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#16 Report | Quote[en] 

Virg
Will also add there is a craft simulator: Kipeecraft.

You can use this to test out different recipes and whilst it isnt 100% accurate it is still very helpful. Hopefully someone can post a link as I have forgotten it.
KC's accuracy is +/- 1%. This should be sufficient for practical crafting needs.

arc

Last edited by Arcueid (9 years ago)

#17 Report | Quote[en] 

I am seriously, seriously, seriously happy, and impressed with the crafting, and the game. I am kinda confused why I didnt stay with this before. I guess it seemed to overwhelming, but its everything I wanted in a MMO. I really love the material and crafting, the combat is fun too. I gotta say I was also impressed when i died there is a death pentaly, i was expecting it just to be a easy way to get back to town haha.

#18 Report | Quote[en] 

Glad to hear you're enjoying your stay on the giant rootball. :o)

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Chasing the DING!
katriell
You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.

#19 Report | Quote[en] 

Very much so. The only thing now is lack of time ha-ha.

#20 Report | Quote[en] 

There are few items in the game that are better than a competent crafter can make.

The most common type of such item is jewels. Barring the use of Armillo-Rubbarn tools that have a chance at additional boost, player-crafted jewels are limited to half their Q in total boosts; q250 jewels have a total of +125 in boosts. However, certain Boss/Named creatures drop jewels that have higher boosts than their Q would normally allow, and the Sage missions reward you with jewels that are +100 in all four, a feat that would normally require q400, a level unobtainable by players, though you only get two jewels rather a full set.

But a competent jewel crafter could make you a set of jewels with better resistances/protections. Furthermore, player-crafted gear may be made using tools made from Outpost mats that allow for a chance of a boost. Whether it's Rubbarn-boosted q250 armor that has +162 HP per piece instead of +125 or Armillo-boosted dig jewels give +40 HP on top of the +125 Focus, boosted gear is good, and it's possible to get a full set of boosted jewels or suit of boosted armor if you simply grind through enough mats.

There is also the aforementioned Marauder armor that requires a full team or two of Masters with good teamwork to defeat a very tough boss four times to get just one piece of. But given the effort required to get a full suit of Marauder armor (20 such fights for LA, 24 for HA), it would be a total letdown if that stuff were not superior to what a player could make. As you might imagine, it's also pretty rare, and those who have full suits tend to only wear them for special occasions like Outpost battles in order to preserve Durability; unlike a crafted set of armor, Marauder armor is hard to replace when it breaks.

When it comes to weapons, a competent crafter can technically make better weapons than those given as rewards for SIlan missions, but few choose to do so as it involves mats that are hard enough to get that it would be hard justifying their use for low-Q gear. Kincherkan doesn't come often, and I won't waste q170 Supreme stings trying to make a better q20 1H sword than the Duellist Blade. And the few non-Silan missions that reward you with a weapon give you a rather mediocre one that is easy to outdo. Also, Rubbarn boosts can allow a crafter to exceed the normal limits of crafting. For instance, Spears have a maximum speed of 44 Hits/minute, but I've made one that has 48.

After all is said and done, what you wind up with is that the best gear is either player crafted, not enough better than what can be crafted to be upsetting, or rare enough to be a moot point since it would be foolish to use for grinding.

And as Lacuna pointed out, you don't even really have to do it yourself if you don't want to (or just plain can't). There have been a number of times where I worked out a recipe, handed someone else the mats, and had them make an item that I didn't have enough Craft levels to make for myself. People here are generally nice enough to use their skills on mats you supply just for the asking.

Last edited by Gidget (9 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#21 Report | Quote[en] 

gid, note on mara LA sets, it's 45 kills to get a set of mara LA, and i have no idea how many kills as a solo player to get a set of HA.

but like you said, other then the rare boosted gear, everything can be obtained with time and effort and if lacking craft levels, a polite request for a crafter.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#22 Report | Quote[en] 

Talkirc
gid, note on mara LA sets, it's 45 kills to get a set of mara LA, and i have no idea how many kills as a solo player to get a set of HA.

Thanks for the correction.

Regardless of how many it is, that seems like a lot more effort than gathering a few Sups and spending a few minutes turning that pile of mats into a suit of armor. I'd expect a better reward if I went through that effort, and truth be told, Marader armor isn't ten times better than the best boosted suit a master armor crafter could make; it's merely just better enough to justify the added effort required to obtain it.

If you're willing to put in the effort and dig enough mats to become a master crafter, you can make some of the best gear in the game yourself. Given the rarity of items that are impossible to craft and the relative power of those items compared to what can be crafted, I'd say that gear in Ryzom is far more balanced than in some other games.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#23 Report | Quote[en] 

i agree gid, but either choice craft or hunt mara npc's it's all fun (not that i'm much on crafting, but do dabble a little here and there.)

talk

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#24 Report | Quote[en] 

Speaking of the "normal" ingame crafting, is there a need for a crafting tutorial? Explaining basic concepts, some tips and tricks and if there is enough interest the math behind it all. I would take up the task and write my experience and understanding of the craft system down for fellow crafters and new players.

Do you think this would help more people to pick up crafting or do the opposide and remove the "mystery" there is? I'd love to hear the general opinion before investing time into this project.

arc

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#25 Report | Quote[en] 

Arcueid
Speaking of the "normal" ingame crafting, is there a need for a crafting tutorial? Explaining basic concepts, some tips and tricks and if there is enough interest the math behind it all. I would take up the task and write my experience and understanding of the craft system down for fellow crafters and new players.

Do you think this would help more people to pick up crafting or do the opposide and remove the "mystery" there is? I'd love to hear the general opinion before investing time into this project.

arc

Nice idea :)

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#26 Report | Quote[en] 

I think it would do both- remove some mystery and help people pick up crafting x)

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#27 Report | Quote[en] 

Unless you plan to spoil any interesting recipe, I think a hands-on tutorial about mats affecting each other would be awesome, Arc.

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#28 Report | Quote[en] 

Mjollren
Unless you plan to spoil any interesting recipe, I think a hands-on tutorial about mats affecting each other would be awesome, Arc.

Thank you for your feedback! I don't plan on spoiling major recipes, it will most likely end up being a basic amp recipe as example. A great bunch of information can be found at http://en.wiki.ryzom.com/wiki/Crafting

I plan on filling the missing bits from a technical / number crunching standpoint. I hope it will be interesting enough to read and inspire new projects and crafter to pick up this interesting topic. Expect some posts in the near future!

arc

Last edited by Arcueid (9 years ago)

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#29 Report | Quote[en] 

Great :)

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