: (( Good idea ))

Tamarea: (Yes!)


1.1.3 Request to Ryzom's Community

As our recent jump to Steam we have a Ryzom official group there: http://steamcommunity.com/games/ryzom. This group is divided in two parts, one is the Store: http://store.steampowered.com/app/373720 were the Steam users can get the Steam client of Ryzom; and the other one the Hub: http://steamcommunity.com/app/373720 were they have several ways to give a feedback about the game and share their ideas, opinions and questions about Ryzom, as we all do already in this Forum.
We are very proud about our helpful community and you all have the chance to keep helping each other at Steam. Is because of that we want to propose you all to join Steam and the Ryzom official group, and specially the Hub were there are awesome features; not just answering the doubts of other players, there is a chance to make guides, share artworks, videos too!
It would be great and help a lot if you could also recommand Ryzom in the Reviews tab http://steamcommunity.com/app/373720/reviews/, explaining why you enjoy the game and why users should try it! Don´t hesitate to share with everyone your feelings about Ryzom!
Understand as well that on Steam by replying to negative reviews or negative posts you aren't really addressing the original poster, you're addressing everyone else that will eventually read that review or thread.

Q: It requires us to have a Steam account?
A: Yes, and even if you don't have a lot of time, make sure to put a short recommend review to help counter the negative ones. Ryzom only has 152 reviews, so each review is essentually worth about 0.75%

As stated though and I really can't stress it enough, we only have 152 reviews of Ryzom on Steam and our rating is currently 'Mixed' so it would be amazing to see some more positive reviews. Also Metacritic now has a 2nd page for Ryzom, since the game is no longer called 'Saga of Ryzom' we have a new review page http://www.metacritic.com/game/pc/ryzom. There are currently zero reviews for the new 'Ryzom' game on metacritic, so it would be super awesome to see some more added there.


1.1.4 Hub Steam:

- Add of an Roleplay sub-forum to develop roleplay side of Ryzom. Do not hesitate to publish your own RP wording, but also some posts which could help to understand the Lore basis
- The events will now also be announced on the Steam calendar (via the system of vents ads


1.2 Candidates to join the team of volunteers of Ryzom

10 candidates applied since the release on Steam (so in two weeks)! As much as we've gotten in two years!


1.3 Press Articles

Press releases and articles on Ryzom is here: http://app.ryzom.com/app_forum/index.php?page=topic/view/24899/. It is regularly updated (except this last week for lack of time. I actually several items to add).
Feel free to contribute by adding links to other articles or topics in the forum post comments on these articles: http://app.ryzom.com/app_forum/index.php?page=topic/view/24956, then will insert the links in the list.


1.4 Writing a Frequently Asked Questions section about Steam

- On Steam: http://steamcommunity.com/app/373720/discussions/0/36404096144816 1520/  (by Object)
- On the forum of Ryzom: http://app.ryzom.com/app_forum/index.php?page=topic/view/24919 (planned update with new Q/R). This FAQ is also enriched by the Q/A FAQ published on Steam.

Edited 5 times | Last edited by Beesjy (8 years ago) | Reason: Color and language fix

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

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2 Dev Group

2.1 Recruitment:
- Looking for a PHP dev: Ulukan searches a PHP dev volunteer to work with him on Ark. If you are interested (e), please apply to volunteer@ryzom.com please.
- We have 2 candidates for C ++ development that are offering help on Ryzom Core.

2.2 Please wait lag between 00:00 UTC et 00:40 UTC:
Fixed lags at 0:40 UTC and 00:00 UTC done it a few days ago. The fix should greatly reduce (almost cancel) these lags. An official announcement will be made if it is confirmed that the fix works (we have not yet had any players back saying it was better.)

2.3 Ryzom Core:
- To see for the next time: with Ryzom Core could we improve the setting of the interface to make it adjustable in size?
- Ryzom Core began working in debugging and improving Ryzom Ring to make it usable again. Is this project still underway?

Q: As far as i know, pocket world will replace Ring?
A: Yes it is always expected. But he must first release ARK to players.

2.4 Gold spammers
Gold Spammers arrived on Atys since Ryzom is on Steam. The dev team installed a new tool allowing us to be much more responsive to kick them out of the game server.

2.5 Study: unsubscribed players free to play
A study is underway to see if it would be possible to allow unsubscribed players to continue to play, but with temporary limitations of the free trial (blocking levels and bricks to 125, etc). Characters regain their original level to resubscribe.

2.6 Ark
Opening Ark to players is almost ready to go into beta mode. It is currently only accessable to Ryzom Forge testers before fully opening to the players. The Ark interface will be improved over the beta.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
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