OFFICIAL NEWS


uiWebPrevious1uiWebNext

#1 Report | QuoteMultilingual 

Multilingual | [English] | Français
Ryzom Forge meeting's agenda - 15th of january 2016

on IRC (freenode) #ryzomforge
http://webchat.freenode.net/?channels=ryzomforge

1 Communication announcement

2 Ryzom on Steam

3 News from the different groups

Edited 2 times | Last edited by Gaueko (8 years ago)

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#2 Report | QuoteMultilingual 

Multilingual | [English] | Français
1 Communication announcement

Tamarea: For several months, Gaueko has been helping me in my position of Responsible of Communication (internal and external), because it requires too much time for one people. It's time today to make his role official by naming him officially assistant communications manager. Gratz !

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#3 Report | QuoteMultilingual 

Multilingual | English | [Français]
2 Ryzom on Steam

2.1 Dev
- correction du plantage lors du lancement de Ryzom Configuration sous OS X
- correction de tous les bugs liés à Lua 5.3 et sa conversion des nombres
- correction des chemins dans les .bank
- ajout de fonctions afin de pouvoir utiliser les variables d'environnement dans les chemins des .cfg
- Ryzom cherche dans plusieurs chemins les données en fonction de la plateforme
- suppression de chemins Windows hardcodés dans le code C++
- implémentation d'un TODO de Guillaume PUZIN concernant l'accélération de conversion d'un sheet en visual slot ID
- amélioration de NLMISC::CCmdArgs pour gérer tous les paramètres de la ligne de commande (affiche l'aide, la version, vérifier les paramètres, etc...)
- affichage du nom de la langue dans sa langue dans la configuration IG
- correctifs pour VC++ 2015- ajout de l'outil panoply_preview pour avoir un aperçu des changements de couleurs
- lien dynamique à X11 pour réduire le nombre de dépendances et comme l'API reste stable
- correction de la compilation sans PCH
- support pour la balise <base> en HTML
- correction de l'icône Windows pour crash_report
- correction d'un plantage dans ryzom_backup_service
- ajout des méthodes pour empaqueter / dépaqueter les fichiers BNP directement dans NeL CBigFile
- adaptation de tga2dds, bnp_make et le client de Ryzom avec CCmdArgs pour gérer les paramètres de la ligne de commande
- correction du "eszett" converti en "s" via toLower (il ne change plus)
- affichage d'une erreur si un nom de fichier se retrouve plusieurs fois dans un BNP lors de sa création avec bnp_make
- conservation de la casse originale des traductions pour les noms d'emotes
- remplacement des espaces par des underscores pour la commande de chaque emote

2.2 Traduction
Comme vous l'avez vu dans les derniers points de la liste précédente, nous avons fait quelques améliorations en lien avec les textes en jeu, pour aider les traducteurs dans leur tâche.
Pour le moment, les relecteurs travaillent à l'amélioration des textes de l'interface. Ça va leur prendre environ un mois. Il y a beaucoup de travail dessus et les changements doivent être testés régulièrement, mais ça améliorera beaucoup la qualité du texte d'interface.
La prochaine étape sera de vérfier les textes des dialogues (grammaire et orthographe) et de les mettre à jour avec les infos de la Lore actuelle. Par exemple, changer les informations qui disent que Dexton est l'empereur actuel.
Nous cherchons en urgence des bénévoles (au moins deux, ou, mieux, trois) pour vérifier le texte de l'interface russe ! Le seul russophone actuel n'est pas disponible pour le moment donc nous n'avons personne pour la relecture en russe.
Si vous êtes intéressé, merci d'envoyer un mail à Tamarea (tamarea@ryzom.com) ou à Gaueko (gaueko@ryzom.com).

2.3 Communication
Le travail continue pour remplir toutes les informations nécessaires, textes, FAQ, manuels, copies d'écrans, vidéos... Ça sera fini en mars.

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#4 Report | QuoteMultilingual 

Multilingual | [English] | Français
3 News from the different groups

Dev Group
Someone converted some RyzomCore assets to blender: https://plus.google.com/102259963096294243979/posts/ZpoGJqhHeKV
This could be of help for artists who want to use it as a base for new things.

Lore Group
Q:  Not very long ago, we've updated the official NPC names for each country. It should be pursued with the names of the PC with an official status or function. But what would be the best way to gather these names, not only once for all, since this list needs to be updated constinuously? Through the forum? Through OOC reminders during events in game?
A: The wiki is managed by the players. So, if there is any list that should be updated, they have to take care of it if they want it updated. BUT, is true, that to help on that task, some official updated list could be somewhere. Since Atys is constantly changing, the list must be updated continuously. The only list that will never change (or never should), is the one of the old or former NPC that ever existed. Dead characters, former leaders etc etc. Right now, with the Steam release tasks, we are busy in every Team. But, I could share this suggestion (creation of an official list with names NPC, or PC one) with the Lore Team and see what we can do.

Q: Are there other means to get official funtions / titles?
A: Those titles are available if you follow the steps each charge needs to get them. Sometimes you just need to propose yourself in the assemblies to get it; sometimes elections are needed.
Lyne: I think they already have the titles, Gaueko. What they want to know if these official functions will be in the official list.
Gaueko: I see. Then, as I said, it would depend in the status of it. If the charge is Royal Illustrator for example, it should appear as the Royal Illustrator on a list that shows the actual charges inside the nation, NPC and PC. If the charge is no more held by the PC, then it should appear on a list of former royal illustrators. (Just and idea, since I have seen similar list before). When a PC has been so long out, and because of that the tile is lost, then it should be removed to another list for sure. If not, even if it could be annoying, unless they officially remove the title to the PC, it would keep the title.
Zendy: What is difficult also, is that you need to remove (or move) the names of the PC who've been away for long.
Gaueko: When a PC has been so long out, and because of that the tile is lost, then it should be removed to another list for sure. If not, even if it could be annoying, unless they officially remove the title to the PC, it would keep the title.
Zendy: Yes, but to summarise, what you're telling me is to wait for the implementation of an official list?
Gaueko: No. As I said, the list on the wiki is usually managed by the players. On some of the wikis with more information than in others. BUT, I can suggest to the Lore Team to work on an official list (with updates in real time) to help with the list that could be done for the wiki.
Zendy: Ok so I'll try to organised an update of wikilore by the players.
Gaueko: Good luck Zendy. I will try my best so we create an official list to help you, or any future list that could be created. Of course, the help of the Lore Team is open right now for this task too. If you want to ask about any NPC, or have any doubt about it, you can send a mail to tamarea@ryzom.com or to gaueko@ryzom.com.

Osquallo: Other than that, I want to add that I'm working on the name generator to try to "finish" it and make it more in accordance with the Lore. As a preview : https://lut.im/6XQ01spjkl/PEriq5xdy7qY8UZH.png 

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com
uiWebPrevious1uiWebNext
 
Last visit Tuesday, 23 April 19:15:25 UTC
P_:

powered by ryzom-api