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Idea: Let Marauder Players give option to join Marauder NPCs Guards
voting for the idea
Atys: Carmy, Fishgod, Jahuu, Karabas, Nerwane, Sienn, Yenno
7 (2)
46.7%
No need
Atys: Arthenice, Bluaarbthi, Daomei, Shiga, Xanix
5
33.3%
Other
Atys: Bitttymacod, Minie, Placio
3
20.0%
Abstain 1
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#1 Report | Quote[en] 

Idea is to let Marauder players give an option to join Marauder NPC guards in regular NPC hunt. It might help to make NPC hunts interesting.. As maras will get an option, they can join NPC guards or attacking teams. In case a NPC hunt is a failure (i.e. NPC guards win) then all mara players who joined Marauder NPCs will get some rewards.


Maybe it will result in too much blood like what we see in OP Wars!
Vote please!

Edited 3 times | Last edited by Fishgod (8 years ago)

#2 Report | Quote[en] 

I voted other.

I like the spirit behind the idea, but I dont think it would work as you are describing- all players would have to be pvp tagged, NPC would need to be able to tell difference between mara ally or mara attacking, etc. Many of the participants also do not engage in any Pvp, so this would change HA hunts quite a bit.

I think a better option, if pocketworlds/ring is ever up again, is to create scenarios there to play.

#3 Report | Quote[en] 

I love the idea, and would support the ability of players to join as NPC guards in OP situations as well (with the ability to heal, for instance).  However, the amount of coding involved makes me blench.

Good idea, but we will never see it in our lifetimes.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#4 Report | Quote[en] 

I have to agree, the idea sounds really awesome but I don't really think they would have the resources to do such a huge task. That would be really fun though!

#5 Report | Quote[en] 

It is not only "no need", I am definitely opposed to the idea.

The NPC boss hunt is a cooperative PvE event, especially when carried out by the neutral open gathering (most times led by Chanchey). To turn it in a PvP event would destroy that possibility.

The nature of this event is that players from all factions may gather to jointly fight the NPC bosses. The attendance is often wildly mixed, many F2P and players significantly below 200 in the significant skills (mainly heal and ele).

Not only is that a great opportunity for younger players to learn about multiteam cooperation, spray and recochet healing etc., it is also a considerable challenge for the leadership of the event and the single team leaders, especially at the more complex fights.

Btw., it is also an opportunity for guildless non PvP players to win items they may trade against those which can only (OP mat) or to significant extent (sup mats, namely those from supernodes) be won by PvP activities. That way, the NPC boss fights serve the balance between PvP and non PvP aspects of the game.

All this would be destroyed when turning it into a PvP bashing. As guards as well as bosses are fairly strong already, even a small group of players would suffice to render the boss fight impossible for the attacker. And everybody had to tag up in order to be able to heal her teammates. Players who chose not to practise PvP would be driven away.

I consider the boss hunts as they are now fun and interesting, and I fail to see a reason to spoil them.

Edited 2 times | Last edited by Daomei (8 years ago) | Reason: typo

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#6 Report | Quote[en] 

If, and only if, there is a solution to make this possible without pvp tags, then I can see it working.

Even then, Daomei points out a very good possibility of griefing. Even without a reward for the players joining the NPCs, they may do so for the sake of forbidding others to get the prize.

Granted, I'm not too happy about the mindless nature of the hunts in their actual shape. However, I don't see this to be much of a solution either :)

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#7 Report | Quote[en] 

Firstly I like the idea and it makes RP sense although it does touch a certain RP sensitive topic- how marauder players fit in with the marauder bosses.

There are two things that would need to be changed for this to be a workable idea in my mind:

1. To make this happen every other hunt so only 50% of the time. The bosses are currently pve but considering how distorted other areas of pvp are it would be nice to have this as a bit of fun for everyone who wants to try out some pvp. Would be a lot more dynamic and enjoyable that OP battles. Having said that we shouldn't remove the pve side so a 50% split seems fair enough to me.

2. During the pvp npc fights the scale of difficulty of the boss should be lowered (eg. less regen). Having pvp'd already whilst trying to do a npc boss (and vice versa) it is extremely difficult to beat the regen whilst fending off players.

Sadly as bittty pointed out the coding change for this is too much. If the ET could even manage to tweak the old code there is always the chance of bugging out a fun thing in ryzom.


However, there is a possibility we could apply Fishgod's idea to a new line of npc bosses in which this mechanic is introduced. I don't just mean marauder bosses- it would be nice to see a npc boss for each civ which could be killed and fought over.

Would be fun seeing each civ (and maras) try to defend and protect an authority figure against anyone not of that alliance. Would also give a chance of some nation vs nation rp-pvp which rarely ever happens.

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#8 Report | Quote[en] 

The problem with PvP is not that we haven't enough opportunities for PvP, there are plenty. So I fail to see the need to destroy a PvE activity in order to create another - probably doomed - PvP opportunity, excluding non PvP players.

There is some point roleplaywise that participation in this event is hard for marauders. As the NPC bosses were created prior to the marauder third faction there is good reason that marauder players should live with that. As marauder philosophy relies on strength, it is not that hard to find some RP justification for testing strength of marauder NPC bosses.

Instead, one should concentrate on analysis why the lot of opportunities for PvP is not widely accepted and used by players willing to do PvP, and consider steps to remove those obstacles. But that is a different discussion.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#9 Report | Quote[en] 

I don't know who you are meant to be addressing Daomei because I talked about making a separate boss instead of changing the originals..

Yes it is a different discussion so how about we keep it on topic?

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________________________



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#10 Report | Quote[en] 

I apologize if I misunderstood. Though I foresee enormous programming and balancing effort in creating a new alternating PvP-PvE-Event, maybe the new toolkit will make that possible, in that case why not giving it a try if enough people are willing to volunteer. Mind the difference to reprogramming the existing NPC bosses written (to my knowledge) in C++. I am in no way against new opportunities. Yet my skepticism remains.

Last edited by Daomei (8 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#11 Report | Quote[en] 

Programming could be a hurdle.. but lets leave that upon dev team to decide.

We can discuss if idea is worth or not. Who knows if talking will lead us to a solution. But one day I would even like to have a pet "Marauder Varnix" and let it kill someone on my order :D
Maybe Marauder Varnix later, if joining Marauder NPC is easy to do then would we like to see maras and Marauder NPC to team up for something fun? Yes we need its feasibility study too.

#12 Report | Quote[en] 

I have a feeling that the devs won't go anywhere near the old code which is why ark was written. If this is the case then there is no chance at all they will change the old npc bosses.

New bosses will take time of course but because you are bringing a new authority figure into the game there is a whole host of potential new content you can springboard off it; missions, rites, roleplay etc etc.

Fishgod for events involving marauder players and marauder bosses you need to send a mail with your idea to Gaueko. An event involving the npc bosses is much more feasible however currently the lore is being re-written so I am pretty sure that's a no-go zone until its done.

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

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NB: Void respawn is where you can find the PVP, also willing to give lessons :)
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